Looking for a bit of help. As the title suggests I'm looking to build Oona, Queen of the Fae. A little context first.
Years ago I had an Oona deck. I took it apart to build other things but it's been a long time since I built mill and wanted to come back to it but I feel I'm not sure where to go with her. I want to build Oona as a fairly powerful deck that can make ludicrous amounts of mana or go infinite if it must to mill out an entire table but definitely don't need it to be cEDH level powerful.
Then there's some versions I've seen that seem to blend the mill with artifacts to have a very strong artifact theme in the deck going infinite with things like Dramatic Reversal + Isochron Scepter or Grand Architect + Pili-Pala. This could work and I've got a few cool artifact cards sitting in my collection not doing much of anything, but it feels a bit like it conflicts with my Sydri, Galvanic Genius EDH deck I've already got (even though that list is really tight right now).
Basically I'm a bit spoiled for choice and I'm not sure how to pick a direction. I'd appreciate some people's thoughts on how to go about brining Oona back into my arsenal. Also, for the artifact route, how do you folks here feel about having decks in your arsenal that share related but different themes like an Artifact deck focused on combos and a mill deck that uses artifacts to aid in the mill process? Do you find that you get bored and the decks feel too samey or is the devil in the details if they play differently enough?
Run a lot of artifact ramp- 15-20 pieces. You want to get Oona out early and keep up protection
Play a lot of two-card infinite mana combos. Probably all of them.
Aggressively tutor for Urborg to make big black mana better.
Ideally, you want to include Palinchron since it can go infinite with a lot of lands that tap for multiple mana.
This is not a 75% deck. This is going to be cEDH or 90%. There is nothing about this deck that is fair, the only thing that differentiates the power level will be the number of tutors and the number of free counterspells you run.
Painter is unbanned now, so that’s always a thing to do
Which is, hillariously one of the things that's making me consider the Grand Architect/secondary artifact route more. It cuts out a step on the combo, it's another 2 mana artifact that can be tutored by a couple of the transmute cards I think I want and just incidentally works well with Oona.
Run a lot of artifact ramp- 15-20 pieces. You want to get Oona out early and keep up protection
Play a lot of two-card infinite mana combos. Probably all of them.
Aggressively tutor for Urborg to make big black mana better.
Ideally, you want to include Palinchron since it can go infinite with a lot of lands that tap for multiple mana.
This is not a 75% deck. This is going to be cEDH or 90%. There is nothing about this deck that is fair, the only thing that differentiates the power level will be the number of tutors and the number of free counterspells you run.
I had an Oona deck years ago. I think it can be potent without being that powerful (especially with some of my budget restrictions) but I appreciate the input. Sounds like a lot of folks are suggesting the artifact route.
I'm also finding Sai probably needs his own entire deck if I'm going to get any use out of him. This isn't really an artifact deck as much as a big mana ramp/control deck with a combo finish that happens to mill folks out. There aren't enough creatures so I'm finding the Architect and Pili-Pala aren't great here.
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Years ago I had an Oona deck. I took it apart to build other things but it's been a long time since I built mill and wanted to come back to it but I feel I'm not sure where to go with her. I want to build Oona as a fairly powerful deck that can make ludicrous amounts of mana or go infinite if it must to mill out an entire table but definitely don't need it to be cEDH level powerful.
I've considered going with Deadeye Navigator + Peregrine Drake for the infinite mana as well as using things like Crypt Ghast and Nirkana Revenant but I'm worried that might end up being a bit too slow.
Then there's some versions I've seen that seem to blend the mill with artifacts to have a very strong artifact theme in the deck going infinite with things like Dramatic Reversal + Isochron Scepter or Grand Architect + Pili-Pala. This could work and I've got a few cool artifact cards sitting in my collection not doing much of anything, but it feels a bit like it conflicts with my Sydri, Galvanic Genius EDH deck I've already got (even though that list is really tight right now).
Basically I'm a bit spoiled for choice and I'm not sure how to pick a direction. I'd appreciate some people's thoughts on how to go about brining Oona back into my arsenal. Also, for the artifact route, how do you folks here feel about having decks in your arsenal that share related but different themes like an Artifact deck focused on combos and a mill deck that uses artifacts to aid in the mill process? Do you find that you get bored and the decks feel too samey or is the devil in the details if they play differently enough?
The large amount of mana that mono black can generate with cards like Nirkana Revenant, Crypt Ghast, Cabal Coffers, Nykthos, Shrine to Nyx, Cabal Stronghold works very well with her ability.
At the same time, being in this color idenity lets you cast fun surprise cards like mental mistep, phyrexian metamorph and memory plunder even though you don't have islands.
Esper - Sydri - Alternate take on the Artifacts meta
Orzhov - Regna and Krav - Tokens and Lifegain and +1/+1 counters
Mono Green - Multani, Yavimaya's Avatar - Land Matters
WURG Kynaios and Tiro Grouphug/Fistbump
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Play a lot of two-card infinite mana combos. Probably all of them.
Aggressively tutor for Urborg to make big black mana better.
Ideally, you want to include Palinchron since it can go infinite with a lot of lands that tap for multiple mana.
This is not a 75% deck. This is going to be cEDH or 90%. There is nothing about this deck that is fair, the only thing that differentiates the power level will be the number of tutors and the number of free counterspells you run.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
Which is, hillariously one of the things that's making me consider the Grand Architect/secondary artifact route more. It cuts out a step on the combo, it's another 2 mana artifact that can be tutored by a couple of the transmute cards I think I want and just incidentally works well with Oona.
I had an Oona deck years ago. I think it can be potent without being that powerful (especially with some of my budget restrictions) but I appreciate the input. Sounds like a lot of folks are suggesting the artifact route.
Link to th decklist
1x Altar of the Brood
1x Ashnod's Altar
1x Commander's Sphere
1x Contagion Engine
1x Dimir Signet
1x Doubling Cube
1x Dreamstone Hedron
1x Everflowing Chalice
1x Executioner's Capsule
1x Expedition Map
1x Fellwar Stone
1x Hedron Archive
1x Illusionist's Bracers
1x Isochron Scepter
1x Lightning Greaves
1x Mind Stone
1x Mindcrank
1x Nihil Spellbomb
1x Prototype Portal
1x Skullclamp
1x Sol Ring
1x Spine of Ish Sah
1x Thran Dynamo
1x Trading Post
1x Unwinding Clock
1x Ur-Golem's Eye
1x Worn Powerstone
1x Bloodchief Ascension
1x Dire Undercurrents
1x Mirrodin Besieged
1x Rhystic Study
Planeswalker 2
1x Tezzeret, Master of Metal
1x Tezzeret, Master of the Bridge
Instant 11
1x Blue Sun's Zenith
1x Capsize
1x Counterspell
1x Desertion
1x Dramatic Reversal
1x Hero's Downfall
1x Pongify
1x Psychic Strike
1x Reality Shift
1x Sudden Spoiling
1x Whir of Invention
Lands 36
1x Choked Estuary
1x Command Tower
1x Creeping Tar Pit
1x Dimir Aqueduct
1x Dismal Backwater
1x Drowned Catacomb
1x Ghost Quarter
1x Halimar Depths
13x Island
1x Nephalia Drownyard
1x Sunken Hollow
9x Swamp
1x Temple of Deceit
1x Underground River
1x Urborg, Tomb of Yawgmoth
1x Watery Grave
1x Consuming Aberration
1x Crypt Ghast
1x Dimir Infiltrator
1x Grand Architect
1x Nirkana Revenant
1x Painter's Servant
1x Pili-Pala
1x Sadistic Hypnotist
1x Sai, Master Thopterist
1x Sire of Stagnation
1x Tribute Mage
1x Trinket Mage
Sorcery 7
1x Crux of Fate
1x Deadly Tempest
1x Fabricate
1x Life's Finale
1x Merchant Scroll
1x Mind Grind
1x Toxic Deluge
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Which ones? I've tried Mesmeric Orb in similar build and the effect gets pretty devastating as you get more and more tokens on board.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Mindcrank, executioner's capsule, contagion engine
I'm also finding Sai probably needs his own entire deck if I'm going to get any use out of him. This isn't really an artifact deck as much as a big mana ramp/control deck with a combo finish that happens to mill folks out. There aren't enough creatures so I'm finding the Architect and Pili-Pala aren't great here.