I definitely see a first strike, and creatures with 2 or more toughness as a sub-theme here. Looks fun!
I'll add 2 Sanguine Guard. He lives with Night out, and has the first strike to get the job done with Vhat. He also has that handy regenerate to keep him around.
My other thoughts for good creatures were Phyrexian Crusader for the protection and first strike, and Glissa, the Traitor for being a decent sized beat stick and having the utility of first strike AND deathtouch plus the chance of pulling an artifact if we're lucky.
We'll have to see where the deck goes though to be sure what's best.
I'm gonna add 4 Llanowar Dead cause we have a curve around 4 CMC, which is kinda high, and she's a mana dork that can stick around with Night of Souls' Betrayal out.
4 Kiku's Shadow in the case we run into something with greater toughness than power. reduce the creature's toughness to 1, then play a game "why you hittin' yaself?"
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
vampire hexmage dies to night of souls betrayal.... so someone might want to add a black buff card like creekwood leige.
also, Skullbriar, the Walking Grave is a legendary we could grab with that legendary card grabber
4 Jabari's Banner. Flanking seems worthwhile here. Better than first strike, probably.
I considered Caltrops too...maybe for tomorrow. No attacking for you...
Voting against Kiku's Shadow. While it is on theme, I don't like the double black in it's cost, and I'd almost always want a straight up destroy effect over it.
I'll go ahead and replace my previous addition with 2 Glissa for the deathtouch first strike shenanigans, plus she is fetchable since she is legendary.
Voting against Kiku's Shadow. While it is on theme, I don't like the double black in it's cost, and I'd almost always want a straight up destroy effect over it.
Double black should not be hard to obtain at all. Even if we move to a three color deck. We have a lot of fetch lands and dual lands available that can make mana fixing very easy.
Do you not realize Thousand Year elixir does what the blue card does, while providing additional on the curve shenanigans for Vhati.
Do you not realize that the elixir has tap in the activation and the blue card doesn't? that means if you have 5 blue mana, you can have Vhati make 5 creatures have a toughness of 1.
We should be in Green/Black, but please don't let this turn into a typical G/B Rock deck. Let's see some interesting ideas besides a card-advantage deck with Vhati thrown in.
Vote against Freed from the Real - How many times do we really need to Untap Vhati? If we have Night of Soul's Betrayal + Vhati setup, we shouldn't need to untap it more than once or twice per turn. I feel like Thousand Year Elixir can do the job just fine (though we clearly need more cards revolving around it now) It is removed.
Adding 1 Shirei, Shizo's Caretaker as an interesting card that can benefit from Vhati manipulating our own creatures. Fetchability with Time of Need is good.
could you explain how hexmage goes, if he doesnt have 3 votes ? im just saying that to people ready the posts, not only quote and put votes, all the last gmads people dont know how votes work.
besides that, use my vote to remove hexmage because the night soul way will be more cool
could you explain how hexmage goes, if he doesnt have 3 votes ? im just saying that to people ready the posts, not only quote and put votes, all the last gmads people dont know how votes work.
besides that, use my vote to remove hexmage because the night soul way will be more cool
ok, hexmage isnt usefull with night soul, and night soul is a better way to go
i put the vote to remove the hexmage
and vote to increase night soul, even if is legendary, its a key card and fun card with vhati
I'm new to this deck building game. Do I need to ask permission to remove cards that would not work well? I have added 3 Master of the Wild Hunt's, 3 Abyssal Hunters, 1 more Shirei, 3 Putrefy, 2 Everflowing Chalice, and 3 Despise.
The Master of the Wild hunt and Abyssal Hunter not only take advantage of the Elixer, but also deal damage to opponent's creatures. Putrefy adds more removal. Despise takes care of PW's early on, and Chalice is just mana acceleration.
I'm new to this deck building game. Do I need to ask permission to remove cards that would not work well? I have added 3 Master of the Wild Hunt's, 3 Abyssal Hunters, 1 more Shirei, 3 Putrefy, 2 Everflowing Chalice, and 3 Despise.
The Master of the Wild hunt and Abyssal Hunter not only take advantage of the Elixer, but also deal damage to opponent's creatures. Putrefy adds more removal. Despise takes care of PW's early on, and Chalice is just mana acceleration.
Format - Modern
4 Vhati il-Dal
24 Placeholders
and go!
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walker killer, first strike is usefull vs 1 toughness
Format - Modern
4 Vhati il-Dal
4 Vampire Hexmage
24 Placeholders
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4 Vhati il-Dal
4 Vampire Hexmage
2 Sanguine Guard
2 Night of Souls' Betrayal
24 Placeholders
12 cards
24 land
46 cards total
I definitely see a first strike, and creatures with 2 or more toughness as a sub-theme here. Looks fun!
I'll add 2 Sanguine Guard. He lives with Night out, and has the first strike to get the job done with Vhat. He also has that handy regenerate to keep him around.
My other thoughts for good creatures were Phyrexian Crusader for the protection and first strike, and Glissa, the Traitor for being a decent sized beat stick and having the utility of first strike AND deathtouch plus the chance of pulling an artifact if we're lucky.
We'll have to see where the deck goes though to be sure what's best.
I'm gonna add 4 Llanowar Dead cause we have a curve around 4 CMC, which is kinda high, and she's a mana dork that can stick around with Night of Souls' Betrayal out.Scratch that, missed the "Modern" Format
Adding Time of Need- we should probably run a few other legends too.
4 Vhati il-Dal
4 Vampire Hexmage
2 Night of Souls' Betrayal
3 Time of Need
24 Placeholders
So Pro I have an alpha Volcanic Island
4 Vhati il-Dal
4 Vampire Hexmage
2 Sanguine Guard
2 Night of Souls' Betrayal
Sorceriers
4 Kiku's Shadow
24 Placeholders
16 cards
24 land
50 cards total
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
also, Skullbriar, the Walking Grave is a legendary we could grab with that legendary card grabber
rolling spoil is a pretty good fit too.
if creekwood is in play Death's-head buzzard can work too.
4 maelstrom pulse added for field control.
Creatures
4 Vhati il-Dal
4 Vampire Hexmage
2 Sanguine Guard
2 Night of Souls' Betrayal Sorceriers
Sorceries
4 maelstrom pulse
4 Kiku's Shadow
24 Placeholders
clan sig by me
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I considered Caltrops too...maybe for tomorrow. No attacking for you...
4 Vhati il-Dal
4 Vampire Hexmage
2 Sanguine Guard
4 Jabari's Banner
Enchantments
2 Night of Souls' Betrayal
4 Kiku's Shadow
Lands
24 Placeholders
20 cards
24 land
44 cards total
DRum
Old school group, sometimes more beer than cards. Revised thru Tempest block (and a little of Urza), sorry if I don't know all the new cards
Ye' Olde Schoole Casual Decks: BUReanimate -- GRAggro -- BWPestilence -- G10-land Stompy -- GRElfball -- GWEnchantress -- RAnkh Sligh -- BDiscard -- MUC "Draw-go" -- BRSuicide -- UWSkies -- UHigh Tide Mill -- WWeenie -- UMutated Bombers -- URThe great land-toss -- UB Molasass
Voting against Kiku's Shadow. While it is on theme, I don't like the double black in it's cost, and I'd almost always want a straight up destroy effect over it.
Also I wouldn't mind seeing white in here, mainly for Zealous Persecution.
4 Vhati il-Dal
4 Vampire Hexmage
3 Hero of Oxid Ridge
3 Thousand-Year Elixir
Enchantments
2 Night of Souls' Betrayal
4 Kiku's Shadow [-2]
3 Time of Need
24 Placeholders
10 cards
24 land
44 cards total
Multiplayer:
MonoBlack
Mono-Red
Cycling
Crush of Wurms
Zoo
Immortal Coil
Control
Reanimator
Mono-G
Cruel Ascension
Landfall
Esper Spirits/Tokens
Phantom Vigor
Not Explicitly Multiplayer:
Allies
Bant
Artifacts
4 Vhati il-Dal
4 Vampire Hexmage
3 Hero of Oxid Ridge
2 Glissa, the Traitor
3 Thousand-Year Elixir
Enchantments
2 Night of Souls' Betrayal
Sorceriers
4 Kiku's Shadow [-2]
3 Time of Need
4 Maelstrom Pulse
24 Placeholders
29 cards
24 land
53 cards total
Ahh I didn't notice the modern format.
I'll go ahead and replace my previous addition with 2 Glissa for the deathtouch first strike shenanigans, plus she is fetchable since she is legendary.
edit: fixing the decklist. It's missing 4 Maelstrom Pulse.
Double black should not be hard to obtain at all. Even if we move to a three color deck. We have a lot of fetch lands and dual lands available that can make mana fixing very easy.
]
4 Vhati il-Dal
4 Vampire Hexmage
3 Hero of Oxid Ridge
2 Glissa, the Traitor
3 Thousand-Year Elixir
Enchantments
2 Night of Souls' Betrayal
2 Freed from the Real
4 Kiku's Shadow [-2]
3 Time of Need
4 Maelstrom Pulse
24 Placeholders
31 cards
24 land
55 cards total
Multiplayer:
MonoBlack
Mono-Red
Cycling
Crush of Wurms
Zoo
Immortal Coil
Control
Reanimator
Mono-G
Cruel Ascension
Landfall
Esper Spirits/Tokens
Phantom Vigor
Not Explicitly Multiplayer:
Allies
Bant
Artifacts
Vote to remove freed from the reel. - too many colors, thousand year elixir is better.
...
That was a joke, fyi.
Adding 4 duress to mess up combo/control.
4 Vhati il-Dal
4 Vampire Hexmage
3 Hero of Oxid Ridge
2 Glissa, the Traitor
3 Thousand-Year Elixir
Enchantments 4
2 Night of Souls' Betrayal
2 Freed from the Real (-1)
Sorceriers 15
4 Kiku's Shadow [-2]
3 Time of Need
4 Maelstrom Pulse
4 duress
24 Placeholders
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
Do you not realize that the elixir has tap in the activation and the blue card doesn't? that means if you have 5 blue mana, you can have Vhati make 5 creatures have a toughness of 1.
Vote against Hero of Oxid Ridge, it's red.
Vote against Freed from the Real, its blue.
Vote against Kiku's Shadow, there is better spot removal out there.
Vote against Vampire Hexmage, Maelstrom Pulse can kill walkers off and it dies to Night of Soul's Betrayl.
I think we should stay in green / black.
4 Vhati il-Dal
4 Vampire Hexmage (-1)
3 Hero of Oxid Ridge (-1)
2 Glissa, the Traitor
3 Thousand-Year Elixir
Enchantments: 4
2 Night of Souls' Betrayal
2 Freed from the Real (-2)
3 Time of Need
4 Maelstrom Pulse
4 Duress
24 Placeholders
31 cards
24 land
55 cards total
--------------------------------------
"STAY CLEAR OF WHITE POWDER"
311 "Who's Got the Herb"
--------------------------------------
Vote against Hero of Oxid Ridge - We're clearly not in Aggro.
Vote against Freed from the Real - How many times do we really need to Untap Vhati? If we have Night of Soul's Betrayal + Vhati setup, we shouldn't need to untap it more than once or twice per turn. I feel like Thousand Year Elixir can do the job just fine (though we clearly need more cards revolving around it now) It is removed.
Vote against Vampire Hexmage as we now have Pulse.
Adding 1 Shirei, Shizo's Caretaker as an interesting card that can benefit from Vhati manipulating our own creatures. Fetchability with Time of Need is good.
4 Vhati il-Dal
4 Vampire Hexmage (-2)
3 Hero of Oxid Ridge (-2)
2 Glissa, the Traitor
1 Shirei, Shizo's Caretaker
3 Thousand-Year Elixir
Enchantments: 2
2 Night of Souls' Betrayal
Sorceriers: 11
3 Time of Need
4 Maelstrom Pulse
4 Duress
24 Placeholders
30 cards
24 land
54 cards total
R: Copypasta Sauce {Browbeat}
UR: Mana Cache , One Spell to Bind them All {Magnetic Theft}
UG: Epic Struggle , All-In-Poison {Metamorphosis}
UW: Planar Overlay , Decree of the Bailiff {Saprazzan Bailiff}
BG: Thought Gorger , Dark Chroma {Umbra Stalker}
UBR: Dwarven Shrine
WUBRG: Dissipation Field , Maelstrom Nexus
besides that, use my vote to remove hexmage because the night soul way will be more cool
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My bad. This is the correect decklist now.
4 Vhati il-Dal
4 Vampire Hexmage (-1)
3 Hero of Oxid Ridge (-2)
2 Glissa, the Traitor
1 Shirei, Shizo's Caretaker
3 Thousand-Year Elixir
Enchantments: 2
2 Night of Souls' Betrayal
Sorceriers: 11
3 Time of Need
4 Maelstrom Pulse
4 Duress
24 Placeholders
30 cards
24 land
54 cards total
R: Copypasta Sauce {Browbeat}
UR: Mana Cache , One Spell to Bind them All {Magnetic Theft}
UG: Epic Struggle , All-In-Poison {Metamorphosis}
UW: Planar Overlay , Decree of the Bailiff {Saprazzan Bailiff}
BG: Thought Gorger , Dark Chroma {Umbra Stalker}
UBR: Dwarven Shrine
WUBRG: Dissipation Field , Maelstrom Nexus
4 Vhati il-Dal
3 Hero of Oxid Ridge (-2)
2 Glissa, the Traitor
1 Shirei, Shizo's Caretaker
3 Thousand-Year Elixir
Enchantments: 2
2 Night of Souls' Betrayal
Sorceriers: 11
3 Time of Need
4 Maelstrom Pulse
4 Duress
24 Placeholders
26 non land
24 land
50 cards total
--------------------------------------
"STAY CLEAR OF WHITE POWDER"
311 "Who's Got the Herb"
--------------------------------------
i put the vote to remove the hexmage
and vote to increase night soul, even if is legendary, its a key card and fun card with vhati
4 Vhati il-Dal
3 Hero of Oxid Ridge (-2)
2 Glissa, the Traitor
1 Shirei, Shizo's Caretaker
3 Thousand-Year Elixir
Enchantments: 2
2 Night of Souls' Betrayal (1 vote to increase to 4)
Sorceriers: 11
3 Time of Need
4 Maelstrom Pulse
4 Duress
24 Placeholders
26 cards
24 land
50 cards total
@increase to 4
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--------------------------------------
"STAY CLEAR OF WHITE POWDER"
311 "Who's Got the Herb"
--------------------------------------
The Master of the Wild hunt and Abyssal Hunter not only take advantage of the Elixer, but also deal damage to opponent's creatures. Putrefy adds more removal. Despise takes care of PW's early on, and Chalice is just mana acceleration.
4 Vhati il-Dal
3 Abyssal Hunter
3 Master of the Wild Hunt
2 Glissa, the Traitor
2 Shirei, Shizo's Caretaker
3 Thousand-Year Elixir
2 Everflowing Chalice
Enchantments: 2
2 Night of Souls' Betrayal
Sorceriers: 17
3 Putrefy
3 Time of Need
4 Maelstrom Pulse
4 Duress
3 Despise
24 Placeholders
36 cards
24 land
60 cards total
You can only add 1 card per 24 hours. Please read the OP to learn the rules. The full rules are found here: http://forums.mtgsalvation.com/showthread.php?t=302407
No one use Stoogeslap's decklist, instead use zeromd's.
Multiplayer:
MonoBlack
Mono-Red
Cycling
Crush of Wurms
Zoo
Immortal Coil
Control
Reanimator
Mono-G
Cruel Ascension
Landfall
Esper Spirits/Tokens
Phantom Vigor
Not Explicitly Multiplayer:
Allies
Bant
Artifacts
--------------------------------------
"STAY CLEAR OF WHITE POWDER"
311 "Who's Got the Herb"
--------------------------------------
The following sets are legal in Modern Magic:
Eighth Edition
Ninth Edition
Tenth Edition
Magic 2010
Magic 2011
Magic 2012
Mirrodin block
Kamigawa block
Ravnica block
Coldsnap
Time Spiral block (including the "timeshifted" cards)
Lorwyn block
Shadowmoor block
Shards of Alara block
Zendikar block
Scars of Mirrodin block
The Banned list is as follows:
Modern Magic Format Banned List
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