Ah, yeah, I saw this the first time around. Looks pretty money, man.
The only thing I can think so far is that Mtenda Lion could become Jungle Lion if you have the $ or it could go to that Tattermunge Maniac.
Remind us, did you consider Elvish Spirit Guide for your builds? I know it was typically common but, I never played the deck myself - I guess you could spit out one more 1 drop turn 1 with them.
Ah, yeah, I saw this the first time around. Looks pretty money, man.
The only thing I can think so far is that Mtenda Lion could become Jungle Lion if you have the $ or it could go to that Tattermunge Maniac.
Remind us, did you consider Elvish Spirit Guide for your builds? I know it was typically common but, I never played the deck myself - I guess you could spit out one more 1 drop turn 1 with them.
Thanks
Well, think about it like this. What Blue deck is ever going to want to waste a piece of mana every turn on just negating damage? They would just want to save it for a Counterspell. Just imagine it with Winter Orb....
And being able to block is pretty handy in an Aggro match-up, especially with all the Growth effects in here.
Elvish Spirit Guide was in my original, but was taken out in favor of Quirion Ranger. Ranger has epic interaction with Llanowar Elves, and plays around Orb better than Elvish Spirit Guide could hope. It's also another beater when going for the kill and isn't card disadvantage.
On a side note, equipping Skullclamp to Pit-Skulk is really funny
I have a deck like this but no Elves and no harvest Wurm. How is it? Were you able to cast the Wurm consistently?
Off the top of my head, Brian Shield is used in some builds because of the potential damage, but of course no surprise factor.
Also in my build, I put in Nettle Sentinel (pseudo vigilance!) and I think a couple of Spectral Bears and Talara's batallion (2nd turn with Land Grant FTW). Minor changes in creature lineup but I think you might consider them.
I have a deck like this but no Elves and no harvest Wurm. How is it? Were you able to cast the Wurm consistently?
Off the top of my head, Brian Shield is used in some builds because of the potential damage, but of course no surprise factor.
Also in my build, I put in Nettle Sentinel (pseudo vigilance!) and I think a couple of Spectral Bears and Talara's batallion (2nd turn with Land Grant FTW). Minor changes in creature lineup but I think you might consider them.
Even if I can't cast Wurm, there is always Bounty of the Hunt looking for fuel.
Brian Shield is a card I considered, but I ended up dropping for Skullclamp. Pump and/or card draw.
Nettle is decent, but I'm not always dropping creatures.... Batallion may even get a slot in place of Wurm, but they are two different creatures. It's hard to compare. (Not to mention Wurm is easier to play once you get Orb out.)
I've used Briar Shield, and it actually works pretty well. A tiny pump for now, and more later. Taunting Elf is a winner when any pump is involved (yeah, you pump other critters, not the taunting), as your pump is almost guaranteed to go thru. Should be good for at least 4 extra dmg (+1/+1 for at least a turn, then +3/+3 the turn you win). 4 dmg for G isn't bad...
The thing with Shield is that it's like Counterspell on Stick. You can see it coming, and you know they are holding it, so it's easy to play around it.
Just in case anyone is unfamiliar with the Ranger... and because I love her to death...
You don't even need the Llanowar Elves. If you haven't played land that turn: tap a forest and float a mana, untap an already untapped creature to bounce that land back to your hand, then play it to tap for a second mana in the pool. She also works to provide a surprise blocker if you use her ability on the opponent's turn.
With all the levelers in ROE, she needs to be reprinted. [/gush]
No love for wild dogs? I think they would be great here because they can cycle and have unpreventable damage. Also, their life total is probably always lower than yours.
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Winner of the August CCL '10
Host of the July CCL '10, Host of the March CCL '11
I opened one last year, got two crap worldwake packs and 8x scathe zombies, which I promptly hid around my sister's apartment for her roommates to find. But, yeah, it was a piece of crap.
You, sir, have just won the internet. Congratulations.
Wild Dogs are a bit meh in this day and age tbh. Half of what I see in casual play run Flying, so I lose life a lot more often than you would think, and the cycling cost is a bit costly for this believe it or not.
Sakura is in, because the whole point of this deck is to have the lowest chances possible to get dead draws.
I think Sakura tribe elder is your best bet. He is ever so useful as a sac-blocker. About the only other two-drop that I might suggest is Priest of Titania. You have almost enough elves to make it worth running her. Plus her interaction with quirion ranger is a thing of beauty. If you get her in your opening hand, she's fabulous. Not so great as a top deck draw.
Ultimately, I think STE is the safer bet, but priest might be worth a look.
Yeah, like you said, Priest is an awful topdeck. Elder is at least good at being an attacker as well, because if he would die, you can sac him off for a Land.
Fetchlands? Would turn Wurm on automatically. I'm unsure if dropping usable land is a good idea though, plus it would up the budget nature of the deck.
Just my $.02...but I don't like Elder b/c he's a 2cc...it brings up the mana curve. I only run 0-1cc stuff...
4 Land Grant, 4 Llanowar & 4 Ranger + 10 land is sufficient IMHO...2cc for a land-fetcher is over-expensive when you could cast a critter (2dmg) and pump (+3/+3) (5+ dmg) another that 2 mana.
I see why its in there, and elder is a good card, I know...but I have my reservations about him in this deck.
Diligent Farmhand and Lay of the Land are the only 1cc land getters I found that were even worth reading the errata...and you'll note that I have neither in my build (link in my sig, click the -->"."). I think you have enough mana, to be honest.
I personally think replace him with pump or another critter for more agg :). Taunting Elf and Skyshroud Ridgeback are both effective. Seal of Strength is decent, but you have enough pump IMHO.
Maybe.. just maybe... M11 will have a creature that fetches a land and remains on the battlefield to be used as either a blocker or target for pump spells. It would be pretty nifty if that happened.
Maybe.. just maybe... M11 will have a creature that fetches a land and remains on the battlefield to be used as either a blocker or target for pump spells. It would be pretty nifty if that happened.
That hypothetical critter looks awfully interesting. Legend has it that the hypothetical creature is still 2cc...but would be better than elder in this build. Still, 2cc is 2cc...I suppose playtesting will tell the tale :).
Diligent Farmhand and Lay of the Land are the only 1cc land getters I found that were even worth reading the errata...and you'll note that I have neither in my build (link in my sig, click the -->"."). I think you have enough mana, to be honest.
I personally think replace him with pump or another critter for more agg :). Taunting Elf and Skyshroud Ridgeback are both effective. Seal of Strength is decent, but you have enough pump IMHO.
DRum
I never liked drawing Taunting Elf. No matter when I got him, I was never happy to see him :\
The only Fading creature I've liked is Blastoderm. I'm not a fan of fading, because I don't like to feel like I'm on a clock.
Hell, I may go back to Scattershot Archers. He's already a good body at 1/2 for G, but the extra ability gives me an edge in any matchup with even a FEW Fliers *coughFaeriescough*
Maybe.. just maybe... M11 will have a creature that fetches a land and remains on the battlefield to be used as either a blocker or target for pump spells. It would be pretty nifty if that happened.
That hypothetical critter looks awfully interesting. Legend has it that the hypothetical creature is still 2cc...but would be better than elder in this build. Still, 2cc is 2cc...I suppose playtesting will tell the tale :).
DRum
Yeah, considering it won't come into play tapped, so it'll have more synergy with Orb, it looks like it could work well.
I'm just a fan of Sakura because my first deck was a Kamigawa Snake deck. I was amazed when I learned the way you could both chump-block AND sacrifice him for a land. Those were the days
I'd advocate for the Ridgeback, I've liked him pretty well, FWIW. You should do alot of damage in 2 turns, with some pump added...you should be winning with him, or you're losing :). Taunting ensures your elephant, Ridgeback and so on are the ones getting pumped and dealing damage, you may only need 2 or 3.
File this one under wacky ideas that probably won't work, but... what about Joraga Treespeaker?
I've been looking at other X-land stompy builds and I've seen a few that use Fyndhorn Elder, or even the more recent Greenweaver Druid for GG. The obvious problem being the 3cc price tag for them. To get Joraga Treespeaker to do the same trick, she costs the same amount. That understood, she has two advantages: A) at level 1 she has +0/+1 vs her predecessors, and B) her casting cost is more like a payment plan. That should be easier to swallow at G to cast then 1G to level, rather than 3 all at once. She is no longer summoning sick during that second turn, so she can tap and pay back the last installment on her plan.
I think she's better than previous GG generators, but I'm still not sure that she's fast enough.
The other thought I had was Concordant Crossroads. I'm not seeing it in any deck lists, but I would have thought that a hasty world would be a place where this archetype would thrive.
I've seen concordant crossroads before...I don't have any so I can't comment on how well it works...but I'm sure it'd be great :).
The problem I keep coming back to is "would I rather cast this critter, so I can have 2 mana next turn (or 4 w/ ranger)...or just cast ridgeback and giant growth for a 6 damage swing"?
10 Forest
Creatures: 28
4 Rogue Elephant
4 Sylvan Ranger
4 Harvest Wurm
4 Mtenda Lion
4 Llanowar Elves
4 Quirion Ranger
4 Skarrgan Pit-Skulk
4 Bounty of the Hunt
4 Giant Growth
4 Land Grant
4 Rancor
3 Winter Orb
3 Skullclamp
I find it funny that no one sees the Bounty of the Hunt coming. It's truly game-breaking.
The only thing I can think so far is that Mtenda Lion could become Jungle Lion if you have the $ or it could go to that Tattermunge Maniac.
Remind us, did you consider Elvish Spirit Guide for your builds? I know it was typically common but, I never played the deck myself - I guess you could spit out one more 1 drop turn 1 with them.
http://forums.mtgsalvation.com/showpost.php?p=4557651&postcount=1
TheWarden's Creative Commons Music Pick Project (Retired):
http://forums.mtgsalvation.com/showthread.php?t=336498
Thanks
Well, think about it like this. What Blue deck is ever going to want to waste a piece of mana every turn on just negating damage? They would just want to save it for a Counterspell. Just imagine it with Winter Orb....
And being able to block is pretty handy in an Aggro match-up, especially with all the Growth effects in here.
Elvish Spirit Guide was in my original, but was taken out in favor of Quirion Ranger. Ranger has epic interaction with Llanowar Elves, and plays around Orb better than Elvish Spirit Guide could hope. It's also another beater when going for the kill and isn't card disadvantage.
On a side note, equipping Skullclamp to Pit-Skulk is really funny
They never did as well as I thought they might or shoulda'.
Quirion Ranger + Llanowar Elves, however...very great.
DRum
Old school group, sometimes more beer than cards. Revised thru Tempest block (and a little of Urza), sorry if I don't know all the new cards
Ye' Olde Schoole Casual Decks: BUReanimate -- GRAggro -- BWPestilence -- G10-land Stompy -- GRElfball -- GWEnchantress -- RAnkh Sligh -- BDiscard -- MUC "Draw-go" -- BRSuicide -- UWSkies -- UHigh Tide Mill -- WWeenie -- UMutated Bombers -- URThe great land-toss -- UB Molasass
Off the top of my head, Brian Shield is used in some builds because of the potential damage, but of course no surprise factor.
Also in my build, I put in Nettle Sentinel (pseudo vigilance!) and I think a couple of Spectral Bears and Talara's batallion (2nd turn with Land Grant FTW). Minor changes in creature lineup but I think you might consider them.
Even if I can't cast Wurm, there is always Bounty of the Hunt looking for fuel.
Brian Shield is a card I considered, but I ended up dropping for Skullclamp. Pump and/or card draw.
Nettle is decent, but I'm not always dropping creatures.... Batallion may even get a slot in place of Wurm, but they are two different creatures. It's hard to compare. (Not to mention Wurm is easier to play once you get Orb out.)
Testing will tell.
It got edged out by other better pump...Rancor, Giant Growth, Seal of Strength, Bounty, Scent of Ivy...but I've used it in the past and have been happy :).
DRum
Old school group, sometimes more beer than cards. Revised thru Tempest block (and a little of Urza), sorry if I don't know all the new cards
Ye' Olde Schoole Casual Decks: BUReanimate -- GRAggro -- BWPestilence -- G10-land Stompy -- GRElfball -- GWEnchantress -- RAnkh Sligh -- BDiscard -- MUC "Draw-go" -- BRSuicide -- UWSkies -- UHigh Tide Mill -- WWeenie -- UMutated Bombers -- URThe great land-toss -- UB Molasass
Just in case anyone is unfamiliar with the Ranger... and because I love her to death...
You don't even need the Llanowar Elves. If you haven't played land that turn: tap a forest and float a mana, untap an already untapped creature to bounce that land back to your hand, then play it to tap for a second mana in the pool. She also works to provide a surprise blocker if you use her ability on the opponent's turn.
With all the levelers in ROE, she needs to be reprinted. [/gush]
BR Sleeper Ascension - Casual
And I use that manipulation you just mentioned a hell of a lot more than anything else
Thanks for the compliment
What do you think of replacing Sakura-Tribe Elder with Search for Tomorrow?
merged.
blut
Not if I get a Winter Orb up. Then I generally have game sealed, but it takes a little longer.
Search:
Pros
-Can be played turn 1.
-Doesn't enter play tapped.
Cons
-No body.
-Slow(ish)
Elder:
Pros
-Body
-Card Advantage
Cons
-CIPT
-Can be difficult to get the 2nd land.
Host of the July CCL '10, Host of the March CCL '11
Sakura is in, because the whole point of this deck is to have the lowest chances possible to get dead draws.
Ultimately, I think STE is the safer bet, but priest might be worth a look.
BR Sleeper Ascension - Casual
Fetchlands? Would turn Wurm on automatically. I'm unsure if dropping usable land is a good idea though, plus it would up the budget nature of the deck.
4 Land Grant, 4 Llanowar & 4 Ranger + 10 land is sufficient IMHO...2cc for a land-fetcher is over-expensive when you could cast a critter (2dmg) and pump (+3/+3) (5+ dmg) another that 2 mana.
I see why its in there, and elder is a good card, I know...but I have my reservations about him in this deck.
Just MHO.
DRum
Old school group, sometimes more beer than cards. Revised thru Tempest block (and a little of Urza), sorry if I don't know all the new cards
Ye' Olde Schoole Casual Decks: BUReanimate -- GRAggro -- BWPestilence -- G10-land Stompy -- GRElfball -- GWEnchantress -- RAnkh Sligh -- BDiscard -- MUC "Draw-go" -- BRSuicide -- UWSkies -- UHigh Tide Mill -- WWeenie -- UMutated Bombers -- URThe great land-toss -- UB Molasass
I personally think replace him with pump or another critter for more agg :). Taunting Elf and Skyshroud Ridgeback are both effective. Seal of Strength is decent, but you have enough pump IMHO.
DRum
Old school group, sometimes more beer than cards. Revised thru Tempest block (and a little of Urza), sorry if I don't know all the new cards
Ye' Olde Schoole Casual Decks: BUReanimate -- GRAggro -- BWPestilence -- G10-land Stompy -- GRElfball -- GWEnchantress -- RAnkh Sligh -- BDiscard -- MUC "Draw-go" -- BRSuicide -- UWSkies -- UHigh Tide Mill -- WWeenie -- UMutated Bombers -- URThe great land-toss -- UB Molasass
BR Sleeper Ascension - Casual
That hypothetical critter looks awfully interesting. Legend has it that the hypothetical creature is still 2cc...but would be better than elder in this build. Still, 2cc is 2cc...I suppose playtesting will tell the tale :).
DRum
Old school group, sometimes more beer than cards. Revised thru Tempest block (and a little of Urza), sorry if I don't know all the new cards
Ye' Olde Schoole Casual Decks: BUReanimate -- GRAggro -- BWPestilence -- G10-land Stompy -- GRElfball -- GWEnchantress -- RAnkh Sligh -- BDiscard -- MUC "Draw-go" -- BRSuicide -- UWSkies -- UHigh Tide Mill -- WWeenie -- UMutated Bombers -- URThe great land-toss -- UB Molasass
I never liked drawing Taunting Elf. No matter when I got him, I was never happy to see him :\
The only Fading creature I've liked is Blastoderm. I'm not a fan of fading, because I don't like to feel like I'm on a clock.
Hell, I may go back to Scattershot Archers. He's already a good body at 1/2 for G, but the extra ability gives me an edge in any matchup with even a FEW Fliers *coughFaeriescough*
Yeah, considering it won't come into play tapped, so it'll have more synergy with Orb, it looks like it could work well.
I'm just a fan of Sakura because my first deck was a Kamigawa Snake deck. I was amazed when I learned the way you could both chump-block AND sacrifice him for a land. Those were the days
I suppose that's all obvious...n/m :).
DRum
Old school group, sometimes more beer than cards. Revised thru Tempest block (and a little of Urza), sorry if I don't know all the new cards
Ye' Olde Schoole Casual Decks: BUReanimate -- GRAggro -- BWPestilence -- G10-land Stompy -- GRElfball -- GWEnchantress -- RAnkh Sligh -- BDiscard -- MUC "Draw-go" -- BRSuicide -- UWSkies -- UHigh Tide Mill -- WWeenie -- UMutated Bombers -- URThe great land-toss -- UB Molasass
I've been looking at other X-land stompy builds and I've seen a few that use Fyndhorn Elder, or even the more recent Greenweaver Druid for GG. The obvious problem being the 3cc price tag for them. To get Joraga Treespeaker to do the same trick, she costs the same amount. That understood, she has two advantages: A) at level 1 she has +0/+1 vs her predecessors, and B) her casting cost is more like a payment plan. That should be easier to swallow at G to cast then 1G to level, rather than 3 all at once. She is no longer summoning sick during that second turn, so she can tap and pay back the last installment on her plan.
I think she's better than previous GG generators, but I'm still not sure that she's fast enough.
The other thought I had was Concordant Crossroads. I'm not seeing it in any deck lists, but I would have thought that a hasty world would be a place where this archetype would thrive.
BR Sleeper Ascension - Casual
The problem I keep coming back to is "would I rather cast this critter, so I can have 2 mana next turn (or 4 w/ ranger)...or just cast ridgeback and giant growth for a 6 damage swing"?
Drum
Old school group, sometimes more beer than cards. Revised thru Tempest block (and a little of Urza), sorry if I don't know all the new cards
Ye' Olde Schoole Casual Decks: BUReanimate -- GRAggro -- BWPestilence -- G10-land Stompy -- GRElfball -- GWEnchantress -- RAnkh Sligh -- BDiscard -- MUC "Draw-go" -- BRSuicide -- UWSkies -- UHigh Tide Mill -- WWeenie -- UMutated Bombers -- URThe great land-toss -- UB Molasass