Adding 2 Dense Foliage to the deck. We want to protect our angel when it is on the field. Because this doesnt go along with Unmake, i'm voting to remove them all. If we need removal, i'm sure we find some other.
Adding 4 Birds of Paradise. Having a 1-drop ramping option greatly improves the early game, especially since it makes it possible to cast Maelstrom Archangel on turn 3.
The rules aren't entirely clear about how votes to add copies of a card (as opposed to votes to keep it) interact with votes to remove copies (with regard to Lightning Angel), but either they cancel out or we should have removed it already. In case they cancel out, I'm going to join in on the votes to remove it since it's not a stellar card to cheat in and it's highly color intensive for a so-so impact otherwise. Just because the deck potentially can run highly multicolor-intensive cards doesn't mean everything has to be one. Lightning Angel is gone.
Voting to remove:
-2 Karmic Guide, it's a great addition to the deck but 4 will end up clogging our hand. 2 should be enough for recursion purposes.
-4 Unmake, we're playing 5 colors so we should be able to play better removal than this. Terminate, Crib Swap or Beast Within could fit this slot nicely.
-3 Breaking//Entering, cute card but half of it doesn't do anything and it's looking like we'd rather reanimate our own stuff than our opponent's and there are a lot of better options for that.
-2 Fist of Suns, like Black Vise said, this doesn't really do anything for us in that early period when we want to get Maelstrom Archangel out. It's an okay back up plan that Dragon Arch does better.
And for today I'll add in a pair of Dramatic Entrance. It's splashable and gives us an easy way to cheat the mana cost on our Angel or some of the other Green fatties in the deck. It also opens the door for targets like Empyrial Archangel.
I'm going to add 3 Mulldrifter. It comes in off Archangel, can be recurred by karmic guide, and is solid creature based card-draw, an engine this deck pretty sorely needs.
Voting to remove 1 Eladamri's Call; it's most useful if you already have the Archangel. If you don't have the angel, I'd rather not have an Eladamri's call because trying to tutoring it up is too much like playing a fragile combo deck for me. I'd rather have a solid play or card draw.
Voting to remove dense foliage. It's a card that cannot stand on its own.
Voting to removal all copies of Dramatic Entrance. It can't be used on anything but Maelstrom Archangel and even if it could be, it'd be redundant anyway because that's the Archangel's job.
Voting to removal all copies of Dramatic Entrance. It can't be used on anything but Maelstrom Archangel and even if it could be, it'd be redundant anyway because that's the Archangel's job.
For some reason, I thought Dramatic Entrance costed 4G and we had more Green creatures. That's what I get for making a post before bed.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Black & Silver Cube [360/Peasant/Draft It! EDH Decks: - Reya Dawnbringer // - Mistform Ultimus // - Balthor the Defiled // - Urabrask the Hidden // - Mirri, Cat Warrior
Gonna bring this back up with 2 Bogardan Hellkite. Strong, flashable, reasonably costed and can swing a game or clear a board on ETB. I'm going to go ahead and remove Dramatic Entrance because it appears the person who added it no longer wants it.
Voting to remove the Dragon Arch's. They just don't seem to be worth it & Archangel is already doing the cheat-into-play part.
I'd like to start working on the lands, as that's pretty much all we need to do still. How about 4 Ancient Ziggurat to grab all the colors for our assortment of creatures?
I was only suggesting the Rogue's Passage since we still have 15 land slots available and only a potential few others, depending on what gets cut. Speaking of which, we should really wrap this one up so a new GMaD can start, so resolving these votes should be happening sometime soon.
i did the math. looks like we have 61 cards.... and if i'm not mistaken. if we are in the cutting phase, so we can't put new cards, other than lands in right?
we still can add cards right ?
i think we have soo much creatures for a deck with archangel as key
my votes to cut
Karmic Guide - with 4 archangel, i think we dont need that (may be two Unburial Rites)
Eladamri Calls - with 4 archangel, just two its ok to tutor some bomb
Dense Foliage - we should change that for some equip like:
Dragon Arch - too slow, we should use ramp spells in place of that card
Angel of Serenity - soo much mana for 3, drop one
my votes to increase
Krosan Tusker - draw, mana fix and late "dude", we should run 4
Mulldrifter - draw and late "dude", in a deck with low draw, we should run 4
Adding 2 Through the Breach : Can drop a big gun if we lack Angels, and can drop a hasty angel if we want to get a quick hit in and trade her up.
And as a small bonus, it is a combat trick for defense as well since we can sneak in a blocker like Hellkite, vindicate angel or blink angel.
Voting up Krosan Tusker for more land. We'll need it.
Edit : I'm not sold on Ancient Ziggurat in the landbase. We have a lot of early plays in which we'll want non-creature mana. Lantern, cycling Tusker, Call. It's good late game, but we might shoot ourselves in the foot a little with it in those first few turns.
Edit : I'm not sold on Ancient Ziggurat in the landbase. We have a lot of early plays in which we'll want non-creature mana. Lantern, cycling Tusker, Call. It's good late game, but we might shoot ourselves in the foot a little with it in those first few turns.
On that note, I'm going to add 2 copies of City of Brass. I'm limiting the count on them because of the pain effect, but it's one of the only lands that lets us tap for any color the turn we play it and spend the mana on anything - which looks to be pretty crucial in the first few turns. Between Birds, Lantern and Tusker, we should do okay on colors by the time we're hitting 4-5 mana, so the late-game fixing (where Ancient Ziggurat would shine) isn't as crucial. I'm going to vote to take out two copies of Ziggurat so we're less likely to have an opening hand with several of it.
I'm going to add a vote to remove one Angel of Serenity - it's a great answer, but running three means we're begging to have one taking up space in our opening hand.
Also, how useful actually is Krosan Tusker in this deck? I get that it's a good card and all, but we're not running any basic lands yet (nor are we likely to run many) and it can't fetch nonbasics. I think Sylvan Scrying would probably be a better choice unless we add some basics.
From my experience in domain decks, you usually have access to a couple of coulours by the time you can cycle it, so a basic land can then be enough to get you the last colour. That's why I added it. Here you can get a 6/5 bonus creature when the archangel strikes.
But if you don't have your colours, he won't be helping much.
I'm a HUGE fan of Pentad Prism to play difficult mana costs. It has the card disadvantage of Dark Ritual (playable, right?), it carries your mana from turn two to turn three, it fixes all colours provided you had at least two sorts of mana to begin with. And you get a little leftover permanent.
Private Mod Note
():
Rollback Post to RevisionRollBack
These are the decks that I have constructed, and are ready to play:
01. Ankh Sligh to be exact.
Also, how useful actually is Krosan Tusker in this deck? I get that it's a good card and all, but we're not running any basic lands yet (nor are we likely to run many) and it can't fetch nonbasics. I think Sylvan Scrying would probably be a better choice unless we add some basics.
I was thinking drop a Ziggurats, get at least one of each basic. Extra forests to help ease early birds and Tuskers.
I'm happy with Tuskers if we have 10 or 12 basics.
Adding 3 Animate Dead : Angel will be a big target for spot removal so this may help. Additionally, it will have utility eary with Drifter or Tusker and later with the fatty 187s.
4 Maelstrom Archangel
4 Karmic Guide (1 @ -4)
3 Kaalia of the Vast (1 @ -3)
3 Angel of Serenity
3 Krosan Tusker
2 Lightning Angel (1 @ +2) (3 @ -All)
2 Angel of Despair
1 Hellkite Overlord
3 Eladamri's Call
4 Unmake (1 @ -All)
Enchanmtents (2)
2 Dense Foliage
Sorcery (3)
3 Breaking//Entering (1 @ -3)
2 Divine Reckoning
2 Fist of Suns (1 @ -all)
2 Dragon Arch (1 @ 4, 2 @ -all)
Lands (24)
24 Soldevi Excavations
The rules aren't entirely clear about how votes to add copies of a card (as opposed to votes to keep it) interact with votes to remove copies (with regard to Lightning Angel), but either they cancel out or we should have removed it already. In case they cancel out, I'm going to join in on the votes to remove it since it's not a stellar card to cheat in and it's highly color intensive for a so-so impact otherwise. Just because the deck potentially can run highly multicolor-intensive cards doesn't mean everything has to be one. Lightning Angel is gone.
4 Maelstrom Archangel
4 Karmic Guide (1 @ -4)
3 Kaalia of the Vast (1 @ -3)
3 Angel of Serenity
3 Krosan Tusker
2 Angel of Despair
1 Hellkite Overlord
4 Birds of Paradise
3 Eladamri's Call
4 Unmake (1 @ -All)
Enchanmtents (2)
2 Dense Foliage
Sorcery (5)
3 Breaking//Entering (1 @ -3)
2 Divine Reckoning
3 Chromatic Lantern
2 Fist of Suns (1 @ -all)
2 Dragon Arch (1 @ +2, 2 @ -all)
Lands (24)
24 Soldevi Excavations
Oblivion Ring and friends conveniently get around the "can't be the target of spells" part.
4 Maelstrom Archangel
4 Karmic Guide (1 @ -4, 1 @ -2)
3 Angel of Serenity
3 Krosan Tusker
2 Angel of Despair
1 Hellkite Overlord
4 Birds of Paradise
3 Eladamri's Call
4 Unmake (1 @ -All)
Enchanmtents (2)
2 Dense Foliage
Sorcery (5)
3 Breaking//Entering (1 @ -3)
2 Divine Reckoning
3 Chromatic Lantern
2 Fist of Suns (2 @ -all)
2 Dragon Arch (1 @ +2, 2 @ -all)
Lands (24)
24 Soldevi Excavations
These are the decks that I have constructed, and are ready to play:
01. Ankh Sligh to be exact.
-2 Karmic Guide, it's a great addition to the deck but 4 will end up clogging our hand. 2 should be enough for recursion purposes.
-4 Unmake, we're playing 5 colors so we should be able to play better removal than this. Terminate, Crib Swap or Beast Within could fit this slot nicely.
-3 Breaking//Entering, cute card but half of it doesn't do anything and it's looking like we'd rather reanimate our own stuff than our opponent's and there are a lot of better options for that.
-2 Fist of Suns, like Black Vise said, this doesn't really do anything for us in that early period when we want to get Maelstrom Archangel out. It's an okay back up plan that Dragon Arch does better.
And for today I'll add in a pair of Dramatic Entrance. It's splashable and gives us an easy way to cheat the mana cost on our Angel or some of the other Green fatties in the deck. It also opens the door for targets like Empyrial Archangel.
4 Maelstrom Archangel
4 Karmic Guide (1 @ -4, 2 @ -2)
3 Angel of Serenity
3 Krosan Tusker
2 Angel of Despair
1 Hellkite Overlord
4 Birds of Paradise
2 Dramatic Entrance
3 Eladamri's Call
4 Unmake (2 @ -All)
Enchanmtents (2)
2 Dense Foliage
Sorcery (5)
3 Breaking//Entering (2 @ -3)
2 Divine Reckoning
3 Chromatic Lantern
2 Dragon Arch (1 @ +2, 2 @ -all)
Lands (24)
24 Soldevi Excavations
EDH Decks:
- Reya Dawnbringer // - Mistform Ultimus // - Balthor the Defiled // - Urabrask the Hidden // - Mirri, Cat Warrior
Voting to remove 1 Eladamri's Call; it's most useful if you already have the Archangel. If you don't have the angel, I'd rather not have an Eladamri's call because trying to tutoring it up is too much like playing a fragile combo deck for me. I'd rather have a solid play or card draw.
Voting to remove dense foliage. It's a card that cannot stand on its own.
Voting to removal all copies of Dramatic Entrance. It can't be used on anything but Maelstrom Archangel and even if it could be, it'd be redundant anyway because that's the Archangel's job.
4 Maelstrom Archangel
2 Karmic Guide (1 @ -2)
3 Mulldrifter
3 Angel of Serenity
3 Krosan Tusker
2 Angel of Despair
1 Hellkite Overlord
4 Birds of Paradise
2 Dramatic Entrance (1 @ -all)
3 Eladamri's Call (1 @ -1)
Enchanmtents (2)
2 Dense Foliage (1 @ -2)
Sorcery (3)
2 Divine Reckoning
1 Curse of the Cabal
3 Chromatic Lantern
2 Dragon Arch (1 @ +2, 2 @ -all)
Lands (24)
24 Soldevi Excavations
For some reason, I thought Dramatic Entrance costed 4G and we had more Green creatures. That's what I get for making a post before bed.
EDH Decks:
- Reya Dawnbringer // - Mistform Ultimus // - Balthor the Defiled // - Urabrask the Hidden // - Mirri, Cat Warrior
4 Maelstrom Archangel
2 Bogardan Hellkite
2 Karmic Guide (1 @ -2)
3 Mulldrifter
3 Angel of Serenity
3 Krosan Tusker
2 Angel of Despair
1 Hellkite Overlord
4 Birds of Paradise
3 Eladamri's Call (1 @ -1)
Enchanmtents (2)
2 Dense Foliage (1 @ -2)
Sorcery (3)
2 Divine Reckoning
1 Curse of the Cabal
Artifacts (5)
3 Chromatic Lantern
2 Dragon Arch (1 @ +2, 2 @ -all)
24 Soldevi Excavations
I'd like to start working on the lands, as that's pretty much all we need to do still. How about 4 Ancient Ziggurat to grab all the colors for our assortment of creatures?
4 Maelstrom Archangel
2 Bogardan Hellkite
2 Karmic Guide (1 @ -2)
3 Mulldrifter
3 Angel of Serenity
3 Krosan Tusker
2 Angel of Despair
1 Hellkite Overlord
4 Birds of Paradise
3 Eladamri's Call (1 @ -1)
Enchanmtents (2)
2 Dense Foliage (1 @ -2)
Sorcery (3)
2 Divine Reckoning
1 Curse of the Cabal
Artifacts (5)
3 Chromatic Lantern
2 Dragon Arch (1 @ +2, 3 @ -all)
4 Ancient Ziggurat
20 Soldevi Excavations
WB Eldrazi Processors BW
Legacy:
WUBRGLandless DredgeGRBUW
EDH:
BGMeren of Clan Nel TothGB
WUBrago, King Eternal (Budget!)UW
Adding 4 Reflecting Pool. They're $9-$10, so barely within the price range set by the OP.
4 Maelstrom Archangel
2 Bogardan Hellkite
2 Karmic Guide (1 @ -2)
3 Mulldrifter
3 Angel of Serenity
3 Krosan Tusker
2 Angel of Despair
1 Hellkite Overlord
4 Birds of Paradise
3 Eladamri's Call (1 @ -1)
Enchanmtents (2)
2 Dense Foliage (1 @ -2)
Sorcery (3)
2 Divine Reckoning
1 Curse of the Cabal
Artifacts (5)
3 Chromatic Lantern
2 Dragon Arch (1 @ +2, 3 @ -all)
4 Ancient Ziggurat
4 Reflecting Pool
16 Soldevi Excavations
WB Eldrazi Processors BW
Legacy:
WUBRGLandless DredgeGRBUW
EDH:
BGMeren of Clan Nel TothGB
WUBrago, King Eternal (Budget!)UW
4 Maelstrom Archangel
2 Bogardan Hellkite
2 Karmic Guide (1 @ -2)
3 Mulldrifter
3 Angel of Serenity
3 Krosan Tusker
2 Angel of Despair
1 Hellkite Overlord
4 Birds of Paradise
3 Eladamri's Call (1 @ -1)
Enchanmtents (2)
2 Dense Foliage (1 @ -2)
Sorcery (3)
2 Divine Reckoning
1 Curse of the Cabal
Artifacts (5)
3 Chromatic Lantern
2 Dragon Arch (1 @ +2, 3 @ -all)
4 Ancient Ziggurat
4 Reflecting Pool
1 crystal quarry
15 Soldevi Excavations
clan sig by me
twitch.tv/TheBlueMuzzy
@thebluemuzzy
Currently offering 2 non-foil Kolighan's Command for a Date Stamped foil!
convert bulk into good cards? PucaTrade - https://pucatrade.com/invite/gift/21195
Ebay - decks/Promos/DVDs
Trade thread (constantly updated)
http://www.mtgsalvation.com/trading-post/details/337-pokerbob1s-casual-trading-emporium
Rogue's Passage or Distortion Strike perhaps?
WB Eldrazi Processors BW
Legacy:
WUBRGLandless DredgeGRBUW
EDH:
BGMeren of Clan Nel TothGB
WUBrago, King Eternal (Budget!)UW
Why not Bower Passage? Helps with all your fliers as well.
U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
EDH:
G Ezuri, Renegade Leader, Fighting for Rivendell
WU Brago, King Eternal, Long Live the King
WUBRG Scion of the Ur-Dragon, Worship the Dragon
4 Maelstrom Archangel
2 Bogardan Hellkite
2 Karmic Guide (1 @ -2)
3 Mulldrifter
3 Angel of Serenity
3 Krosan Tusker
2 Angel of Despair
1 Hellkite Overlord
4 Birds of Paradise
3 Eladamri's Call (1 @ -1)
Enchanmtents (2)
2 Dense Foliage (1 @ -2)
Sorcery (3)
2 Divine Reckoning
1 Curse of the Cabal
Artifacts (5)
3 Chromatic Lantern
2 Dragon Arch (1 @ +2, 3 @ -all)
4 Ancient Ziggurat
4 Reflecting Pool
1 crystal quarry
15 Soldevi Excavations
I was only suggesting the Rogue's Passage since we still have 15 land slots available and only a potential few others, depending on what gets cut. Speaking of which, we should really wrap this one up so a new GMaD can start, so resolving these votes should be happening sometime soon.
WB Eldrazi Processors BW
Legacy:
WUBRGLandless DredgeGRBUW
EDH:
BGMeren of Clan Nel TothGB
WUBrago, King Eternal (Budget!)UW
4 Maelstrom Archangel
2 Bogardan Hellkite
2 Karmic Guide (1 @ -2)
3 Mulldrifter
3 Angel of Serenity
3 Krosan Tusker
2 Angel of Despair
1 Hellkite Overlord
4 Birds of Paradise
3 Eladamri's Call (1 @ -1)
Enchanmtents (2)
2 Dense Foliage (1 @ -2)
Sorcery (3)
2 Divine Reckoning
1 Curse of the Cabal
Artifacts (5)
3 Chromatic Lantern
2 Dragon Arch (1 @ +2, 3 @ -all)
4 Ancient Ziggurat
4 Reflecting Pool
1 crystal quarry
15 Soldevi Excavations
clan sig by me
twitch.tv/TheBlueMuzzy
@thebluemuzzy
This is what I'm assuming.
Many Thanks to Rivenor for the Stunning Sig and Ace5301 for the Amazing Avatar.
i think we have soo much creatures for a deck with archangel as key
my votes to cut
Karmic Guide - with 4 archangel, i think we dont need that (may be two Unburial Rites)
Eladamri Calls - with 4 archangel, just two its ok to tutor some bomb
Dense Foliage - we should change that for some equip like:
Dragon Arch - too slow, we should use ramp spells in place of that card
Angel of Serenity - soo much mana for 3, drop one
my votes to increase
Krosan Tusker - draw, mana fix and late "dude", we should run 4
Mulldrifter - draw and late "dude", in a deck with low draw, we should run 4
my add
2 Whispersilk Cloak
evasion and protection
4 Maelstrom Archangel
2 Bogardan Hellkite
2 Karmic Guide (2 @ -2)
3 Mulldrifter (1 @ +1)
3 Angel of Serenity (1 @ -1)
3 Krosan Tusker (1 @ +1)
2 Angel of Despair
1 Hellkite Overlord
4 Birds of Paradise
3 Eladamri's Call (2 @ -1)
Enchanmtents (2)
2 Dense Foliage (2 @ -2)
Sorcery (3)
2 Divine Reckoning
1 Curse of the Cabal
Artifacts (5)
3 Chromatic Lantern
2 Whispersilk Cloak
4 Ancient Ziggurat
4 Reflecting Pool
1 crystal quarry
15 Soldevi Excavations
Deck Building Primer - Casual
Sliver Primer - Casual Share your tips with us !!
Want To Buy List Please Check !!
Now Playing:
Excaliboros R(R/W)W / Maverick G(G/W)W
Bant Pro Excalibur (G/U)W(G/U) / Merfolk (W/U)U(U/B)
And as a small bonus, it is a combat trick for defense as well since we can sneak in a blocker like Hellkite, vindicate angel or blink angel.
Voting up Krosan Tusker for more land. We'll need it.
Edit : I'm not sold on Ancient Ziggurat in the landbase. We have a lot of early plays in which we'll want non-creature mana. Lantern, cycling Tusker, Call. It's good late game, but we might shoot ourselves in the foot a little with it in those first few turns.
4 Maelstrom Archangel
2 Bogardan Hellkite
2 Karmic Guide (2 @ -2)
3 Mulldrifter (1 @ +1)
3 Angel of Serenity (1 @ -1)
3 Krosan Tusker (2 @ +1)
2 Angel of Despair
1 Hellkite Overlord
4 Birds of Paradise
3 Eladamri's Call (2 @ -1)
2 Through the Breach
Enchanmtents (2)
2 Dense Foliage (2 @ -2)
Sorcery (3)
2 Divine Reckoning
1 Curse of the Cabal
Artifacts (5)
3 Chromatic Lantern
2 Whispersilk Cloak
4 Ancient Ziggurat
4 Reflecting Pool
1 crystal quarry
15 Soldevi Excavations
Moderator Help Desk
Sales Thread
I'm going to add a vote to remove one Angel of Serenity - it's a great answer, but running three means we're begging to have one taking up space in our opening hand.
4 Maelstrom Archangel
2 Bogardan Hellkite
2 Karmic Guide (2 @ -2)
3 Mulldrifter (1 @ +1)
3 Angel of Serenity (2 @ -1)
3 Krosan Tusker (2 @ +1)
2 Angel of Despair
1 Hellkite Overlord
4 Birds of Paradise
3 Eladamri's Call (2 @ -1)
2 Through the Breach
Enchanmtents (2)
2 Dense Foliage (2 @ -2)
Sorcery (3)
2 Divine Reckoning
1 Curse of the Cabal
Artifacts (5)
3 Chromatic Lantern
2 Whispersilk Cloak
4 Ancient Ziggurat (1 @ -2)
4 Reflecting Pool
1 crystal quarry
2 City of Brass
13 Soldevi Excavations
also,Guided Passage is good for thinning down the deck a bit and give's you 4 for 3,Ancestral Vision is a cheap draw engine.
3 Chromatic Lantern is a little to much, just what I think.
I would rather prefer to have 3 Whispersilk Cloak.
Many Thanks to Rivenor for the Stunning Sig and Ace5301 for the Amazing Avatar.
From my experience in domain decks, you usually have access to a couple of coulours by the time you can cycle it, so a basic land can then be enough to get you the last colour. That's why I added it. Here you can get a 6/5 bonus creature when the archangel strikes.
But if you don't have your colours, he won't be helping much.
I'm a HUGE fan of Pentad Prism to play difficult mana costs. It has the card disadvantage of Dark Ritual (playable, right?), it carries your mana from turn two to turn three, it fixes all colours provided you had at least two sorts of mana to begin with. And you get a little leftover permanent.
These are the decks that I have constructed, and are ready to play:
01. Ankh Sligh to be exact.
I'm happy with Tuskers if we have 10 or 12 basics.
Moderator Help Desk
Sales Thread
4 Maelstrom Archangel
2 Bogardan Hellkite
2 Karmic Guide (2 @ -2)
3 Mulldrifter (1 @ +1)
2 Angel of Serenity
3 Krosan Tusker (2 @ +1)
2 Angel of Despair
1 Hellkite Overlord
4 Birds of Paradise
2 Myojin of Seeing Winds
3 Eladamri's Call (2 @ -1)
2 Through the Breach
2 Dense Foliage (2 @ -2)
Sorcery (3)
2 Divine Reckoning
1 Curse of the Cabal
Artifacts (5)
3 Chromatic Lantern
2 Whispersilk Cloak
4 Ancient Ziggurat (1 @ -2)
4 Reflecting Pool
1 crystal quarry
2 City of Brass
2 Wooded Bastion
11 Soldevi Excavations
Vote to cut : 4 Ancient Ziggurat
4 Maelstrom Archangel
2 Bogardan Hellkite
2 Karmic Guide (2 @ -2)
3 Mulldrifter (1 @ +1)
2 Angel of Serenity
3 Krosan Tusker (2 @ +1)
2 Angel of Despair
1 Hellkite Overlord
4 Birds of Paradise
2 Myojin of Seeing Winds
3 Eladamri's Call (2 @ -1)
2 Through the Breach
Enchanmtents (5)
3 Animate Dead
2 Dense Foliage (2 @ -2)
Sorcery (3)
2 Divine Reckoning
1 Curse of the Cabal
Artifacts (5)
3 Chromatic Lantern
2 Whispersilk Cloak
4 Ancient Ziggurat (1 @ -2)(1 @-all)
4 Reflecting Pool
1 crystal quarry
2 City of Brass
2 Wooded Bastion
11 Soldevi Excavations
We probably want some spot removal in here, maybe something versatile like a Putrefy/Mortify mix?
Moderator Help Desk
Sales Thread