Do any of them have a home somewhere? I think the only one here is perhaps Ulamog's Nullifer in Oona and perhaps Void Attendant. A lot of them seem rather weak. Only incidents I can see where the "take them out of exile then put them into the yard is yanking out an Obzedat Commander and putting them back into the GY (or command zone if they don't want to go to the GY or you got a Rest in Peace up).
Or simply yanking cards and throwing them back into the GY only to get exiled again via Rest in Peace or Wheel of Sun and Moon to get them lost in their library.
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Do any of them have a home somewhere? I think the only one here is perhaps Ulamog's Nullifer in Oona and perhaps Void Attendant. A lot of them seem rather weak. Only incidents I can see where the "take them out of exile then put them into the yard is yanking out an Obzedat Commander and putting them back into the GY (or command zone if they don't want to go to the GY or you got a Rest in Peace up).
Or simply yanking cards and throwing them back into the GY only to get exiled again via Rest in Peace or Wheel of Sun and Moon to get them lost in their library.
They will be nice hatred against decks like Roon which tend to flicker cards rather than blink them.
In conjunction with reanimation spells, I think just putting juicy creatures back into an opponent's yard can be good. The Processors probably aren't worth running unless your deck has at least a few ways to exile cards, but you don't necessarily need that many because at least in my meta folks play a fair amount of exiling graveyard hate. Also, as mentioned, these cards go well with flicker effects.
In conjunction with reanimation spells, I think just putting juicy creatures back into an opponent's yard can be good. The Processors probably aren't worth running unless your deck has at least a few ways to exile cards, but you don't necessarily need that many because at least in my meta folks play a fair amount of exiling graveyard hate. Also, as mentioned, these cards go well with flicker effects.
Yeah I know they can always go back the Graveyard but at least this way you can rack up the commander tax on those guys which are normally hard (or in Norin's case... SUPER HARD) to hit with removal.
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The benefit of returning things from exile just isn't there power wise for EDH I think. I'd much rather leave all of my opponents stuff untouchable than have some spawn or tap a creature. The Counter a spell one could see some use but only if your deck was going to exile like crazy anyway and even then there are probably better options.
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Yeah I know they can always go back the Graveyard but at least this way you can rack up the commander tax on those guys which are normally hard (or in Norin's case... SUPER HARD) to hit with removal.
Apparently I wasn't clear. Obzedat, Ghost Council and Norin the Wary never have to go to exile at all. When either ability triggers, the owner can just put the card in the command zone instead of exile and it will still come back when the delayed triggered ability triggers.
I'm probably going to pick some of them up to try in my Oona, queen of the fae and if it works the way I hope it does I'll want to have some of them for my Astral Slide based Daghatar deck
They are bad. They all have analogue cards that have the same effect at a cheaper cost and less constraints to use. The only one I remotely would consider is Ulamog's Nullifier just because it's a reusable counter, and those are generally good.
Yeah, these cards are just not EDH caliber. Unless maybe you have an Eldrazi theme deck or something. Actually, if you're going to be building around Rest in Peace/Leyline of the Void then Oracle of Dust and Void Attendant are probably fine. The repeatable ability to pay two mana for a card or a 1/1 that sacs for mana seems decent.
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I feel there are enough people running cards like Bojuka Bog/Relic of Progenitus/Deathrite Shaman/Treasure Cruise that a table of players will likely end up exiling enough low-impact cards to make some of the more impactful processors worthwhile. Unfortunately, the list of impactful processors is rather small at the moment (and includes honorary member Oblivion Sower who generally shouldn't count because he's a self-serving card), with Nullifier and Herder as the only ones potent enough that I would suggest playing/testing them without knowing anything else about someone's group(s)/deck(s).
Of the rest, Void Attendant is interesting for the sake that it provides an interesting engine to the more politically-minded Pharika, God of Affliction decks out there (of which are far and few between...); though the fact that it can work with other "slow-burn" graveyard like Scrabbling Claws might be worthwhile as well...
Void Attendant is my favorite of this group, because it has a repeatable effect with something that green doesn't exactly have access to: instant speed exile hate/return. It even gives you a small body.
It reminds me a lot of Temur Sabertooth for some reason. Both have an ability unique to them in green (instant bounce, instant speed exile return), are dependent on another thing happening (sabertooth needs other creatures, attendant needs to have stuff in exile), can save your stuff or lead to value town, and give an additional effect (temur becomes indestructible, the attendant gets you a 1/1 and 1 free mana.
Considering that stuff is always getting exiled in commander games, it is a great sideboard option, or a maindeck option as well.
If I'm planning a deck to abuse EoT exiles, then I'll use them as a way for removal. Mostly that green token producer, since I'm likely to be in Bant. Other than the token producer and the counterspell, most are worthless.
There are several decks in which I think some of these cards will become permanent staples:
1) Roon of the Hidden Realms - You can slow-flicker an opposing creature and then use Oracle of Dust or Void Attendant to bin it so it doesn't come back. This is a powerful interaction that can be done every turn
2) The Mimeoplasm - Bin creatures that have been exiled to give Mimeo a better range of targets. Oracle and Attendant are both great here, and Ulamog's Nullifier and Ulamog's Reclaimer aren't terrible either as one-shot effects
3) Wrexial, the Risen Deep - Like Mimeo, you can put exiled spells back into their owner's graveyards to cast again. You can't use Attendant, but Oracle, Nullifier, and Reclaimer are all solid.
Politics me thinks? I feel like there's more to the mechanic in the next set. There's plenty of ways to exile stuff... but so far.... i'm really hoping for a 5 color identity eldrazi that makes it all work. Group hug oona? "hey guys... sorry I exiled that... here you go!!! ^_^"
I agree. We should all only play g/x decks because they are the most objectively fun and anyone who disagrees does not know the truth about EDH. Everyone should just play their decks because interaction beyond high fiving about how many land are in play is unfun and equivalent to casting Stasis while kicking puppies. I for one will never play with anyone who casts tutors, removal spells, blue cards, things I arbitrarily decide I don't like but will probably cast myself later.
For the most part, these are effects that already exist without having to jump through hoops. Nullifier is an added layer of redundancy, has evasion, and is not a human... so it has potential alongside similar cards. The others ones are pretty meh, except Strangler which is in Sun Titan Range I guess... You probably prefer Bone Shredder though.
That said, I think Nullifier and the instant speed activated ability ones are the best of the group because you can use them to grab things like Norin, etc. out of exile in response to remove value against blink decks like Brago or Roon. They work pretty well with things like Fiend Hunter and Oblivion Ring too in order to make sure the card isn't still in exile when the card is destroyed.
Yeah I know they can always go back the Graveyard but at least this way you can rack up the commander tax on those guys which are normally hard (or in Norin's case... SUPER HARD) to hit with removal.
Apparently I wasn't clear. Obzedat, Ghost Council and Norin the Wary never have to go to exile at all. When either ability triggers, the owner can just put the card in the command zone instead of exile and it will still come back when the delayed triggered ability triggers.
I'm not certain that's correct. If it is, MTGO is just buggy (which it is) but I think that once you send them to the command zone then the trigger wouldn't find the card in exile to return it to play.
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Eww, that's weird and feels more than a little broken. I guess it makes sense if its seen as a replacement effect (essentially just swapping one word for another).
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Do any of them have a home somewhere? I think the only one here is perhaps Ulamog's Nullifer in Oona and perhaps Void Attendant. A lot of them seem rather weak. Only incidents I can see where the "take them out of exile then put them into the yard is yanking out an Obzedat Commander and putting them back into the GY (or command zone if they don't want to go to the GY or you got a Rest in Peace up).
Or simply yanking cards and throwing them back into the GY only to get exiled again via Rest in Peace or Wheel of Sun and Moon to get them lost in their library.
http://www.youtube.com/watch?v=SY8h2vp5Xis
They will be nice hatred against decks like Roon which tend to flicker cards rather than blink them.
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Outside of that they seem kind of trash.
Note that Obzedat, Ghost Council and Norin the Wary as commanders can just go to the command zone instead of exile to avoid Processors.
Yeah I know they can always go back the Graveyard but at least this way you can rack up the commander tax on those guys which are normally hard (or in Norin's case... SUPER HARD) to hit with removal.
http://www.youtube.com/watch?v=SY8h2vp5Xis
BRGKresh the BloodbraidedBRG, A box of lands and ideas.
Modern:
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Retired: Lots. More than I feel you should suffer through or I should type out.
Apparently I wasn't clear. Obzedat, Ghost Council and Norin the Wary never have to go to exile at all. When either ability triggers, the owner can just put the card in the command zone instead of exile and it will still come back when the delayed triggered ability triggers.
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Of the rest, Void Attendant is interesting for the sake that it provides an interesting engine to the more politically-minded Pharika, God of Affliction decks out there (of which are far and few between...); though the fact that it can work with other "slow-burn" graveyard like Scrabbling Claws might be worthwhile as well...
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It reminds me a lot of Temur Sabertooth for some reason. Both have an ability unique to them in green (instant bounce, instant speed exile return), are dependent on another thing happening (sabertooth needs other creatures, attendant needs to have stuff in exile), can save your stuff or lead to value town, and give an additional effect (temur becomes indestructible, the attendant gets you a 1/1 and 1 free mana.
Considering that stuff is always getting exiled in commander games, it is a great sideboard option, or a maindeck option as well.
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1) Roon of the Hidden Realms - You can slow-flicker an opposing creature and then use Oracle of Dust or Void Attendant to bin it so it doesn't come back. This is a powerful interaction that can be done every turn
2) The Mimeoplasm - Bin creatures that have been exiled to give Mimeo a better range of targets. Oracle and Attendant are both great here, and Ulamog's Nullifier and Ulamog's Reclaimer aren't terrible either as one-shot effects
3) Wrexial, the Risen Deep - Like Mimeo, you can put exiled spells back into their owner's graveyards to cast again. You can't use Attendant, but Oracle, Nullifier, and Reclaimer are all solid.
4) Anafenza, the Foremost - Void Attendant here is a combo that gives you infinite dies triggers with Earthcraft, and infinite mana using Earthcraft + any Wild Growth effect or Doubling Season.
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I'd actually be interested in the possibilities when paired with Leyline of the Void and similar cards. Ulamog's Nullifier can fit into any Venser, Shaper Savant or Mystic Snake combos with Reveillark. Unlike Venser, you can abuse Nullifier with Mikaeus, the Unhallowed... To keep an eldrazi feel to the combo, you can use Pawn of Ulamog and Nim Deathmantle + Ashnod's Altar to counter everything.
Wasteland Strangler can be returned to play by Sun Titan... that is a recipe for abuse.
For the most part, these are effects that already exist without having to jump through hoops. Nullifier is an added layer of redundancy, has evasion, and is not a human... so it has potential alongside similar cards. The others ones are pretty meh, except Strangler which is in Sun Titan Range I guess... You probably prefer Bone Shredder though.
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I would love to see the Processors and Ingestors have a place in EDH. One of the most fun decks I ever played in Modern was the U/B Eldrazi Processors deck using Wasteland Strangler, Ashiok, Nightmare Weaver, Ulamog's Nullifier, Blight Herder, and Oblivion Sower to ramp into Newlamog. So much fun.
That said, I think Nullifier and the instant speed activated ability ones are the best of the group because you can use them to grab things like Norin, etc. out of exile in response to remove value against blink decks like Brago or Roon. They work pretty well with things like Fiend Hunter and Oblivion Ring too in order to make sure the card isn't still in exile when the card is destroyed.
I'm not certain that's correct. If it is, MTGO is just buggy (which it is) but I think that once you send them to the command zone then the trigger wouldn't find the card in exile to return it to play.
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