You're right that its called "10" in the title, though to be honest bone_doc and I wrote it more as a 8-14 land stompy kind of primer. Most of the primer has "X-land stompy" written in it. I've no interest in discriminating, and casual if nothing else should have variety and fun :).
10land stompy has kinda' become the name for decks like this since, well, most end up running 10 land and almost entirely 0-1cc cards. You could go down to 8 with a higher percentage of "free" spells and 0CC critters, and in the creature section I wrote about going up to 12-14 land builds with some 2cc critters.
I'm perhaps slightly (if honestly only slightly) biased towards the lower land builds...8-10, as that's historically what stompy has been, at least when I played more regularly back in the 90s. As far as I know, stompy means to run a low land count, with aggresive creatures, and very cheap spells. If your deck does that...its stompy. However, if it runs 20 land, more ramp, and bigger creatures, its more of a standard "green aggro" deck...im my humble opinion. Regarless of name or title, this primer is based on a deck with few land, cheap stuff, and 6 turns before it peters out...call it what you will :D.
I just figure it would reach a larger audience of players if it went beyond "10-land". I really don't think the "Stompy" name is inclusive to mono-green 10-land builds, especially when you consider Berserk Stompy runs 18 or so lands and in Legacy there exists Dragon Stompy and Faerie Stompy, both of which run a significantly higher average cmc. In fact, they do exactly what you don't consider as a "stompy" build - ramp into larger creatures.
As for what Stompy has "historically" been, I argue that this was more out of necessity than out of archetype. IIRC, Stompy was developed for the Vintage metagame, which was completely borked due to stuff like Mana Drain, which essentially forced aggro decks to run on a 1-2cc mana curve. This was of course before Legacy became popular, and as far as I can tell, the only mono-green stompy builds that have survived in Legacy is the aforementioned Berserk Stompy.
I think you're also underestimating aggro decks with larger fat. The reason why they are successful is because they play larger creatures, even if it has a slower clock. After 10-land Stompy is done playing its 1/1s, 2/1s and 3/3s (Biggest creature in 10-Land) they then start playing 4/3s, 3/4s, 4/5s, 5/5s, etc. which your creatures are no match for.
The reason I bring this all up is because when people post green aggro decks in the Casual forum, they will undoubtably be referred to this thread, and I think we'd be doing them a disservice by only presenting one variation of the deck, even if it may be the most well known historically.
I should also mention...as it just occured to me that there might be confusion.
"X" in X land stompy could be X=anything...not strictly X=roman numeral 10.
I believe bone-doc and I wrote this with the intent of it being a low-land variant of an aggro green deck, with low-CC stuff. That's the intent I have when I think "Y" land stompy...and I expect that most do, at least from most of the "low land" stompy decks I see posted.
My (limited) experience with Berserk Stompy in Vintage (we've always played Vintage...I'm not even 100% what today's Legacy even is) has been a very low land build. Where stuff like T2 giant growth + Bounty + Berserk on a Rogue Elephant was a pretty healthy play.
I think we're kinda' "agreeing loudly" here...we all kinda' mean the same kinda' thing, no? I agree and believe there should be LOTS of variation in a casual forum for decks and deck-types, absolutely...I'm pretty miffed by the concept of "Net-decks" and encourage the variety :).
I've always understood the term "stompy" to mean any deck using efficient creatures and a beat down strategy. Efficient doesn't necessarily require a CMC lower than two. Leatherback Baloth, for example, is a very efficient creature.
Anyway, while the higher cc decks are certainly good material for a primer, I don't think they have enough in common with X-land Stompy to fit here. The two decks use very different cards and play very differently. It would make discussion a bit scattershot.
I've always understood the term "stompy" to mean any deck using efficient creatures and a beat down strategy. Efficient doesn't necessarily require a CMC lower than two. Leatherback Baloth, for example, is a very efficient creature.
Anyway, while the higher cc decks are certainly good material for a primer, I don't think they have enough in common with X-land Stompy to fit here. The two decks use very different cards and play very differently. It would make discussion a bit scattershot.
I would agree. I see it akin to making a primer for Mono Black Control...and then having discussion of splashing blue or White. MBC is MBC. Low land stompy is low-land stompy.
Perhaps a retitling of this thread is in order...as well as maybe some more info in the intro section...bone_doc, you want me to take a stab at expanding that a little bit?
Perhaps a retitling of this thread is in order...as well as maybe some more info in the intro section...bone_doc, you want me to take a stab at expanding that a little bit?
I've always understood the term "stompy" to mean any deck using efficient creatures and a beat down strategy. Efficient doesn't necessarily require a CMC lower than two. Leatherback Baloth, for example, is a very efficient creature.
Anyway, while the higher cc decks are certainly good material for a primer, I don't think they have enough in common with X-land Stompy to fit here. The two decks use very different cards and play very differently. It would make discussion a bit scattershot.
Well the problem is, it has to fit here since there's not going to be any other primer list on it. Example - Sui black. Most people think of the traditional Sui played in Vintage in the early 2000s because that's what made the deck famous, but the primer includes many other different builds too that differ considerably.
I think just putting a small section with a decklist on the higher-cc list, and maybe a small section with a decklist on Berserk Stompy, then changing the title of the thread should do the trick - maybe "Mono-Green Stompy" or "X-Land Stompy" or even just "Stompy".
i think the title should be X-Land Stompy
the focus of the primer is to use less lands, and only mono green doesnt help too, stompy can have splash like BG Infect that can be played in the X-Land body, ok, u need to use bayou, but still a X-Land Stompy since i run only 12/14 lands in my test
i know the W version is White Weenie, i think you can make a GW build, again with a $$ land base, but you can run about 10 to 14 lands, and open your creatures to loam lion, isamaru, hound of konda, savannah lions and others, remember, that isnt zoo or a pure whitee weenie, x-land stompy focus to run with less lands.
I think you have most of the deck covered, some tweaks id recommend:
cut 2 zealots for the 4th leatherback and battalion
cut 2 vengeance and the 2 collars for 4 Bequeathal
maybe cut 2 forests for 2 treetop village
I know what you mean, the deck could use a little bit more pump up cards, but I'm not sure I want to cut the Zealot/Collar. I haven't tested out the deck yet, but I'm thinking both cards to really save my butt in a lot of situations... and they're never a dead card (life from collar, attacker from zealot).
I seriously don't know what to cut.
I do however want to add a 4th leatherback and battalion, as suggested. What 2x cards to take out?
I've been doing more 'testing' with my pauper stompy. I've run into a problem: Ondu Cleric. He allows ally decks to save enough of their life score that my stompy runs out of cards. Once I start top-decking, the Clerics can easily gain enough life to off-set the damage I do.
I'm running about 50/50 against a Bant Allies list and roughly 40/60 against a Naya deck. Both are legit pauper builds. Allies was the first archetype I became familiar with, so I know them well.
I'm thinking about Lignify as a removal tool. I don't like giving my opponent a wall with 4 toughness, though. Any other ideas? Maybe Taunting Elf with either a pump spell or Venom? I just don't like the idea of diluting the deck with too many non-aggro cards.
I've done some testing with 3x Taunting Elf. I removed 1x Llanowar Elves and 2x Vines of Vastwood to make room. Didn't work. I have sufficient evasion to get my damage through. So, it's not like the taunter is completely necessary. Drawing and playing him just means that I draw one less attacking creature or one less pump card. Either way, it slows down my race from 20 to 0.
The slowdown means that allies like Oran-Rief Survivalist or Umara Raptor can become 4/4s or 5/5s. At that point, they are big enough to make Skarrgan Pit-Skulk blockable and the Raptor can block my Silhana Ledgewalker. Even if I take down those creatures, I've spent a good deal of pump-action to kill creatures, instead of reducing my opponent's life score.
The thing I'm missing is either a means to remove the life-gaining Cleric, or a way to punish him for the life-gain. Really wish Kavu Predator wasn't an uncommon.
Honestly that's really that problem with 10-land stompy against other aggro in my experience - you jump out of the gates quickly but they'll just play bigger creatures, stabilize and you're screwed. Without access to Winter Orb you really can't punish them for being slower than you. Stompy vs. Allies just looks like a bad matchup, especially in Pauper since all of Stompy's best tools are taken away.
You're saying you are still 50% against them? I'd say that's about the best you can hope for, only other thing you could try is just go for pure speed so that they have less chance of stabilizing.
yah, dont drop vines, i drop from my stompy and gg... now i have back 4 vines again
the question is, i think 10 land pauper need more than 10 lands, and if you wanna run removal, snakeform is a option, its 3 cmc, but you can do some tricks, use bequeathal on some they ground creatures, if he use it to block, cast snakeform, kill and do the draws, the issue is, doesnt work for allys, lignify doesnt work too, allys put +1/+1 counters...
other sollution is, if you increase the 10 land to 12 i think you could run some commun deathtouch creatures like thornweald archer (i like that, he is aggro) and deadly recluse, and with quirion ranger you could untap for block if necessary
I also like to imagine that he has a rotating torso (like a metallic graft that fuses his upper and lower body together), so he can spin all around, leveling everything within 20ft of him to rubble.
why gather courage if you can use giant growth, if you can, get land grant to reduce the number of lands, if you do that, care about groundswell, with less land, less pump
I've been doing more 'testing' with my pauper stompy. I've run into a problem: Ondu Cleric. He allows ally decks to save enough of their life score that my stompy runs out of cards. Once I start top-decking, the Clerics can easily gain enough life to off-set the damage I do.
I'm running about 50/50 against a Bant Allies list and roughly 40/60 against a Naya deck. Both are legit pauper builds. Allies was the first archetype I became familiar with, so I know them well.
I'm thinking about Lignify as a removal tool. I don't like giving my opponent a wall with 4 toughness, though. Any other ideas? Maybe Taunting Elf with either a pump spell or Venom? I just don't like the idea of diluting the deck with too many non-aggro cards.
Hornet Sting
its a little gem that everyone is overlooking, pings all the useful stuff
also i would like to suggest adding Infiltration Lens in the primer, sick with taunting elves, this deck looks really fun and super cheap, will prolly build it next month! *already have skullclamps and rancors, yey*
also this new little guy looks like it already found a deck ? http://media-dominaria.cursecdn.com/attachments/84/408/635032493325533058.jpg
Sandstorm is just that much better in pauper, though.
yeh but that doesnt take care of the ondu cleric, the cleric just stays there and destroy your game, also noone is gonna attack with cobra /elves/birds /bob etc etc etc
instant speed without restriction is win
yeh but that doesnt take care of the ondu cleric, the cleric just stays there and destroy your game, also noone is gonna attack with cobra /elves/birds /bob etc etc etc
instant speed without restriction is win
I sppose it's a meta choice, but most pauper metas are composed of Faeries and Goblins.
I was thinking of making a 10 land stompy list that is possibly pauper. What do you think of this list?
...
I'm not sure how I feel about using the landfall mechanic. Obviously, Quirion Ranger helps with it quite a bit, but still... If I did run landfall, I'd rather run Adventuring Gear and toss in a few Terramorphic Expanse to thin out all those extra lands. Decreasing the threat density of the deck just to get a +4/+4 at instant speed seems pretty weak when pauper has unconditional +3/+3 options like Giant Growth.
Wild Mongrel and Basking Rootwalla are both staples of the Frog in a Blender archetype. That deck list seems a bit like a hybrid of Frog and X-Land.
@ Horrornick
Hornet Sting may be just the thing I'm looking for. You're absolutely right about Ondu Cleric sitting back and never attacking. While they don't appear in pauper, I can see it being useful against cards like Cunning Sparkmage, Royal Assassin, or Wellwisher.
I think Bone_doc is right about the competitive meta. I'm not too concerned about anyone in my playgroup running allies. I'm the allies guy, dangit. It's more likely I'll have to watch out for burn, WW, and suicide black. I'm just looking for an answer to lifegain because it is such a hoser for Stompy. I'm afraid someone in the group will stumble upon it.
@Everybody
I am not really attached to that list. The reason I posted it was because it had a lot of different ideas from the ones that were in the primer and I wanted to see what people would think about it.
Anyways my questions now are does this XLS need winter orb to function in casual? and how many pump spells would you recomend?
Thanks for the responses it gave me some stuff to think about.
Now I am going to think up a list and come back.
@Allies w/ Benefits What was the frog in a blender archtype, I've never heard of it?
I also like to imagine that he has a rotating torso (like a metallic graft that fuses his upper and lower body together), so he can spin all around, leveling everything within 20ft of him to rubble.
10land stompy has kinda' become the name for decks like this since, well, most end up running 10 land and almost entirely 0-1cc cards. You could go down to 8 with a higher percentage of "free" spells and 0CC critters, and in the creature section I wrote about going up to 12-14 land builds with some 2cc critters.
I'm perhaps slightly (if honestly only slightly) biased towards the lower land builds...8-10, as that's historically what stompy has been, at least when I played more regularly back in the 90s. As far as I know, stompy means to run a low land count, with aggresive creatures, and very cheap spells. If your deck does that...its stompy. However, if it runs 20 land, more ramp, and bigger creatures, its more of a standard "green aggro" deck...im my humble opinion. Regarless of name or title, this primer is based on a deck with few land, cheap stuff, and 6 turns before it peters out...call it what you will :D.
DRum
Old school group, sometimes more beer than cards. Revised thru Tempest block (and a little of Urza), sorry if I don't know all the new cards
Ye' Olde Schoole Casual Decks: BUReanimate -- GRAggro -- BWPestilence -- G10-land Stompy -- GRElfball -- GWEnchantress -- RAnkh Sligh -- BDiscard -- MUC "Draw-go" -- BRSuicide -- UWSkies -- UHigh Tide Mill -- WWeenie -- UMutated Bombers -- URThe great land-toss -- UB Molasass
I would drop Viridian Zealot and the Basilik Collar.
Also you can probably take your land count down to 12 or 14.
--------------------------------------
"STAY CLEAR OF WHITE POWDER"
311 "Who's Got the Herb"
--------------------------------------
As for what Stompy has "historically" been, I argue that this was more out of necessity than out of archetype. IIRC, Stompy was developed for the Vintage metagame, which was completely borked due to stuff like Mana Drain, which essentially forced aggro decks to run on a 1-2cc mana curve. This was of course before Legacy became popular, and as far as I can tell, the only mono-green stompy builds that have survived in Legacy is the aforementioned Berserk Stompy.
I think you're also underestimating aggro decks with larger fat. The reason why they are successful is because they play larger creatures, even if it has a slower clock. After 10-land Stompy is done playing its 1/1s, 2/1s and 3/3s (Biggest creature in 10-Land) they then start playing 4/3s, 3/4s, 4/5s, 5/5s, etc. which your creatures are no match for.
The reason I bring this all up is because when people post green aggro decks in the Casual forum, they will undoubtably be referred to this thread, and I think we'd be doing them a disservice by only presenting one variation of the deck, even if it may be the most well known historically.
Commander/EDH:
WU Hanna, Ship's Navigator WU
GW Saffi Eriksdotter GW
BW Selenia, Dark Angel BW
W Heliod, God of Sun W
Retired:
Jenara, Asura of War Thada Adel, Acquisitor Jaya Ballard, Task Mage Lin Sivvi, Defiant Hero Lyzolda, the Blood Witch Akroma, Angel of Wrath Nath of the Gilt-Leaf Tajic, Blade of the Legion Selvala, Explorer Returned Maga, Traitor to Mortals
Tiny Leaders:
W Mangara of Corondor W
"X" in X land stompy could be X=anything...not strictly X=roman numeral 10.
I believe bone-doc and I wrote this with the intent of it being a low-land variant of an aggro green deck, with low-CC stuff. That's the intent I have when I think "Y" land stompy...and I expect that most do, at least from most of the "low land" stompy decks I see posted.
My (limited) experience with Berserk Stompy in Vintage (we've always played Vintage...I'm not even 100% what today's Legacy even is) has been a very low land build. Where stuff like T2 giant growth + Bounty + Berserk on a Rogue Elephant was a pretty healthy play.
I think we're kinda' "agreeing loudly" here...we all kinda' mean the same kinda' thing, no? I agree and believe there should be LOTS of variation in a casual forum for decks and deck-types, absolutely...I'm pretty miffed by the concept of "Net-decks" and encourage the variety :).
DRum
Old school group, sometimes more beer than cards. Revised thru Tempest block (and a little of Urza), sorry if I don't know all the new cards
Ye' Olde Schoole Casual Decks: BUReanimate -- GRAggro -- BWPestilence -- G10-land Stompy -- GRElfball -- GWEnchantress -- RAnkh Sligh -- BDiscard -- MUC "Draw-go" -- BRSuicide -- UWSkies -- UHigh Tide Mill -- WWeenie -- UMutated Bombers -- URThe great land-toss -- UB Molasass
Anyway, while the higher cc decks are certainly good material for a primer, I don't think they have enough in common with X-land Stompy to fit here. The two decks use very different cards and play very differently. It would make discussion a bit scattershot.
BR Sleeper Ascension - Casual
I would agree. I see it akin to making a primer for Mono Black Control...and then having discussion of splashing blue or White. MBC is MBC. Low land stompy is low-land stompy.
Perhaps a retitling of this thread is in order...as well as maybe some more info in the intro section...bone_doc, you want me to take a stab at expanding that a little bit?
DRum
Old school group, sometimes more beer than cards. Revised thru Tempest block (and a little of Urza), sorry if I don't know all the new cards
Ye' Olde Schoole Casual Decks: BUReanimate -- GRAggro -- BWPestilence -- G10-land Stompy -- GRElfball -- GWEnchantress -- RAnkh Sligh -- BDiscard -- MUC "Draw-go" -- BRSuicide -- UWSkies -- UHigh Tide Mill -- WWeenie -- UMutated Bombers -- URThe great land-toss -- UB Molasass
Sure.
I think just putting a small section with a decklist on the higher-cc list, and maybe a small section with a decklist on Berserk Stompy, then changing the title of the thread should do the trick - maybe "Mono-Green Stompy" or "X-Land Stompy" or even just "Stompy".
Commander/EDH:
WU Hanna, Ship's Navigator WU
GW Saffi Eriksdotter GW
BW Selenia, Dark Angel BW
W Heliod, God of Sun W
Retired:
Jenara, Asura of War Thada Adel, Acquisitor Jaya Ballard, Task Mage Lin Sivvi, Defiant Hero Lyzolda, the Blood Witch Akroma, Angel of Wrath Nath of the Gilt-Leaf Tajic, Blade of the Legion Selvala, Explorer Returned Maga, Traitor to Mortals
Tiny Leaders:
W Mangara of Corondor W
the focus of the primer is to use less lands, and only mono green doesnt help too, stompy can have splash like BG Infect that can be played in the X-Land body, ok, u need to use bayou, but still a X-Land Stompy since i run only 12/14 lands in my test
i know the W version is White Weenie, i think you can make a GW build, again with a $$ land base, but you can run about 10 to 14 lands, and open your creatures to loam lion, isamaru, hound of konda, savannah lions and others, remember, that isnt zoo or a pure whitee weenie, x-land stompy focus to run with less lands.
Deck Building Primer - Casual
Sliver Primer - Casual Share your tips with us !!
Want To Buy List Please Check !!
Now Playing:
Excaliboros R(R/W)W / Maverick G(G/W)W
Bant Pro Excalibur (G/U)W(G/U) / Merfolk (W/U)U(U/B)
cut 2 zealots for the 4th leatherback and battalion
cut 2 vengeance and the 2 collars for 4 Bequeathal
maybe cut 2 forests for 2 treetop village
I know what you mean, the deck could use a little bit more pump up cards, but I'm not sure I want to cut the Zealot/Collar. I haven't tested out the deck yet, but I'm thinking both cards to really save my butt in a lot of situations... and they're never a dead card (life from collar, attacker from zealot).
I seriously don't know what to cut.
I do however want to add a 4th leatherback and battalion, as suggested. What 2x cards to take out?
I'm running about 50/50 against a Bant Allies list and roughly 40/60 against a Naya deck. Both are legit pauper builds. Allies was the first archetype I became familiar with, so I know them well.
I'm thinking about Lignify as a removal tool. I don't like giving my opponent a wall with 4 toughness, though. Any other ideas? Maybe Taunting Elf with either a pump spell or Venom? I just don't like the idea of diluting the deck with too many non-aggro cards.
4x Bequeathal
4x Land Grant
4x Llanowar Augur
4x Llanowar Elves
4x Quirion Ranger
4x Silhana Ledgewalker
4x Skarrgan Pit-Skulk
4x Skyshroud Ridgeback
4x Briar Shield
4x Rancor
4x Seal of Strength
2x Vines of Vastwood
Link to deck @ TappedOut.net
BR Sleeper Ascension - Casual
Commander/EDH:
WU Hanna, Ship's Navigator WU
GW Saffi Eriksdotter GW
BW Selenia, Dark Angel BW
W Heliod, God of Sun W
Retired:
Jenara, Asura of War Thada Adel, Acquisitor Jaya Ballard, Task Mage Lin Sivvi, Defiant Hero Lyzolda, the Blood Witch Akroma, Angel of Wrath Nath of the Gilt-Leaf Tajic, Blade of the Legion Selvala, Explorer Returned Maga, Traitor to Mortals
Tiny Leaders:
W Mangara of Corondor W
The slowdown means that allies like Oran-Rief Survivalist or Umara Raptor can become 4/4s or 5/5s. At that point, they are big enough to make Skarrgan Pit-Skulk blockable and the Raptor can block my Silhana Ledgewalker. Even if I take down those creatures, I've spent a good deal of pump-action to kill creatures, instead of reducing my opponent's life score.
The thing I'm missing is either a means to remove the life-gaining Cleric, or a way to punish him for the life-gain. Really wish Kavu Predator wasn't an uncommon.
BR Sleeper Ascension - Casual
You're saying you are still 50% against them? I'd say that's about the best you can hope for, only other thing you could try is just go for pure speed so that they have less chance of stabilizing.
Llanowar Elves is slow. Fit in creatures like Mtenda Lion and Rogue Elephant. Maybe try Lotus Petal as a Elvish Spirit Guide effect for added speed. I'm not sure how effective this will be but I think it's worth a shot.
Commander/EDH:
WU Hanna, Ship's Navigator WU
GW Saffi Eriksdotter GW
BW Selenia, Dark Angel BW
W Heliod, God of Sun W
Retired:
Jenara, Asura of War Thada Adel, Acquisitor Jaya Ballard, Task Mage Lin Sivvi, Defiant Hero Lyzolda, the Blood Witch Akroma, Angel of Wrath Nath of the Gilt-Leaf Tajic, Blade of the Legion Selvala, Explorer Returned Maga, Traitor to Mortals
Tiny Leaders:
W Mangara of Corondor W
the question is, i think 10 land pauper need more than 10 lands, and if you wanna run removal, snakeform is a option, its 3 cmc, but you can do some tricks, use bequeathal on some they ground creatures, if he use it to block, cast snakeform, kill and do the draws, the issue is, doesnt work for allys, lignify doesnt work too, allys put +1/+1 counters...
other sollution is, if you increase the 10 land to 12 i think you could run some commun deathtouch creatures like thornweald archer (i like that, he is aggro) and deadly recluse, and with quirion ranger you could untap for block if necessary
Deck Building Primer - Casual
Sliver Primer - Casual Share your tips with us !!
Want To Buy List Please Check !!
Now Playing:
Excaliboros R(R/W)W / Maverick G(G/W)W
Bant Pro Excalibur (G/U)W(G/U) / Merfolk (W/U)U(U/B)
4 Basking Rootwalla
4 Nettle Sentinel
4 Quirion Ranger
1 Rogue Elephant
4 Skarrgan Pit-Skulk
4 Silhana Ledgewalker
4 Wild Mongrel
3 Bonesplitter
4 Gather Courage
4 Groundswell
4 Rancor
3 Vines of Vastwood
Lands
17 Forest
4 Thermokarst
3 Shield of the Oversoul
4 Hidden Spider
4 Sandstorm
I found it here: http://puremtgo.com/articles/2010-pondering-pauper
I'm just planing on playing casually with it (so you can disregard the sideboard) I just wanted a starting point.
So any thoughts?
Deck Building Primer - Casual
Sliver Primer - Casual Share your tips with us !!
Want To Buy List Please Check !!
Now Playing:
Excaliboros R(R/W)W / Maverick G(G/W)W
Bant Pro Excalibur (G/U)W(G/U) / Merfolk (W/U)U(U/B)
Hornet Sting
its a little gem that everyone is overlooking, pings all the useful stuff
also i would like to suggest adding Infiltration Lens in the primer, sick with taunting elves, this deck looks really fun and super cheap, will prolly build it next month! *already have skullclamps and rancors, yey*
also this new little guy looks like it already found a deck ? http://media-dominaria.cursecdn.com/attachments/84/408/635032493325533058.jpg
Δε φοβάμαι τίποτα...
Είμαι Άνεργος.
Grimstringer on Cockatrice, add me if you wanna
Sandstorm is just that much better in pauper, though.
yeh but that doesnt take care of the ondu cleric, the cleric just stays there and destroy your game, also noone is gonna attack with cobra /elves/birds /bob etc etc etc
instant speed without restriction is win
Δε φοβάμαι τίποτα...
Είμαι Άνεργος.
Grimstringer on Cockatrice, add me if you wanna
I sppose it's a meta choice, but most pauper metas are composed of Faeries and Goblins.
I'm not sure how I feel about using the landfall mechanic. Obviously, Quirion Ranger helps with it quite a bit, but still... If I did run landfall, I'd rather run Adventuring Gear and toss in a few Terramorphic Expanse to thin out all those extra lands. Decreasing the threat density of the deck just to get a +4/+4 at instant speed seems pretty weak when pauper has unconditional +3/+3 options like Giant Growth.
Wild Mongrel and Basking Rootwalla are both staples of the Frog in a Blender archetype. That deck list seems a bit like a hybrid of Frog and X-Land.
@ Horrornick
Hornet Sting may be just the thing I'm looking for. You're absolutely right about Ondu Cleric sitting back and never attacking. While they don't appear in pauper, I can see it being useful against cards like Cunning Sparkmage, Royal Assassin, or Wellwisher.
I think Bone_doc is right about the competitive meta. I'm not too concerned about anyone in my playgroup running allies. I'm the allies guy, dangit. It's more likely I'll have to watch out for burn, WW, and suicide black. I'm just looking for an answer to lifegain because it is such a hoser for Stompy. I'm afraid someone in the group will stumble upon it.
BR Sleeper Ascension - Casual
I am not really attached to that list. The reason I posted it was because it had a lot of different ideas from the ones that were in the primer and I wanted to see what people would think about it.
Anyways my questions now are does this XLS need winter orb to function in casual? and how many pump spells would you recomend?
Thanks for the responses it gave me some stuff to think about.
Now I am going to think up a list and come back.
@Allies w/ Benefits What was the frog in a blender archtype, I've never heard of it?