So I bought the "Fun with Fungus" deck back when Time Spiral was around, and I was wondering if there is a way to make it good enough for casual?
Or are Thallids indeed too slow for a good strategy?
I made a fun Thallid deck back in the good old days of Fallen Empires. It revolved around Fungal Bloom and lots of mana to put lots of counters on the Thallids.
Yeah, I think you could upgrade it pretty cheaply - I would cut pretty much all of the non-creature, non-land cards that came with the deck, and maybe run just a playset of Putrefy as removal. Then, bump up the counts of some of the creatures, add in stuff like Thelonite Hermit, and then maybe Elves of the Deep Shadow, or something, to help with the manabase, and you should have something that would be viable in casual.
If you're only in two colors, I probably wouldn't play Utopia Mycon at all - I mean, I guess it works kind of well with Fungal Bloom, but that seems especially slow, and I'd rather play full playsets of Deathspore Thallid, Sporesower Thallid, and maybe Thallid. Fungal Bloom is okay, but kind of weak in the sense that it only pumps one of your thallids at a time, and is pretty mana-intensive at that (I mean, you're essentially paying six mana for a 1/1, which isn't a great return on your investment). I probably wouldn't play it, at this point. I'd probably play Thelon of Havenwood as maybe a three-of, rather than a full playset, but that sort of depends on how you feel about dead-drawing him in some percentage of games vs. how likely you think each copy is to get removed.
My current Thallid build is running with a proliferate removal package to buy time/speed it up. I don't remember my exact build offhand, the numbers add up to 60 when all is said and done.
I did make a combo out of this deck where I used thallids to spawn a lot of counters, then played a playset of herd gnarr and fallen ideals in order to end with a big finish.
I would be hesitant to play Fallen Ideal for two reasons: firstly, I'm not sure that it's good enough to overcome the games where you'll get blown out because someone Bolts/Boomerangs/whatevers your creature in response. It might be, in a deck like this, but I'm not sure, so if you've got them, I'd test with them and see how it goes, but be prepared to pull them out. Secondly, the deck needs to be pumping out saprolings to work, and Fallen Ideal doesn't help you if you're struggling to do that - it's a win condition, but I would be concerned that it might mess with the ability of your deck to consistently produce tokens. Again, it might be a question best resolved via testing.
Herd Gnarr seems like a pretty solid way to win, though - if I were choosing one or the other, I would play the Gnarr, but probably not both.
what about sideboarding 2 ideals?
the worst removal I meet in my playgroup is a deck with four terminate and two surgical extractions.
there is a guy with a Nicol Bolas control deck, full of removal and control, kind of annoying really, until I drop my Melira-Pod on him
If you generally don't see a lot of removal, I would feel pretty comfortable running the Ideals. I'd test to see how they affect your saproling production, but if you're not going to get blown out as soon as you try to enchant something (or as soon as you sacrifice a bunch of tokens to the Ideal), it's probably going to be worth it.
I still feel that it might be to slow though.
I might need to add more Saproling generation, so I have more sacrifice outlets for the Thallid abilities.
Or are Thallids indeed too slow for a good strategy?
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How about Thelon of havenwood?
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4 Thallid
4 Utopia Mycon
3 Psychotrope Thallid
4 Sporesower Thallid
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4 Priest of Titania
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should i go that way with this deck?
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Herd Gnarr seems like a pretty solid way to win, though - if I were choosing one or the other, I would play the Gnarr, but probably not both.
the worst removal I meet in my playgroup is a deck with four terminate and two surgical extractions.
there is a guy with a Nicol Bolas control deck, full of removal and control, kind of annoying really, until I drop my Melira-Pod on him
Made by yours truly.
I wonder if I should go for Last Gasp instead of Doom blade.
4 Herd Gnarr
4 Thallid Germinator
3 Thallid Shell-Dweller
1 Vitaspore Thallid
2 Sporoloth Ancient
4 Deathspore Thallid
4 Sporesower Thallid
2 Thelon of Havenwood
4 Sprout
2 Fallen Ideal
4 Doom Blade
I still feel that it might be to slow though.
I might need to add more Saproling generation, so I have more sacrifice outlets for the Thallid abilities.
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mycoloth is a mean fungus
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I would probably prefer Dismember over Last Gasp, personally.
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