Please let me know if this thread should be in another forum.
For those of you who don't know, Empire is an alternative game rule which involves six or ten players (more is possible, but tedious). For six players, there would be two teams of three people, one Emperor with two Generals on his side, facing the other team. The seating position requires the Generals to flank their Emperor, and they are the only ones who could attack and be attacked by opponents immediately adjacent to them. Only when all generals on one side of an opposing team are defeated can you attack the Emperor directly (in this case of six players, one). It's possible to pass creatures to another player to enforce a stronger attack on one side, much like a RTS game.
Now, the fun thing about Pramikon and Mystic Barrier is that you could stop attacks from one side permanently. For example, if you are the Left General, naming "left" with Pramikon means your adjacent enemy can't attack you, and because of the Empire rule he can't attack any other player either. If you name "right", then you draw the fire but the other side would be safe from attacks.
So Pramikon lives up to its name as the Great Wall of your empire, and if your opponents pass troops to the other side you could just blink it and reverse the attack direction, making them run back and forth without success.
This idea is most effective in an Empire game, though I imagine Pramikon can be used in similar fashion in traditional multiplayer game also. Please let me know what you guys think.
It would work very well as a PW deck if you have an effective way of getting one of those two or mystic Barrier out early game.
I noted on another thread that it might be wiser to keep an opening. Not being allowed to attack might turn the entire table into your enemies, but having one opening and option to blink Pramikon to change direction would make it less severe and no less protective. I'd keep Sakashima and Mystic Barrier as backup plans.
Please let me know if this thread should be in another forum.
For those of you who don't know, Empire is an alternative game rule which involves six or ten players (more is possible, but tedious). For six players, there would be two teams of three people, one Emperor with two Generals on his side, facing the other team. The seating position requires the Generals to flank their Emperor, and they are the only ones who could attack and be attacked by opponents immediately adjacent to them. Only when all generals on one side of an opposing team are defeated can you attack the Emperor directly (in this case of six players, one). It's possible to pass creatures to another player to enforce a stronger attack on one side, much like a RTS game.
Now, the fun thing about Pramikon and Mystic Barrier is that you could stop attacks from one side permanently. For example, if you are the Left General, naming "left" with Pramikon means your adjacent enemy can't attack you, and because of the Empire rule he can't attack any other player either. If you name "right", then you draw the fire but the other side would be safe from attacks.
So Pramikon lives up to its name as the Great Wall of your empire, and if your opponents pass troops to the other side you could just blink it and reverse the attack direction, making them run back and forth without success.
This idea is most effective in an Empire game, though I imagine Pramikon can be used in similar fashion in traditional multiplayer game also. Please let me know what you guys think.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
It would work very well as a PW deck if you have an effective way of getting one of those two or mystic Barrier out early game.
I noted on another thread that it might be wiser to keep an opening. Not being allowed to attack might turn the entire table into your enemies, but having one opening and option to blink Pramikon to change direction would make it less severe and no less protective. I'd keep Sakashima and Mystic Barrier as backup plans.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs