I have it in my Roon, which has 'investigate' as a sub-theme. Clue tokens are pretty nice to play around with if you get a few of the 'whenever you investigate/sac a clue' effects rolling. Not that bad a card, and in my experience people don't generally waste their LD on an enchanted basic land unless there's really nothing else to target.
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X Hope of Ghirapur Swordpile W Ghosty Blinky Anafenza U Nezahal- Big, Blue and HERE! B Gonti Can Afford It R Etali, Primal 'Whatjusthappened?' G Polukranos Wants More Mana WU The Exalted Vizier Temmet WB Home, Athreos WR Basandra, Recursive Aggression WG Karametra, Momma of Lands UB Wrexial Eats Your Brains UR Arjun, the Mad Flame UG The Fable of Prime Speaker BR Hellbent, Malfegor Style BG Jarad, Death is Served RG Running Thromok WUB Varina and ALL the Zombies WUBYennett, the Odd Pain-Train WUR Zedruu the Furyhearted WUG Arcades' Strategy, Shmategy, Sausage and Spam WBR A Case of Mathas' Persistent F*ckery WBRLicia's League of Legendary Lifegain Layabouts WBG The Karador Advantage PackageWRG Gahiji Rattlesnake Collection UBR Jeleva... does... things UBG Damia's Just Deserts URG Yasova's Has More Power Than Sense BRG Wasitora, Bad Kitty WUBRBreya, Eggs, Breya'd Eggs WUBG Tymna and Kydele, Extended Borrowing WURG Kynaios and Tiro, Landfall Impersonations WBRG Saskia Pet Card EnchantressUBRG Yidris of the Chi-Ting Corporation WUBRG Tazri's Amazing Allies
Didn't realize that Abundance didn't make the lands add the mana, much worse without that.
Weirding Wood is disadvantageous compared to sad robot for several reasons. First, it makes you more vulnerable to LD effects. Second, its not a creature, so you don't get all those sweet triggers off of sad robot entering the Battlefield and dying, though in enchantress decks this situation is reversed and being an enchantment is a benefit. Third, you don't get to use it as sacrifice fodder to something else while getting the draw, its draw the card or use the clue as sac fodder (of course there are corner cases where you could sac the enchantment). Lastly, and most importantly, Sad Robot isn't green, so it can help out colors that don't normally have access to land ramp, and can provide draw to colors that struggle with it. He's a rare source of both ramp and draw in white and red.
All that said, its much better than the typical 3 mana ramp enchantment limited fodder, and in the right decks can be pretty neat. In enchantress it activates all constellation effects while ramping you and leaving behind a clue. If you have an effect that doubles tokens, it gets even better. If you have a way to blink it repeatedly, its a clue generator, and you can stick it on untapped lands for more mana.
It's easy to overlook this kind of card, and its absolutely not for competitive metas, but it can be a neat little budget option with some nice techy uses.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Well first, the good: It can be used with Voyaging Satyr, Hope Tender, and the like. It can be recurred with Sun Titan. And for 2 more (which you can pay at any time), it replaces itself.
Now the bad: A big benefit of playing mana rocks, mana dorks, mana walkers, or things like Eladamri's Vineyard, is simple: Armageddon insurance (and also Winter Orb insurance, but I digress). However, as a land aura, this is, first, not Armageddon insurance, and secondly, even vulnerable to something like Melt Terrain. Or to something like Bane of Progress. And, well, mana rocks can be sac fodder to Breya, Etherium Shaper, Bosh, Iron Golem, Arcbound Ravager, etc.; mana dorks always have Skullclamp. What does this have?
tl;dr: A Sun Titan package, or an enchantress deck.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Well first, the good: It can be used with Voyaging Satyr, Hope Tender, and the like. It can be recurred with Sun Titan. And for 2 more (which you can pay at any time), it replaces itself.
Now the bad: A big benefit of playing mana rocks, mana dorks, mana walkers, or things like Eladamri's Vineyard, is simple: Armageddon insurance (and also Winter Orb insurance, but I digress). However, as a land aura, this is, first, not Armageddon insurance, and secondly, even vulnerable to something like Melt Terrain. Or to something like Bane of Progress. And, well, mana rocks can be sac fodder to Breya, Etherium Shaper, Bosh, Iron Golem, Arcbound Ravager, etc.; mana dorks always have Skullclamp. What does this have?
tl;dr: A Sun Titan package, or an enchantress deck.
Well, since it makes an artifact, it still is sac fodder for those cards and you don't lose the ramp in the process, but its in green so that limits you. You need a way to sac it to make it work with Sun Titan. What are the good repeatable sac an enchantment (or more broadly any permanent) effects? Seems like with Sun Tian it would play well with smokestack.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
You could put it on a land which is then sac'd, but that really wouldn't be good strategy with a Sun Titan package. (Since whatever I'm using the land for, I want to do it more than once, most likely.) Or the land is bounced.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
The beastest of beasts, Godsire. Free 8/8s puts most token makers to shame.
Also, another one of those “Should have been Legendary” non-legendary creatures, even if this bad beast is a bit underwhelming. I’ve tried it a few times, but rarely do I ever get a chance to make a token.
Generally speaking, it's quite bad - Giant Adephage has to connect but the tokens self-propagate, and this is both one more mana and extremely restrictive in terms of color identity and CMC. I was surprised to see it at 1000 inclusions on EDHRecs and also commanding a $9 price tag. Just looking at Naya fatties, I feel like Meglonoth, Zacama, Primal Calamity, and Rith, the Awakener are far more impactful cards for, say, a Mayael the Anima deck, and are easier to hardcast and/or cheaper to boot! That's to say nothing of that various format-defining all stars in the 6-9 mana range.
Help me out; outside of Naya Flavor or Beast Tribal, what's the appeal on this guy?
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Sufferer of EDHD
Commander - Currently Playing: RCRDaretti: Superfriends Forever RCR WGBDoran: Ent-mootWBG GGGMultani: Group Bear HugGGG GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G) RGWGahiji, the Honored Group Hug MonsterRGW UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B) WUBRGAtogatog: Assembling a OHKOWUBRG
Generally speaking, it's quite bad - Giant Adephage has to connect but the tokens self-propagate, and this is both one more mana and extremely restrictive in terms of color identity and CMC. I was surprised to see it at 1000 inclusions on EDHRecs and also commanding a $9 price tag. Just looking at Naya fatties, I feel like Meglonoth, Zacama, Primal Calamity, and Rith, the Awakener are far more impactful cards for, say, a Mayael the Anima deck, and are easier to hardcast and/or cheaper to boot! That's to say nothing of that various format-defining all stars in the 6-9 mana range.
Help me out; outside of Naya Flavor or Beast Tribal, what's the appeal on this guy?
Uh, he's a big old beast that *****s out big old beasts, and he's relatively iconic as he was one of the OG mythic rares and part of a highly hyped mythic rare cycle. All of them ended up being underwhelming in the long term, but all of them were big dumb dudes with big dumb effects that was supposed to be what mythic was all about, before it became just a way to concentrate the most of a boxes value in 2 or 3 cards, usually planeswalkers or overly pushed utility cards, like Lotus Cobra and Voice of Resurgence.
Yeah, its just cool. Its easy to mitigate any weaknesses by giving it haste. Giant Adephage is better, but not needing to attack can come in handy. Sometimes you just won't be able to have a fatty live through an attack, so sitting back and tapping it to crap out 8/8s is a fun way to grind out a battlecruiser match. Sometimes cards aren't ran because they are the best, but because they are fun.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Help me out; outside of Naya Flavor or Beast Tribal, what's the appeal on this guy?
Behemoth's Herald and/or untap effects are both things you can do to get a little more mileage out of it. Aside from the color, I certainly would have considered it for the tap-for-tokens Derevi, Empyrial Tactician deck I used to have.
I ran it for years in my Mayael deck. It was never the best card in the deck, but it was fine, and on the occasions it was able to stick for a turn or two, it usually led to a win. Eventually I took it out for Hellkite Tyrant because I decided the deck could use a couple more big flyers, and having an alternative win condition is never a bad thing, but I have gone back and forth on that decision.
Onering really has the right perspective on this card. You don't run it because it's the best card, you run it because it's fun and because it's the kind of card you can only really run in Commander... and if that isn't a good enough reason, I don't really know what else to say.
The beastest of beasts, Godsire. Free 8/8s puts most token makers to shame.
Could be of use in Samut deck.
Which is where I had it. It just always felt so underwhelming, I think it was primarily because I could never really attack with the full 16 power consistently(along with samut, of course). It needed another (relevant)keyword.
Still, it will always appeal to me because it’s freaking GODSIRE!
I’m actually looking to build Jorah when Dominara releases, and I absolutely plan to run every fatties I can find!
I had an unofficial Godsire deck for a while. Plan was pretty simple - get the most mileage out of those tokens. Didn't always work that well, but once or twice I got to live the dream of repeated populate effects with Parallel Lives and Warstorm Surge out...
Scrapped the deck when I decided against using 'should have been legendary' as my commanders.
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X Hope of Ghirapur Swordpile W Ghosty Blinky Anafenza U Nezahal- Big, Blue and HERE! B Gonti Can Afford It R Etali, Primal 'Whatjusthappened?' G Polukranos Wants More Mana WU The Exalted Vizier Temmet WB Home, Athreos WR Basandra, Recursive Aggression WG Karametra, Momma of Lands UB Wrexial Eats Your Brains UR Arjun, the Mad Flame UG The Fable of Prime Speaker BR Hellbent, Malfegor Style BG Jarad, Death is Served RG Running Thromok WUB Varina and ALL the Zombies WUBYennett, the Odd Pain-Train WUR Zedruu the Furyhearted WUG Arcades' Strategy, Shmategy, Sausage and Spam WBR A Case of Mathas' Persistent F*ckery WBRLicia's League of Legendary Lifegain Layabouts WBG The Karador Advantage PackageWRG Gahiji Rattlesnake Collection UBR Jeleva... does... things UBG Damia's Just Deserts URG Yasova's Has More Power Than Sense BRG Wasitora, Bad Kitty WUBRBreya, Eggs, Breya'd Eggs WUBG Tymna and Kydele, Extended Borrowing WURG Kynaios and Tiro, Landfall Impersonations WBRG Saskia Pet Card EnchantressUBRG Yidris of the Chi-Ting Corporation WUBRG Tazri's Amazing Allies
I mean if you want cards to win with intruder alarm there are many, many, many better choices lol.
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My Decks:
Aggro: WUBRGHorde of Notions Goodstuff, RUBCheesy Aggro, GR Xenagod Gruul Goodstuff
Control: GWBGhave, Guru of Adaptability, UBWrexial, Milling Deep UAzami, Lady of No Infinite Combos GWU Derevi, Tempo Beats
Other: URGRiku of Too Much Mana, WUBRG Sliver Queen Enchantress
Well, Giant Adephage also has trample to help it connect.
Godsire is interesting. I like that they gave it vigilance, so it can make tokens and attack on the same turn. It's beyond the point where I start feeling comfortable about populate (which is, for non-clone tokens, officially at 4/4). And the obvious Warstorm Surge synergy is obvious.
Its biggest flaw, though, is dat mana cost. 8 mana, and the NRGGW cost can hurt, but not as much here as elsewhere. (It's not a command or anything like that.)
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Mirri #3, back to being the cat warrior. This card is good. You can go tall and voltron her so she'll never die to 1 blocker and opponent's can only swing 1 back, or you can go wide and make your team unblockable, or you can be a cultured individual and make wide into tall with bandinglands. True versatility.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
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Ramp plus card draw later. I'm pretty sure that's what people like a sad robot for.
Weirding Wood is disadvantageous compared to sad robot for several reasons. First, it makes you more vulnerable to LD effects. Second, its not a creature, so you don't get all those sweet triggers off of sad robot entering the Battlefield and dying, though in enchantress decks this situation is reversed and being an enchantment is a benefit. Third, you don't get to use it as sacrifice fodder to something else while getting the draw, its draw the card or use the clue as sac fodder (of course there are corner cases where you could sac the enchantment). Lastly, and most importantly, Sad Robot isn't green, so it can help out colors that don't normally have access to land ramp, and can provide draw to colors that struggle with it. He's a rare source of both ramp and draw in white and red.
All that said, its much better than the typical 3 mana ramp enchantment limited fodder, and in the right decks can be pretty neat. In enchantress it activates all constellation effects while ramping you and leaving behind a clue. If you have an effect that doubles tokens, it gets even better. If you have a way to blink it repeatedly, its a clue generator, and you can stick it on untapped lands for more mana.
It's easy to overlook this kind of card, and its absolutely not for competitive metas, but it can be a neat little budget option with some nice techy uses.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Now the bad: A big benefit of playing mana rocks, mana dorks, mana walkers, or things like Eladamri's Vineyard, is simple: Armageddon insurance (and also Winter Orb insurance, but I digress). However, as a land aura, this is, first, not Armageddon insurance, and secondly, even vulnerable to something like Melt Terrain. Or to something like Bane of Progress. And, well, mana rocks can be sac fodder to Breya, Etherium Shaper, Bosh, Iron Golem, Arcbound Ravager, etc.; mana dorks always have Skullclamp. What does this have?
tl;dr: A Sun Titan package, or an enchantress deck.
On phasing:
Credit to DolZero for this awesome sig!
Well, since it makes an artifact, it still is sac fodder for those cards and you don't lose the ramp in the process, but its in green so that limits you. You need a way to sac it to make it work with Sun Titan. What are the good repeatable sac an enchantment (or more broadly any permanent) effects? Seems like with Sun Tian it would play well with smokestack.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
On phasing:
The beastest of beasts, Godsire. Free 8/8s puts most token makers to shame.
Also, another one of those “Should have been Legendary” non-legendary creatures, even if this bad beast is a bit underwhelming. I’ve tried it a few times, but rarely do I ever get a chance to make a token.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Help me out; outside of Naya Flavor or Beast Tribal, what's the appeal on this guy?
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
Uh, he's a big old beast that *****s out big old beasts, and he's relatively iconic as he was one of the OG mythic rares and part of a highly hyped mythic rare cycle. All of them ended up being underwhelming in the long term, but all of them were big dumb dudes with big dumb effects that was supposed to be what mythic was all about, before it became just a way to concentrate the most of a boxes value in 2 or 3 cards, usually planeswalkers or overly pushed utility cards, like Lotus Cobra and Voice of Resurgence.
Yeah, its just cool. Its easy to mitigate any weaknesses by giving it haste. Giant Adephage is better, but not needing to attack can come in handy. Sometimes you just won't be able to have a fatty live through an attack, so sitting back and tapping it to crap out 8/8s is a fun way to grind out a battlecruiser match. Sometimes cards aren't ran because they are the best, but because they are fun.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Behemoth's Herald and/or untap effects are both things you can do to get a little more mileage out of it. Aside from the color, I certainly would have considered it for the tap-for-tokens Derevi, Empyrial Tactician deck I used to have.
Could be of use in Samut deck.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Onering really has the right perspective on this card. You don't run it because it's the best card, you run it because it's fun and because it's the kind of card you can only really run in Commander... and if that isn't a good enough reason, I don't really know what else to say.
Which is where I had it. It just always felt so underwhelming, I think it was primarily because I could never really attack with the full 16 power consistently(along with samut, of course). It needed another (relevant)keyword.
Still, it will always appeal to me because it’s freaking GODSIRE!
I’m actually looking to build Jorah when Dominara releases, and I absolutely plan to run every fatties I can find!
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
Scrapped the deck when I decided against using 'should have been legendary' as my commanders.
Aggro: WUBRGHorde of Notions Goodstuff, RUB Cheesy Aggro, GR Xenagod Gruul Goodstuff
Control: GWBGhave, Guru of Adaptability, UBWrexial, Milling Deep UAzami, Lady of No Infinite Combos GWU Derevi, Tempo Beats
Other: URGRiku of Too Much Mana, WUBRG Sliver Queen Enchantress
But few more stylish.
Godsire is interesting. I like that they gave it vigilance, so it can make tokens and attack on the same turn. It's beyond the point where I start feeling comfortable about populate (which is, for non-clone tokens, officially at 4/4). And the obvious Warstorm Surge synergy is obvious.
Its biggest flaw, though, is dat mana cost. 8 mana, and the NRGGW cost can hurt, but not as much here as elsewhere. (It's not a command or anything like that.)
On phasing:
Mirri #3, back to being the cat warrior. This card is good. You can go tall and voltron her so she'll never die to 1 blocker and opponent's can only swing 1 back, or you can go wide and make your team unblockable, or you can be a cultured individual and make wide into tall with banding lands. True versatility.