I wanted to make a Mill/Attack deck with some cards I’ve had sitting around for years and would like some input on this. I normally play with a buddy from the Navy kinda wanted to have something decent when he strolls through
This is the Deck
———Creatures——-
1 Ascendant Evincar
1 Breaker of Armies
2 Consuming Aberration
2 Evil Twin
2 Geralf's Mindcrusher
1 Mirko Vosk, Mind Drinker
2 Sengir Vampire
3 Vampire Nighthawk
——Sorceries/Instants——-
2 Grisly Spectacle
2 Trepanation Blade
3 Mind Sculpt
3 Dark Ritual
2 Dream Twist
2 Sorin's Vengeance
1 Spreading Plague
3 Thought Scour
1 Visions of Beyond
1 Monomania
2 Mutilate
——-Lands—-—
7 Island
13 Swamp
1 Jwar Isle Refuge
1 Dimir Guildgate
2 Skyline Cascade
First, milling is a strategy that doesn't mix well with others. You either go full in or you leave it alone. Meaning, the very premise of combining a mill deck with attacking is flawed and makes for a weak deck. A deck that tries this will be mediocre at best at both. Because winning by milling is hard enough for a deck dedicated to it, if you don't do it with a combo. Nevertheless, it's your deck, so if you want to try anyway, go ahead.
A milling deck running creatures is fine, but those creatures should primarily be for defense and more milling. Attacking your opponent's life total won't contribute to your win condition of milling. Therefore its unnessessary. Repeatable milling effects also are better than one shot equivalents of Lava Spike, which is comparable in its effectiveness to further a win con of 0 life as Mind Sculpt is for milling.
Then there is the fact, that this deck does not contain any full playsets at all. A deck needs a core, and the core pieces usually have to be present in the deck as much as possible to get a reliable performance. So identify the core pieces of your deck and ramp them up to a full 4 copies each if possible.
This is the Deck
———Creatures——-
1 Ascendant Evincar
1 Breaker of Armies
2 Consuming Aberration
2 Evil Twin
2 Geralf's Mindcrusher
1 Mirko Vosk, Mind Drinker
2 Sengir Vampire
3 Vampire Nighthawk
——Sorceries/Instants——-
2 Grisly Spectacle
2 Trepanation Blade
3 Mind Sculpt
3 Dark Ritual
2 Dream Twist
2 Sorin's Vengeance
1 Spreading Plague
3 Thought Scour
1 Visions of Beyond
1 Monomania
2 Mutilate
——-Lands—-—
7 Island
13 Swamp
1 Jwar Isle Refuge
1 Dimir Guildgate
2 Skyline Cascade
https://www.mtgsalvation.com/forums/community-forums/community-discussion/576824-the-mtg-salvation-tag-explanation-thread
Anyway, I'll link up your list for now:
First, milling is a strategy that doesn't mix well with others. You either go full in or you leave it alone. Meaning, the very premise of combining a mill deck with attacking is flawed and makes for a weak deck. A deck that tries this will be mediocre at best at both. Because winning by milling is hard enough for a deck dedicated to it, if you don't do it with a combo. Nevertheless, it's your deck, so if you want to try anyway, go ahead.
A milling deck running creatures is fine, but those creatures should primarily be for defense and more milling. Attacking your opponent's life total won't contribute to your win condition of milling. Therefore its unnessessary. Repeatable milling effects also are better than one shot equivalents of Lava Spike, which is comparable in its effectiveness to further a win con of 0 life as Mind Sculpt is for milling.
Then there is the fact, that this deck does not contain any full playsets at all. A deck needs a core, and the core pieces usually have to be present in the deck as much as possible to get a reliable performance. So identify the core pieces of your deck and ramp them up to a full 4 copies each if possible.
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