I'm mostly a blue player and don't have much experience with green stompy decks.
I really need help with the staple Naya cards for ramp and utlity as well as about how many lands I should run.
Sorry if it's a bit to much to ask for
Cards so far
8 of the new dinosaurs from Ixalan
4 of the new cards from Commander 2017
Kindred Charge
Kindred Boon
Teferi's Protection
Herald's Horn
and Trading Post (This card is for a personal reason and it is for casual)
Is Aura Shards really any more multi-function than Krosan Grip, though? They're both artifact/enchantment disruption, as is Hull Breach.
You forgot Boros Charm on your list of Naya utility cards. Making Wraths one-sided, and helping for a Voltron win. It also does 4 damage, which can take out a player, but usually won't. I only use it if I suspect a player is playing combo, or as part of a Sunforger package.
And remember, everyone, Sunforger can grab any red or white instant with CMC 4 or less, even if those aren't its only colors. (Granted, that's more something I say in Jeskai because Absorb and Suffocating Blast are things you can do once, but it has its uses in Naya.)
Private Mod Note
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Rollback Post to RevisionRollBack
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
I really need help with the staple Naya cards for ramp and utlity as well as about how many lands I should run.
Sorry if it's a bit to much to ask for
Cards so far
8 of the new dinosaurs from Ixalan
4 of the new cards from Commander 2017
Kindred Charge
Kindred Boon
Teferi's Protection
Herald's Horn
and Trading Post (This card is for a personal reason and it is for casual)
Wraths
Card draw
Equipment?
Aura Shards
Sylvan Library
Boros Charm
This is a starting point. I'll have more when I get home later.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
1. Ramp - Your commander is 6-8 mana as a start, which is expensive. In Naya you get to run land-fetching ramp instead of rocks, and the classics are Sakura-Tribe Elder, Wood Elves, Farhaven Elf, Cultivate, Kodama's Reach, Nature's Lore, and Farseek. Three Visits and Spoils of Victory are some expensive (both mana and $$$) redundancy that fills a similar role. As you go up the chain there is Explosive Vegetation, Karametra, God of the Harvest, and Boundless Realms. Of course you'll still run Sol Ring and (if it is in budget) Mana Vault/Mana Crypt, and may want to consider Chromatic Lantern, Wayfarer's Bauble, Coalition Relic, and Commander's Sphere as well. You want a LOT of ramp for such a fat Commander.
2. Mana doublers - Related to the above, you want to chain your early acceleration into MOAR POWER! Mirari's Wake, Zendikar Resurgent, and Regal Behemoth (pray it gets errated to be a Dino!) are all good options. More obscure/risky ones are Heartbeat of Spring, Doubling Cube, Keeper of Progenitus, and Mana Flare. Caged Sun is also good if you are heavy in one color (probably green) and just splashing the other two. I'd also include exploration effects here - Exploration itself alongside Oracle of Mul Daya, Fastbond, Burgeoning, and other such effects.
3. Deck manipulation: Your commander triggers off combat damage to do library tricks. I would strongly consider using this to its fullest by running as many cards that let you Scry, rearrange, or stack your deck as possible. Artifacts are largely where it is at (Sensei's Divining Top, Scroll Rack, Sunset Pyramid, Crystal Ball) but there's also a few old gems like Mirri's Guile, Sylvan Library, Gilt-leaf Seer. Tutor effects like Congregation at Dawn and Worldly Tutor seem good too.
4. Utility: I won't do an exhaustive list, but some all-stars in Naya are:
- Artifact disruption: Krosan Grip, Vandalblast
- Multi-function cards: Beast Within, Chaos Warp, Aura Shards, Hull Breach, Oblivion Ring/Banishing Light/Cast Out, Naya Charm, Rith's Charm, Selesnya Charm, Fiery Confluence, Song of the Dryads
- Creature kill: Swords to Plowshares, Path to Exile
- Draw/Recursion/Tutor: Eternal Witness, Harmonize, Shamanic Revelation, Rishkar's Expertise, Creeping Renaissance, Eladamri's Call
Special: Sunforger is a powerful utility card for RWx decks. If you run it, a few specific inclusions good with just it are Mistveil Plains, Orim's Thunder, Master Warcraft.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
You forgot Boros Charm on your list of Naya utility cards. Making Wraths one-sided, and helping for a Voltron win. It also does 4 damage, which can take out a player, but usually won't. I only use it if I suspect a player is playing combo, or as part of a Sunforger package.
And remember, everyone, Sunforger can grab any red or white instant with CMC 4 or less, even if those aren't its only colors. (Granted, that's more something I say in Jeskai because Absorb and Suffocating Blast are things you can do once, but it has its uses in Naya.)
On phasing:
Standard Decks:
Dinosaurs
Aggro Retired
Aggro Retired
Tokens Retired
Temur White Retired
Dragons Retired
Monsters Retired
Aggro Retired
Midrange Retired
Zombies Retired