Hi, I'm back to magic after almost twenty years. This is my Enchantress deck which used to do OK.
I'm not fully aware of newer cards which I might add. I've read some decklists but not that many monogreen.
Ramp is good for mono-green, Nature's Lore, Skyshroud Claim, Land Grant can all filter lands out of your deck quickly, so you draw more enchantments and can cast them as quickly.
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SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
I'm a bit confused with the point of this as you're running some really questionable creatures as a quarter of the deck. Is the goal of this to voltron one creature, or to establish an enchantress control package? Green has some really good enchantment lock pieces in the form of Root Maze, Freyalise's winds, City of Solitude and similar. If you want to play aggro, you should probably look at some boggles lists for some better creatures to pump up. Bow of Nylea is a card to look into no matter which way you take the deck.
I loved the old Enchantress decks around Urza's Block. The deck has evolved a lot since then with all the new cards printed over the years. These newer players may not understand where your deck is coming from, but those were the best enchantments to run back then and Killer Bees used to be a real threat back in the day.
Over the last 20 years, creatures have gotten better. You no longer need fragile things like Scryb Sprites and Killer Bees just to have flying/evasion in green. Silhana Ledgewalker attacks as though it has flying and also dodges enemy removal too! Troll Ascetic and Thrun, the Last Troll don't fly but are very hard to kill and great to stick Ancestral Mask + Rancor on.
There are also indestrucible Gods like Nylea, God of the Hunt. You need Devotion (enough green mana symbols on cards you have in play), but that's not too hard with all the enchantments and you end up with an almost-unkillable 6/6 for 4 that can grow with extra mana. It also counts as an Enchantment spell for your Enchantresses!
Eidolon of Blossoms is a new Enchantress effect that's both a creature and an Enchantment! It's more fragile and costs 4 mana, so you only want 1-2 copies, but it's pretty cool that it triggers other Enchantress effects and draws a card off itself. Even if it gets killed right away, you still got a card out of it.
Utopia Sprawl has become Wild Growths 5-8 and is probably better than Vineyard (doesn't give opponent mana).
Some enchantress decks will try to ramp to big mana with Serra's Sanctum and use it to cast the most ridiculous creature ever printed: Emrakul, the Aeons Torn. It's 15 mana, but it also pretty much wins the game if you ever cast it (you take an extra turn, then you attack for 15 flying and they sacrifice 6 permanents...).
These days Enchantress commonly splashes white for control pieces like Solitary Confinement (you draw so many cards off the enchantress engine that you can skip your draw step and still feed cards to Confinement), Sigil of the Empty Throne (makes 4/4 Angels!), Sterling Grove (protection/tutor), and Banishing Light (catch-all removal). But it's also fun to play the beatdown version with Ancestral Mask + Rancor, and you can do that well in monogreen with better creatures than Scryb Sprites and Killer Bees.
I've been working on a creatureless mono-green primal surge control deck for commander. I've listed some cards I've been using or considering below. Most of these are enchantments, but some have a combo piece listed below them that isn't.
I'm not fully aware of newer cards which I might add. I've read some decklists but not that many monogreen.
Lands:
18Forest
Creatures:
4Argothian Enchantress
4Scryb Sprites
4Endless Wurm
2Killer Bees
Enchantments:
4Enchantress's Presence
4Exploration
4Eladamri's Vineyard
4Elephant Grass
4Rancor
4Wild Growth
4Ancestral Mask
Aspect of Mongoose is a decent addition for more Endless Wurm fodder.
There were new "Enchantment Creatures" with a Bestow ability [Leafcrown Dryad] may be worthwhile in your deck, especially if you run Yavimaya Enchantress, Rabid Wombat or Aura Gnarlid- or to some extent Stampeding Wildebeests/Stampeding Serow for bounce recursion.
Ramp is good for mono-green, Nature's Lore, Skyshroud Claim, Land Grant can all filter lands out of your deck quickly, so you draw more enchantments and can cast them as quickly.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
I loved the old Enchantress decks around Urza's Block. The deck has evolved a lot since then with all the new cards printed over the years. These newer players may not understand where your deck is coming from, but those were the best enchantments to run back then and Killer Bees used to be a real threat back in the day.
Over the last 20 years, creatures have gotten better. You no longer need fragile things like Scryb Sprites and Killer Bees just to have flying/evasion in green. Silhana Ledgewalker attacks as though it has flying and also dodges enemy removal too! Troll Ascetic and Thrun, the Last Troll don't fly but are very hard to kill and great to stick Ancestral Mask + Rancor on.
There are also indestrucible Gods like Nylea, God of the Hunt. You need Devotion (enough green mana symbols on cards you have in play), but that's not too hard with all the enchantments and you end up with an almost-unkillable 6/6 for 4 that can grow with extra mana. It also counts as an Enchantment spell for your Enchantresses!
Eidolon of Blossoms is a new Enchantress effect that's both a creature and an Enchantment! It's more fragile and costs 4 mana, so you only want 1-2 copies, but it's pretty cool that it triggers other Enchantress effects and draws a card off itself. Even if it gets killed right away, you still got a card out of it.
Utopia Sprawl has become Wild Growths 5-8 and is probably better than Vineyard (doesn't give opponent mana).
Oath of Nissa can help dig for cards early.
Some enchantress decks will try to ramp to big mana with Serra's Sanctum and use it to cast the most ridiculous creature ever printed: Emrakul, the Aeons Torn. It's 15 mana, but it also pretty much wins the game if you ever cast it (you take an extra turn, then you attack for 15 flying and they sacrifice 6 permanents...).
These days Enchantress commonly splashes white for control pieces like Solitary Confinement (you draw so many cards off the enchantress engine that you can skip your draw step and still feed cards to Confinement), Sigil of the Empty Throne (makes 4/4 Angels!), Sterling Grove (protection/tutor), and Banishing Light (catch-all removal). But it's also fun to play the beatdown version with Ancestral Mask + Rancor, and you can do that well in monogreen with better creatures than Scryb Sprites and Killer Bees.