Voting to remove 1 Krosan Tusker (again, we don't need it late game and would rather have Bird or Wall of Blossoms in our hand early game)
Voting to remove 1 Prismatic Omen (it's redundant and less useful than Chromatic Lantern)
Voting to cut 2 Wooded Bastion because it's just a bad choice for a land; if it's our only green source we have in hand we can't play any of our early drops. If possible, I'd rather keep at 24 lands and just replace both of them with vivids but I can't vote to do that.
1 Basic land : I think we can get by with 23 backed by 4 birds, 3 hogs, and 3 Lanterns.
1 Mulldrifter : We need room and I'd rather spend early turns on hogs or Lanterns.
1 Wall of Blossoms : We need one more cut, as much as I like these, I don't think we require a full playset to keep us afloat until we get moving with our actual game plan.
out 1 mull drifter because as a turn 3 drop. we have our lantern that takes precedence.
out 1 wall of blossom because we need room and a play set isn't needed
out 1 hog because we've got some birds and a lantern that could do provide that mana
out 1 land slot as we've got mana producers on board
Fixed count.We have 22 creatures and 23 lands, which puts us on the 59 count for the deck.
Add in another Forest(since our main focus early game is Green mana) and settle as is?
Or do you guys aim to drop one more Chromatic Lantern and/or Mulldrifter?
Voting to remove 1 Prismatic Omen (it's redundant and less useful than Chromatic Lantern)
Voting to cut 2 Wooded Bastion because it's just a bad choice for a land; if it's our only green source we have in hand we can't play any of our early drops. If possible, I'd rather keep at 24 lands and just replace both of them with vivids but I can't vote to do that.
4 Maelstrom Archangel
2 Bogardan Hellkite
3 Mulldrifter
2 Angel of Serenity
3 Krosan Tusker (2 @ -1)
2 Angel of Despair
4 Birds of Paradise
4 Wall of Blossoms
2 Eladamri's Call
3 Putrefy
2 Through the Breach
2 Animate Dead
1 prismatic omen (2 @ -1)
Sorcery (2)
2 Divine Reckoning
3 Chromatic Lantern (1 @ -1) (1 @ -3)
Lands (22) (1 @ -1)
4 Reflecting Pool
1 crystal quarry
2 City of Brass
4 vivid grove
11 Soldevi Excavations
1 Basic land : I think we can get by with 23 backed by 4 birds, 3 hogs, and 3 Lanterns.
1 Mulldrifter : We need room and I'd rather spend early turns on hogs or Lanterns.
1 Wall of Blossoms : We need one more cut, as much as I like these, I don't think we require a full playset to keep us afloat until we get moving with our actual game plan.
4 Maelstrom Archangel
2 Bogardan Hellkite
3 Mulldrifter (1 @ -1)
2 Angel of Serenity
3 Krosan Tusker (2 @ -1)
2 Angel of Despair
4 Birds of Paradise
4 Wall of Blossoms (1 @ -1)
2 Eladamri's Call
3 Putrefy
2 Through the Breach
Enchanmtents (3)
2 Animate Dead
1 prismatic omen (2 @ -1)
Sorcery (2)
2 Divine Reckoning
3 Chromatic Lantern (1 @ -1) (1 @ -3)
Lands (24) (2 @ -1)
4 Reflecting Pool
1 crystal quarry
2 City of Brass
4 vivid grove
13 Soldevi Excavations
Moderator Help Desk
Sales Thread
out 1 wall of blossom because we need room and a play set isn't needed
out 1 hog because we've got some birds and a lantern that could do provide that mana
out 1 land slot as we've got mana producers on board
4 Maelstrom Archangel
2 Bogardan Hellkite
3 Mulldrifter (2 @ -1)
2 Angel of Serenity
2 Krosan Tusker
2 Angel of Despair
4 Birds of Paradise
4 Wall of Blossoms (2 @ -1)
2 Eladamri's Call
3 Putrefy
2 Through the Breach
Enchanmtents (3)
2 Animate Dead
1 prismatic omen (2 @ -1)
Sorcery (2)
2 Divine Reckoning
3 Chromatic Lantern (1 @ -1) (1 @ -3)
Lands (23)
4 Reflecting Pool
1 crystal quarry
2 City of Brass
4 vivid grove
12 Soldevi Excavations
clan sig by me
twitch.tv/TheBlueMuzzy
@thebluemuzzy
out 1 prismatic omen: not needed with 3 chromatic lanterns.
All we need now is to figure out the basic lands and we're done.
4 Maelstrom Archangel
2 Bogardan Hellkite
3 Mulldrifter (2 @ -1)
2 Angel of Serenity
2 Krosan Tusker
2 Angel of Despair
4 Birds of Paradise
3 Wall of Blossoms
2 Eladamri's Call
3 Putrefy
2 Through the Breach
Enchanmtents (2)
2 Animate Dead
Sorcery (2)
2 Divine Reckoning
Artifacts (3)
3 Chromatic Lantern (1 @ -1) (1 @ -3)
4 Reflecting Pool
1 crystal quarry
2 City of Brass
4 vivid grove
12 Soldevi Excavations
4 Maelstrom Archangel
2 Bogardan Hellkite
3 Mulldrifter (2 @ -1)
2 Angel of Serenity
2 Krosan Tusker
2 Angel of Despair
4 Birds of Paradise
3 Wall of Blossoms
2 Eladamri's Call
3 Putrefy
2 Through the Breach
Enchanmtents (2)
2 Animate Dead
Sorcery (2)
2 Divine Reckoning
Artifacts (3)
3 Chromatic Lantern (1 @ -1) (1 @ -3)
Lands (23)
4 Reflecting Pool
1 crystal quarry
2 City of Brass
4 vivid grove
8 Forest
1 Mountain
1 Plains
1 Island
1 Swamp
So Pro I have an alpha Volcanic Island
Add in another Forest(since our main focus early game is Green mana) and settle as is?
Or do you guys aim to drop one more Chromatic Lantern and/or Mulldrifter?
4 Maelstrom Archangel
2 Bogardan Hellkite
3 Mulldrifter (2 @ -1)
2 Angel of Serenity
2 Krosan Tusker
2 Angel of Despair
4 Birds of Paradise
3 Wall of Blossoms
2 Eladamri's Call
3 Putrefy
2 Through the Breach
Enchanmtents (2)
2 Animate Dead
Sorcery (2)
2 Divine Reckoning
Artifacts (3)
3 Chromatic Lantern (1 @ -1) (1 @ -3)
Lands (24)
4 Reflecting Pool
1 crystal quarry
2 City of Brass
4 vivid grove
9 Forest
1 Mountain
1 Plains
1 Island
1 Swamp
Many Thanks to Rivenor for the Stunning Sig and Ace5301 for the Amazing Avatar.
clan sig by me
twitch.tv/TheBlueMuzzy
@thebluemuzzy
1. Sun shine dan
2. Uthkara
3. RabidVAcin
4. Artscrafter
5. GregarFalzar
6. MagnetMan
7. Selvaxri
8. BlackVise
9. saiyuki aramail
10. Quilt
11. Discard1119
12. xecel
13. Saoshyant 4329
14. GibbonMonk
15. theBlueMuzzy
16. zeromd
17. ThatRedwood
18. Chromaticus
d18 roll result: 9
saiyuki aramail hosts the next one. sending pm now.
Many Thanks to Rivenor for the Stunning Sig and Ace5301 for the Amazing Avatar.