With Brawl decks finally becoming more widely available I've been able to nab some of the cards that I was previously missing my Orzhov Knight deck. The focus of the deck is to flood the board with Knights in order to leverage powerful drain engines such as Corpse Knight, Smitten Swordmaster and Knights' Charge in order to drain the table out while sitting behind a large wall of blockers. Orzhov also gives you access to powerful forms of interaction such as Swords to Plowshares, Vindicate, Generous Gift, Anguished Unmaking, Murderous Rider and more which can all be used to keep opposing strategies in check. There's also no shortage of bomby finishers that you can employ and given that Knights' Charge doubles as a Patriarch's Bidding this deck doesn't mind taking things to the lategame against Control strategies if needed.
Lucky Clover was a card that I tested in initial versions of the build but I eventually cut them entirely and shaved back on Order of Midnights. While it led to some nutty Smitten Swordmaster draws the deck felt weak when I didn't draw Clover and/or it was removed so it eventually got the axe for what I felt was a more consistent version of the build. Still, if you do want to run Clovers I recommend adding 4x Foulmire Knight and 2x Order of Midnight (4 total) alongside your 4x Murderous Riders and 4x Smitten Swordmasters. Looping Order of Midnights on other Order of Midnights and Smitten Swordmaster is a sweet way to win games and that build can definitely do some work in metas that aren't favored to remove your Lucky Clovers once they hit the battlefield.
With respect to Corpse Knight, it's critically important that you purchase the 2/3 misprint version of the card that was given to people during their pre-release events and conveniently forget to mention the fact that it's a 2/2 when you play it. You still have to bin it if it takes 2 or more damage, we're not cheaters, just slimeball angle-shooters trying to eek out those extra % points in casual matches with nothing on the line. I've been extremely lenient with everyone up until now but this is something that I truly believe is important. Why play Magic if not to be a total scumbag?
With respect to Corpse Knight, it's critically important that you purchase the 2/3 misprint version ..... we're not cheaters.....
Why play Magic if not to be a total scumbag?
I LOL'd. Nice
My Mrs is running a BW Knight deck too, few differences though.
Biggest one is 4x Knight Exemplar(she loves that this card resembles her, we've taken to calling the card by her name) with 4x Phyrexian Metamorph. Metamorph isn't just for copying Exemplar though, typically whatever looks tasty.
Other differences;
4 Order of Midnight, 3 sweepers, 2 Josu Vess, Lich Knight
Deck looks good! I don't usually quibble about small changes and nothing seems out-of-place. You have more than enough lands, removal, cheap plays and inevitability. Changing a few cards around doesn't change the deck in a meaningful way so if you're happy with it then so am I.
This deck will struggle to hit 10 mana so I wouldn't recommend it. Knights' Charge does a similar thing for 8 mana and is a better 3 mana play than Josu Vess is as a 4 mana play.
7x Swamp
4x Tournament Grounds
4x Godless Shrine
4x Temple of Silence
4x Plains
1x Castle Locthwain
1x Vault of the Archangel
4x Corpse Knight
4x Smitten Swordmaster
2x Order of Midnight
4x Midnight Reaper
4x Murderous Rider
2x Knight Exemplar
1x Kambal, Consul of Allocation
2x Valiant Knight
1x Aryel, Knight of Windgrace
1x Kinsbaile Cavalier
1x Syr Konrad, the Grim
1x Vona, Butcher of Magan
2x Swords to Plowshares
4x Knights' Charge
2x Anguished Unmaking
With Brawl decks finally becoming more widely available I've been able to nab some of the cards that I was previously missing my Orzhov Knight deck. The focus of the deck is to flood the board with Knights in order to leverage powerful drain engines such as Corpse Knight, Smitten Swordmaster and Knights' Charge in order to drain the table out while sitting behind a large wall of blockers. Orzhov also gives you access to powerful forms of interaction such as Swords to Plowshares, Vindicate, Generous Gift, Anguished Unmaking, Murderous Rider and more which can all be used to keep opposing strategies in check. There's also no shortage of bomby finishers that you can employ and given that Knights' Charge doubles as a Patriarch's Bidding this deck doesn't mind taking things to the lategame against Control strategies if needed.
Lucky Clover was a card that I tested in initial versions of the build but I eventually cut them entirely and shaved back on Order of Midnights. While it led to some nutty Smitten Swordmaster draws the deck felt weak when I didn't draw Clover and/or it was removed so it eventually got the axe for what I felt was a more consistent version of the build. Still, if you do want to run Clovers I recommend adding 4x Foulmire Knight and 2x Order of Midnight (4 total) alongside your 4x Murderous Riders and 4x Smitten Swordmasters. Looping Order of Midnights on other Order of Midnights and Smitten Swordmaster is a sweet way to win games and that build can definitely do some work in metas that aren't favored to remove your Lucky Clovers once they hit the battlefield.
With respect to the creatures there's too many options to choose from so there's a ton of flexibility when it comes to fleshing out your curves. Worthy Knight, Knight of the White Orchid, Stillmoon Cavalier, Acclaimed Contender, Marauding Knight, Crusading Knight, Cavalier of Night and host of other alternatives could all be employed if desired. People should feel free to play whichever cards they prefer, especially when it comes to the fun-ofs.
With respect to removal/interaction it again boils down to dealer's choice. You can play some or all of: Swords to Plowshares, Liliana's Triumph, Vindicate, Generous Gift, Anguished Unmaking, Murderous Rider, Utter End, Vona, Butcher of Magan, Kindred Dominance on and on and on. The deck showcased here plays 9 total copies but that number can always be shifted up or down as needed or as your meta evolves.
With respect to Corpse Knight, it's critically important that you purchase the 2/3 misprint version of the card that was given to people during their pre-release events and conveniently forget to mention the fact that it's a 2/2 when you play it. You still have to bin it if it takes 2 or more damage, we're not cheaters, just slimeball angle-shooters trying to eek out those extra % points in casual matches with nothing on the line. I've been extremely lenient with everyone up until now but this is something that I truly believe is important. Why play Magic if not to be a total scumbag?
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Not a big fan of knights as a tribe but cannot wait to work Corpse Knight into a token deck.
Also I'm missing maybe some top end creatures who can help in the endgame. I'm thinking Sun Titan, Grave Titan or Sepulchral Primordial. Maybe even a flyer like Baneslayer Angel or Griselbrand.
I LOL'd. Nice
My Mrs is running a BW Knight deck too, few differences though.
Biggest one is 4x Knight Exemplar (she loves that this card resembles her, we've taken to calling the card by her name) with 4x Phyrexian Metamorph. Metamorph isn't just for copying Exemplar though, typically whatever looks tasty.
Other differences;
4 Order of Midnight, 3 sweepers, 2 Josu Vess, Lich Knight
4 Godless Shrine
3 Marsh Flats
4 Plains
7 Swamp
4 Temple of Silence
1 Tournament Grounds
1 Vault of the Archangel
//Enchantments
1 History of Benalia
3 Knights' Charge
2 Swords to Plowshares
1 Mortify
//Sorceries
1 Vindicate
//Planeswalkers
1 Ajani, Adversary of Tyrants
//Creatures
4 Corpse Knight
2 Order of Midnight // Alter Fate
3 Smitten Swordmaster // Curry Favor
2 Worthy Knight
2 Knight Exemplar
3 Midnight Reaper
4 Murderous Rider // Swift End
1 Aryel, Knight of Windgrace
1 Kinsbaile Cavalier
1 Valiant Knight
1 Syr Konrad, the Grim
1 Vona, Butcher of Magan
2 Sun Titan
What do you think about that? I really like the idea of putting in Josu Vess, Lich Knight though.
Deck looks good! I don't usually quibble about small changes and nothing seems out-of-place. You have more than enough lands, removal, cheap plays and inevitability. Changing a few cards around doesn't change the deck in a meaningful way so if you're happy with it then so am I.
This deck will struggle to hit 10 mana so I wouldn't recommend it. Knights' Charge does a similar thing for 8 mana and is a better 3 mana play than Josu Vess is as a 4 mana play.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold