I can agree that Nameless Inversion doesn't really belong here, so I'll vote against it. That makes three.
If Standardize doesn't work the way we want it to, then I'm voting it out as well since Artificial Evolution becomes the better choice.
I'm voting to remove Lich Lord of Unx. There are other zombie token generators (like Cemetery Reaper), and I don't think we'd use Unx's second ability in this deck.
I can agree that Nameless Inversion doesn't really belong here, so I'll vote against it. That makes three.
If Standardize doesn't work the way we want it to, then I'm voting it out as well since Artificial Evolution becomes the better choice.
I'm voting to remove Lich Lord of Unx. There are other zombie token generators (like Cemetery Reaper), and I don't think we'd use Unx's second ability in this deck.
I like standardize for the fact that it can kill our creatures and we can make it hurt with Zombie Apocalypse + Diregraf Captain. Plus it's more efficient in terms of cost to make everything human. Voting back up.
Voting out Lich Lord of Unx. Doesn't help us really. (2 votes)
Voting out Putrid Imp and Skirk Ridge Exhumer. Not exciting and I don't think we need so many discard outlets. (1 vote)
Voting out Artificial Evolution. I like standardize better. If our opponent is playing tribal then yes Artificial is clearly better but I like the efficiency and the fun effect of Standardize better.
nameless inversion only changes the creature type for one creature for one turn. it's an amazing recursive kill spell. if you put in Ghoulcaller's Chant, they are amazing... but no one thought of keeping any spot removal in here... so.... that sucks. we have 27 creatures, some of which we could have dropped, and we got rid of a kill spell to help us get to turn 6. we even had unholy grotto in there to help us recur it.
so i'm adding 4 bone splinters. we have 27 creatures now, and no removal besides a really heavily costed one (i'd rather see decree of pain). yes the creatures will be culled, but maybe not if you're working around bone splinters. or we sac carnophage to it
voting to up carnophage because it's an excellent beater and an awesome target for bone splinters
i'd have voted out the standardize "combo" for a decree of pain, or even to keep the nameless inversions as we have no early game control in a black blue deck.
voting to up forbidden alchemy, it's our only non-detrimental way of getting creatures into the grave besides bone splinters. and it passes
voting down imp because we really don't want to drop our creatures in the 'yard until we're ready to drop the big bomb here. i'd rather play teh creatures. let them die to blocks/trades/spells than just plain discard them for 1 damage to the Opponent.
vote to keep skirkridge. that's worthwhile as far as discarding for something. gives us chumpers. something to help us with the early game is imperative because we really have no early game.
i dont understand why lich lord would be taken out. he's also our early game. helping us get to the big bomb. plus he creates chump tokens that can die. causing loss of life from diregraf! vote to keep all.
Voting out Putrid Imp, he's a great early turn nuisance, but he's not recursion worthy. Out.
Voting up Carnophage- early, he's awesome. recursionwise, he's decent blocker.
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
I think I'm far too late to this party to get this package in, but I'll throw it out in case people start voting things out like nobody's business.
BW would fit in neatly alongside the Haakan/Inversion package. Shields of Velis Vel sets up the one sided wrath, a fireball via Gempalm Polluter, and could be cast from the yard.
standardize with gempalm polluter is already a huge amount of life loss if we do this correctly, and we draw a card. and we can recur it with unholy grotto, splashing white is a bit late, but i agree, a black white zombie deck would have been interesting, even if zombies have solidified themselves in black and blue.
Certainly we should have removal, but why not just use something straightforward like Doom Blade or Go for the Throat? It's not as though Zombie Apocalypse will bring Nameless Inversion back from the graveyard.
but we could be. the package that fits them is better in this deck, as it's a zombie deck and zombies ARE recursion mechanics. doomblade needs blue or red to get it back from the grave. and yes redwood is right. but enough arguing about a card that was capriciously evicted from the deck.
Vote out Dralnu. Gone.
Adding in 2 Grimgrin. He gives some removal and I think we have enough recursion to make him work. Also works nice with Lich Lord and Diregraf Captain
Voting down haakon. He is cool, but not here. Also voting down exhumer. We have plenty of other things to discard to and plenty of other creatures right now. I really wanna see nameless inversion back as well. It gave haakon a purpose too.
Voting down haakon. He is cool, but not here. Also voting down exhumer. We have plenty of other things to discard to and plenty of other creatures right now. I really wanna see nameless inversion back as well. It gave haakon a purpose too.
I am putting a preliminary vote on it with the possibility it wont be back. Haakon, imo, should be the first thing to go if nameless inversion doesn't return. Just keeping the deck moving while we wait to see what happens.
thats our creature curve. we could add more creatures in at the lower level to make the deck go faster. like Gravecrawler Butcher Ghoul Geralf's messenger (though he's BBB and 3cmc, which we have too many of already.)
all of which can come back after being sac-ed to bone splinters, or grim grin, or discarded to exhumer. we should consider dropping our curve so we can do these things. playing each of the cards again gives us more power for smaller cmc. plus lower cmc means more zombies on the board, which means more damage from gempalm and lich lord.
voting out zombie infestation. we dont have enough draw or the recursive creatures i'm talking about, or Ghoulcaller's Chant to make it worth it. we'd need necropotence and life gain to really make it worth it.
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Once we reach cutting, we are stuck with this deck. I hate to rage cap, but seriously dont...
540 Peasant cube- Gold EditionSomething SpicyIf Standardize doesn't work the way we want it to, then I'm voting it out as well since Artificial Evolution becomes the better choice.
I'm voting to remove Lich Lord of Unx. There are other zombie token generators (like Cemetery Reaper), and I don't think we'd use Unx's second ability in this deck.
SORCERY 4
4 Zombie Apocalypse
CREATURES 27
2 Carnophage (1 vote to +2)
3 Putrid Imp
3 Undead Warchief
4 Gempalm Polluter
3 Skirk Ridge Exhumer
2 Jhessian Zombies
2 Haakon, Stromgald Scourge (1 vote to -1)
1 Dralnu, Lich Lord (2 votes for -all)
4 Diregraf Captain
3 Lich lord of Unx (1 vote for -all)
2 Artificial Evolution
4 Standardize (1 vote for -all)
2 Forbidden Alchemy (1 vote for +1)
ENCHANTMENTS 4
4 Zombie Infestation
LANDS 24
2 Unholy Grotto
22 Placeholder
I like standardize for the fact that it can kill our creatures and we can make it hurt with Zombie Apocalypse + Diregraf Captain. Plus it's more efficient in terms of cost to make everything human. Voting back up.
Voting out Lich Lord of Unx. Doesn't help us really. (2 votes)
Voting out Putrid Imp and Skirk Ridge Exhumer. Not exciting and I don't think we need so many discard outlets. (1 vote)
Voting out Artificial Evolution. I like standardize better. If our opponent is playing tribal then yes Artificial is clearly better but I like the efficiency and the fun effect of Standardize better.
Voting up Jhessian Zombies and Forbidden Alchemy: Helps fill our graveyards other ways. Keeps our hand full and manabase set.
SORCERY 4
4 Zombie Apocalypse
CREATURES 27
2 Carnophage (1 vote to +2)
3 Putrid Imp (1 vote to -all)
3 Undead Warchief
4 Gempalm Polluter
3 Skirk Ridge Exhumer (1 vote to -all)
2 Jhessian Zombies
2 Haakon, Stromgald Scourge (1 vote to -1)
1 Dralnu, Lich Lord (2 votes for -all)
4 Diregraf Captain
3 Lich lord of Unx (2 vote for -all)
2 Artificial Evolution (1 vote for -1)
4 Standardize (0 votes)
2 Forbidden Alchemy (2 vote for +1)
ENCHANTMENTS 4
4 Zombie Infestation
LANDS 24
2 Unholy Grotto
22 Placeholder
—Lazav
_______________________________________________
Mafia Stats
Summary:
Total Win %: 40%
Total Scum Win %: 60%
Total Town Win %: 20%
Total Neutral Win %: 0%
so i'm adding 4 bone splinters. we have 27 creatures now, and no removal besides a really heavily costed one (i'd rather see decree of pain). yes the creatures will be culled, but maybe not if you're working around bone splinters. or we sac carnophage to it
voting to up carnophage because it's an excellent beater and an awesome target for bone splinters
i'd have voted out the standardize "combo" for a decree of pain, or even to keep the nameless inversions as we have no early game control in a black blue deck.
voting to up forbidden alchemy, it's our only non-detrimental way of getting creatures into the grave besides bone splinters. and it passes
voting down imp because we really don't want to drop our creatures in the 'yard until we're ready to drop the big bomb here. i'd rather play teh creatures. let them die to blocks/trades/spells than just plain discard them for 1 damage to the Opponent.
vote to keep skirkridge. that's worthwhile as far as discarding for something. gives us chumpers. something to help us with the early game is imperative because we really have no early game.
i dont understand why lich lord would be taken out. he's also our early game. helping us get to the big bomb. plus he creates chump tokens that can die. causing loss of life from diregraf! vote to keep all.
SORCERY 8
4 Zombie Apocalypse
4 Bone Splinters
CREATURES 27
2 Carnophage (2 vote to +2)
3 Putrid Imp (2 vote to -all)
3 Undead Warchief
4 Gempalm Polluter
3 Skirk Ridge Exhumer
2 Jhessian Zombies
2 Haakon, Stromgald Scourge (1 vote to -1)
1 Dralnu, Lich Lord (2 votes for -all)
4 Diregraf Captain
3 Lich lord of Unx (1 vote for -all)
2 Artificial Evolution (1 vote for -1)
4 Standardize (0 votes)
3 Forbidden Alchemy
ENCHANTMENTS 4
4 Zombie Infestation
LANDS 24
2 Unholy Grotto
22 Placeholder
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From the GMAD rules:
If zeromd would like to add three votes to keep Nameless Inversion, it may be restored.
Let's not make a habit of this, please. This is the down side of GMAD.
Thanks to GR @ Yavin IV Studios for the signature!
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Voting up Carnophage- early, he's awesome. recursionwise, he's decent blocker.
SORCERY 8
4 Zombie Apocalypse
4 Bone Splinters
CREATURES 26
4 Carnophage
3 Undead Warchief
4 Gempalm Polluter
3 Skirk Ridge Exhumer
2 Jhessian Zombies
2 Haakon, Stromgald Scourge (1 vote to -1)
1 Dralnu, Lich Lord (2 votes for -all)
4 Diregraf Captain
3 Lich lord of Unx (1 vote for -all)
2 Artificial Evolution (1 vote for -1)
4 Standardize (0 votes)
3 Forbidden Alchemy
ENCHANTMENTS 4
4 Zombie Infestation
LANDS 24
2 Unholy Grotto
22 Placeholder
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
BW would fit in neatly alongside the Haakan/Inversion package.
Shields of Velis Vel sets up the one sided wrath, a fireball via Gempalm Polluter, and could be cast from the yard.
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But man, Shields does Standardize's job better everywhere but multiplayer here. Oh well.
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Adding in 2 Grimgrin. He gives some removal and I think we have enough recursion to make him work. Also works nice with Lich Lord and Diregraf Captain
SORCERY 8
4 Zombie Apocalypse
4 Bone Splinters
CREATURES 26
4 Carnophage
3 Undead Warchief
4 Gempalm Polluter
3 Skirk Ridge Exhumer
2 Jhessian Zombies
2 Haakon, Stromgald Scourge (1 vote to -1)
4 Diregraf Captain
3 Lich lord of Unx (1 vote for -all)
2 Grimgrin, Corpse-Born
2 Artificial Evolution (1 vote for -1)
4 Standardize (0 votes)
3 Forbidden Alchemy
ENCHANTMENTS 4
4 Zombie Infestation
LANDS 24
2 Unholy Grotto
22 Placeholder
Currently offering 2 non-foil Kolighan's Command for a Date Stamped foil!
convert bulk into good cards? PucaTrade - https://pucatrade.com/invite/gift/21195
Ebay - decks/Promos/DVDs
Trade thread (constantly updated)
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SORCERY 8
4 Zombie Apocalypse
4 Bone Splinters
CREATURES 26
4 Carnophage
3 Undead Warchief
4 Gempalm Polluter
3 Skirk Ridge Exhumer (-1)
2 Jhessian Zombies
2 Haakon, Stromgald Scourge (-1, 1 @ -1)
4 Diregraf Captain
3 Lich lord of Unx (-1)
2 Grimgrin, Corpse-Born
2 Artificial Evolution (1 @ -1)
4 Standardize
3 Forbidden Alchemy
ENCHANTMENTS 4
4 Zombie Infestation
LANDS 24
2 Unholy Grotto
22 Placeholder
4 Drowned Catacomb for blue/black mana; I think we'll see Swamps in here, so we'll avoid the "enters tapped" thing.
SORCERY 8
4 Zombie Apocalypse
4 Bone Splinters
CREATURES 26
4 Carnophage
3 Undead Warchief
4 Gempalm Polluter
3 Skirk Ridge Exhumer (-1)
2 Jhessian Zombies
2 Haakon, Stromgald Scourge (-1, 1 @ -1)
4 Diregraf Captain
3 Lich lord of Unx (-1)
2 Grimgrin, Corpse-Born
2 Artificial Evolution (1 @ -1)
4 Standardize
3 Forbidden Alchemy
ENCHANTMENTS 4
4 Zombie Infestation
LANDS 24
2 Unholy Grotto
4 Drowned Catacomb
18 Placeholder
So you want Nameless Inversion because it gives Haakon a purpose but you are voting against Haakon?
1 - 4
2 - 7
3 - 9
4 - 3
5 - 2
6 - 2
thats our creature curve. we could add more creatures in at the lower level to make the deck go faster. like
Gravecrawler
Butcher Ghoul
Geralf's messenger (though he's BBB and 3cmc, which we have too many of already.)
all of which can come back after being sac-ed to bone splinters, or grim grin, or discarded to exhumer. we should consider dropping our curve so we can do these things. playing each of the cards again gives us more power for smaller cmc. plus lower cmc means more zombies on the board, which means more damage from gempalm and lich lord.
voting out zombie infestation. we dont have enough draw or the recursive creatures i'm talking about, or Ghoulcaller's Chant to make it worth it. we'd need necropotence and life gain to really make it worth it.
SORCERY 8
4 Zombie Apocalypse
4 Bone Splinters
CREATURES 26
4 Carnophage
3 Undead Warchief
4 Gempalm Polluter
3 Skirk Ridge Exhumer (-1)
2 Jhessian Zombies
2 Haakon, Stromgald Scourge (-1, 1 @ -1)
4 Diregraf Captain
3 Lich lord of Unx (-1)
2 Grimgrin, Corpse-Born
2 Artificial Evolution (1 @ -1)
4 Standardize
3 Forbidden Alchemy
ENCHANTMENTS 4
4 Zombie Infestation (1 @ -all)
LANDS 24
2 Unholy Grotto
4 Drowned Catacomb
18 Placeholder
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i like nameless inversion with grotto, but we need slots before we put him back
SORCERY 8
4 Zombie Apocalypse
4 Bone Splinters
CREATURES 26
4 Carnophage
3 Undead Warchief
4 Gempalm Polluter
3 Skirk Ridge Exhumer (-1)
2 Jhessian Zombies
2 Haakon, Stromgald Scourge (-2, 1 @ -1)
4 Diregraf Captain
3 Lich lord of Unx (-1)
2 Grimgrin, Corpse-Born
2 Artificial Evolution (1 @ -1)
4 Standardize
3 Forbidden Alchemy
ENCHANTMENTS 4
4 Zombie Infestation (1 @ -all)
LANDS 24
2 Unholy Grotto
4 Drowned Catacomb
18 Placeholder
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