Older magic player here. I am playing with and teaaching my son (11 years old) MtG. We have been playing for a while but mostly stayed away from the greater effects (think Wrath of god up to nasty Stasis decks). Pretty much the meanest I have played against him has been Two copies of Wave of reckoning. I played a domain deck with Collective restraint and he sort of really hated that...
But I still feel its time to start playing with a sideboard now and I want him to ”respekt” artifacts and enchantments a bit. I am looking for some that messes just right with the game. Not Smoke, Winter orb, Ensnaring bridge level. A bit lower then that. Not game winding but needs to be handled level. Perhaps something like Diversionary Tactics or Maybe even Necra sanctuary or Dega sanctuary. Yes, I am old and will want while you look my old cards up.
What artifacts and enchantments would you recommend for this?
Moved to Casual, added a few card tags - Wildfire393
There's a lot of enchantment-focused decks out there.
There's the classic Opalescence deck. It used Attunement to filter through cards, then Replenish to return a bunch of enchantments at once. Opalescence turns them all into creatures. This can also enable some dirty stuff - if you've got Parallax Wave as a creature, you can target it and it will exile itself and then immediately return itself to the battlefield. So you can target a bunch of other things, then respond by targeting it, and it will flicker itself, then permanently exile everything else - since it's a new object, it will no longer track the cards exiled by the "first" copy and they won't return the next time it exiles itself. You can permanently exile every opposing creature (and enchantment) this way. Throw in Parallax Tide as well and you permanently exile all opposing lands as well.
There's another Opalescence deck that uses a bunch of Leylines. Drop them all into play on the first turn of the game, then use Serra's Sanctum to play an Opalescence and start attacking.
Opposition is one of my favorite older enchantments. Combine it with token-generating enchantments like Squirrel Nest, Zendikar's Roil, and similar, and you can easily tap down all of your opponent's cards and keep them from doing anything. Like Diversionary Tactics but on steroids.
There was a standard deck that used Assemble the Legion plus Descent into Madness to Assemble the Madness. Assemble gives you an evegrowing army, Descent asks for an ever-growing sacrifice. You can feed your army to the Descent to stay ahead while your opponents lose more and more of their board or hand.
Honden of Infinite Rage, Honden of Life's Web, Honden of Seeing Winds. Your opponent having just one of those out is mildly annoying (though the blue Honden generates card advantage even then). If there are two or more, things start to get ugly. The enchantments are legendary, so having the same one multiple times is not easy (and usually not worth the trouble to make it happen). But you can still double/triple/quadruple/... down on them with Paradox Haze. Honden of cleansing Fire and Honden of Night's Reach are the weaker parts of the cycle, though the black one can also annoy the opponent, at least if he wants to hold onto cards rather than play them immediately.
Token generators like Centaur Glade or Mobilization can also be quite powerful if left unchecked. Oversold Cemetery in a creature heavy deck also generates massive card advantage.
But I still feel its time to start playing with a sideboard now and I want him to ”respekt” artifacts and enchantments a bit. I am looking for some that messes just right with the game. Not Smoke, Winter orb, Ensnaring bridge level. A bit lower then that. Not game winding but needs to be handled level. Perhaps something like Diversionary Tactics or Maybe even Necra sanctuary or Dega sanctuary. Yes, I am old and will want while you look my old cards up.
What artifacts and enchantments would you recommend for this?
Moved to Casual, added a few card tags - Wildfire393
There's the classic Opalescence deck. It used Attunement to filter through cards, then Replenish to return a bunch of enchantments at once. Opalescence turns them all into creatures. This can also enable some dirty stuff - if you've got Parallax Wave as a creature, you can target it and it will exile itself and then immediately return itself to the battlefield. So you can target a bunch of other things, then respond by targeting it, and it will flicker itself, then permanently exile everything else - since it's a new object, it will no longer track the cards exiled by the "first" copy and they won't return the next time it exiles itself. You can permanently exile every opposing creature (and enchantment) this way. Throw in Parallax Tide as well and you permanently exile all opposing lands as well.
There's another Opalescence deck that uses a bunch of Leylines. Drop them all into play on the first turn of the game, then use Serra's Sanctum to play an Opalescence and start attacking.
Opposition is one of my favorite older enchantments. Combine it with token-generating enchantments like Squirrel Nest, Zendikar's Roil, and similar, and you can easily tap down all of your opponent's cards and keep them from doing anything. Like Diversionary Tactics but on steroids.
There was a standard deck that used Assemble the Legion plus Descent into Madness to Assemble the Madness. Assemble gives you an evegrowing army, Descent asks for an ever-growing sacrifice. You can feed your army to the Descent to stay ahead while your opponents lose more and more of their board or hand.
There's also the classic Enchantress deck. You use cards like Enchantress's Presence, Argothian Enchantress, and Eidolon of Blossoms to draw from every enchantment you play, then play a bunch of cheap enchantments like Wild Growth, Utopia Sprawl, and similar. Throw in stuff that protects you like Elephant Grass, Sphere of Safety, Solitary Confinement and you can become nigh unkillable, and grind your opponents out with Words of War.
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Legacy: Something U/W Controlish
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Token generators like Centaur Glade or Mobilization can also be quite powerful if left unchecked. Oversold Cemetery in a creature heavy deck also generates massive card advantage.
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