I didn't find many hits for this card in the forums here period, so I wanted to know what the best counter graveyard recycling deck around her would be!
I wouldn't want any other non-creatures beside what is up here.
Basic mechanics would be increase odds of getting Vraska, give deathtouch creatures, of which there are many, menace so that blocking takes out two opponent creatures or else is surefire damage, and the graveyard cycling mechanics of the cards.
Anything I should be paying attention to, and what other cards would net a good deck?
She's a tough cast at that cost but its do-able,i noticed you have a lot of high casting cost cards. Im thinking Golgari drudge deck.
Few cards i think might be a better fit in my opinion then some of the ones you mentioned. I think Lotleth Troll is better then Charnel Troll fundamentally they do the same thing but you don't have to exile cards and you can keep Lotleth alive longer with regen.
I'm thinking something maybe like this.. and again take it only as opinion go however you feel is right for what you want to do. Even this deck i built kinda sucks lol but maybe you can get idea's
Thanks for the deck build, Uldakh! I appreciate the work you've put into it.
Not to be too negative, but my first impressions (no offense) of this are that it's not too focused. I don't see a lot of mechanics or synergy beyond getting some creatures into the graveyard and then getting them back out to play them again. There's no mill, so it won't fill up your graveyard quicker. I might add a Millstone or something. I don't know how the lands get into the graveyard that you would need Dredge land or cards that return land from the graveyard, unless you're playing a really niche deck and the opponent is milling you (a mill deck, I guess).
I'll work on it and come up with something more refined and get back to you with my restuls.
Yeah i was just throwing idea's out there based on some of your cards, most of the time you dont even have to millstone yourself if you play the right cards like golgari thug for example getting him killed early you start the cycle. But if need be there are creatures that start it for you, this is my personal dredge deck i play in multiplayer if you want a more refined example.
In this case Golgari Thug throws a card when he dies and gives you dredge 4,Grisly Salvage can potentially throw 5 if you decide not to keep anything.
Satyr Wayfinder throws potentially 4 if you decide not to keep the land and could getDakmor Salvage into the grave to give you dredge 2.Life from the Loam will get you land you didn't keep (dredge 3) and combos with Jarad, Golgari Lich Lord if your swinging/defending with him and he dies which you should always. He's also good to constantly keep you sacing your big boys to kill people. (In the case of this deck i have multiple biggun's to feed him lol)
Splinterfright mills you 2 every upkeep to help genesis pull whatever you want in creatures.
Thank you, Uldakh. Kind of you to go out of your way working on my deck. I'm still looking it over. I forgot that dredge can get land into the graveyard so I made an ignorant comment earlier. Seems like a useful mechanic.
No problem at all :), hope it all comes together and you get something fun and awesome out of it. Definitely come back with it when you do id love to see what you come up with. Been kind of a ghost town around here, makes me sad because it use to be booming.
If you're set on building around Vraska, Regal Gorgon, I would focus on her mana cost. 7 is a lot! A wise man once said that 7 mana is 2 more than 6 (meaning it'll probably take you a couple of turns before you find that 7th land.)
You need mana ramp to hurry things along, and you need removal so you don't get run over. Fortunately, you're in the perfect colors for that. I would look for cards that do either of these things (or even both: Deathsprout, Binding the Old Gods) and take a good, hard look at anything that does not fit into this game plan. Menace/deathtouch synergies or +1/+1 counter synergies are cute, but they won't matter if you never make it to turn 7.
Vraska, Regal Gorgon
I know a few things about this deck but haven't studied my ideas that much, yet.
I would like mostly creatures (minimal Instants/Sorceries/Enchantments/Artifacts).
I would like abilities that put creatures in play from the graveyard, or into your hand from the graveyard.
I have a few other cards that I think came with a theme deck I or my brother bought, and these include Vraska's Stoneglare, Twinblade Assassins, Undercity Uprising, Rhizome Lurcher, Golgari Findbroker, Deathless Knight, Poison-Tip Archer, Hazardous Conditions, Pitiless Gorgon, Ochran Assassin, Charnel Troll, Attendant of Vraska, Glowspore Shaman, Swarm Guildmage, Status//Statue (as a side note I don't know how to cite double-cards, so someone letting me know would be awesome--sorry for the noobishness).
I wouldn't want any other non-creatures beside what is up here.
Basic mechanics would be increase odds of getting Vraska, give deathtouch creatures, of which there are many, menace so that blocking takes out two opponent creatures or else is surefire damage, and the graveyard cycling mechanics of the cards.
Anything I should be paying attention to, and what other cards would net a good deck?
Many thanks,
Mike
Few cards i think might be a better fit in my opinion then some of the ones you mentioned. I think Lotleth Troll is better then Charnel Troll fundamentally they do the same thing but you don't have to exile cards and you can keep Lotleth alive longer with regen.
Alternatively you can use Lure on Lotleth Troll or Pygmy Troll get deathtouch on one of them and bam!
I'm thinking something maybe like this.. and again take it only as opinion go however you feel is right for what you want to do. Even this deck i built kinda sucks lol but maybe you can get idea's
2 Vraska, Regal Gorgon
Lands
9 Forest
4 Dakmor Salvage
5 Swamp
4 Woodland Cemetery
2 Bow of Nylea
Creatures
4 Golgari Thug
3 Swarm Guildmage
4 Lotleth Troll
2 Attendant of Vraska
2 Jarad, Golgari Lich Lord
3 Genesis
3 Lord of Extinction
3 Ghoultree
4 Life from the Loam
3 Vraska's Stoneglare
3 Treasured Find
Not to be too negative, but my first impressions (no offense) of this are that it's not too focused. I don't see a lot of mechanics or synergy beyond getting some creatures into the graveyard and then getting them back out to play them again. There's no mill, so it won't fill up your graveyard quicker. I might add a Millstone or something. I don't know how the lands get into the graveyard that you would need Dredge land or cards that return land from the graveyard, unless you're playing a really niche deck and the opponent is milling you (a mill deck, I guess).
I'll work on it and come up with something more refined and get back to you with my restuls.
Thanks again!
In this case Golgari Thug throws a card when he dies and gives you dredge 4,Grisly Salvage can potentially throw 5 if you decide not to keep anything.
Satyr Wayfinder throws potentially 4 if you decide not to keep the land and could getDakmor Salvage into the grave to give you dredge 2.Life from the Loam will get you land you didn't keep (dredge 3) and combos with Jarad, Golgari Lich Lord if your swinging/defending with him and he dies which you should always. He's also good to constantly keep you sacing your big boys to kill people. (In the case of this deck i have multiple biggun's to feed him lol)
Splinterfright mills you 2 every upkeep to help genesis pull whatever you want in creatures.
Other notable biggun's (some multiplayer fixated,some requiring lands etc)Tarmogoyf, Terravore, Mortivore, Lhurgoyf .
4 Dakmor Salvage
5 Forest
2 Svogthos, the Restless Tomb
4 Swamp
3 Vivid Marsh
4 Woodland Cemetery
4 Golgari Thug
2 Boneyard Wurm
4 Satyr Wayfinder
4 Splinterfright
2 Sewer Nemesis
2 Jarad, Golgari Lich Lord
3 Genesis
3 Lord of Extinction
3 Ghoultree
2 Grisly Salvage
2 Gnaw to the Bone
Sorcery
1 Deadly Allure
4 Life from the Loam
2 Spider Spawning
You need mana ramp to hurry things along, and you need removal so you don't get run over. Fortunately, you're in the perfect colors for that. I would look for cards that do either of these things (or even both: Deathsprout, Binding the Old Gods) and take a good, hard look at anything that does not fit into this game plan. Menace/deathtouch synergies or +1/+1 counter synergies are cute, but they won't matter if you never make it to turn 7.
Some good ramp:
- Sakura-Tribe Elder
- Nature's Lore
- Llanowar Elves
- Llanowar Tribe
- Farseek
- Skyshroud Claim
- Elvish Rejuvenator
Some good removal:- Ravenous Chupacabra
- Shriekmaw
- The Eldest Reborn
- Elspeth's Nightmare
You also need to actually find Vraska. Vraska's Stoneglare (from the same deck) is alright.