Okay, back in the day, Flash originally had errata in order to prevent it from comboing with academy rector. Well, even after the "derrata", this combo has never seen any play. So... Break it.
Just got to say, you've definitely earned distinction as an MTGS hero
Quote from Stardust »
Because he's the hero MTGS deserves, and the one it needs right now. So we'll global him. Because he can take it. Because he's not just our hero. He's a silent guardian, a watchful protector. An expired rascal.
Quote from LuckNorris »
ExpiredRascals you sir are a god-like hero.
Quote from Lanxal »
ER is a masterful god who cannot be beaten in any endeavour.
I think we should take a toolbox approach to this deck. Nevertheless people here always always forget that support cards are necessary in every single deck so I'll start us off with a support card.
I agree with the toolbox approach, but I think a minimum of 2 copies is necessary. You're still gonna wanna hit the important pieces if you run out of Rectors. As such, I'm gonna add:
2 Ghostly Prison : Seems good to keep the opponent(s) off of our backs early game, especially since Enchantments are usually a slow way to win.
vote to cut priviledged position. We only have 4 possible uses of rector flash and each one costs us card advantage. I think we want to be pulling cards that are more associated with winning.
I like ghostly prison though because it is cheap, easy to hardcast, and can defend us if we are looking for one of our combo pieces.
Just got to say, you've definitely earned distinction as an MTGS hero
Quote from Stardust »
Because he's the hero MTGS deserves, and the one it needs right now. So we'll global him. Because he can take it. Because he's not just our hero. He's a silent guardian, a watchful protector. An expired rascal.
Quote from LuckNorris »
ExpiredRascals you sir are a god-like hero.
Quote from Lanxal »
ER is a masterful god who cannot be beaten in any endeavour.
I don't know if CorwinOfAmber was finalizing the vote against Privileged Position or not. But if he didn't, I will.
I'm also going to add 1 Debtors' Knell because I think it'll help against aggro and really board advantage. Plus with the possibility of white board wipes showing up in this deck that could really turn the tide.
I'm voting against Opalescence as well as it needs to many enchantments out.
Voting against Words of Worship as I don't want this to degenerate into a redux of the Yawgmoth's Bargain GMaD, and overall don't like card disadvantage
Vote to save opalessence as it's the only wincon in the deck currently, and isn't hurting us atm. There are now no votes against it, as the original was rescinded.
Vote to cut Eldrazi Conscription for lack of creatures; this deck isn't likely to have many creatures in the end.
Adding 3x Replenish for a backup plan/recurring threats.
yeah not sure about suggesting a GMAD combo. feel we are just fleshing out a predefined combo. anyway let’s see where this goes and see if we can't make a really focused deck.
adding 3 wrath of god. since we are primarily running enchantments and we want our guys dead. should let us controll the board so we can see out our game plan.
oh lookie- another GMAD that has gone to the train of "where the frak is this deck going?"
I vote to remove Debtor's Knell if we're pointlessly running four creatures, why bother bounce them from our graveyard if we're playing a deck full of mediocre enchantments?
Second- vote to drop [card]Replenish[/b]. why? do we have any self-sacrificing enchantments? are we planning ahead for some form of mass-enchantment destruction?
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Vote to:
-Remove Replenish: As said what are we planning ahead on mass enchantment removal.
-Remove Eldrazi Conscription: I'm hoping we go creatureless besides the Academy Rector
-Add a 4th Wrath of God: In a basically creatureless deck four Wrath of God's is a smart choice
-Remove Debtor's Knell: It requires our opponent to have a deck of fatties in order to do any good, too conditional
-Remove Honden of Seeing Winds: I don't see carrying anymore Honden's as profitable and really isn't worth only having one Honden in a deck, plus there are a lot better draw spells we can have from blue
-Add two more Ghostly Prison: This isn't something we are going to be searching for with our Rector's and it works better in multiples, especially since this deck looks like it will be essentially creautureless
Vote to save Knell: This is a toolbox deck, so we want to plan for every possible situation -- and our opponents having worthwhile creatures in their graveyards is almost guaranteed.
Vote to save Replenish: It's too early for this one to leave, the decks not even half done yet. We'll probably add some kind card sifting to get the huge enchantments out of our hand for more castable cards -- and that's going to make replenish very good.
Vote against Mind Over Matter: I'm not sure what this is in here to combo with; we basically have no ways to draw extra cards.
Vote to add one Wrath: sure, sound logic on the creatureless/our creatures should die deck call.
Vote to remove Words of Worship: doesn't look like this deck is going in that direction.
Don't really think we need more prisons at this point - they might not be worth the rectors, but they're perfect enlightened targets. Would rather see those slots go to something like sterling grove. No vote against at this point though.
Just got to say, you've definitely earned distinction as an MTGS hero
Quote from Stardust »
Because he's the hero MTGS deserves, and the one it needs right now. So we'll global him. Because he can take it. Because he's not just our hero. He's a silent guardian, a watchful protector. An expired rascal.
Quote from LuckNorris »
ExpiredRascals you sir are a god-like hero.
Quote from Lanxal »
ER is a masterful god who cannot be beaten in any endeavour.
expiredrascals: look closer ryzorz and the fett man's posts ran nearly at the same time and the fett man missed ryzorz vote to keep Replenish I didn't make any votes at all in that post thats why I merely said updated list.
Private Mod Note
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Rollback Post to RevisionRollBack
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"STAY CLEAR OF WHITE POWDER"
311 "Who's Got the Herb"
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Actually, i rescind my vote to remove the Replenishs- if we have a hand full of enchantmens, after we can Flash-drop the Rector, we can use Mind over Matter to keep control and likewise get some enchantments in the graveyard- to be Replenish'd... still we have a narrow field of enchantments.
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
if we have a hand full of enchantmens, after we can Flash-drop the Rector, we can use Mind over Matter to keep control and likewise get some enchantments in the graveyard- to be Replenish'd... still we have a narrow field of enchantments.
Card: Rector-Flash
Format: Casual
4 Academy Rector
4 Flash
24 Placeholders
The full rules. A brief summary:
- Anyone can add one card per day (You may suggest up to four copies.).
- Remember to always explain your suggestions, even when they are obvious.
- This GMAD follows the announced banned/restricted list.
- Once the deck has clearly defined colors, avoid suggesting off-color cards unless there's really a good reason to splash for them.
- Decks will end up with 60 cards, unless there's a particular reason not to (f.e. building around Battle of Wits or format restrictions).
- The deck contains 40% basic lands from the beginning to ensure a playable deck. If you suggest a land, an according number of basics will be cut.
- Cards can be added until the list is 15 cards over the target size. From then on, cards can only be removed.
- You can vote to remove cards currently in the deck at any time. You have to explain all suggested cuts. A card with three negative votes is cut.
- A vote to keep a card cancels a vote to cut a card.
Body Count: GRRRUUUUUUUUUUU
إن سرقت إسرق جمل
Level 1 Judge
My Cube for use with 6th ed. Rules
4 Academy Rector
4 Flash
4 Privileged Position
24 Placeholders
36 total
CG
4 Swords to Plowshares for excellent removal
nathd adding Raalic's addition
4 Academy Rector
4 Privileged Position (1 vote to remove 2)
4 Flash
4 Swords to Plowshares
And since I said we should take a toolbox approach with this I'm gonna stick to that and vote to remove 2 Privileged Position.
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"STAY CLEAR OF WHITE POWDER"
311 "Who's Got the Herb"
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2 Ghostly Prison : Seems good to keep the opponent(s) off of our backs early game, especially since Enchantments are usually a slow way to win.
Also gonna vote for -2 Position.
4 Academy Rector
4 Privileged Position (2 votes to remove 2)
2 Ghostly Prison
4 Flash
4 Swords to Plowshares
I like ghostly prison though because it is cheap, easy to hardcast, and can defend us if we are looking for one of our combo pieces.
4 Academy Rector
2 Privileged Position (-1)
2 Ghostly Prison
4 Flash
4 Swords to Plowshares
Body Count: GRRRUUUUUUUUUUU
إن سرقت إسرق جمل
Level 1 Judge
My Cube for use with 6th ed. Rules
Vote out Privileged Position
4 Academy Rector
Enchantments: 5
2 Privileged Position (-2)
2 Ghostly Prison
1 Opalescence
4 Flash
4 Swords to Plowshares
Multiplayer:
MonoBlack
Mono-Red
Cycling
Crush of Wurms
Zoo
Immortal Coil
Control
Reanimator
Mono-G
Cruel Ascension
Landfall
Esper Spirits/Tokens
Phantom Vigor
Not Explicitly Multiplayer:
Allies
Bant
Artifacts
I'm also going to add 1 Debtors' Knell because I think it'll help against aggro and really board advantage. Plus with the possibility of white board wipes showing up in this deck that could really turn the tide.
4 Academy Rector
Enchantments: 5
2 Ghostly Prison
1 Opalescence
1 Mind Over Matter
1 Debtors' Knell
4 Flash
4 Swords to Plowshares
24 Placeholder
Total 41
4 Academy Rector
Enchantments: 8
2 Ghostly Prison
1 Opalescence
1 Mind Over Matter
1 Debtors' Knell
1 Honden of Seeing Winds
2 Words of Worship
4 Flash
4 Swords to Plowshares
Land
24 Placeholder
Total 44
How about a nice card draw/life gain combo:
Adding two Words of Worship
Adding the words in the hope we could pull out the Words of Worship Yawgmoth's Bargain life gain + combo card draw
4 Academy Rector
Enchantments: 8
2 Ghostly Prison
1 Opalescence
1 Mind Over Matter
1 Debtors' Knell
1 Honden of Seeing Winds
2 Words of Worship
4 Flash
4 Swords to Plowshares
Land
24 Placeholder
edit: Vote for removal rescinded. I was unaware that there is a non-Aura clause.
Voting against Words of Worship as I don't want this to degenerate into a redux of the Yawgmoth's Bargain GMaD, and overall don't like card disadvantage
4 Academy Rector
Enchantments: 8
1 Eldrazi Conscription
2 Ghostly Prison
1 Opalescence (-2)
1 Mind Over Matter
1 Debtors' Knell
1 Honden of Seeing Winds
2 Words of Worship (-1)
4 Flash
4 Swords to Plowshares
Land
24 Placeholder
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"STAY CLEAR OF WHITE POWDER"
311 "Who's Got the Herb"
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Vote to cut Eldrazi Conscription for lack of creatures; this deck isn't likely to have many creatures in the end.
Adding 3x Replenish for a backup plan/recurring threats.
4 Academy Rector
Enchantments: 8
1 Eldrazi Conscription (-1)
2 Ghostly Prison
1 Opalescence
1 Mind Over Matter
1 Debtors' Knell
1 Honden of Seeing Winds
2 Words of Worship (-1)
4 Flash
4 Swords to Plowshares
Sorceries: 3
3x Replenish
Land: 24
24 Placeholder
Also wonders if the deck will have room for Lost Auramancers + some kind of counter removing craziness to back up the rectors.
Lyzolda, the Blood Witch | Maga, Traitor to Mortals | Mayael the Anima | Rafiq of the Many | Rhys the Redeemed
Sasaya, Oorochi Ascendant | Sygg, River Cutthroat | Thada Adel, Acquisitor | Ulamog, the Infinite Gyre
adding 3 wrath of god. since we are primarily running enchantments and we want our guys dead. should let us controll the board so we can see out our game plan.
4 Academy Rector
Enchantments: 8
1 Eldrazi Conscription
2 Ghostly Prison
1 Opalescence
1 Mind Over Matter
1 Debtors' Knell
1 Honden of Seeing Winds
2 Words of Worship (-1)
4 Flash
4 Swords to Plowshares
Sorceries: 6
3 Replenish
3 Wrath of God
24 Placeholder
4 Academy Rector
Enchantments: 8
1 Eldrazi Conscription (-1)
2 Ghostly Prison
1 Opalescence
1 Mind Over Matter
1 Debtors' Knell
1 Honden of Seeing Winds
2 Words of Worship (-1)
4 Flash
4 Swords to Plowshares
Sorceries: 6
3x Replenish
3x Wrath of God
24 Placeholder
Lyzolda, the Blood Witch | Maga, Traitor to Mortals | Mayael the Anima | Rafiq of the Many | Rhys the Redeemed
Sasaya, Oorochi Ascendant | Sygg, River Cutthroat | Thada Adel, Acquisitor | Ulamog, the Infinite Gyre
4 Academy Rector
Enchantments: 8
1 Eldrazi Conscription (-1)
2 Ghostly Prison
1 Opalescence
1 Mind Over Matter
1 Debtors' Knell
1 Honden of Seeing Winds
2 Words of Worship (-1)
4 Flash
4 Swords to Plowshares
4 Enlightened Tutor
Sorceries: 6
3x Replenish
3x Wrath of God
24 Placeholder
I vote to remove Debtor's Knell if we're pointlessly running four creatures, why bother bounce them from our graveyard if we're playing a deck full of mediocre enchantments?
Second- vote to drop [card]Replenish[/b]. why? do we have any self-sacrificing enchantments? are we planning ahead for some form of mass-enchantment destruction?
Anywho- 2 Hoofprints of the Stag. why? we need some form of kill-condition, and it has a decent synergy with the over-costed Howling Mine... and we can play it before we Flash drop the Rector.
or we can just run Opal Titan.
4 Academy Rector
Enchantments: 8
1 Eldrazi Conscription (-1)
2 Ghostly Prison
1 Opalescence
1 Mind Over Matter
1 Debtors' Knell (-1)
1 Honden of Seeing Winds
2 Words of Worship (-1)
2 Hoofprints of the Stag
4 Flash
4 Swords to Plowshares
4 Enlightened Tutor
Sorceries: 6
3x Replenish (-1)
3x Wrath of God
24 Placeholder
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
-Remove Replenish: As said what are we planning ahead on mass enchantment removal.
-Remove Eldrazi Conscription: I'm hoping we go creatureless besides the Academy Rector
-Add a 4th Wrath of God: In a basically creatureless deck four Wrath of God's is a smart choice
-Remove Debtor's Knell: It requires our opponent to have a deck of fatties in order to do any good, too conditional
-Remove Honden of Seeing Winds: I don't see carrying anymore Honden's as profitable and really isn't worth only having one Honden in a deck, plus there are a lot better draw spells we can have from blue
-Add two more Ghostly Prison: This isn't something we are going to be searching for with our Rector's and it works better in multiples, especially since this deck looks like it will be essentially creautureless
4 Academy Rector
Enchantments: 11
1 Eldrazi Conscription (-2)
2 Ghostly Prison (1 vote to add 2)
1 Opalescence
1 Mind Over Matter
1 Debtors' Knell (-2)
1 Honden of Seeing Winds (-1)
2 Words of Worship (-1)
2 Hoofprints of the Stag
4 Flash
4 Swords to Plowshares
4 Enlightened Tutor
Sorceries: 6
3 Replenish (-2)
3 Wrath of God (1 vote to add 1)
24 Placeholder
33 Non Lands
24 Lands
57 Total Cards
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"STAY CLEAR OF WHITE POWDER"
311 "Who's Got the Herb"
--------------------------------------
Vote to save Replenish: It's too early for this one to leave, the decks not even half done yet. We'll probably add some kind card sifting to get the huge enchantments out of our hand for more castable cards -- and that's going to make replenish very good.
Vote against Mind Over Matter: I'm not sure what this is in here to combo with; we basically have no ways to draw extra cards.
Vote to add one Wrath: sure, sound logic on the creatureless/our creatures should die deck call.
Vote to remove Words of Worship: doesn't look like this deck is going in that direction.
Don't really think we need more prisons at this point - they might not be worth the rectors, but they're perfect enlightened targets. Would rather see those slots go to something like sterling grove. No vote against at this point though.
4 Academy Rector
Enchantments: 11
1 Eldrazi Conscription (-2)
2 Ghostly Prison (1 vote to add 2)
1 Opalescence
1 Mind Over Matter (-1)
1 Debtors' Knell (-1)
1 Honden of Seeing Winds (-1)
2 Words of Worship (-2)
2 Hoofprints of the Stag
4 Flash
4 Swords to Plowshares
4 Enlightened Tutor
Sorceries: 6
3 Replenish (-1)
3 Wrath of God (2 votes to add 1)
24 Placeholder
Looking for cards to add?
Meishin, the mind cage
Decree of Silence
Enduring Ideal
Form of the dragon
Dovescape
Take Possession
Solitary Confinement
Lyzolda, the Blood Witch | Maga, Traitor to Mortals | Mayael the Anima | Rafiq of the Many | Rhys the Redeemed
Sasaya, Oorochi Ascendant | Sygg, River Cutthroat | Thada Adel, Acquisitor | Ulamog, the Infinite Gyre
4 Academy Rector
Enchantments: 11
1 Eldrazi Conscription (-2)
2 Ghostly Prison (2 votes to add 2)
1 Opalescence
1 Mind Over Matter
1 Debtors' Knell (-2)
1 Honden of Seeing Winds (-1)
2 Words of Worship (-1)
2 Hoofprints of the Stag Instants: 12
4 Flash
4 Swords to Plowshares
4 Enlightened Tutor
3 Replenish (-2)
3 Wrath of God (1 vote to add 1)
Land: 24
24 Placeholder
33 Non Lands
24 Lands
57 Total Cards
4 Academy Rector
Enchantments: 11
1 Eldrazi Conscription (-2)
2 Ghostly Prison (2 vote to add 2)
1 Opalescence
1 Mind Over Matter (-1)
1 Debtors' Knell (-1)
1 Honden of Seeing Winds (-1)
2 Words of Worship (-2)
2 Hoofprints of the Stag
4 Flash
4 Swords to Plowshares
4 Enlightened Tutor
Sorceries: 6
3 Replenish (-1)
3 Wrath of God (2 votes to add 1)
24 Placeholder
--------------------------------------
"STAY CLEAR OF WHITE POWDER"
311 "Who's Got the Herb"
--------------------------------------
Body Count: GRRRUUUUUUUUUUU
إن سرقت إسرق جمل
Level 1 Judge
My Cube for use with 6th ed. Rules
--------------------------------------
"STAY CLEAR OF WHITE POWDER"
311 "Who's Got the Herb"
--------------------------------------
If we're removing the Honden, then Hoofprints of the Stag is reduced in effectiveness unless we have some drawing engines... if which case, Opal Titan would a better replacement.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
I think you're onto something.
We are white and enchantments- also we can hard cast some big stuff pretty fast with this.
4 Academy Rector
Enchantments: 11
1 Eldrazi Conscription (-2)
2 Ghostly Prison (2 vote to add 2)
1 Opalescence
1 Mind Over Matter (-1)
1 Debtors' Knell (-1)
1 Honden of Seeing Winds (-1)
2 Words of Worship (-2)
2 Hoofprints of the Stag
4 Flash
4 Swords to Plowshares
4 Enlightened Tutor
Sorceries: 6
3 Replenish (-1)
3 Wrath of God (2 votes to add 1)
22 Placeholder
2 Serra's Sanctum
So Pro I have an alpha Volcanic Island