wow... no support at all.
adding 4 Wall of Blossoms (or Wall of Omens or we can split it 2 Blossoms/2 Omens) to draw and get some defense until the Archangel can do anything- or even spit it out.
voting out one Call. doing some thinning and this one had two notches against it.
voting out Dense Foliage. it's a great enchantment to mess with our opponent, but also eliminates our chances of removal.
voting out one Animate Dead- what's the purpose of three-ofs? this guy is nice when something gets discarded, but we'd rather not keep one in hand when we're waiting to get something to drop.
we can keep the mana base mostly green, with Prismatic Omens/Chromatic Lantern to enable splashing. it's hard enough trying to fix our mana base by going rainbow.
We probably want some spot removal in here, maybe something versatile like a Putrefy/Mortify mix?[/QUOTE]
Private Mod Note
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SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Voting to remove 2 Ancient Ziggurat, because we have a lot of non-creature spells.
Voting to add 1 Mulldrifter, because it is a good card and we can always cut later.
Voting to remove Karmic Guide because I am afraid of the difficult casting cost.
I'm adding 4 Sun Droplet as early defense.
We don't have a lot against aggro so this can help. Because it is an artifact, you can almost always cast it.
quilt. we hit the cutting phase. so you can't add more cards. you can only vote to remove cards to get it down to 60. This is how the deck still stands. your post has to be ignored.
Vote to cut:
1 Hellkite Overlord : Too many high mana things in deck, I want to stick with 187s.
2 Myojin of Seeing Winds : Too many high mana things in deck, I like the other options more than this.
2 Prismatic Omen : 7 of these effects seems like too mana since we have birds and hogs.
1 Chromatic Lantern : Gotta make cuts, I think our green and Vivid/Pools can pull us out.
1 Curse of the Cabal : Brutal card if we cheat it, but I got to make cuts and the big critters have synergies outside the Angel that this Curse lacks.
2 Whispersilk Cloak : 5/5 flyer with recursion options ought to cause trouble, even if we get chumped once or twice. I want to make room for the early Walls, Lanterns and Hogs.
This deck doesn't have much free space. I'll have to think about my other 6 cuts.
Chromatic Lantern -3: I'm gonna agree with Metatron and vote to remove the Lanterns. Omen works better with the land search from Tuskers (and maybe something like Evolving Wilds) and is harder to remove in general. It doesn't accelerate us, but we're aiming to drop our high end cards with the Angel anyway.
Hellkite Overlord, Myojin, Animate Dead, Curse, Whispersilk: We need to trim cards and those cuts have to come from somewhere. These are basically bulk and don't really help our goal or provide a lot of value outside of being a once in a while bomb. I'm iffy about cutting Cloak but the Angel is a 5/5 flier on her own so that should help with getting her through.
Ancient Ziggurat -2: With Omen in the deck, we have a few more non-creature spells we'd like to cast in the early game.
I think Mulldrifter and Tusker would be great 4-ofs though. Am I allowed to still vote to increase those numbers?
voting to cut three prismatic omens, four fixing effects should be enough with birds and tusker but lantern is colorless and actually ramps us in case we actually have to start hard casting stuff.
voting to keep the lantern because it is colorless and ramps us which is more important than costing one less.
voting out mojin of the seeing winds, curse of the cabal and helkite overlord all for the same reason, our other big drops are removal that we get to choose unlike cabal and we need space, they also cost more than our other drops. The power of removal to get us back in the game and the ability to hard cast them better makes the other bombs just a little better.
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
I think Mulldrifter and Tusker would be great 4-ofs though. Am I allowed to still vote to increase those numbers?
We're in the cutting phase, so nope, we can't increase the numbers. I'll drop the votes for increase on those and we'll treat them as a normal cut/keep count from here on out.
Edit : And updating vote totals.
Hellkite, Myojins, and Curse are out with xecel's post.
we should probably add the remainder of basics as forests. our 1 drop accelerators are all green. and it seems to be the only way to guarantee green mana. and prismatic omens makes every land every basic land type, so we should be good with them
Voting to remove 3 prismatic omen. It's redundant with Chromatic Lantern and harder to cast.
Voting to remove 1 krosan tusker. 3 seems excessive and it is very weak late game.
Voting to remove 1 animate dead. It's a pretty weak option for recursion but it's too late to replace it entirely.
Voting to split the Soldevi Excavations as 7 forest, 2 mountain, 1 plains, 1 island, 1 swamp. It's silly to not have a target of each color for Krosan tusker.
Voting to remove 3 prismatic omen.
Voting to remove 1 krosan tusker.
Voting to remove 1 animate dead
Voting to split the Soldevi Excavations as 7 forest, 2 mountain, 1 plains, 1 island, 1 swamp.
explain yourself or the votes don't count, we need explanations when adding or cutting cards, even when it seems obvious
3 votes means that whispersilk cloak is out
we accidentally dropped magnet man's -3 of chromatic lantern
2@-2, 1@-3 means that omen goes down to 2 and 1@-1
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Voting out all copies of Prismatic Omen. I like Chromatic Lantern a lot better for this function because it doesn't require a specific color to play and actually ramps in addition to color fixing. I know we're going to have a green focus in the manabase, but that won't guarantee we get it early - and there are few feelings worse than being color-screwed out of the color that would let you play the card that makes you stop being color-screwed.
Voting out Whispersilk Cloak. With 4 of the build-around card and several ways to get it back if killed I don't think we need a sorcery-speed way to protect it. Gone.
We have seven cards that ramp, so it should be safe to remove at least one land slot. I'm also going to vote to remove Wooded Bastion because it's excellent color-fixing for a two color deck but not great for five colors (particularly since you have to have a source of one of the two colors already.)
lol, if you guys get together maybe we can finish this quick.
taking out both Prismatic omen, one Chromatic Lantern, and one Krosan tusket should finish this.Lands shouldn't take long.
Private Mod Note
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Many Thanks to Rivenor for the Stunning Sig and Ace5301 for the Amazing Avatar.
Voting out one prismatic omen because we have the artifact version of it, but not both because 2 drop is better than 1 drop. and we'll have mostly green to begin with. wall of blossoms, birds ,krosan tusker for land
voting out 1 wooded bastion. filter lands don't help too much until you have the proper lands to filter through it first. and by that time, we'll probably have "every land is any land".
i still think that's a silly rule. my vote was for 1 to be removed, their vote was for both to be removed. they are really two separate ways of thinking. just because the other person wants them all out, doesn't mean he supports taking out 1. when i build a deck, there are times i think,
"i would either have 3 of these cards, or none at all". both for separate reasons. they don't go together. they don't support each other.
adding 4 Wall of Blossoms (or Wall of Omens or we can split it 2 Blossoms/2 Omens) to draw and get some defense until the Archangel can do anything- or even spit it out.
voting out one Call. doing some thinning and this one had two notches against it.
voting out Dense Foliage. it's a great enchantment to mess with our opponent, but also eliminates our chances of removal.
voting out one Animate Dead- what's the purpose of three-ofs? this guy is nice when something gets discarded, but we'd rather not keep one in hand when we're waiting to get something to drop.
we can keep the mana base mostly green, with Prismatic Omens/Chromatic Lantern to enable splashing. it's hard enough trying to fix our mana base by going rainbow.
- Mortify
- Putrefy
- Hull Breach
could be worthwhile spot-removal if we get around to it.4 Maelstrom Archangel
2 Bogardan Hellkite
2 Karmic Guide (2 @ -2)
3 Mulldrifter (1 @ +1)
2 Angel of Serenity
3 Krosan Tusker (2 @ +1)
2 Angel of Despair
1 Hellkite Overlord
4 Birds of Paradise
2 Myojin of Seeing Winds
4 Wall of Blossoms
2 Eladamri's Call
2 Through the Breach
Enchanmtents (3)
3 Animate Dead (1 @ -1)
Sorcery (3)
2 Divine Reckoning
1 Curse of the Cabal
Artifacts (5)
3 Chromatic Lantern
2 Whispersilk Cloak
Lands (24)
4 Ancient Ziggurat (1 @ -2)(1 @-all)
4 Reflecting Pool
1 crystal quarry
2 City of Brass
2 Wooded Bastion
11 Soldevi Excavations
We probably want some spot removal in here, maybe something versatile like a Putrefy/Mortify mix?[/QUOTE]
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
+3 Putrefy : Helps keep us alive until the late game.
4 Maelstrom Archangel
2 Bogardan Hellkite
2 Karmic Guide (2 @ -2)
3 Mulldrifter (1 @ +1)
2 Angel of Serenity
3 Krosan Tusker (2 @ +1)
2 Angel of Despair
1 Hellkite Overlord
4 Birds of Paradise
2 Myojin of Seeing Winds
4 Wall of Blossoms
2 Eladamri's Call
3 Putrefy
2 Through the Breach
Enchanmtents (3)
3 Animate Dead (1 @ -1)
Sorcery (3)
2 Divine Reckoning
1 Curse of the Cabal
Artifacts (5)
3 Chromatic Lantern
2 Whispersilk Cloak
4 Ancient Ziggurat (1 @ -2)(1 @-all)
4 Reflecting Pool
1 crystal quarry
2 City of Brass
2 Wooded Bastion
11 Soldevi Excavations
Moderator Help Desk
Sales Thread
Going to vote for 4 X vivid grove.
4 Maelstrom Archangel
2 Bogardan Hellkite
2 Karmic Guide (2 @ -2)
3 Mulldrifter (1 @ +1)
2 Angel of Serenity
3 Krosan Tusker (2 @ +1)
2 Angel of Despair
1 Hellkite Overlord
4 Birds of Paradise
2 Myojin of Seeing Winds
4 Wall of Blossoms
2 Eladamri's Call
3 Putrefy
2 Through the Breach
3 Animate Dead (1 @ -1)
Sorcery (3)
2 Divine Reckoning
1 Curse of the Cabal
Artifacts (5)
3 Chromatic Lantern
2 Whispersilk Cloak
4 Ancient Ziggurat (1 @ -2)(2 @-all)
4 Reflecting Pool
1 crystal quarry
2 City of Brass
2 Wooded Bastion
4 vivid grove
7 Soldevi Excavations
4 Maelstrom Archangel
2 Bogardan Hellkite
2 Karmic Guide (2 @ -2)
3 Mulldrifter (1 @ +1)
2 Angel of Serenity
3 Krosan Tusker (2 @ +1)
2 Angel of Despair
1 Hellkite Overlord
4 Birds of Paradise
2 Myojin of Seeing Winds
4 Wall of Blossoms
2 Eladamri's Call
3 Putrefy
2 Through the Breach
Enchanmtents (3)
3 Animate Dead (1 @ -1)
Sorcery (3)
2 Divine Reckoning
1 Curse of the Cabal
Artifacts (5)
3 Chromatic Lantern
2 Whispersilk Cloak
2 Ancient Ziggurat (2 @-all)
4 Reflecting Pool
1 crystal quarry
2 City of Brass
2 Wooded Bastion
4 vivid grove
9 Soldevi Excavations
Moderator Help Desk
Sales Thread
4 Maelstrom Archangel
2 Bogardan Hellkite
2 Karmic Guide (2 @ -2)
3 Mulldrifter (1 @ +1)
2 Angel of Serenity
3 Krosan Tusker (2 @ +1)
2 Angel of Despair
1 Hellkite Overlord
4 Birds of Paradise
2 Myojin of Seeing Winds
4 Wall of Blossoms
2 Eladamri's Call
3 Putrefy
2 Through the Breach
Enchanmtents (7)
3 Animate Dead (1 @ -1)
4 prismatic omen
Sorcery (3)
2 Divine Reckoning
1 Curse of the Cabal
Artifacts (5)
3 Chromatic Lantern
2 Whispersilk Cloak
2 Ancient Ziggurat (2 @-all)
4 Reflecting Pool
1 crystal quarry
2 City of Brass
2 Wooded Bastion
4 vivid grove
9 Soldevi Excavations
clan sig by me
twitch.tv/TheBlueMuzzy
@thebluemuzzy
Voting to add 1 Mulldrifter, because it is a good card and we can always cut later.
Voting to remove Karmic Guide because I am afraid of the difficult casting cost.
I'm adding 4 Sun Droplet as early defense.
We don't have a lot against aggro so this can help. Because it is an artifact, you can almost always cast it.
4 Maelstrom Archangel
2 Bogardan Hellkite
3 Mulldrifter (2 @ +1)
2 Angel of Serenity
3 Krosan Tusker (2 @ +1)
2 Angel of Despair
1 Hellkite Overlord
4 Birds of Paradise
2 Myojin of Seeing Winds
4 Wall of Blossoms
2 Eladamri's Call
3 Putrefy
2 Through the Breach
Enchantments (3)
3 Animate Dead (1 @ -1)
Sorcery (3)
2 Divine Reckoning
1 Curse of the Cabal
Artifacts (9)
4 Sun Droplet
3 Chromatic Lantern
2 Whispersilk Cloak
4 Reflecting Pool
1 crystal quarry
2 City of Brass
2 Wooded Bastion
4 vivid grove
11 Soldevi Excavations
These are the decks that I have constructed, and are ready to play:
01. Ankh Sligh to be exact.
we are in the cutting phase
4 Maelstrom Archangel
2 Bogardan Hellkite
2 Karmic Guide (2 @ -2)
3 Mulldrifter (1 @ +1)
2 Angel of Serenity
3 Krosan Tusker (2 @ +1)
2 Angel of Despair
1 Hellkite Overlord
4 Birds of Paradise
2 Myojin of Seeing Winds
4 Wall of Blossoms
2 Eladamri's Call
3 Putrefy
2 Through the Breach
Enchanmtents (7)
3 Animate Dead (1 @ -1)
4 prismatic omen
Sorcery (3)
2 Divine Reckoning
1 Curse of the Cabal
Artifacts (5)
3 Chromatic Lantern
2 Whispersilk Cloak
2 Ancient Ziggurat (2 @-all)
4 Reflecting Pool
1 crystal quarry
2 City of Brass
2 Wooded Bastion
4 vivid grove
9 Soldevi Excavations
clan sig by me
twitch.tv/TheBlueMuzzy
@thebluemuzzy
1 Hellkite Overlord : Too many high mana things in deck, I want to stick with 187s.
2 Myojin of Seeing Winds : Too many high mana things in deck, I like the other options more than this.
2 Prismatic Omen : 7 of these effects seems like too mana since we have birds and hogs.
1 Chromatic Lantern : Gotta make cuts, I think our green and Vivid/Pools can pull us out.
1 Curse of the Cabal : Brutal card if we cheat it, but I got to make cuts and the big critters have synergies outside the Angel that this Curse lacks.
2 Whispersilk Cloak : 5/5 flyer with recursion options ought to cause trouble, even if we get chumped once or twice. I want to make room for the early Walls, Lanterns and Hogs.
This deck doesn't have much free space. I'll have to think about my other 6 cuts.
4 Maelstrom Archangel
2 Bogardan Hellkite
2 Karmic Guide (2 @ -2)
3 Mulldrifter (1 @ +1)
2 Angel of Serenity
3 Krosan Tusker (2 @ +1)
2 Angel of Despair
1 Hellkite Overlord (1 @ -1)
4 Birds of Paradise
2 Myojin of Seeing Winds (1 @ -2)
4 Wall of Blossoms
2 Eladamri's Call
3 Putrefy
2 Through the Breach
Enchanmtents (7)
3 Animate Dead (1 @ -1)
4 prismatic omen (1 @ -2)
Sorcery (3)
2 Divine Reckoning
1 Curse of the Cabal (1 @ -1)
Artifacts (5)
3 Chromatic Lantern (1 @ -1)
2 Whispersilk Cloak (1 @ -2)
2 Ancient Ziggurat (2 @-all)
4 Reflecting Pool
1 crystal quarry
2 City of Brass
2 Wooded Bastion
4 vivid grove
9 Soldevi Excavations
Moderator Help Desk
Sales Thread
Many Thanks to Rivenor for the Stunning Sig and Ace5301 for the Amazing Avatar.
Hellkite Overlord, Myojin, Animate Dead, Curse, Whispersilk: We need to trim cards and those cuts have to come from somewhere. These are basically bulk and don't really help our goal or provide a lot of value outside of being a once in a while bomb. I'm iffy about cutting Cloak but the Angel is a 5/5 flier on her own so that should help with getting her through.
Ancient Ziggurat -2: With Omen in the deck, we have a few more non-creature spells we'd like to cast in the early game.
I think Mulldrifter and Tusker would be great 4-ofs though. Am I allowed to still vote to increase those numbers?
4 Maelstrom Archangel
2 Bogardan Hellkite
2 Karmic Guide (2 @ -2)
3 Mulldrifter (1 @ +1)
2 Angel of Serenity
3 Krosan Tusker (2 @ +1)
2 Angel of Despair
1 Hellkite Overlord (2 @ -1)
4 Birds of Paradise
2 Myojin of Seeing Winds (2 @ -2)
4 Wall of Blossoms
2 Eladamri's Call
3 Putrefy
2 Through the Breach
Enchanmtents (7)
3 Animate Dead (2 @ -1)
4 prismatic omen (1 @ -2)
Sorcery (3)
2 Divine Reckoning
1 Curse of the Cabal (2 @ -1)
Artifacts (5)
3 Chromatic Lantern (1 @ -1, 1 @ -3)
2 Whispersilk Cloak (2 @ -2)
4 Reflecting Pool
1 Crystal Quarry
2 City of Brass
2 Wooded Bastion
4 Vivid grove
11 Soldevi Excavations
EDH Decks:
- Reya Dawnbringer // - Mistform Ultimus // - Balthor the Defiled // - Urabrask the Hidden // - Mirri, Cat Warrior
voting to keep the lantern because it is colorless and ramps us which is more important than costing one less.
voting out mojin of the seeing winds, curse of the cabal and helkite overlord all for the same reason, our other big drops are removal that we get to choose unlike cabal and we need space, they also cost more than our other drops. The power of removal to get us back in the game and the ability to hard cast them better makes the other bombs just a little better.
4 Maelstrom Archangel
2 Bogardan Hellkite
2 Karmic Guide (2 @ -2)
3 Mulldrifter (1 @ +1)
2 Angel of Serenity
3 Krosan Tusker (2 @ +1)
2 Angel of Despair
1 Hellkite Overlord (2 @ -1)
4 Birds of Paradise
2 Myojin of Seeing Winds (2 @ -2)
4 Wall of Blossoms
2 Eladamri's Call
3 Putrefy
2 Through the Breach
Enchanmtents (7)
3 Animate Dead (1 @ -1)
4 prismatic omen (1 @ -2) (1@-3)
Sorcery (3)
2 Divine Reckoning
1 Curse of the Cabal (2 @ -1)
Artifacts (5)
3 Chromatic Lantern
2 Whispersilk Cloak (1 @ -2)
2 Ancient Ziggurat (2 @-all)
4 Reflecting Pool
1 crystal quarry
2 City of Brass
2 Wooded Bastion
4 vivid grove
9 Soldevi Excavations
Graham from Loading Ready Run
We're in the cutting phase, so nope, we can't increase the numbers. I'll drop the votes for increase on those and we'll treat them as a normal cut/keep count from here on out.
Edit : And updating vote totals.
Hellkite, Myojins, and Curse are out with xecel's post.
4 Maelstrom Archangel
2 Bogardan Hellkite
2 Karmic Guide (2 @ -2)
3 Mulldrifter
2 Angel of Serenity
3 Krosan Tusker
2 Angel of Despair
4 Birds of Paradise
4 Wall of Blossoms
2 Eladamri's Call
3 Putrefy
2 Through the Breach
Enchanmtents (7)
3 Animate Dead (1 @ -1)
4 prismatic omen (1 @ -2) (1@-3)
Sorcery (2)
2 Divine Reckoning
Artifacts (5)
3 Chromatic Lantern (1 @ -1)
2 Whispersilk Cloak (2 @ -2)
4 Reflecting Pool
1 crystal quarry
2 City of Brass
2 Wooded Bastion
4 vivid grove
11 Soldevi Excavations
Moderator Help Desk
Sales Thread
4 Maelstrom Archangel
2 Bogardan Hellkite
2 Karmic Guide (2 @ -2)
3 Mulldrifter
2 Angel of Serenity
3 Krosan Tusker
2 Angel of Despair
4 Birds of Paradise
4 Wall of Blossoms
2 Eladamri's Call
3 Putrefy
2 Through the Breach
Enchanmtents (7)
3 Animate Dead (1 @ -1)
4 prismatic omen (2 @ -2) (1@-3)
Sorcery (2)
2 Divine Reckoning
Artifacts (5)
3 Chromatic Lantern (1 @ -1)
2 Whispersilk Cloak (3 @ -2)
4 Reflecting Pool
1 crystal quarry
2 City of Brass
2 Wooded Bastion
4 vivid grove
11 Soldevi Excavations
We still have those 11 random Soldevi Excavations staring at us too.
WB Eldrazi Processors BW
Legacy:
WUBRGLandless DredgeGRBUW
EDH:
BGMeren of Clan Nel TothGB
WUBrago, King Eternal (Budget!)UW
We still got 11 cards to cut.
I think we should focus on this first,Land's shouldn't be difficult.
Many Thanks to Rivenor for the Stunning Sig and Ace5301 for the Amazing Avatar.
clan sig by me
twitch.tv/TheBlueMuzzy
@thebluemuzzy
Voting to remove 1 krosan tusker. 3 seems excessive and it is very weak late game.
Voting to remove 1 animate dead. It's a pretty weak option for recursion but it's too late to replace it entirely.
Voting to split the Soldevi Excavations as 7 forest, 2 mountain, 1 plains, 1 island, 1 swamp. It's silly to not have a target of each color for Krosan tusker.
4 Maelstrom Archangel
2 Bogardan Hellkite
2 Karmic Guide (2 @ -2)
3 Mulldrifter
2 Angel of Serenity
3 Krosan Tusker (1 @ -1)
2 Angel of Despair
4 Birds of Paradise
4 Wall of Blossoms
2 Eladamri's Call
3 Putrefy
2 Through the Breach
3 Animate Dead (2 @ -1)
4 prismatic omen (2 @ -2) (2@-3)
Sorcery (2)
2 Divine Reckoning
Artifacts (5)
3 Chromatic Lantern (1 @ -1)
2 Whispersilk Cloak (3 @ -2)
Lands (24)
4 Reflecting Pool
1 crystal quarry
2 City of Brass
2 Wooded Bastion
4 vivid grove
7 Forest
2 Mountain
1 Island
1 Plains
1 Swamp
explain yourself or the votes don't count, we need explanations when adding or cutting cards, even when it seems obvious
3 votes means that whispersilk cloak is out
we accidentally dropped magnet man's -3 of chromatic lantern
2@-2, 1@-3 means that omen goes down to 2 and 1@-1
4 Maelstrom Archangel
2 Bogardan Hellkite
2 Karmic Guide (2 @ -2)
3 Mulldrifter
2 Angel of Serenity
3 Krosan Tusker
2 Angel of Despair
4 Birds of Paradise
4 Wall of Blossoms
2 Eladamri's Call
3 Putrefy
2 Through the Breach
3 Animate Dead (1 @ -1)
4 prismatic omen (1 @ -1)
Sorcery (2)
2 Divine Reckoning
Artifacts (3)
3 Chromatic Lantern (1 @ -1, 1@-3)
4 Reflecting Pool
1 crystal quarry
2 City of Brass
2 Wooded Bastion
4 vivid grove
11 soldevi excavations
Graham from Loading Ready Run
With Uthkara's votes : we lose 2 Prismatic Omen
MagnetMan's Animate Dead vote was lost. Back in : 1 AD removed.
Please remember to explain votes, and to update card totals and the deck total if your vote removes a card.
4 Maelstrom Archangel
2 Bogardan Hellkite
2 Karmic Guide (2 @ -2)
3 Mulldrifter
2 Angel of Serenity
3 Krosan Tusker (1 @ -1)
2 Angel of Despair
4 Birds of Paradise
4 Wall of Blossoms
2 Eladamri's Call
3 Putrefy
2 Through the Breach
Enchanmtents (4)
2 Animate Dead
2 prismatic omen (1 @ -1)
Sorcery (2)
2 Divine Reckoning
Artifacts (5)
3 Chromatic Lantern (1 @ -1) (1 @ -3)
2 Whispersilk Cloak (2 @ -2)
4 Reflecting Pool
1 crystal quarry
2 City of Brass
2 Wooded Bastion
4 vivid grove
11 Soldevi Excavations
Moderator Help Desk
Sales Thread
Voting out Whispersilk Cloak. With 4 of the build-around card and several ways to get it back if killed I don't think we need a sorcery-speed way to protect it. Gone.
We have seven cards that ramp, so it should be safe to remove at least one land slot. I'm also going to vote to remove Wooded Bastion because it's excellent color-fixing for a two color deck but not great for five colors (particularly since you have to have a source of one of the two colors already.)
4 Maelstrom Archangel
2 Bogardan Hellkite
2 Karmic Guide (2 @ -2)
3 Mulldrifter
2 Angel of Serenity
3 Krosan Tusker (1 @ -1)
2 Angel of Despair
4 Birds of Paradise
4 Wall of Blossoms
2 Eladamri's Call
3 Putrefy
2 Through the Breach
Enchanmtents (4)
2 Animate Dead
2 prismatic omen (1 @ -1) (1 @ -2)
Sorcery (2)
2 Divine Reckoning
Artifacts (3)
3 Chromatic Lantern (1 @ -1) (1 @ -3)
4 Reflecting Pool
1 crystal quarry
2 City of Brass
2 Wooded Bastion (1 @ -2)
4 vivid grove
11 Soldevi Excavations
Updated:
4 Maelstrom Archangel
2 Bogardan Hellkite
3 Mulldrifter
2 Angel of Serenity
3 Krosan Tusker (1 @ -1)
2 Angel of Despair
4 Birds of Paradise
4 Wall of Blossoms
2 Eladamri's Call
3 Putrefy
2 Through the Breach
Enchanmtents (4)
2 Animate Dead
2 prismatic omen (1 @ -1) (1 @ -2)
Sorcery (2)
2 Divine Reckoning
Artifacts (3)
3 Chromatic Lantern (1 @ -1) (1 @ -3)
4 Reflecting Pool
1 crystal quarry
2 City of Brass
2 Wooded Bastion (1 @ -2)
4 vivid grove
11 Soldevi Excavations
These are the decks that I have constructed, and are ready to play:
01. Ankh Sligh to be exact.
taking out both Prismatic omen, one Chromatic Lantern, and one Krosan tusket should finish this.Lands shouldn't take long.
Many Thanks to Rivenor for the Stunning Sig and Ace5301 for the Amazing Avatar.
voting out 1 wooded bastion. filter lands don't help too much until you have the proper lands to filter through it first. and by that time, we'll probably have "every land is any land".
4 Maelstrom Archangel
2 Bogardan Hellkite
3 Mulldrifter
2 Angel of Serenity
3 Krosan Tusker (1 @ -1)
2 Angel of Despair
4 Birds of Paradise
4 Wall of Blossoms
2 Eladamri's Call
3 Putrefy
2 Through the Breach
Enchanmtents (4)
2 Animate Dead
2 prismatic omen (2 @ -1) (1 @ -2)
Sorcery (2)
2 Divine Reckoning
Artifacts (3)
3 Chromatic Lantern (1 @ -1) (1 @ -3)
4 Reflecting Pool
1 crystal quarry
2 City of Brass
2 Wooded Bastion (2 @ -2)
4 vivid grove
11 Soldevi Excavations
clan sig by me
twitch.tv/TheBlueMuzzy
@thebluemuzzy
1 Omen voted out.
4 Maelstrom Archangel
2 Bogardan Hellkite
3 Mulldrifter
2 Angel of Serenity
3 Krosan Tusker (1 @ -1)
2 Angel of Despair
4 Birds of Paradise
4 Wall of Blossoms
2 Eladamri's Call
3 Putrefy
2 Through the Breach
Enchanmtents (3)
2 Animate Dead
1 prismatic omen (1 @ -1)
Sorcery (2)
2 Divine Reckoning
Artifacts (3)
3 Chromatic Lantern (1 @ -1) (1 @ -3)
4 Reflecting Pool
1 crystal quarry
2 City of Brass
2 Wooded Bastion (2 @ -2)
4 vivid grove
11 Soldevi Excavations
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"i would either have 3 of these cards, or none at all". both for separate reasons. they don't go together. they don't support each other.
clan sig by me
twitch.tv/TheBlueMuzzy
@thebluemuzzy