Adding one Phyrexian Processor. It generates tokens to sac to our Soulgorgers, provides more creatures that can be pumped by Power Conduit, and can also give us a potentially large alternate wincon.
Voting to add another Shirei, Shizo's Caretaker for nice synergy; we want to draw it!
I'm also voting to add two more Rite of Consumption because it's really a sweet alternate wincon.
am i correct in thinking that we can remove an age counters from the gorger with power conduit and just place a +1/+1 counter on the gorger, essentially turning his age counters into more beef?
am i correct in thinking that we can remove an age counters from the gorger with power conduit and just place a +1/+1 counter on the gorger, essentially turning his age counters into more beef?
yes (this is not spam)
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Even if the author is silenced, the performance is stopped, the story will not end.
Whether it's a comedy or a tragedy, if there is cheering, the story will continue on.
Just like the many lives.
For the us who are still in it and still in the journey, send warm blessings.
- We will continue to walk down this path until eternity.
I'm adding Pawn of Ulamog Because this card can perform double duty. It ramps, it makes tokens, All around great card. Get's ridiculous with Shirei. This could make running Exsanguinate very profitable. I like this more than the processor but I will not make a vote against it yet.
Also I agree with Chester on his votes. I love Shirei and he works very well with the gorger. So +1.
Consumption can end games. +1
Both increased. Updated prices.
EDIT: Unfortunately we can't run Demonic Tutor but maybe we could run Diabolic Intent as a tutor. Get's anything we need, be it Rite of Consumption, Shirei, Shizo's Caretaker, Phyrexian Soulgorger, etc etc. Sacrificing a creature shouldn't be so big a deal in this deck. thoughts? We could run one (maybe two if Sharazard is willing to push the budget a little) along with this Mages for ample tutoring.
Adding (3)
Plunge into Darkness- this is great mid-late game for us. We have a ton of creature production and this lets us turn it into a solution and life.
Removing:
Skirsdag High Priest- slow and not effective here
morbid is great. if it puts in more creatures without having to do anything extra. so why not add a wakedancer in. i'm only adding 1 because we are at 73.... also why i only added 1 arcbound worker at the time. it can get voted up and then it'll actually be worth something in this deck, but as a 1 of, both the arcbound and wakedancer are lame
we currently have turn 5 shizo (recursion), turn 4 scarecrone (recursion) turn 2 conduit, and turn 1 hex as ways of removing counters from our gorger. this seems too loose. voting to keep the hex, and voting to up power conduit to 4.
Voting to keep Scarecrone. The more the merrier. He gets back our main win condition (The gorger). And several other important creatures we need the most prominent being the Parasite. He also generates a huge amount of card advantage with Shirei, especially in multiples. It also helps to have multiples in case one didn't make it back because Shirei died or something of that nature.
Also placing votes against Wakedance, Archbound Worker and Plunge into Darkness.
Wakedancer would be better if our two recursion engines worked with her. They don't. It's a 2 for 1 that isn't reusable like some of our other creatues (Servitor, Pawn, Shredder).
Plunge into Darkness- Lifegain by itself isn't that great. And there are better tutor options. Diabolic Intent being one of the first that comes to my mind. It uses the entire deck unlike Plunge and doesn't make us exile cards.
I can't add another card for a few more hours but I think it's about time to wrap this up so I'm going to throw out some suggestions.
Suggestions: Diabolic Intent- Cheap, efficient. Finds everything we need. 1 fits in budget. This deck depends on two creatures basically. Gorger and Shirei. Finding them is key. Nether Traitor- One of my favorite recursion creatures. Sorceress Queen- A few reasons on this one. Trinket mage can be a pretty viable search engine in this deck. We can use Sorceress to make him into a 0/1 allowing him to come back if Shirei is on the board giving us additional triggers. Protects our Gorger and Pawn of Ulamog if we have Shirei. Exansuiginate- This should definitely replace plunge. This one I feel might be unneeded as we have some pretty strong win conditions already but It's one of black's best cards and even though this is meant for 1v1 it's still a powerful card.
These are some of my suggestions. Feel free to do as you wish with them.
I personally feel like this is shaping up to be one of the best GMAD's we have had in a while. We have card advantage, removal, mana ramp, recursion, life gain and multiple win conditions. We don't usually get all that in a GMAD. I hope the cutting phase goes smoothly. Anyways. Job Well done I say.
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Thanks to Heroes of the Plane for the awesome Sig.
Diabolic Intent is a good card, but i'm gonna add a different, yet still effect tutor effect: 2 Mask of the Mimic... we can sac a creature to fetch a different creature. this could be more effective than the Intent- Intent is a sorcery and it goes to your hand vs Mimic: instant that slaps a creature to the battlefield.
**REMEMBER PEOPLE: The Mask can fetch any other creature we control, not just the creature we sacrifice.
I also vote to reduce each Artifact Land down to two... i've never been a fan of heavily non-basic land manabase. and since we're running only 3 Trinket Mages, we have better targets for his ability-- and since we're not running Affinity or Metalcraft (which benefits from having multiple artifacts obviously), we don't need four of each...
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Diabolic Intent is a good card, but i'm gonna add a different, yet still effect tutor effect: 2 Mask of the Mimic... we can sac a creature to fetch a different creature. this could be more effective than the Intent- Intent is a sorcery and it goes to your hand vs Mimic: instant that slaps a creature to the battlefield.
**REMEMBER PEOPLE: The Mask can fetch any other creature we control, not just the creature we sacrifice.
I also vote to reduce each Artifact Land down to two... i've never been a fan of heavily non-basic land manabase. and since we're running only 3 Trinket Mages, we have better targets for his ability-- and since we're not running Affinity or Metalcraft (which benefits from having multiple artifacts obviously), we don't need four of each...
I agree that Mask of the Mimic is good card for this deck but it can however only search for creatures and only for a creature we already control.
If we need a Soulgorger and don't have one. We can't get it. Same with Shirei. I am definitely not saying we should remove it. I think it is a fine tutor but I think we need something like Intent.
Reasons being. We can have no creature presence and still be able to get something. Gets us stuff we don't already have. And most importantly. It grabs two things that we need that Mask cannot.
Rite and Strike (I like that :P). These can seal the deal when we otherwise could not and not only that but grabbing the Rite can swing life in our favor and allow us another critical turn or two to gain back some ground.
So again. Not saying it should be removed. I just think an additional tutor is in order. Though if it does come down to one of the two I would almost always rather have Diabolic Intent. There are obviously some combat tricks that we can do with the Mask and Mask is preferable when we are short on mana. But Intent can prove invaluable in those critical moments.
EDIT: Also I do disagree about dropping the artifact lands down. Thoughtcast is good card draw for cheap with them. If we add a way to recur/bounce trinket (and I hope we do) he can provide awesome mana ramp. I just feel we need some sort of mana sink. Dropping them down to 3 probably won't make a HUGE impact (it will make one yes) but not removing them won't affect anything either.
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Ok it looks like everyone is losing interest in this deck. Did we ever make it to the cutting phase? If we did, ignore this post. If we didn't, I'm gonna add 2 Ray of Command to sac opponent's creatures to the soulgorger. This card will probably get cut, but I'm used to it. I can't add the price cuz I don't have access to magiccards.info at work.
Ok it looks like everyone is losing interest in this deck. Did we ever make it to the cutting phase? If we did, ignore this post. If we didn't, I'm gonna add 2 Ray of Command to sac opponent's creatures to the soulgorger. This card will probably get cut, but I'm used to it. I can't add the price cuz I don't have access to magiccards.info at work.
No, we're not in the cutting phase. This deck has completely stalled.
However, the deck numbers are off. I fixed them. We're at 74 cards.
No, we're not in the cutting phase. This deck has completely stalled.
However, the deck numbers are off. I fixed them. We're at 74 cards.
Well, lets finish it off then:
1 Skullcmlap - I'm a sucker for card draw, and we have plenty of recursion to abuse it. Only 1, to finish off the deck, and also it's a bit broken as a four-of :tongue:. Plus, we have
Ugh. Hold on. I just realized Skullclamp won't work as I was about to add it. That would have been embarassing. I now need a new add. Skullclamp won't work well with shirei =/
=== EDIT: ===
How about Oversold Cemetery? A bit pricey at 4.99 a pop, but if we can cut another card we could fit 2 in (for under $10 for an add), and I think that'd be the right amount as backup recursion In case Shirei dies.
How about Oversold Cemetery? A bit pricey at 4.99 a pop, but if we can cut another card we could fit 2 in (for under $10 for an add), and I think that'd be the right amount as backup recursion In case Shirei dies.
Sounds good. Adding one Oversold Cemetery for reasons mentioned by bobthefunny.
I'm also adding monetary value for RabidVacin's add.
Placing votes against: Nuisance Engine: Both Pawn of Ulamog and Phyrexian Processor are better token makers. We have a fair share of recurring creatures as well like Myr Servitor Ray of CommandWe have better removal in the deck. We also seem to have just a small splash of blue so.. Mask of the Mimic: I've already stated some reasons on why this is and isn't a good tutor. Mainly we have to cut things and I feel our creature base shouldn't be touched. Every one of them serve a purpose and we need creatures if we plan to use Gorger. I would have rather seen Fabricate here I think.
-2 Thoughtcast: I don't really want to but we need room and this is the best choice. In my mind at least.
Can we still vote to add? If so I want to add 1 more Power Conduit
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Thanks to Heroes of the Plane for the awesome Sig.
voting against thoughtcast, as we don't have that many cheap artifacts to populate the field. draw, but not good draw because we aren't abusing it enough.
voting to keep trinket mage as it tutors our myr servitors, which, at this point might be better than the hex parasites. though i won't vote against those yet.
I'm sorry but I fully disagree with this statement. We need a lot of creatures if we expect to be able keep Gorger on the field without one of our recursion engines or a token maker out.
Our creatures fill the roles that spells would normally fill as well. Trinket Mage is a tutor, Scarecrone is recursion and draw in one, Hex is a counter remover. I could see 1 Hex parasite but other than that I don't agree.
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Thanks to Heroes of the Plane for the awesome Sig.
Vote to remove 1 of each: Trinket Mage, Bone Shredder, Scarecrone, Pawn.
why? i dislike dissymmetry. besides that point- for the crone and 'shredder: until we get the recursion chain going, they're fodder.
Pawn- whereas we do get a token for each creature they dies, it won't help us much in the long run.
mage- back to my first statement. dissymmetry.
I also vote to drop two Thoughtcast. card draw is always good, but where we're hoping to cheap-cast this, it looses it's appeal.
vote to cut 2 Tragic Slip- the instant kill anything is nice, but not entirely needed.
voting to cut Ray of Command- it has no place in the deck.
vote to cut the Evolving Wilds- we only have 5 basic lands, they loose their effectiveness when we topdeck these late game...
suprised no one thought to include (a budget friendly) Mortuary or (not so budget friendly) Grave Pact.
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
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Voting to add another Shirei, Shizo's Caretaker for nice synergy; we want to draw it!
I'm also voting to add two more Rite of Consumption because it's really a sweet alternate wincon.
I also fixed the deck numbers.
4 Phyrexian Soulgorger [1.64]
4 Hex Parasite [7.00] (2 @ -1)
3 Skirsdag High Priest [3.99] (-1)
3 Trinket Mage [.64] (1 @ -1)
2 Shirei, Shizo's Caretaker [2.54] (2 @ +1)
4 Myr Servitor [1.98]
3 Bone Shredder [.98]
3 Scarecrone [8.88]
1 arcbound worker [0.28]
2 Power Conduit [1.04]
2 Nuisance Engine [.58]
1 Phyrexian Processor [1.69]
Instants: 4
4 Tragic Slip [1.90]
Sorceries: 9
3 Distortion Strike [1.08] (1 @ +1)
4 Thoughtcast [2.20]
2 Rite of Consumption [0.38] (2 @ +2)
1 Sunken Ruins [7.71]
2 Creeping Tar Pit [6.72]
4 Evolving Wilds [0.4] (2 @ -2)
4 Vault of Whispers [6.28]
4 Seat of the Synod [7.48]
7 Placeholder
Thanks to GR @ Yavin IV Studios for the signature!
clan sig by me
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yes (this is not spam)
Whether it's a comedy or a tragedy, if there is cheering, the story will continue on.
Just like the many lives.
For the us who are still in it and still in the journey, send warm blessings.
- We will continue to walk down this path until eternity.
4 Phyrexian Soulgorger [1.64]
4 Hex Parasite [7.00] (2 @ -1)
3 Skirsdag High Priest [3.99] (-1)
3 Trinket Mage [.64] (1 @ -1)
3 Shirei, Shizo's Caretaker [3.84]
4 Myr Servitor [1.98]
3 Bone Shredder [.98]
3 Scarecrone [8.88]
1 arcbound worker [0.28]
3 Pawn of Ulamog [.63]
2 Power Conduit [1.04]
2 Nuisance Engine [.58]
1 Phyrexian Processor [1.69]
Instants: 4
4 Tragic Slip [1.90]
Sorceries: 11
3 Distortion Strike [1.08] (1 @ +1)
4 Thoughtcast [2.20]
4 Rite of Consumption [0.76]
1 Sunken Ruins [7.71]
2 Creeping Tar Pit [6.72]
4 Evolving Wilds [0.4] (2 @ -2)
4 Vault of Whispers [6.28]
4 Seat of the Synod [7.48]
7 Placeholder
I'm adding Pawn of Ulamog Because this card can perform double duty. It ramps, it makes tokens, All around great card. Get's ridiculous with Shirei. This could make running Exsanguinate very profitable. I like this more than the processor but I will not make a vote against it yet.
Also I agree with Chester on his votes. I love Shirei and he works very well with the gorger. So +1.
Consumption can end games. +1
Both increased. Updated prices.
EDIT: Unfortunately we can't run Demonic Tutor but maybe we could run Diabolic Intent as a tutor. Get's anything we need, be it Rite of Consumption, Shirei, Shizo's Caretaker, Phyrexian Soulgorger, etc etc. Sacrificing a creature shouldn't be so big a deal in this deck. thoughts? We could run one (maybe two if Sharazard is willing to push the budget a little) along with this Mages for ample tutoring.
Thanks to Heroes of the Plane for the awesome Sig.
Currently Playing- EDH
GGGOmnath, Locus of the LifestreamGGG
BBBShirei, Lord of PoniesBBB
UWRasputin Dreamweaver, Russia's Greatest Love MachineUW
UBWZur, Killer of FunUBW
UGWTreva, Princess of CanterlotUGW
RWTajic, Master of the Reverse BladeRW
RRRZirilan, How to Train Your DragonRRR
PDH Decks
Gelectrode
Ascended Lawmage
Blaze Commando
Voting to remove Skirsdag High Priest, as generating those demon tokens is more trouble than it's worth in order to feed the Soulgorger.
Voting to remove one Scarecrone; it's a valuable card for this deck, but it's also a late-game support card that we don't need many of.
Voting to remove Arcbound Worker, as it doesn't really seem a good fit in this deck. That +1/+1 isn't going to put us over the top.
Voting to add one Power Conduit, in hopes that we'll see more counter-generating cards to go along with it.
Voting to remove two Evolving Wilds, as we've got enough dual lands at this point to support our mana base.
4 Phyrexian Soulgorger [1.64]
4 Hex Parasite [7.00] (2 @ -1)
3 Skirsdag High Priest [3.99] (2 @ -all)
3 Trinket Mage [.64] (1 @ -1)
3 Shirei, Shizo's Caretaker [3.84]
4 Myr Servitor [1.98]
3 Bone Shredder [.98]
3 Scarecrone [8.88] (1 @ -1)
1 Arcbound Worker [0.28] (1 @ -all)
3 Pawn of Ulamog [.63]
2 Power Conduit [1.04] (1 @ +1)
2 Nuisance Engine [.58]
1 Phyrexian Processor [1.69]
Instants: 4
4 Tragic Slip [1.90]
Sorceries: 11
3 Distortion Strike [1.08] (1 @ +1)
4 Thoughtcast [2.20]
4 Rite of Consumption [0.76]
Lands: 22
1 Sunken Ruins [7.71]
2 Creeping Tar Pit [6.72]
2 Evolving Wilds [0.4]
4 Vault of Whispers [6.28]
4 Seat of the Synod [7.48]
4 River Delta [1.72]
5 Placeholder
Plunge into Darkness- this is great mid-late game for us. We have a ton of creature production and this lets us turn it into a solution and life.
Removing:
Skirsdag High Priest- slow and not effective here
4 Phyrexian Soulgorger [1.64]
4 Hex Parasite [7.00] (2 @ -1)
3 Trinket Mage [.64] (1 @ -1)
3 Shirei, Shizo's Caretaker [3.84]
4 Myr Servitor [1.98]
3 Bone Shredder [.98]
3 Scarecrone [8.88] (1 @ -1)
1 Arcbound Worker [0.28] (1 @ -all)
3 Pawn of Ulamog [.63]
2 Power Conduit [1.04] (1 @ +1)
2 Nuisance Engine [.58]
1 Phyrexian Processor [1.69]
Instants: 7
3 Plunge into Darkness [2.76]
4 Tragic Slip [1.90]
Sorceries: 11
3 Distortion Strike [1.08] (1 @ +1)
4 Thoughtcast [2.20]
4 Rite of Consumption [0.76]
1 Sunken Ruins [7.71]
2 Creeping Tar Pit [6.72]
2 Evolving Wilds [0.4]
4 Vault of Whispers [6.28]
4 Seat of the Synod [7.48]
4 River Delta [1.72]
5 Placeholder
So Pro I have an alpha Volcanic Island
we currently have turn 5 shizo (recursion), turn 4 scarecrone (recursion) turn 2 conduit, and turn 1 hex as ways of removing counters from our gorger. this seems too loose. voting to keep the hex, and voting to up power conduit to 4.
4 Phyrexian Soulgorger [1.64]
4 Hex Parasite [7.00] (1 @ -1)
3 Trinket Mage [.64] (1 @ -1)
3 Shirei, Shizo's Caretaker [3.84]
4 Myr Servitor [1.98]
3 Bone Shredder [.98]
3 Scarecrone [8.88] (1 @ -1)
1 Arcbound Worker [0.28] (1 @ -all)
3 Pawn of Ulamog [.63]
1 wakedancer [0.15]
2 Power Conduit [1.04] (1 @ +1)
2 Nuisance Engine [.58] (1 @ +2)
1 Phyrexian Processor [1.69]
Instants: 7
3 Plunge into Darkness [2.76]
4 Tragic Slip [1.90]
Sorceries: 11
3 Distortion Strike [1.08] (1 @ +1)
4 Thoughtcast [2.20]
4 Rite of Consumption [0.76]
1 Sunken Ruins [7.71]
2 Creeping Tar Pit [6.72]
2 Evolving Wilds [0.4]
4 Vault of Whispers [6.28]
4 Seat of the Synod [7.48]
4 River Delta [1.72]
5 Placeholder
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4 Phyrexian Soulgorger [1.64]
4 Hex Parasite [7.00] (1 @ -1)
3 Trinket Mage [.64] (1 @ -1)
3 Shirei, Shizo's Caretaker [3.84]
4 Myr Servitor [1.98]
3 Bone Shredder [.98]
3 Scarecrone [8.88]
1 Arcbound Worker [0.28] (2 @ -all)
3 Pawn of Ulamog [.63]
1 wakedancer [0.15] [-1]
2 Power Conduit [1.04] (1 @ +1)
2 Nuisance Engine [.58] (1 @ +2)
1 Phyrexian Processor [1.69]
Instants: 7
3 Plunge into Darkness [2.76] [-1]
4 Tragic Slip [1.90]
Sorceries: 11
3 Distortion Strike [1.08] (2 @ +1)
4 Thoughtcast [2.20]
4 Rite of Consumption [0.76]
1 Sunken Ruins [7.71]
2 Creeping Tar Pit [6.72]
2 Evolving Wilds [0.4]
4 Vault of Whispers [6.28]
4 Seat of the Synod [7.48]
4 River Delta [1.72]
5 Placeholder
Voting to keep Scarecrone. The more the merrier. He gets back our main win condition (The gorger). And several other important creatures we need the most prominent being the Parasite. He also generates a huge amount of card advantage with Shirei, especially in multiples. It also helps to have multiples in case one didn't make it back because Shirei died or something of that nature.
Also placing votes against Wakedance, Archbound Worker and Plunge into Darkness.
Wakedancer would be better if our two recursion engines worked with her. They don't. It's a 2 for 1 that isn't reusable like some of our other creatues (Servitor, Pawn, Shredder).
Arcbound worker is just weak.
Plunge into Darkness- Lifegain by itself isn't that great. And there are better tutor options. Diabolic Intent being one of the first that comes to my mind. It uses the entire deck unlike Plunge and doesn't make us exile cards.
Voting to up Distortion Strike since it can be a deal sealer.
Thanks to Heroes of the Plane for the awesome Sig.
Currently Playing- EDH
GGGOmnath, Locus of the LifestreamGGG
BBBShirei, Lord of PoniesBBB
UWRasputin Dreamweaver, Russia's Greatest Love MachineUW
UBWZur, Killer of FunUBW
UGWTreva, Princess of CanterlotUGW
RWTajic, Master of the Reverse BladeRW
RRRZirilan, How to Train Your DragonRRR
PDH Decks
Gelectrode
Ascended Lawmage
Blaze Commando
Voting to remove Wakedancer because she has very little synergy with the deck as a whole.
Plunge Into Darkness just seems "thrown in" for lifegain. Let's face it--it will ultimately get cut, so I'll vote to remove it now.
I also fixed deck numbers, which were sort of off. Like that's news to anybody.
4 Phyrexian Soulgorger [1.64]
4 Hex Parasite [7.00] (1 @ -1)
3 Trinket Mage [.64] (1 @ -1)
3 Shirei, Shizo's Caretaker [3.84]
4 Myr Servitor [1.98]
3 Bone Shredder [.98]
3 Scarecrone [8.88]
3 Pawn of Ulamog [.63]
1 Wakedancer [0.15] (-2)
2 Power Conduit [1.04] (1 @ +1)
2 Nuisance Engine [.58] (1 @ +2)
1 Phyrexian Processor [1.69]
Instants: 7
3 Plunge into Darkness [2.76] (-2)
4 Tragic Slip [1.90]
Sorceries: 11
3 Distortion Strike [1.08] (2 @ +1)
4 Thoughtcast [2.20]
4 Rite of Consumption [0.76]
1 Sunken Ruins [7.71]
2 Creeping Tar Pit [6.72]
2 Evolving Wilds [0.4]
4 Vault of Whispers [6.28]
4 Seat of the Synod [7.48]
4 River Delta [1.72]
5 Placeholder
Thanks to GR @ Yavin IV Studios for the signature!
Suggestions:
Diabolic Intent- Cheap, efficient. Finds everything we need. 1 fits in budget. This deck depends on two creatures basically. Gorger and Shirei. Finding them is key.
Nether Traitor- One of my favorite recursion creatures.
Sorceress Queen- A few reasons on this one. Trinket mage can be a pretty viable search engine in this deck. We can use Sorceress to make him into a 0/1 allowing him to come back if Shirei is on the board giving us additional triggers. Protects our Gorger and Pawn of Ulamog if we have Shirei.
Exansuiginate- This should definitely replace plunge. This one I feel might be unneeded as we have some pretty strong win conditions already but It's one of black's best cards and even though this is meant for 1v1 it's still a powerful card.
These are some of my suggestions. Feel free to do as you wish with them.
I personally feel like this is shaping up to be one of the best GMAD's we have had in a while. We have card advantage, removal, mana ramp, recursion, life gain and multiple win conditions. We don't usually get all that in a GMAD. I hope the cutting phase goes smoothly. Anyways. Job Well done I say.
Thanks to Heroes of the Plane for the awesome Sig.
Currently Playing- EDH
GGGOmnath, Locus of the LifestreamGGG
BBBShirei, Lord of PoniesBBB
UWRasputin Dreamweaver, Russia's Greatest Love MachineUW
UBWZur, Killer of FunUBW
UGWTreva, Princess of CanterlotUGW
RWTajic, Master of the Reverse BladeRW
RRRZirilan, How to Train Your DragonRRR
PDH Decks
Gelectrode
Ascended Lawmage
Blaze Commando
voting out Plunge into Darkness- why?
voting up Distortion Strike... now it's upto 4.
Diabolic Intent is a good card, but i'm gonna add a different, yet still effect tutor effect: 2 Mask of the Mimic... we can sac a creature to fetch a different creature. this could be more effective than the Intent- Intent is a sorcery and it goes to your hand vs Mimic: instant that slaps a creature to the battlefield.
**REMEMBER PEOPLE: The Mask can fetch any other creature we control, not just the creature we sacrifice.
I also vote to reduce each Artifact Land down to two... i've never been a fan of heavily non-basic land manabase. and since we're running only 3 Trinket Mages, we have better targets for his ability-- and since we're not running Affinity or Metalcraft (which benefits from having multiple artifacts obviously), we don't need four of each...
4 Phyrexian Soulgorger [1.64]
4 Hex Parasite [7.00] (1 @ -1)
3 Trinket Mage [.64] (1 @ -1)
3 Shirei, Shizo's Caretaker [3.84]
4 Myr Servitor [1.98]
3 Bone Shredder [.98]
3 Scarecrone [8.88]
3 Pawn of Ulamog [.63]
2 Power Conduit [1.04] (1 @ +1)
2 Nuisance Engine [.58] (1 @ +2)
1 Phyrexian Processor [1.69]
Instants: 6
2 Mask of the Mimic [0.72]
4 Tragic Slip [1.90]
Sorceries: 11
4 Distortion Strike [1.08]
4 Thoughtcast [2.20]
4 Rite of Consumption [0.76]
1 Sunken Ruins [7.71]
2 Creeping Tar Pit [6.72]
2 Evolving Wilds [0.4]
4 Vault of Whispers [6.28] ([EMAIL="1@-2"]1@-2[/EMAIL])
4 Seat of the Synod [7.48] ([EMAIL="1@-2"]1@-2[/EMAIL])
4 River Delta [1.72]
5 Placeholder
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
I agree that Mask of the Mimic is good card for this deck but it can however only search for creatures and only for a creature we already control.
If we need a Soulgorger and don't have one. We can't get it. Same with Shirei. I am definitely not saying we should remove it. I think it is a fine tutor but I think we need something like Intent.
Reasons being. We can have no creature presence and still be able to get something. Gets us stuff we don't already have. And most importantly. It grabs two things that we need that Mask cannot.
Rite and Strike (I like that :P). These can seal the deal when we otherwise could not and not only that but grabbing the Rite can swing life in our favor and allow us another critical turn or two to gain back some ground.
So again. Not saying it should be removed. I just think an additional tutor is in order. Though if it does come down to one of the two I would almost always rather have Diabolic Intent. There are obviously some combat tricks that we can do with the Mask and Mask is preferable when we are short on mana. But Intent can prove invaluable in those critical moments.
EDIT: Also I do disagree about dropping the artifact lands down. Thoughtcast is good card draw for cheap with them. If we add a way to recur/bounce trinket (and I hope we do) he can provide awesome mana ramp. I just feel we need some sort of mana sink. Dropping them down to 3 probably won't make a HUGE impact (it will make one yes) but not removing them won't affect anything either.
Thanks to Heroes of the Plane for the awesome Sig.
Currently Playing- EDH
GGGOmnath, Locus of the LifestreamGGG
BBBShirei, Lord of PoniesBBB
UWRasputin Dreamweaver, Russia's Greatest Love MachineUW
UBWZur, Killer of FunUBW
UGWTreva, Princess of CanterlotUGW
RWTajic, Master of the Reverse BladeRW
RRRZirilan, How to Train Your DragonRRR
PDH Decks
Gelectrode
Ascended Lawmage
Blaze Commando
i was thinking Infiltration Lens with Curiosity... then we could cut Thoughtcast and those Artifact Lands
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
4 Phyrexian Soulgorger [1.64]
4 Hex Parasite [7.00] (1 @ -1)
3 Trinket Mage [.64] (1 @ -1)
3 Shirei, Shizo's Caretaker [3.84]
4 Myr Servitor [1.98]
3 Bone Shredder [.98]
3 Scarecrone [8.88]
3 Pawn of Ulamog [.63]
2 Power Conduit [1.04] (1 @ +1)
2 Nuisance Engine [.58] (1 @ +2)
1 Phyrexian Processor [1.69]
Instants: 8
2 Mask of the Mimic [0.72]
4 Tragic Slip [1.90]
2 Ray of Command
Sorceries: 11
4 Distortion Strike [1.08]
4 Thoughtcast [2.20]
4 Rite of Consumption [0.76]
1 Sunken Ruins [7.71]
2 Creeping Tar Pit [6.72]
2 Evolving Wilds [0.4]
4 Vault of Whispers [6.28] ([EMAIL="1@-2"]1@-2[/EMAIL])
4 Seat of the Synod [7.48] ([EMAIL="1@-2"]1@-2[/EMAIL])
4 River Delta [1.72]
5 Placeholder
No, we're not in the cutting phase. This deck has completely stalled.
However, the deck numbers are off. I fixed them. We're at 74 cards.
4 Phyrexian Soulgorger [1.64]
4 Hex Parasite [7.00] (1 @ -1)
3 Trinket Mage [.64] (1 @ -1)
3 Shirei, Shizo's Caretaker [3.84]
4 Myr Servitor [1.98]
3 Bone Shredder [.98]
3 Scarecrone [8.88]
3 Pawn of Ulamog [.63]
2 Power Conduit [1.04] (1 @ +1)
2 Nuisance Engine [.58] (1 @ +2)
1 Phyrexian Processor [1.69]
Instants: 8
2 Mask of the Mimic [0.72]
4 Tragic Slip [1.90]
2 Ray of Command
Sorceries: 12
4 Distortion Strike [1.08]
4 Thoughtcast [2.20]
4 Rite of Consumption [0.76]
1 Sunken Ruins [7.71]
2 Creeping Tar Pit [6.72]
2 Evolving Wilds [0.4]
4 Vault of Whispers [6.28] ([EMAIL="1@-2"]1@-2[/EMAIL])
4 Seat of the Synod [7.48] ([EMAIL="1@-2"]1@-2[/EMAIL])
4 River Delta [1.72]
5 Placeholder
Thanks to GR @ Yavin IV Studios for the signature!
Well, lets finish it off then:
1 Skullcmlap - I'm a sucker for card draw, and we have plenty of recursion to abuse it. Only 1, to finish off the deck, and also it's a bit broken as a four-of :tongue:. Plus, we have
Ugh. Hold on. I just realized Skullclamp won't work as I was about to add it. That would have been embarassing. I now need a new add. Skullclamp won't work well with shirei =/
=== EDIT: ===
How about Oversold Cemetery? A bit pricey at 4.99 a pop, but if we can cut another card we could fit 2 in (for under $10 for an add), and I think that'd be the right amount as backup recursion In case Shirei dies.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
Sounds good. Adding one Oversold Cemetery for reasons mentioned by bobthefunny.
I'm also adding monetary value for RabidVacin's add.
We're finally at 75 cards. Cutting time.
4 Phyrexian Soulgorger [1.64]
4 Hex Parasite [7.00] (1 @ -1)
3 Trinket Mage [.64] (1 @ -1)
3 Shirei, Shizo's Caretaker [3.84]
4 Myr Servitor [1.98]
3 Bone Shredder [.98]
3 Scarecrone [8.88]
3 Pawn of Ulamog [.63]
2 Power Conduit [1.04] (1 @ +1)
2 Nuisance Engine [.58] (1 @ +2)
1 Phyrexian Processor [1.69]
Instants: 8
2 Mask of the Mimic [0.72]
4 Tragic Slip [1.90]
2 Ray of Command [0.28]
Sorceries: 12
4 Distortion Strike [1.08]
4 Thoughtcast [2.20]
4 Rite of Consumption [0.76]
1 Oversold Cemetery [4.99]
Lands: 22
1 Sunken Ruins [7.71]
2 Creeping Tar Pit [6.72]
2 Evolving Wilds [0.4]
4 Vault of Whispers [6.28] ([EMAIL="1@-2"]1@-2[/EMAIL])
4 Seat of the Synod [7.48] ([EMAIL="1@-2"]1@-2[/EMAIL])
4 River Delta [1.72]
5 Placeholder
Thanks to GR @ Yavin IV Studios for the signature!
4 Phyrexian Soulgorger [1.64]
4 Hex Parasite [7.00] (1 @ -1)
3 Trinket Mage [.64] (1 @ -1)
3 Shirei, Shizo's Caretaker [3.84]
4 Myr Servitor [1.98]
3 Bone Shredder [.98]
3 Scarecrone [8.88]
3 Pawn of Ulamog [.63]
2 Power Conduit [1.04] (1 @ +1)
2 Nuisance Engine [.58] (1 @ +2) (1 @ -2)
1 Phyrexian Processor [1.69]
Instants: 8
2 Mask of the Mimic [0.72] (-1)
4 Tragic Slip [1.90]
2 Ray of Command [0.28] (-1)
Sorceries: 12
4 Distortion Strike [1.08]
4 Thoughtcast [2.20] (1 @ -2)
4 Rite of Consumption [0.76]
1 Oversold Cemetery [4.99]
Lands: 22
1 Sunken Ruins [7.71]
2 Creeping Tar Pit [6.72]
2 Evolving Wilds [0.4]
4 Vault of Whispers [6.28] ([EMAIL="1@-2"]1@-2[/EMAIL])
4 Seat of the Synod [7.48] ([EMAIL="1@-2"]1@-2[/EMAIL])
4 River Delta [1.72]
5 Placeholder
Placing votes against:
Nuisance Engine: Both Pawn of Ulamog and Phyrexian Processor are better token makers. We have a fair share of recurring creatures as well like Myr Servitor
Ray of CommandWe have better removal in the deck. We also seem to have just a small splash of blue so..
Mask of the Mimic: I've already stated some reasons on why this is and isn't a good tutor. Mainly we have to cut things and I feel our creature base shouldn't be touched. Every one of them serve a purpose and we need creatures if we plan to use Gorger. I would have rather seen Fabricate here I think.
-2 Thoughtcast: I don't really want to but we need room and this is the best choice. In my mind at least.
Can we still vote to add? If so I want to add 1 more Power Conduit
Thanks to Heroes of the Plane for the awesome Sig.
Currently Playing- EDH
GGGOmnath, Locus of the LifestreamGGG
BBBShirei, Lord of PoniesBBB
UWRasputin Dreamweaver, Russia's Greatest Love MachineUW
UBWZur, Killer of FunUBW
UGWTreva, Princess of CanterlotUGW
RWTajic, Master of the Reverse BladeRW
RRRZirilan, How to Train Your DragonRRR
PDH Decks
Gelectrode
Ascended Lawmage
Blaze Commando
voting to keep trinket mage as it tutors our myr servitors, which, at this point might be better than the hex parasites. though i won't vote against those yet.
4 Phyrexian Soulgorger [1.64]
4 Hex Parasite [7.00] (1 @ -1)
3 Trinket Mage [.64]
3 Shirei, Shizo's Caretaker [3.84]
4 Myr Servitor [1.98]
3 Bone Shredder [.98]
3 Scarecrone [8.88]
3 Pawn of Ulamog [.63]
2 Power Conduit [1.04] (1 @ +1)
2 Nuisance Engine [.58] (1 @ +2) (1 @ -2)
1 Phyrexian Processor [1.69]
Instants: 8
2 Mask of the Mimic [0.72] (-1)
4 Tragic Slip [1.90]
2 Ray of Command [0.28] (-1)
Sorceries: 12
4 Distortion Strike [1.08]
4 Thoughtcast [2.20] (2 @ -2)
4 Rite of Consumption [0.76]
1 Oversold Cemetery [4.99]
Lands: 22
1 Sunken Ruins [7.71]
2 Creeping Tar Pit [6.72]
2 Evolving Wilds [0.4]
4 Vault of Whispers [6.28] ([1@-2]1@-2)
4 Seat of the Synod [7.48] ([1@-2]1@-2)
4 River Delta [1.72]
5 Placeholder
clan sig by me
twitch.tv/TheBlueMuzzy
@thebluemuzzy
I'm sorry but I fully disagree with this statement. We need a lot of creatures if we expect to be able keep Gorger on the field without one of our recursion engines or a token maker out.
Our creatures fill the roles that spells would normally fill as well. Trinket Mage is a tutor, Scarecrone is recursion and draw in one, Hex is a counter remover. I could see 1 Hex parasite but other than that I don't agree.
Thanks to Heroes of the Plane for the awesome Sig.
Currently Playing- EDH
GGGOmnath, Locus of the LifestreamGGG
BBBShirei, Lord of PoniesBBB
UWRasputin Dreamweaver, Russia's Greatest Love MachineUW
UBWZur, Killer of FunUBW
UGWTreva, Princess of CanterlotUGW
RWTajic, Master of the Reverse BladeRW
RRRZirilan, How to Train Your DragonRRR
PDH Decks
Gelectrode
Ascended Lawmage
Blaze Commando
Well, we're in the cutting phase, so....
Thanks to GR @ Yavin IV Studios for the signature!
why? i dislike dissymmetry. besides that point- for the crone and 'shredder: until we get the recursion chain going, they're fodder.
Pawn- whereas we do get a token for each creature they dies, it won't help us much in the long run.
mage- back to my first statement. dissymmetry.
I also vote to drop two Thoughtcast. card draw is always good, but where we're hoping to cheap-cast this, it looses it's appeal.
vote to cut 2 Tragic Slip- the instant kill anything is nice, but not entirely needed.
voting to cut Ray of Command- it has no place in the deck.
vote to cut the Evolving Wilds- we only have 5 basic lands, they loose their effectiveness when we topdeck these late game...
suprised no one thought to include (a budget friendly) Mortuary or (not so budget friendly) Grave Pact.
4 Phyrexian Soulgorger [1.64]
4 Hex Parasite [7.00] (2 @ -1)
3 Trinket Mage [.64] (1@ -1)
3 Shirei, Shizo's Caretaker [3.84]
4 Myr Servitor [1.98]
3 Bone Shredder [.98] (1 @-1)
3 Scarecrone [8.88] (1@ -1)
3 Pawn of Ulamog [.63] (1@ -1)
2 Power Conduit [1.04] (1 @ +1)
2 Nuisance Engine [.58] (1 @ -2)
1 Phyrexian Processor [1.69]
Instants: 7
1 Mask of the Mimic [0.36]
4 Tragic Slip [1.90] (1@ -2)
2 Ray of Command [0.28] (-1, 2 @ -1)
Sorceries: 12
4 Distortion Strike [1.08]
4 Thoughtcast [2.20] (2 @ -2)
4 Rite of Consumption [0.76]
1 Oversold Cemetery [4.99]
Lands: 22
1 Sunken Ruins [7.71]
2 Creeping Tar Pit [6.72]
2 Evolving Wilds [0.4] (-1)
4 Vault of Whispers [6.28] ([1@-2]1@-2)
4 Seat of the Synod [7.48] ([1@-2]1@-2)
4 River Delta [1.72]
5 Placeholder
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.