Havoc Demon can be a pretty potent sweeper in a sac&recur strategy. Then again, you probably almost always have a Grave Pact type effect, so not sure if you really need him. He does thin out the board though and can take away fodder from token strategies and force them to sacrifice their good stuff.
Riku of Two Reflections - Copy, then copy again | Shattergang Brothers - Token Sac&Recur | Gahiji, Honored One - Multiple attack steps | Karametra, God of Harvests - Landfall, Creaturefall, Shroud | Ruhan of the Fomori - Stop hitting yourself | Zurgo Helmsmasher - Equipment&Wraths | Crosis, the Purger - Dragon Tribal Reanimator | Derevi, Empyrial Tactician - No stax, just tap and untap fun | Anafenza, the Foremost - Enduring Ideal Enchantress | Sharuum, the Hegemon - Sphinx Tribal Control | Noyan Dar - Spellslinger | The Mimeoplasm - Counterpalooza
Lists can be found here.
Still convinced the guy on Beseech the Queen is wearing a Mitra-type hat. Wake up sheeple!
Fanatical Devotion is another great card I do not see played very often. It protects your more valuable dudes, and is an unconditional sac outlet in white. Great card all around.
Riku of Two Reflections - Copy, then copy again | Shattergang Brothers - Token Sac&Recur | Gahiji, Honored One - Multiple attack steps | Karametra, God of Harvests - Landfall, Creaturefall, Shroud | Ruhan of the Fomori - Stop hitting yourself | Zurgo Helmsmasher - Equipment&Wraths | Crosis, the Purger - Dragon Tribal Reanimator | Derevi, Empyrial Tactician - No stax, just tap and untap fun | Anafenza, the Foremost - Enduring Ideal Enchantress | Sharuum, the Hegemon - Sphinx Tribal Control | Noyan Dar - Spellslinger | The Mimeoplasm - Counterpalooza
Lists can be found here.
Still convinced the guy on Beseech the Queen is wearing a Mitra-type hat. Wake up sheeple!
Fanatical Devotion is another great card I do not see played very often. It protects your more valuable dudes, and is an unconditional sac outlet in white. Great card all around.
Fanatical Devotion is another great card I do not see played very often. It protects your more valuable dudes, and is an unconditional sac outlet in white. Great card all around.
The existing Hidden Gems thread is being cleaned up to remove cards that are too narrow or have been reprinted in Commander sets, but it may take a few days as it is a lot of work going through one at a time.
Seeing as how what people find "narrow" can vary quite a bit I would still suggest checking it out to see if any of you find something to your liking: Hidden Gems
Some of my favourite hidden gems:
-Not of This World - The look on people's faces when your big creature swings in for lethal (or to cut them down to size) and they get their Swords to Plowshares, Anguished Unmaking, Putrefyetc countered when you are tapped out and not playing blue is absolutely priceless.
-Reap - Black is a popular colour for EDH, but let's say someone has just two black permanents. That makes Reap an instant-speed Regrowth for two cards.
-Teferi's Response - This can prevent a Strip Mine, Wasteland, or Ghost Quarter from busting your land while drawing you two cards (or can stop a spell of course). Or you can destroy a Maze of Ith that is targeting your pumped up Inkmoth Nexus. If you run some key non-basics, this is one of the most card-efficient ways of protecting them.
-Shivan Harvest - I feel like this one is less hidden, but it shows up in only 600-ish decks on EDHREC, so not too many. Sac tokens, or something on the way to the graveyard and destroy a non-basic land. Pretty simple, and surprisingly powerful.
-Aether Snap - Get rid of all token creatures and Planeswalkers, basically. Also, anyone putting counters on their creatures will not be happy. The worse enemy of Atraxa, Praetors' Voice.
-Crescendo of War - Using token creatures or flooding the board is not an uncommon strategy in white and one of its closest allies, green. But giving +1/+0 more to your creatures on every upkeep makes them get scary... fast. Played in less than 700 decks on EDHREC is surprising, considering it costs just 4 mana. It can be a bit risky, but only you get the benefit of it helping blocking creatures, which helps. I have rarely seen people so surprised at how quickly a card can get out of hand as I have with this one.
Fanatical Devotion is another great card I do not see played very often. It protects your more valuable dudes, and is an unconditional sac outlet in white. Great card all around.
To be fair though, the whole cycle is kinda specific. Not all commanders go wide or run creatures they don't mind saccing.
Both of those also prevent damage from a source without targeting, which means that they can keep you alive through a voltron commander, no matter how many lightning greaves are used.
Fanatical Devotion is another great card I do not see played very often. It protects your more valuable dudes, and is an unconditional sac outlet in white. Great card all around.
To be fair though, the whole cycle is kinda specific. Not all commanders go wide or run creatures they don't mind saccing.
Both of those also prevent damage from a source without targeting, which means that they can keep you alive through a voltron commander, no matter how many lightning greaves are used.
While requiring mana Righteous Aura has one jumping through less hoops to do so.
I stumbled upon Ancestral Knowledge when looking for cards to use with Brago. For what is very roughly "Scry 10," it seems very underused. The cumulative upkeep is a drawback but ideally you'd only using this to filter your next one or two draws.
I don't know how it is for anyone else's meta, but I hardly ever see anyone play Savage Summoning. It turns any creature you can cast into an uncounterable combat trick.
-Crescendo of War - Using token creatures or flooding the board is not an uncommon strategy in white and one of its closest allies, green. But giving +1/+0 more to your creatures on every upkeep makes them get scary... fast. Played in less than 700 decks on EDHREC is surprising, considering it costs just 4 mana. It can be a bit risky, but only you get the benefit of it helping blocking creatures, which helps. I have rarely seen people so surprised at how quickly a card can get out of hand as I have with this one.
I've played Crescendo a fair amount and it almost never makes it back to my turn. It's a very high profile threat. Tons of fun and speeds up the game immensely if it sticks for a turn or two.
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[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
Not sure if it has been mentioned before, but I think the tainted land (Tainted Isle, Tainted Field) cycle is a nice alround budget option for any deck that runs black.
Riku of Two Reflections - Copy, then copy again | Shattergang Brothers - Token Sac&Recur | Gahiji, Honored One - Multiple attack steps | Karametra, God of Harvests - Landfall, Creaturefall, Shroud | Ruhan of the Fomori - Stop hitting yourself | Zurgo Helmsmasher - Equipment&Wraths | Crosis, the Purger - Dragon Tribal Reanimator | Derevi, Empyrial Tactician - No stax, just tap and untap fun | Anafenza, the Foremost - Enduring Ideal Enchantress | Sharuum, the Hegemon - Sphinx Tribal Control | Noyan Dar - Spellslinger | The Mimeoplasm - Counterpalooza
Lists can be found here.
Still convinced the guy on Beseech the Queen is wearing a Mitra-type hat. Wake up sheeple!
Riku of Two Reflections - Copy, then copy again | Shattergang Brothers - Token Sac&Recur | Gahiji, Honored One - Multiple attack steps | Karametra, God of Harvests - Landfall, Creaturefall, Shroud | Ruhan of the Fomori - Stop hitting yourself | Zurgo Helmsmasher - Equipment&Wraths | Crosis, the Purger - Dragon Tribal Reanimator | Derevi, Empyrial Tactician - No stax, just tap and untap fun | Anafenza, the Foremost - Enduring Ideal Enchantress | Sharuum, the Hegemon - Sphinx Tribal Control | Noyan Dar - Spellslinger | The Mimeoplasm - Counterpalooza
Lists can be found here.
Still convinced the guy on Beseech the Queen is wearing a Mitra-type hat. Wake up sheeple!
I am not sure if it is a true hidden gem, but I've recently fallen back in love with Krosan Tusker and was shocked to see it at only 1992 hits on EDHRECs compared to Harmonizes 15000+. Here's the deal; in green decks we tend to gratefully windmill slam in a Concentrate, and yet Tusker, who is basically a better Divination, is much less played. Tusker always draws lands which is a bit sad on turn 10+, but a godsend on turn three or four, and it is uncounterable* and instant speed. Tusker also makes up for being mediocre in the lategame by having his "split card" function of just helping with ye old 6/6 beatdown plan. And that's before we even discuss the possibly synergy if you are running a deck that can exploit creatures in the graveyard. In terms of "green creatures who like to hit the 'yard and draw cards", he's no Yavimaya Elder but he ain't far off and many G/x decks could probably do with running both.
I remember proudly playing my playset of Tusker back when he was standard legal, as a great little hand-fixing tool in janky R/G or G/W beatdown decks. At the dawn of the format, Tusker was an auto-include because Cultivate and Nissa's Pilgrimage and Shamanic Revelation and Rishkar's Expertise didn't yet exist and Kodama's Reach and Harmonize had only had a single printing apiece and were a pain to find tons of copies of, but I feel nowadays the young whippersnappers have forgotten about just how good ol' Tusky is.
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Sufferer of EDHD
Commander - Currently Playing: RCRDaretti: Superfriends Forever RCR WGBDoran: Ent-mootWBG GGGMultani: Group Bear HugGGG GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G) RGWGahiji, the Honored Group Hug MonsterRGW UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B) WUBRGAtogatog: Assembling a OHKOWUBRG
I am not sure if it is a true hidden gem, but I've recently fallen back in love with Krosan Tusker and was shocked to see it at only 1992 hits on EDHRECs compared to Harmonizes 15000+. Here's the deal; in green decks we tend to gratefully windmill slam in a Concentrate, and yet Tusker, who is basically a better Divination, is much less played. Tusker always draws lands which is a bit sad on turn 10+, but a godsend on turn three or four, and it is uncounterable* and instant speed. Tusker also makes up for being mediocre in the lategame by having his "split card" function of just helping with ye old 6/6 beatdown plan. And that's before we even discuss the possibly synergy if you are running a deck that can exploit creatures in the graveyard. In terms of "green creatures who like to hit the 'yard and draw cards", he's no Yavimaya Elder but he ain't far off and many G/x decks could probably do with running both.
I remember proudly playing my playset of Tusker back when he was standard legal, as a great little hand-fixing tool in janky R/G or G/W beatdown decks. At the dawn of the format, Tusker was an auto-include because Cultivate and Nissa's Pilgrimage and Shamanic Revelation and Rishkar's Expertise didn't yet exist and Kodama's Reach and Harmonize had only had a single printing apiece and were a pain to find tons of copies of, but I feel nowadays the young whippersnappers have forgotten about just how good ol' Tusky is.
It is a bit of a bygone relic these days, insofar as you don't see it anymore. I really like Tusker, it's a solid card with options.
One of my favorite cards, Noxious Revival. Most of the time I use it sort of like a Vampiric Tutor. However, it can also be used to fizzle Reanimate, get rid of a juicy card in response to a fetch land/tutor, and is generally pretty efficient. Sure, its card disadvantage (most of the time) but its free and instant speed. Generally pretty happy to draw it in any green deck that can afford to play an instant.
Also late in the game you can use ito make an opponent draw a land/useless card for a turn if thats what you need to win. Its occasionally a time warp, for 0 mana.
One of my favorite cards, Noxious Revival. Most of the time I use it sort of like a Vampiric Tutor. However, it can also be used to fizzle Reanimate, get rid of a juicy card in response to a fetch land/tutor, and is generally pretty efficient. Sure, its card disadvantage (most of the time) but its free and instant speed. Generally pretty happy to draw it in any green deck that can afford to play an instant.
Also late in the game you can use ito make an opponent draw a land/useless card for a turn if thats what you need to win. Its occasionally a time warp, for 0 mana.
My first reaction to this post was "how the hell is that a hidden gem". Then I looked on EDHrec, and saw that only 4% of green decks have it in. Which is crazy. Noxious Revival is a brilliant card and should be in most green decks. It doesn't cost mana, is instant speed, can get back the things you need, dodge grave hate or mess with opponents' plays. Seriously guys. Run it.
One of my favorite cards, Noxious Revival. Most of the time I use it sort of like a Vampiric Tutor. However, it can also be used to fizzle Reanimate, get rid of a juicy card in response to a fetch land/tutor, and is generally pretty efficient. Sure, its card disadvantage (most of the time) but its free and instant speed. Generally pretty happy to draw it in any green deck that can afford to play an instant.
Also late in the game you can use ito make an opponent draw a land/useless card for a turn if thats what you need to win. Its occasionally a time warp, for 0 mana.
My first reaction to this post was "how the hell is that a hidden gem". Then I looked on EDHrec, and saw that only 4% of green decks have it in. Which is crazy. Noxious Revival is a brilliant card and should be in most green decks. It doesn't cost mana, is instant speed, can get back the things you need, dodge grave hate or mess with opponents' plays. Seriously guys. Run it.
Really strong card for a nominal cost. I know about it but don't have a copy - Nissa would love it, should run it, and will eventually.
My first reaction to this post was "how the hell is that a hidden gem". Then I looked on EDHrec, and saw that only 4% of green decks have it in. Which is crazy. Noxious Revival is a brilliant card and should be in most green decks. It doesn't cost mana, is instant speed, can get back the things you need, dodge grave hate or mess with opponents' plays. Seriously guys. Run it.
I don't think the % is a great metric for how hidden it is, or at least it's pretty misleading. 4% is still enough to make it the 12th most played green instant in the format. It's not ubiquitous or anything, but it's hardly hidden.
EDHrec is probably not a great indication of any kind of representation in sensible deckbuilding. It's indicative of archetypal staples, but not really a lot more than that.
I don't understand even after looking at the oracle text.
If there is no charge counter on ice cauldron, you can tap it and pay mana (and note the mana paid) and put a charge counter on ice cauldron, in addition to exiling a card but still being able to cast that card. You can then later tap ice cauldron to gain the mana paid (which you have noted) but may spend that mana only to cast the card exiled, if you haven't cast it already.
Obviously.
EDIT: oops, I was a page away from being on the newest page. I like Volcanic Offering; it's a 4-for-1 instant.
I also like Sabertooth Nishoba, but that's more nostalgia than anything.
Spiritmonger is a good old-fashioned fatty with incredible cost-to-power ratio for back then that's still good even today. All he needs is trample, and that's not hard for some decks.
Head Games in a multiplayer format is every definition of hilarious.
I don't see a lot of talk about Equipoise. Incredibly infuriating in mono white, where ramp is not readily available and it's just as viable to slow others down as it is to push for speed. I assume if you pair it with Paradox Haze you can soft lock a table pretty good.
I also really Prison Term as a nasty way to always have the strongest creature locked down.
I don't understand even after looking at the oracle text.
If there is no charge counter on ice cauldron, you can tap it and pay mana (and note the mana paid) and put a charge counter on ice cauldron, in addition to exiling a card but still being able to cast that card. You can then later tap ice cauldron to gain the mana paid (which you have noted) but may spend that mana only to cast the card exiled, if you haven't cast it already.
Tamanoa - Welcome to the Jungle
Lists can be found here.
Tamanoa - Welcome to the Jungle
Lists can be found here.
I didn't even know this existed
rebuild
How does instant speed artifact bounce sweep for only 2U and with cycling when you don't need it sound?
And price of card
All you need is a quarter
Kemba | Linvala | Talrand | Geth | Krenko | Zada | Patron of the Orochi | Medomai | Athreos | Gisela | Trostani | Nin | Silumgar | Kaervek | Jarad | Xenagos | Sydri | Narset | Roon | Zurgo | Ghave | Marath | Uril | Tasigur | Animar | Riku | Riku | Sek'Kuar | Cromat
So far i shy away from Martyr's Cause as it "only" prevents R Wrath effects from clearing my board. But since Toxic Deluge and Black Sun's Zenith are the most popular board wipes in my meta, i might as well go along with Martyr's Cause as well.
Or while not being "free" Circle of Despair is amazingly flexible.
To be fair though, the whole cycle is kinda specific. Not all commanders go wide or run creatures they don't mind saccing.
Seeing as how what people find "narrow" can vary quite a bit I would still suggest checking it out to see if any of you find something to your liking:
Hidden Gems
Some of my favourite hidden gems:
-Not of This World - The look on people's faces when your big creature swings in for lethal (or to cut them down to size) and they get their Swords to Plowshares, Anguished Unmaking, Putrefyetc countered when you are tapped out and not playing blue is absolutely priceless.
-Reap - Black is a popular colour for EDH, but let's say someone has just two black permanents. That makes Reap an instant-speed Regrowth for two cards.
-Teferi's Response - This can prevent a Strip Mine, Wasteland, or Ghost Quarter from busting your land while drawing you two cards (or can stop a spell of course). Or you can destroy a Maze of Ith that is targeting your pumped up Inkmoth Nexus. If you run some key non-basics, this is one of the most card-efficient ways of protecting them.
-Shivan Harvest - I feel like this one is less hidden, but it shows up in only 600-ish decks on EDHREC, so not too many. Sac tokens, or something on the way to the graveyard and destroy a non-basic land. Pretty simple, and surprisingly powerful.
-Aether Snap - Get rid of all token creatures and Planeswalkers, basically. Also, anyone putting counters on their creatures will not be happy. The worse enemy of Atraxa, Praetors' Voice.
-Crescendo of War - Using token creatures or flooding the board is not an uncommon strategy in white and one of its closest allies, green. But giving +1/+0 more to your creatures on every upkeep makes them get scary... fast. Played in less than 700 decks on EDHREC is surprising, considering it costs just 4 mana. It can be a bit risky, but only you get the benefit of it helping blocking creatures, which helps. I have rarely seen people so surprised at how quickly a card can get out of hand as I have with this one.
Everything combos with Tombstone Stairwell.
Both of those also prevent damage from a source without targeting, which means that they can keep you alive through a voltron commander, no matter how many lightning greaves are used.
Kemba | Linvala | Talrand | Geth | Krenko | Zada | Patron of the Orochi | Medomai | Athreos | Gisela | Trostani | Nin | Silumgar | Kaervek | Jarad | Xenagos | Sydri | Narset | Roon | Zurgo | Ghave | Marath | Uril | Tasigur | Animar | Riku | Riku | Sek'Kuar | Cromat
Tamanoa - Welcome to the Jungle
Lists can be found here.
Adarkar Wastes, Sulfurous Springs and Brushland could really need a reprint though. Prices of black bordered 10th Edition are nothing short of an utter joke!
Tamanoa - Welcome to the Jungle
Lists can be found here.
I remember proudly playing my playset of Tusker back when he was standard legal, as a great little hand-fixing tool in janky R/G or G/W beatdown decks. At the dawn of the format, Tusker was an auto-include because Cultivate and Nissa's Pilgrimage and Shamanic Revelation and Rishkar's Expertise didn't yet exist and Kodama's Reach and Harmonize had only had a single printing apiece and were a pain to find tons of copies of, but I feel nowadays the young whippersnappers have forgotten about just how good ol' Tusky is.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
It is a bit of a bygone relic these days, insofar as you don't see it anymore. I really like Tusker, it's a solid card with options.
Also late in the game you can use ito make an opponent draw a land/useless card for a turn if thats what you need to win. Its occasionally a time warp, for 0 mana.
My first reaction to this post was "how the hell is that a hidden gem". Then I looked on EDHrec, and saw that only 4% of green decks have it in. Which is crazy. Noxious Revival is a brilliant card and should be in most green decks. It doesn't cost mana, is instant speed, can get back the things you need, dodge grave hate or mess with opponents' plays. Seriously guys. Run it.
Really strong card for a nominal cost. I know about it but don't have a copy - Nissa would love it, should run it, and will eventually.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Obviously.
EDIT: oops, I was a page away from being on the newest page. I like Volcanic Offering; it's a 4-for-1 instant.
I also like Sabertooth Nishoba, but that's more nostalgia than anything.
Spiritmonger is a good old-fashioned fatty with incredible cost-to-power ratio for back then that's still good even today. All he needs is trample, and that's not hard for some decks.
Head Games in a multiplayer format is every definition of hilarious.
- Rabid Wombat
I also really Prison Term as a nasty way to always have the strongest creature locked down.
I feel dumb about this still, can someone explain it with using Akroma, Angel of Wrath?