Also, broken fall/molten skin are really mana-intensive ways to keep things alive. Take it with a grain of salt if you want, but I've played them in both 60card and EDH, and even in EDH it gets mana intensive.
Selv, I've been in enough GMADs now to know your feelings on odd numbers. While I mostly agree with you on the treefolk this time around, I have a feeling I'm OCD in the exact opposite direction. Sometimes 3 is the correct mathematical ratio you need, and not 2 or 4. =/ I have this strange suspicion we're going to to end up in a duel over that one of these GMADs...
I picked 3 tilling treefolk because I did not think it would be useful having multiples out at one time. Only 1 (maybe 2) are needed in a game as they just help give fuel for Kris Mage.
Also rethinking, with our curve as it is, as we are also discarding lands, I can see broken fall not being the greatest addition in the end.
Also, I noticed that the -1 vote did not carry through on Tilling Treefolk, I am editing my post to mention now that i am voting to keep as is just so that we don't have to redo everyone elses posts plus I made a case for it still being 3.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Ask the right questions in the right way and truth is inevitable."
—Lazav
since mine and baldersmash'd posts caused a conflagaration. i don't know where the vote to remove the Colossal Might came from...
It's time we get this deck done and outta the way.
Voting to remove:
2 Werebear- best case, we use his threshold to pump him. worst case, he's a mana-furry with no need for his mana. I'm thinking Battlefield Scrounger would have more amusing uses in the deck.
Out Lightning Bolt- isn't that what Fiery Temper is?
2 Bequethal- since Yavimaya Elder was voted down, his li'l buddy isn't needed as much. still a great card.
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
I agree with Selv this time around on the treefolk. We really don't want multiples, and they don't contribute otherwise to the agressive feel of the deck. I would vote otherwise if we had a few cycling lands (can we still add those? are the basics just shifted placeholders?), but I'm going to vote to cut out ONE treefolk for now.
Werebears are great early fuel to empty our hand, and turn into beats later. They're too good and too synergistic to vote down. Voting to keep.
I'm really surprised we only have 2 elders. These guys are pure gold, there's a reason they used to be called the green Concentrate. A shame those are down to two now.
Vote to cut lava dart (gone). 1 damage shots can be good, but this one isn't a winner as a discard option. The flashback hurts us a bit much.
Vote to cut land grant. Grant is great in the right deck for a speedy start and to keep the threats coming on a low land count. In that sense, it could fit well in this deck, but with a cmc average of about 2, we don't really need it here. with 22 lands, grant will more often be getting us our 3rd land, not an early one. The times its a free land on T1 or 2 is when you have less than 16 lands. Not a style we're running here.
sorry to be so absent from my Gmad, but I got busy Irl >_<
-1 tilling treefolk (2@ -1) - for cutting reasons so we can move on
-all Land Grant (-2) - for cutting reasons so we can move on
-all lightning bolt (gone) - for cutting reasons so we can move on, I'd keep them in my final deck though
Even if the author is silenced, the performance is stopped, the story will not end.
Whether it's a comedy or a tragedy, if there is cheering, the story will continue on.
Just like the many lives.
For the us who are still in it and still in the journey, send warm blessings.
- We will continue to walk down this path until eternity.
Also, broken fall/molten skin are really mana-intensive ways to keep things alive. Take it with a grain of salt if you want, but I've played them in both 60card and EDH, and even in EDH it gets mana intensive.
Selv, I've been in enough GMADs now to know your feelings on odd numbers. While I mostly agree with you on the treefolk this time around, I have a feeling I'm OCD in the exact opposite direction. Sometimes 3 is the correct mathematical ratio you need, and not 2 or 4. =/ I have this strange suspicion we're going to to end up in a duel over that one of these GMADs...
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
Also rethinking, with our curve as it is, as we are also discarding lands, I can see broken fall not being the greatest addition in the end.
Also, I noticed that the -1 vote did not carry through on Tilling Treefolk, I am editing my post to mention now that i am voting to keep as is just so that we don't have to redo everyone elses posts plus I made a case for it still being 3.
—Lazav
_______________________________________________
Mafia Stats
Summary:
Total Win %: 40%
Total Scum Win %: 60%
Total Town Win %: 20%
Total Neutral Win %: 0%
Creatures (23):
4 Kris Mage
4 Basking Rootwalla
2 Wild Mongrel
4 Werebear
4 Nightshade Peddler
2 Yavimaya Elder
3 Tilling Treefolk
4 Fiery Temper
4 Lightning Bolt (-1)
2 Lava Dart (-2)
2 Snakeform
2 Wild Guess
2 colossal might (-1)
2 Land Grant
4 Bequeathal (2 @ -2)
4 Snake Umbra
Land (22):
8 Mountain
10 Forest
4 Gruul Turf
It's time we get this deck done and outta the way.
Voting to remove:
2 Werebear- best case, we use his threshold to pump him. worst case, he's a mana-furry with no need for his mana. I'm thinking Battlefield Scrounger would have more amusing uses in the deck.
Out Lightning Bolt- isn't that what Fiery Temper is?
2 Bequethal- since Yavimaya Elder was voted down, his li'l buddy isn't needed as much. still a great card.
Creatures (25):
4 Kris Mage
4 Basking Rootwalla
2 Wild Mongrel
4 Werebear (1 @ -2)
4 Nightshade Peddler
2 Yavimaya Elder
2 Harvest Wurm (-2)
3 Tilling Treefolk
4 Fiery Temper
4 Lightning Bolt (-2)
2 Lava Dart (-1)
3 Snakeform (2 @ -1)
2 Wild Guess
2 colossal might
2 Land Grant
4 Bequeathal (2 @ -2)
4 Snake Umbra
Land (22):
8 Mountain
10 Forest
4 Gruul Turf
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Creatures (23):
4 Kris Mage
4 Basking Rootwalla
2 Wild Mongrel
4 Werebear (1 @ -2)
4 Nightshade Peddler
2 Yavimaya Elder
3 Tilling Treefolk
4 Fiery Temper
4 Lightning Bolt (-2)
2 Lava Dart (-2)
2 Snakeform
2 Wild Guess
2 colossal might
2 Land Grant
2 Bequeathal
4 Snake Umbra
Land (22):
8 Mountain
10 Forest
4 Gruul Turf
—Lazav
_______________________________________________
Mafia Stats
Summary:
Total Win %: 40%
Total Scum Win %: 60%
Total Town Win %: 20%
Total Neutral Win %: 0%
Werebears are great early fuel to empty our hand, and turn into beats later. They're too good and too synergistic to vote down. Voting to keep.
I'm really surprised we only have 2 elders. These guys are pure gold, there's a reason they used to be called the green Concentrate. A shame those are down to two now.
Vote to cut lava dart (gone). 1 damage shots can be good, but this one isn't a winner as a discard option. The flashback hurts us a bit much.
Vote to cut land grant. Grant is great in the right deck for a speedy start and to keep the threats coming on a low land count. In that sense, it could fit well in this deck, but with a cmc average of about 2, we don't really need it here. with 22 lands, grant will more often be getting us our 3rd land, not an early one. The times its a free land on T1 or 2 is when you have less than 16 lands. Not a style we're running here.
Creatures (23):
4 Kris Mage
4 Basking Rootwalla
2 Wild Mongrel
4 Werebear (1 @ -2)
4 Nightshade Peddler
2 Yavimaya Elder
3 Tilling Treefolk (1 @ -1)
4 Fiery Temper
4 Lightning Bolt (-2)
2 Snakeform
2 Wild Guess
2 colossal might
2 Land Grant (-1)
2 Bequeathal
4 Snake Umbra
Land (22):
8 Mountain
10 Forest
4 Gruul Turf
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
-1 tilling treefolk (2@ -1) - for cutting reasons so we can move on
-all Land Grant (-2) - for cutting reasons so we can move on
-all lightning bolt (gone) - for cutting reasons so we can move on, I'd keep them in my final deck though
Creatures (23):
4 Kris Mage
4 Basking Rootwalla
2 Wild Mongrel
4 Werebear (1 @ -2)
4 Nightshade Peddler
2 Yavimaya Elder
3 Tilling Treefolk (2 @ -1)
4 Fiery Temper
2 Snakeform
2 Wild Guess
2 colossal might
2 Land Grant (-2)
2 Bequeathal
4 Snake Umbra
Land (22):
8 Mountain
10 Forest
4 Gruul Turf
Whether it's a comedy or a tragedy, if there is cheering, the story will continue on.
Just like the many lives.
For the us who are still in it and still in the journey, send warm blessings.
- We will continue to walk down this path until eternity.
Creatures (22):
4 Kris Mage
4 Basking Rootwalla
2 Wild Mongrel
4 Werebear (1 @ -2)
4 Nightshade Peddler
2 Yavimaya Elder
2 Tilling Treefolk
4 Fiery Temper
2 Snakeform
2 Wild Guess
2 colossal might
Enchantments (6):
2 Bequeathal
4 Snake Umbra
8 Mountain
10 Forest
4 Gruul Turf
Cutting Tilling Treefolk to 2. Voting out Land Grant.
And deck is at 60.
—Lazav
_______________________________________________
Mafia Stats
Summary:
Total Win %: 40%
Total Scum Win %: 60%
Total Town Win %: 20%
Total Neutral Win %: 0%
2. PopeJP
3. Sun_shine_dan
4. Nebozilla
5. BlackVise
6. Frekkerebba
7. RabidVacin
8. SharkFinnigan
9. zeromd
10. pokerbob1
11. Quendalon
12. bobthefunny
13. theBlueMuzzy
14. baldersmashed
15. Selvaxri
Sending a PM now.
Thanks to GR @ Yavin IV Studios for the signature!