I saw the card Amplifire and after watching it along side thud on MTG Arena I was hooked. As janky a deck there is with the caveat that win or lose, it is a stomping good time. A mere set later and we are treated to another fun card in Ilharg, the Raze-Boar
With that in mind, here is what I came up with.
I copied the deck name from a Youtube video IIRC or from an article I really don't remember. Either way, love the deck name.
The deck is all in on attacking, like any fun gruul stompy deck should be. Yes, I know there will be games where I eat Wrath of God and suffer.
So, here is where I have a few issues. As you can see, I am 6 cards over and I don't have any copies of Chandra's Ignition in the deck, I thought about playing 2 copies to potentially close out games, although I am not able to generate a ton of mana quickly so maybe they aren't needed. Thud wasn't strong enough, Fling was better because of instant speed, but it still only hits one player. Ultimately I dropped all of them and also Mana Geyser
The ramp is enchantment based so it won't dilute my Amplifire or elemental bond when those are on the field. I don't have many early turn plays, so the deck really needs to run out one of the baloths or Champions to block and/or attack as needed.
I settled on Elemental Bond for card draw because it hits every creature in the deck except for Amplifire.
Prime Time is back in. Vorinclex is also in and if he proves himself, it might lead to the return of Worldspine Wurm
Verdant Sun's Avatar is a necessary evil but sometimes I think Thagtusk is the better choice. Without lifegain I just can't live long enough.
My meta is a 4-6 player FFA (generally closer to 4 players) with very limited infinite combos flying around. We allow four copies of any card that has four copy legality in a sanctioned format (makes no difference if the legality comes from Vintage or Legacy). Otherwise we restrict the card to one copy, think Demonic tutor and sol ring as examples of the usual restrictions. No other weird house rules.
Help me tune this deck or tell me why my card choices suck (if it is the latter, please offer me some card choices)
Drop any creature that is above two copies and run more card draw and/or cards like Kodama’s Reach to thin out your deck. (maybe keep the four Amplifire’s, though they’re a “nonbo” with themselves)
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In magic there's Harry Dresden, Fizban, Sethra Lavode, Dorotea Senjak and me...
My meta: 3 or 4 player free for all, anything goes but boring games or broken decks cause a vote to end that game.
Made some changes to the deck, which performed fine but didn't win. Always looking to tweak, here are the upcoming changes for this weekends play
In
4x Rhythm of the wild - Were seeing an uptick in counterspells in the meta, haste is important.
2x Vorinclex, Voice of Hunger - double mana, trampling beater, deprives the opponents of mana if not removed.
3x Primeval Titan - Never again do I remove this card. Just too useful
Out
2x Leatherback Baloth - I found I wasn't really in danger of not having a blocker any more so than my opponents
1x Nylea, God of the Hunt - Mainly a victim of the numbers game, which the deck is still way over
2x Sprellbreaker Behemoth - Rhythm stacks but most importantly grants haste and is cheaper at the cost of a body
2x Xenagos, God of Revels - Card felt bad on an empty board and it never did alpha strike.
1x Sylvan Primordial - love this card but I am going to try a 3/3 split with Primeval Titan.
So a few "issues" I see with the deck
1. You are at 67 cards which negatively adds to the random factor of the deck which already suffers from randomness because of the design of a card like Amplifire. Ilharg, the raze-boar kinda nombos with amplifire but I see what you are trying to do.
2. You have no real defense early if someone removes Steel Leaf Champion or you fail to draw one. I would rather see you add 4 Leatherback Baloth and shave 2 copies of Rhythm of the wild and cut two other cards of your choice. The deck needs early strong plays to be able to get to the late game to play magic.
3. Pretty sure I like thragtusk better than Verdant Sun's Avatar and the extra token will trigger elemental bond
4. Vorinclex, Voice of Hunger is a ton of mana to pay to deny others their mana and you don't have high costing spells to pay for (you will cheat Ghalta, Primal Hunger in any relevant games one way or another. I would just cut it completely.
5. How do you plan to interact with the enemy? You have no way to remove obstacles in your path. You can't always go over the top successfully and this deck doesn't look to be going wide.
Time for a necro and an update to the decklist. A lot has changed since I posted seeking inspiration from others. The deck has played many more games and is pretty much refined for my creature based 4-5 player meta. Part of this post is also inspired by Prid3 posting his golgari version of the deck AND I know that bleedin_eyeball had a thread trying to spin a JUND version as well. Here is my aggro Gruul version which cut almost all the higher cmc cards for a more consistent game plan but with a lower ceiling.
With that in mind, here is what I came up with.
I copied the deck name from a Youtube video IIRC or from an article I really don't remember. Either way, love the deck name.
10x Mountain
4x Cinder Glade
2 Kessig Wolf Run
4 Rootbound Crag
4 Stomping Ground
Creatures (27)
4x Steel leaf Champion
4x Amplifire
2x God-Eternal Rhonas
3x Ilharg, the Raze-Boar
3x Primeval Titan
3x Sylvan Primordial
2x Verdant Sun's Avatar
2x Vorinclex, Voice of Hunger
4x Ghalta, Primal Hunger
4x Utopia Sprawl
4x Wild Growth
4x Elemental Bond
4x Rhythm of the wild
The deck is all in on attacking, like any fun gruul stompy deck should be. Yes, I know there will be games where I eat Wrath of God and suffer.
So, here is where I have a few issues. As you can see, I am 6 cards over and I don't have any copies of Chandra's Ignition in the deck, I thought about playing 2 copies to potentially close out games, although I am not able to generate a ton of mana quickly so maybe they aren't needed. Thud wasn't strong enough, Fling was better because of instant speed, but it still only hits one player. Ultimately I dropped all of them and also Mana Geyser
The ramp is enchantment based so it won't dilute my Amplifire or elemental bond when those are on the field. I don't have many early turn plays, so the deck really needs to run out one of the baloths or Champions to block and/or attack as needed.
I settled on Elemental Bond for card draw because it hits every creature in the deck except for Amplifire.
Prime Time is back in. Vorinclex is also in and if he proves himself, it might lead to the return of Worldspine Wurm
Verdant Sun's Avatar is a necessary evil but sometimes I think Thagtusk is the better choice. Without lifegain I just can't live long enough.
My meta is a 4-6 player FFA (generally closer to 4 players) with very limited infinite combos flying around. We allow four copies of any card that has four copy legality in a sanctioned format (makes no difference if the legality comes from Vintage or Legacy). Otherwise we restrict the card to one copy, think Demonic tutor and sol ring as examples of the usual restrictions. No other weird house rules.
Help me tune this deck or tell me why my card choices suck (if it is the latter, please offer me some card choices)
Deck updated May 14th
My meta: 3 or 4 player free for all, anything goes but boring games or broken decks cause a vote to end that game.
In
4x Rhythm of the wild - Were seeing an uptick in counterspells in the meta, haste is important.
2x Vorinclex, Voice of Hunger - double mana, trampling beater, deprives the opponents of mana if not removed.
3x Primeval Titan - Never again do I remove this card. Just too useful
Out
2x Leatherback Baloth - I found I wasn't really in danger of not having a blocker any more so than my opponents
1x Nylea, God of the Hunt - Mainly a victim of the numbers game, which the deck is still way over
2x Sprellbreaker Behemoth - Rhythm stacks but most importantly grants haste and is cheaper at the cost of a body
2x Xenagos, God of Revels - Card felt bad on an empty board and it never did alpha strike.
1x Sylvan Primordial - love this card but I am going to try a 3/3 split with Primeval Titan.
1. You are at 67 cards which negatively adds to the random factor of the deck which already suffers from randomness because of the design of a card like Amplifire. Ilharg, the raze-boar kinda nombos with amplifire but I see what you are trying to do.
2. You have no real defense early if someone removes Steel Leaf Champion or you fail to draw one. I would rather see you add 4 Leatherback Baloth and shave 2 copies of Rhythm of the wild and cut two other cards of your choice. The deck needs early strong plays to be able to get to the late game to play magic.
3. Pretty sure I like thragtusk better than Verdant Sun's Avatar and the extra token will trigger elemental bond
4. Vorinclex, Voice of Hunger is a ton of mana to pay to deny others their mana and you don't have high costing spells to pay for (you will cheat Ghalta, Primal Hunger in any relevant games one way or another. I would just cut it completely.
5. How do you plan to interact with the enemy? You have no way to remove obstacles in your path. You can't always go over the top successfully and this deck doesn't look to be going wide.
10x Mountain
4x Cinder Glade
1x Kessig Wolf Run
4x Rootbound Crag
4x Stomping Ground
1x Yavimaya Hollow
4x Steel leaf Champion
4x Bonecrusher Giant
4x Rekindling Phoenix
2x God-Eternal Rhonas
4x Ilharg, the Raze-Boar
4x Ghalta, Primal Hunger
4x Utopia Sprawl
4x Wild Growth
4x Kiora, Behemoth Beckoner
2x Rhythm of the wild
4x The Great Henge