Adding the 2 Ashen Riders for the reasons stated above. I'm still questioning if this mana cost even has a place in the deck, but its a better option than angel here. Also putting a vote against Galepowder Mage. As a "backup triad" its pretty weak with the attack trigger. I can think of quite a few better options even if its just something as simple as Cloudshift. I'm also adding a vote against sundering titan because we are playing a multicolor deck. If the deck ends up running a cloudpost or tron mana base, we could consider it, but in the current setup, I don't think thats viable. Finally I'm putting in a vote against Angel of despair at -2 to replace with the ashen riders.
I cant say I support Ashen just of the fact of the mana cost. Yes it is monetarily cheaper and does almost the same thing but we are already going to have a problem getting this slow deck off the ground. I cant see adding a more expensive creature to fill that slot when its going to add one more mana we gotta pull out our rumps if we make it to the late game. Im going to vote to kank both Ashens and vote to keep both Angels (not sure if I can do that please yell at me if not this is my first gmad participation)
I think cutting Angel of Despair for Ashen Rider is a huge mistake. The difference between 7 and 8 is like 3 in Magic. Seriously, though, it's a big difference. As the games go on, the impact of each turn increases, so the jump from 3 to 4, for example, is much smaller than 7 to 8.
If we want to cut for money, start voting against the Ghostly Prisons, I'm not sure it's the kind of defense this deck wants.
I also still think Galepowder Mage is worth it, because it can be much faster than the Triad, and it's tutorable with Dimir House Guard.
I will ask this, WHAT ARE WE DOING WITH THE DECK? Because, i am confused and decided to drop out when Underworld Dreams got cut. Are we trying to build this into a blink deck, around Triads? okay...
Eh, i'll add 2 Flicker because that's apparently the way the deck is going.
I'll also vote out the Rider and a Bracers to clear up some space and budget.
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
we don't have any forced card draw so underworld would be on the slow side of killing them off wouldn't you think? keeping with our exile/destroy theme Nettlevine Blight would be more in tune though its to expensive
we don't have any forced card draw so underworld would be on the slow side of killing them off wouldn't you think? keeping with our exile/destroy theme Nettlevine Blight would be more in tune though its to expensive
Read the Triads' black ability. We exile a creature. They draw two cards, it's not a "may" so that sounds forced to me. We haven't anything to punish them or enable us whilst using the Blink ability. This deck is far from being considered playable, imo.
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SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Suture Priest is something that should be considered. We blink our creatures, gain 1 life. Blink theirs, they lose 1. Sure it's slow, but so are the Triads. Poisonbelly Ogre is just as slow.
kind of why i tried to add the Dreams... rather than blinking them, just outright eliminating them.
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SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Don't you think that we would have to be living in magical Christmas land to set up the triad, and dreams, and a fate counter, and then exile a creature just to make the opponent take two damage. We don't have life gain or anything so I think suture priest would be beneficial. Maybe if we had something that exiled more things permanently.
Adding 4 Suture Priest. We can gain some life and then if we blink our opponents creatures they will lost life. Cost effective and not mana intensive. We could also add some soul warden if we wanted to end up going a lifegain blink route. Just a thought.
we don't have any forced card draw so underworld would be on the slow side of killing them off wouldn't you think? keeping with our exile/destroy theme Nettlevine Blight would be more in tune though its to expensive
Read the Triads' black ability. We exile a creature. They draw two cards, it's not a "may" so that sounds forced to me. We haven't anything to punish them or enable us whilst using the Blink ability. This deck is far from being considered playable, imo.
ok you've got me there..... I didn't read the card fully I guess lol my apoligies
I would focus on the flicker ability for value. Obviously generating fate counters is necessary, but moving counters only has value if we can poliferate them first. Is there a way to do both with one card?
I would focus on the flicker ability for value. Obviously generating fate counters is necessary, but moving counters only has value if we can poliferate them first. Is there a way to do both with one card?
Nope. Unless we want to include Giant Fan, there's no way to Proliferate and trade the counters around. Fate Transfer will move ALL the counters from one target to another.
Speaking of which, i added the Fate Transfer for the 'oh snap, there's something we've got to nix.' moments.
I feel regretful that we're neglecting the Triad's third ability, as our blink aspect is pretty weak.
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SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
if we wanted to add green we could go with parallel lives to double down on our fate token generation. But I doubt we wanna go there. We could always add pay 1 tap for any color lands. Just trying to think of ways to make this better ladies and gents
If you wanted to add a color, why not blue for Mulldrifter or Notion Thief? We blink our own mulldrifter for cards, or we steal their draws with notion thief when we exile their dudes... Just a thought. Phyrexian Ingester is also a thing, and then there's Æthersnipe and Draining Whelk if you want some control elements. Fate Transfer is already slightly blue...
Also how would Parallel lives help? Gwyllion Hedge-Mage is the only thing that may make tokens here that I'm seeing. Have I missed something? Two fate counters on the same permanent are redundant and doesn't even happen since it's a counter not a token. Maybe I'm confused. I just don't see it.
I'm going to vote against both angel of despair for budget reasons. The Ashen Rider fills this role already. I'm going to combine votes and just remove the "keep both" vote since my vote to cut all should cancel it out. If we manage to cut these we could easily fit in 4x Arcane Sanctum (which is about $1.60 each). Just throwing that out there.
Edit: I also believe someone used the foil price when calculating the value for Illusionist Bracers. I'm looking at a median price of 0.54 on TCG player at the moment and that times three is only $1.62 and not 6.42... Which is a difference of $4.80. I'm going to cut that off the calculated value.
Also I'm going to vote to +2 Galepowder Mage as I think we should add some more blink/ETB effects... (Maybe Shriekmaw or Nekrataal?)
I guess you do have a point on them not being counters... I was just trying to think of something to get this deck moving... seems like it just died
Yeah these slow down sometimes. I didn't add a card, so I'm going to try to kickstart this one and add that third color. Adding 4x Arcane Sanctum to the land base ($6.40). You guys know what to do. I'm resetting basic land counts till the end when we know just how deep we're going into Esper.
Currently building an EDH deck around Triad of Fates. I'm going to go ahead and vote against Fate Transfer (does very little for so much space). Adding Spreading Plague as a way to really punish opposing creature decks.
Also, I think that adding another color would further dilute the deck. Let's stick with Orzhov flicker.
Alright, I'm going to vote to remove all Ashen Riders and all Angels of Despair. We don't know what we're doing quite just yet, so let's leave out these bombs for now.
I'm going to vote to remove 2 Fate transfers. They really aren't good enough to warrant 4 slots just yet.
I really don't like Spreading Plague. It seems just as bad for us as it does for most opponents. I'm voting to remove them all.
I really like Illusionists Bracers. I'll vote to keep those.
I'll add 2 Hunter of Eyeblights. He can at least give you more options with Triad, and we can possibly use other types of counters that we can abuse.
I find that using "blink" cards actually doesn't work well with counters... and adding blink stuff doesn't really work well with Triad. I'll vote to remove Flicker. Even among other cards that do the same thing, this card is bad because it's sorcery speed. We really want to be in Blue for cards like this.
Too lazy to update price. :/ This thing is just so full of mistakes as it is.
3 Triad of Fates ($ .81)
3 Fiend Hunter ($ .90)
3 Gwyllion Hedge-Mage ($ .60)
2 Angel of Despair ($ 7.70) (1 @ -1, 1 @ -2)
2 Dimir House Guard ($ .34) (1 @ +1)
1 Galepowder Mage ($ .37) (1 @ -1)
4 Wall of Omens ($6.76)
2 Ashen Rider ($2.60)
4 Fate Transfer ($ .72)
Artifacts/ Enchantments (12)
2 Underworld Dreams ($ 4.42 DOTP Version) (2 @ -2)
2 Ghostly Prison ($ 14)
2 Oblivion Stone ($ 23.80)
3 Illusionist's Bracers ($ 6.42) (1 @ -1)
1 Sol ring ($ 2.04 commander 2014)
1 Thousand-Year Elixir ($ 2.14)
12 Plains
12 Swamp
Also I will vote to oust Underworld dreams
3 Triad of Fates ($ .81)
3 Fiend Hunter ($ .90)
3 Gwyllion Hedge-Mage ($ .60)
2 Angel of Despair ($ 7.70) (1 @ -1, 1 @ -2) (1 @ Keep both?)
2 Dimir House Guard ($ .34) (1 @ +1)
1 Galepowder Mage ($ .37) (1 @ -1)
4 Wall of Omens ($6.76)
2 Ashen Rider ($2.60) (1 @ -2)
4 Fate Transfer ($ .72)
Artifacts/ Enchantments (12)
2 Ghostly Prison ($ 14)
2 Oblivion Stone ($ 23.80)
3 Illusionist's Bracers ($ 6.42) (1 @ -1)
1 Sol ring ($ 2.04 commander 2014)
1 Thousand-Year Elixir ($ 2.14)
12 Plains
12 Swamp
If we want to cut for money, start voting against the Ghostly Prisons, I'm not sure it's the kind of defense this deck wants.
I also still think Galepowder Mage is worth it, because it can be much faster than the Triad, and it's tutorable with Dimir House Guard.
Fair enough. I'm not sure I like anything over 5 cmc for this to be honest.
Eh, i'll add 2 Flicker because that's apparently the way the deck is going.
I'll also vote out the Rider and a Bracers to clear up some space and budget.
3 Triad of Fates ($ .81)
3 Fiend Hunter ($ .90)
3 Gwyllion Hedge-Mage ($ .60)
2 Angel of Despair ($ 7.70) (1 @ -1, 1 @ -2) (1 @ Keep both?)
2 Dimir House Guard ($ .34) (1 @ +1)
1 Galepowder Mage ($ .37) (1 @ -1)
4 Wall of Omens ($6.76)
2 Ashen Rider ($2.60) (2 @ -2)
4 Fate Transfer ($ .72)
2 Flicker ($.45)
Artifacts/ Enchantments (12)
2 Ghostly Prison ($ 14)
2 Oblivion Stone ($ 23.80)
3 Illusionist's Bracers ($ 6.42) (2 @ -1)
1 Sol ring ($ 2.04 commander 2014)
1 Thousand-Year Elixir ($ 2.14)
12 Plains
12 Swamp
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Read the Triads' black ability. We exile a creature. They draw two cards, it's not a "may" so that sounds forced to me. We haven't anything to punish them or enable us whilst using the Blink ability. This deck is far from being considered playable, imo.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
kind of why i tried to add the Dreams... rather than blinking them, just outright eliminating them.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
3 Triad of Fates ($ .81)
3 Fiend Hunter ($ .90)
3 Gwyllion Hedge-Mage ($ .60)
2 Angel of Despair ($ 7.70) (1 @ -1, 1 @ -2) (1 @ Keep both?)
2 Dimir House Guard ($ .34) (1 @ +1)
1 Galepowder Mage ($ .37) (1 @ -1)
4 Wall of Omens ($6.76)
4 Suture Priest ($ 1)
2 Ashen Rider ($2.60) (2 @ -2)
4 Fate Transfer ($ .72)
2 Flicker ($.45)
Artifacts/ Enchantments (12)
2 Ghostly Prison ($ 14)
2 Oblivion Stone ($ 23.80)
3 Illusionist's Bracers ($ 6.42) (2 @ -1)
1 Sol ring ($ 2.04 commander 2014)
1 Thousand-Year Elixir ($ 2.14)
ok you've got me there..... I didn't read the card fully I guess lol my apoligies
3 Triad of Fates ($ .81)
3 Fiend Hunter ($ .90)
3 Gwyllion Hedge-Mage ($ .60)
2 Angel of Despair ($ 7.70) (1 @ -1, 1 @ -2) (1 @ Keep both?)
2 Dimir House Guard ($ .34) (1 @ +1)
1 Galepowder Mage ($ .37) (1 @ -1)
4 Wall of Omens ($6.76)
4 Suture Priest ($ 1)
2 Ashen Rider ($2.60) (2 @ -2)
4 Fate Transfer ($ .72)
2 Flicker ($.45)
Artifacts/ Enchantments (12)
2 Ghostly Prison ($ 14)
2 Oblivion Stone ($ 23.80)
3 Illusionist's Bracers ($ 6.42) (2 @ -1)
1 Sol ring ($ 2.04 commander 2014)
1 Thousand-Year Elixir ($ 2.14)
12 Plains
12 Swamp
Nope. Unless we want to include Giant Fan, there's no way to Proliferate and trade the counters around. Fate Transfer will move ALL the counters from one target to another.
Speaking of which, i added the Fate Transfer for the 'oh snap, there's something we've got to nix.' moments.
I feel regretful that we're neglecting the Triad's third ability, as our blink aspect is pretty weak.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
If you wanted to add a color, why not blue for Mulldrifter or Notion Thief? We blink our own mulldrifter for cards, or we steal their draws with notion thief when we exile their dudes... Just a thought. Phyrexian Ingester is also a thing, and then there's Æthersnipe and Draining Whelk if you want some control elements. Fate Transfer is already slightly blue...
Also how would Parallel lives help? Gwyllion Hedge-Mage is the only thing that may make tokens here that I'm seeing. Have I missed something? Two fate counters on the same permanent are redundant and doesn't even happen since it's a counter not a token. Maybe I'm confused. I just don't see it.
I'm going to vote against both angel of despair for budget reasons. The Ashen Rider fills this role already. I'm going to combine votes and just remove the "keep both" vote since my vote to cut all should cancel it out. If we manage to cut these we could easily fit in 4x Arcane Sanctum (which is about $1.60 each). Just throwing that out there.
3 Triad of Fates ($ .81)
3 Fiend Hunter ($ .90)
3 Gwyllion Hedge-Mage ($ .60)
2 Angel of Despair ($ 7.70) (1 @ -1, 1 @ -2)
2 Dimir House Guard ($ .34) (1 @ +1)
1 Galepowder Mage ($ .37) (1 @ -1) (1 @ +2)
4 Wall of Omens ($6.76)
4 Suture Priest ($ 1)
2 Ashen Rider ($2.60) (2 @ -2)
4 Fate Transfer ($ .72)
2 Flicker ($.45)
Artifacts/ Enchantments (12)
2 Ghostly Prison ($ 14)
2 Oblivion Stone ($ 23.80)
3 Illusionist's Bracers ($ 1.62) (2 @ -1)
1 Sol ring ($ 2.04 commander 2014)
1 Thousand-Year Elixir ($ 2.14)
12 Plains
12 Swamp
Edit: I also believe someone used the foil price when calculating the value for Illusionist Bracers. I'm looking at a median price of 0.54 on TCG player at the moment and that times three is only $1.62 and not 6.42... Which is a difference of $4.80. I'm going to cut that off the calculated value.
Also I'm going to vote to +2 Galepowder Mage as I think we should add some more blink/ETB effects... (Maybe Shriekmaw or Nekrataal?)
Yeah these slow down sometimes. I didn't add a card, so I'm going to try to kickstart this one and add that third color. Adding 4x Arcane Sanctum to the land base ($6.40). You guys know what to do. I'm resetting basic land counts till the end when we know just how deep we're going into Esper.
3 Triad of Fates ($ .81)
3 Fiend Hunter ($ .90)
3 Gwyllion Hedge-Mage ($ .60)
2 Angel of Despair ($ 7.70) (1 @ -1, 1 @ -2)
2 Dimir House Guard ($ .34) (1 @ +1)
1 Galepowder Mage ($ .37) (1 @ -1) (1 @ +2)
4 Wall of Omens ($6.76)
4 Suture Priest ($ 1)
2 Ashen Rider ($2.60) (2 @ -2)
4 Fate Transfer ($ .72)
2 Flicker ($.45)
Artifacts/ Enchantments (12)
2 Ghostly Prison ($ 14)
2 Oblivion Stone ($ 23.80)
3 Illusionist's Bracers ($ 1.62) (2 @ -1)
1 Sol ring ($ 2.04 commander 2014)
1 Thousand-Year Elixir ($ 2.14)
20 Barry's Land
4 Arcane Sanctum ($6.40)
Maybe this will at least start some debate about the need for the third color.
Also, I think that adding another color would further dilute the deck. Let's stick with Orzhov flicker.
3 Triad of Fates ($ .81)
3 Fiend Hunter ($ .90)
3 Gwyllion Hedge-Mage ($ .60)
2 Angel of Despair ($ 7.70) (1 @ -1, 1 @ -2)
2 Dimir House Guard ($ .34) (1 @ +1)
1 Galepowder Mage ($ .37) (1 @ -1) (1 @ +2)
4 Wall of Omens ($6.76)
4 Suture Priest ($ 1)
2 Ashen Rider ($2.60) (2 @ -2)
4 Fate Transfer ($ .72) (1 @ -1)
2 Flicker ($.45)
Artifacts/ Enchantments (12)
2 Spreading Plague ($ 1.01)
2 Ghostly Prison ($ 14)
2 Oblivion Stone ($ 23.80)
3 Illusionist's Bracers ($ 1.62) (2 @ -1)
1 Sol ring ($ 2.04 commander 2014)
1 Thousand-Year Elixir ($ 2.14)
20 Barry's Land
4 Arcane Sanctum ($6.40)
Alright, I'm going to vote to remove all Ashen Riders and all Angels of Despair. We don't know what we're doing quite just yet, so let's leave out these bombs for now.
I'm going to vote to remove 2 Fate transfers. They really aren't good enough to warrant 4 slots just yet.
I really don't like Spreading Plague. It seems just as bad for us as it does for most opponents. I'm voting to remove them all.
I really like Illusionists Bracers. I'll vote to keep those.
I'll add 2 Hunter of Eyeblights. He can at least give you more options with Triad, and we can possibly use other types of counters that we can abuse.
I find that using "blink" cards actually doesn't work well with counters... and adding blink stuff doesn't really work well with Triad. I'll vote to remove Flicker. Even among other cards that do the same thing, this card is bad because it's sorcery speed. We really want to be in Blue for cards like this.
Too lazy to update price. :/ This thing is just so full of mistakes as it is.
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
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