Oppose to the topic on whether or not we want WotC to let us vote, instead I ask what would be the themes that we wish to see them make?
I'd like to see more partners. Diversity is fun, and unpredictability more so.
AND, partners with weak "eminence" effect that only exists if the other partner is on the field. Imagine frontline and back row battle formation. The effect power level would be in line with partners usually. For example, Legend A might be "Back Row: During each of opponent's upkeep, if ~ is in the command zone and you control a creature with partner on battlefield, untap up to one permanent." And Legend B on battlefield might have, "Frontline: Whenever ~ untaps, if you have a creature with partner in your command zone, add GG, this mana does not blah blah blah."
In this design, not only you need to mix and match partners base on colors and in-play abilities, you also have to consider the "eminence" effect that may or may not work with this particular partner. Further, if you have a third creature with partner (not necessary have to be legends) in your deck, you could trigger both eminences in the command zone. It gives out a feel akin to an RPG adventure team or an army where you could arrange who tanks and who supports, and who you might sacrifice intentionally to return them to command zone just to trigger the eminence effect.
I am a little scared about partner commander. They can screw up and make some broken stuff with the old partner commanders. Specially Thrasios, Triton Hero or Tymna the Weaver are scary. They might use the battlebond wording (partner with) and restrict this to be save.
I would love to see something like the Lieutenant mechanic on non-creature cards.
I liked the mechanic that a commander would get stronger if it is cast often from the commander zone. Please don't let them create tokens in green like Prossh, Skyraider of Kher we don't need another food chain thing.
I like Licia, Sanguine Tribune cast reduction mechanic. If you do what your deck is suppose to do than you get a cost reduction for your commander.
Some kind of political commander would be cool, too like Mathas, Fiend Seeker, maybe with a curse theme.
New Myriad options would be cool, too. Maybe multicolor this time.
And lastly I would like to see more mono-colored support, specially in white and red.
Eddects from the command zone probably need to stop. Even if there isn't anything too broken yet, having effects from a non-interactive zone seems odd and unbalanced.
What would be nice to see are plane themed decks. The color choice may be an issue, but a dragon spirit or myojin tribal kanagawa theme, artifact synergy kaladesh theme, graveyard inistrad theme, planeswalker ravnica theme, phyrexian & thran domonaria theme, upper class goblin mercadian theme, etc. Each deck has the unique cards in it designed in a way to tell the planes story and history.
Next to that I would love for development to flesh out mono color cards more, using the commander specific cards to really push what each color is supposed to represent. I'm talking about enchantments and spells and whatnot with full chroma in their mana cost. This is likely the best way to help some of the issues specific mono colored decks run in to.
With that in mind I do like the idea of the multi-commander option to not represent different deck archetypes. It tends to make precons 3x bad decks in one, pulling synergy apart and weakening the out-of-box precon experiance. Making all 3 commanders fit the same strategy would be ideal, especially if all three had a slightly different use in the deck. That would probably increase box sales instead of people buying just the commander from a precon as a single.
Recent years this has been getting better... sometimes. It's difficult to not make artifact synergy commanders work together, but then there was that jund deck
What would be nice to see are plane themed decks. The color choice may be an issue, but a dragon spirit or myojin tribal kanagawa theme, artifact synergy kaladesh theme, graveyard inistrad theme, planeswalker ravnica theme, phyrexian & thran domonaria theme, upper class goblin mercadian theme, etc. Each deck has the unique cards in it designed in a way to tell the planes story and history.
This I can get behind, and dare to imagine if all four decks certain around a plane. For example, Kamigawa theme decks might be samurai, ninja, spirits, and Umezawa's gang.
Next to that I would love for development to flesh out mono color cards more, using the commander specific cards to really push what each color is supposed to represent. I'm talking about enchantments and spells and whatnot with full chroma in their mana cost. This is likely the best way to help some of the issues specific mono colored decks run in to.
With that in mind I do like the idea of the multi-commander option to not represent different deck archetypes. It tends to make precons 3x bad decks in one, pulling synergy apart and weakening the out-of-box precon experiance. Making all 3 commanders fit the same strategy would be ideal, especially if all three had a slightly different use in the deck. That would probably increase box sales instead of people buying just the commander from a precon as a single.
Recent years this has been getting better... sometimes. It's difficult to not make artifact synergy commanders work together, but then there was that jund deck
I actually like a blurred precon, because it allows more diverse legends of the same color identity to be included in the same deck. A focused theme would be easier for new players to get into the game, true, but as an older player I don't mind seeing a deck with seven different new legends, roughly overlapping each other, but could stand on their own.
Whoever did the design on arixmethes, xantcha, and varchild can do all of them this time around.
Add the guy who designed Kykar too
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How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
I would love to see mono colored commanders again. I say this from the standpoint that I would love to see more payoff effects for creating mono colored decks.
I wouldn't mind more partners so long as they don't go crazy strong with them. I hate partners with mechanic though as I feel like it takes all the fun out of it.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
I'd wanna see really strange cost-reduction effects that makes players have to really stretch to make work; karador, ghost chieftain, but something somewhat harder to make work. number of cards in hand? devotion to blue? power of opposing creatures minus yours? number of artefacts you own but don't control? something weird like that.
Maybe some weird bushido-themed deck with lots of forced blocks? bushido + banding + rampage?
Or maybe a 'finish all the existing unfinished cycles' deck. a green academy ruins, enemy battlebond lands, and so on. It'll never happen, but if I'm gonna wish, wish big, right?
I’d like to see battlebond lands for enemy colors, a Boros Control planeswalker Commander(like Nahiri, the harbinger, but designed for Commander), and a legendary Kavu.
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Modern
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
I guess the reverse of this topic would be: What don't we want to see.
I don't think tribal/artifact should be visited again any time soon. Artifact is already the most popular theme in this format, and we've been getting enough generic tribal cards for the past few sets. I wouldn't mind a visit on rarely seen tribal though, if it manages to deviate from anthem/token effects.
I want more combat oriented legends, or cards that'd make combat more viable in multiplayer games, so control/combo won't be such a problem. Saskia was a good attempt, but Edric is more persistent.
If people are sick of reading about stuff just stop taking part. You have 100% control over what you read. Simic Ascendancy isn't going to get banned just because you didn't tell someone to shut up on the internet.
I'd like to see more partners. Diversity is fun, and unpredictability more so.
AND, partners with weak "eminence" effect that only exists if the other partner is on the field. Imagine frontline and back row battle formation. The effect power level would be in line with partners usually. For example, Legend A might be "Back Row: During each of opponent's upkeep, if ~ is in the command zone and you control a creature with partner on battlefield, untap up to one permanent." And Legend B on battlefield might have, "Frontline: Whenever ~ untaps, if you have a creature with partner in your command zone, add GG, this mana does not blah blah blah."
In this design, not only you need to mix and match partners base on colors and in-play abilities, you also have to consider the "eminence" effect that may or may not work with this particular partner. Further, if you have a third creature with partner (not necessary have to be legends) in your deck, you could trigger both eminences in the command zone. It gives out a feel akin to an RPG adventure team or an army where you could arrange who tanks and who supports, and who you might sacrifice intentionally to return them to command zone just to trigger the eminence effect.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
I would love to see something like the Lieutenant mechanic on non-creature cards.
I liked the mechanic that a commander would get stronger if it is cast often from the commander zone. Please don't let them create tokens in green like Prossh, Skyraider of Kher we don't need another food chain thing.
I like Licia, Sanguine Tribune cast reduction mechanic. If you do what your deck is suppose to do than you get a cost reduction for your commander.
Some kind of political commander would be cool, too like Mathas, Fiend Seeker, maybe with a curse theme.
New Myriad options would be cool, too. Maybe multicolor this time.
And lastly I would like to see more mono-colored support, specially in white and red.
What would be nice to see are plane themed decks. The color choice may be an issue, but a dragon spirit or myojin tribal kanagawa theme, artifact synergy kaladesh theme, graveyard inistrad theme, planeswalker ravnica theme, phyrexian & thran domonaria theme, upper class goblin mercadian theme, etc. Each deck has the unique cards in it designed in a way to tell the planes story and history.
Next to that I would love for development to flesh out mono color cards more, using the commander specific cards to really push what each color is supposed to represent. I'm talking about enchantments and spells and whatnot with full chroma in their mana cost. This is likely the best way to help some of the issues specific mono colored decks run in to.
With that in mind I do like the idea of the multi-commander option to not represent different deck archetypes. It tends to make precons 3x bad decks in one, pulling synergy apart and weakening the out-of-box precon experiance. Making all 3 commanders fit the same strategy would be ideal, especially if all three had a slightly different use in the deck. That would probably increase box sales instead of people buying just the commander from a precon as a single.
Recent years this has been getting better... sometimes. It's difficult to not make artifact synergy commanders work together, but then there was that jund deck
Links to my most current deck lists;
Primary EDH; Rakka Mar Token Perfection, Crosis Mnemonic Betrayal, Cromat Villainous, Judith Gravestorm, Rakdos Empty Storm, Exava Artifacts, Bant Trash, & Fumiko Voltron!
EDH kept at home; Ruzzian Isset & Rakdos LoR!
EDH (nostalgic/pimp/retired) in storage;
Latulla Burns, Akroma Smash, Jeska Voltron, Rakdos Storm, Bladewing Darghans, Lyzolda Worldgorger, Xantcha Steals your Heart, Jori Storm, Wydwen Permission, Gwendlyn Paradox, Jeleva Warps, & Sigarda Brick!
Legacy Showanimator and High Tide!
Not
Tribal.
Whoever did the design on arixmethes, xantcha, and varchild can do all of them this time around.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
This I can get behind, and dare to imagine if all four decks certain around a plane. For example, Kamigawa theme decks might be samurai, ninja, spirits, and Umezawa's gang.
We are syncing!
I actually like a blurred precon, because it allows more diverse legends of the same color identity to be included in the same deck. A focused theme would be easier for new players to get into the game, true, but as an older player I don't mind seeing a deck with seven different new legends, roughly overlapping each other, but could stand on their own.
This.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
I want to see an anti-combo control deck.
I want a nostalgia oldschool abstract art deck.
I want to see a girls-only deck.
Add the guy who designed Kykar too
I wouldn't mind more partners so long as they don't go crazy strong with them. I hate partners with mechanic though as I feel like it takes all the fun out of it.
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
Maybe some weird bushido-themed deck with lots of forced blocks? bushido + banding + rampage?
Or maybe a 'finish all the existing unfinished cycles' deck. a green academy ruins, enemy battlebond lands, and so on. It'll never happen, but if I'm gonna wish, wish big, right?
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
I don't think tribal/artifact should be visited again any time soon. Artifact is already the most popular theme in this format, and we've been getting enough generic tribal cards for the past few sets. I wouldn't mind a visit on rarely seen tribal though, if it manages to deviate from anthem/token effects.
I want more combat oriented legends, or cards that'd make combat more viable in multiplayer games, so control/combo won't be such a problem. Saskia was a good attempt, but Edric is more persistent.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
https://www.blackfire.eu/product.php?id=33368
I’m guessing that’s the cedh or legacy players who’re itching for wotc to print another mistake.
I wanna see flanking actually. Also banding, but I guess it’s not coming back.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom