This deck is the most fun that I've had playing Magic in a while because it feels good to whip out an aggro shell every now and then. The crux of this deck is abusing undercosted fatties + Invigorate to cheat out turn 3-4 Ghalta, Primal Hungers and/or The Great Henges. Ideal draws are typically turn 1 Elf, turn 2 fatty, turn 3 The Great Henge + Invigorate + Ghalta, Primal Hunger. Not that every draw goes that well but it just goes to show the explosive power of your nut draws. Hunted Horror is obviously fantastic in decks that dump giant 4/4s or 5/5s into play because that kills its drawback and the sooner that you get a Henge going the better. The deck is soft against removal but you can always add Not of this World if it's spot removal that's messing you up. Mass removal is always going to get you so you'll have to mull for Henge and cheat one into play asap so that you can grind through it. You don't have to play this exact configuration but this is more-or-less what I jam when I'm looking to send some Ghaltas to the Red Zone. The deck is utterly mindless so it's not a "thinking person's" deck but it makes me smile and that's good enough for me.
Yeah, looks like mindless fun when you get the nut draw. Issues I have had in the past that you haven't already discussed:
1 Card disadvantage in a deck that might not be able to make it up if Henge is removed or not seen, plus no way to recur any cards
2 Life loss. 12 of your lands lose life, 8 of them continue to do so. If you don't see Henge it's too much
3 Heart of Kiran seems like an afterthought. I would rather see something that draws cards like Kiora, Behemoth Beckoner or Elemental Bond
I personally think Gruul Stompy plays better magic, even if it can't cheat Henge out as fast.
1 Card disadvantage in a deck that might not be able to make it up if Henge is removed or not seen, plus no way to recur any cards
It's an aggro deck so it's not trying to compete with people on cards. Either you're killing them with Ghalta or you're burying them with Henge. If you're not doing either then you're hooped.
2 Life loss. 12 of your lands lose life, 8 of them continue to do so. If you don't see Henge it's too much
The deck beats anything on the ground when it comes to critters. If you lose your board and die to beats you were already going to lose. I personally haven't had issues using life as a resource since I don't encounter many creature-based MP decks.
The 4/4 body lines up well against Hunted Horror tokens and the flying body helps give you reach with Rhonas. It's also a 2 mana 4/4 and so any draw that involves turn 1 Elf into turn 2 threat means that on turn 3 you can Kiran + Ghalta or Henge w/o needing Invigorate. Bit of flying defense never hurts either.
You could go simic with vantress gargoyle and solve your flying issue. Also a big fan of kiora in this deck.
Unfortunately this deck dumps its hand too quickly so the Gargoyle isn't going to be attacking or blocking. Lupine Prototype is a colorless version of the same card.
First let me state that in no way do I believe Gruul is as powerful as Golgari in a vacuum. However, it doesn't appear that you are utilizing Golgari's biggest strengths. Namely, being able to recur creatures, giving you much more staying power against a full table (especially since you are a spell based meta by your own admission & generally a larger meta as well). I can't see a world where this deck takes down 6-8 people (then again, adding GY recursion probably doesn't change that either if I am being honest) UNLESS You nut draw and the table blanks, that's not how Prid3 generally likes to build decks.
This is why I am confused by your all in glass cannon approach, but then again, maybe that is all you wanted to showcase and I should shut up now
I really like Hunter's Insight suggestion for this deck because it's another fantastic combo enabler for Invigorate and your cheap 7 power beaters. Assuming that you dodge removal it's an easy way to refill your hand.
4x Overgrown Tomb
4x Verdant Catacombs
4x Blooming Marsh
4x Woodland Cemetery
2x Wooded Foothills
2x Forest
4x Elvish Mystic
4x Llanowar Elves
4x Hunted Horror
2x Sheltering Ancient
4x Lovestruck Beast
4x Rotting Regisaur
2x Rhonas the Indomitable
2x Yorvo, Lord of Garenbrig
4x Ghalta, Primal Hunger
2x Heart of Kiran
4x Invigorate
4x The Great Henge
This deck is the most fun that I've had playing Magic in a while because it feels good to whip out an aggro shell every now and then. The crux of this deck is abusing undercosted fatties + Invigorate to cheat out turn 3-4 Ghalta, Primal Hungers and/or The Great Henges. Ideal draws are typically turn 1 Elf, turn 2 fatty, turn 3 The Great Henge + Invigorate + Ghalta, Primal Hunger. Not that every draw goes that well but it just goes to show the explosive power of your nut draws. Hunted Horror is obviously fantastic in decks that dump giant 4/4s or 5/5s into play because that kills its drawback and the sooner that you get a Henge going the better. The deck is soft against removal but you can always add Not of this World if it's spot removal that's messing you up. Mass removal is always going to get you so you'll have to mull for Henge and cheat one into play asap so that you can grind through it. You don't have to play this exact configuration but this is more-or-less what I jam when I'm looking to send some Ghaltas to the Red Zone. The deck is utterly mindless so it's not a "thinking person's" deck but it makes me smile and that's good enough for me.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
1 Card disadvantage in a deck that might not be able to make it up if Henge is removed or not seen, plus no way to recur any cards
2 Life loss. 12 of your lands lose life, 8 of them continue to do so. If you don't see Henge it's too much
3 Heart of Kiran seems like an afterthought. I would rather see something that draws cards like Kiora, Behemoth Beckoner or Elemental Bond
I personally think Gruul Stompy plays better magic, even if it can't cheat Henge out as fast.
It's an aggro deck so it's not trying to compete with people on cards. Either you're killing them with Ghalta or you're burying them with Henge. If you're not doing either then you're hooped.
The deck beats anything on the ground when it comes to critters. If you lose your board and die to beats you were already going to lose. I personally haven't had issues using life as a resource since I don't encounter many creature-based MP decks.
The 4/4 body lines up well against Hunted Horror tokens and the flying body helps give you reach with Rhonas. It's also a 2 mana 4/4 and so any draw that involves turn 1 Elf into turn 2 threat means that on turn 3 you can Kiran + Ghalta or Henge w/o needing Invigorate. Bit of flying defense never hurts either.
Gruul is probably my least favorite color combo to play so I'll admit that I'm biased against it. I do like sticking Embercleave on things like Tendershoot Dryad, Nacatl War-Pride, Hydra Omnivore and Caller of the Pack though.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Unfortunately this deck dumps its hand too quickly so the Gargoyle isn't going to be attacking or blocking. Lupine Prototype is a colorless version of the same card.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
This is why I am confused by your all in glass cannon approach, but then again, maybe that is all you wanted to showcase and I should shut up now
Momentous Fall
Hunter's Insight
Hunter's Prowess
Return of the Wildspeaker
Nissa's Revelation
Rishkar's Expertise
Life's Legacy
These might help with the card draw.
It probably wouldn't.
Bingo!
I really like Hunter's Insight suggestion for this deck because it's another fantastic combo enabler for Invigorate and your cheap 7 power beaters. Assuming that you dodge removal it's an easy way to refill your hand.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
and thats why we continue to play mtg