Well, it turns out if no one removes Bedlam for an entire game, it can hand you the game.
Also, Hushbringer was just spoiled, and I immediately thought of this deck. Flying for evasion, lifelink to help buffer us, and a hatebear ability to keep opponents from getting triggers as their creatures ETB and die (and there will often be a lot of death when players are goaded - unless, of course, you have the aforementioned Bedlam in play.
Hushbringer looks super fun. It puts a small damper on Varchild, but the odds of having both out at the same time are small enough that it's worth it.
There are actually a few cards in my build that interact like that - great individually (and with the rest of the deck) but nonbos when present together.
I'd recommend cards and effect like Fumiko the Lowblood. While it's not goading, with enough traps and defense set up your opponents would have to attack other players anyway. Just in case Marisi were taken out of the picture or you cannot goad opponents via his ability.
I'd recommend cards and effect like Fumiko the Lowblood. While it's not goading, with enough traps and defense set up your opponents would have to attack other players anyway. Just in case Marisi were taken out of the picture or you cannot goad opponents via his ability.
The problem with "All creatures must attack" is that it requires a totally different support set than a deck built around evasive creatures and goad. With Fumiko effects, people will attack you to get rid of the effect unless you have a lot of things to stop them; and you most certainly would not want to pair that with Bedlam. The goad build only has to worry about the last player attacking you, for the most part, which means you need a lot less protection slots; goad is your protection up until the end. I am testing Warmonger Hellkite (haven't had it in play yet), but that's because its pump ability can be used when a goaded opponent attacks another opponent.
I'd recommend cards and effect like Fumiko the Lowblood. While it's not goading, with enough traps and defense set up your opponents would have to attack other players anyway. Just in case Marisi were taken out of the picture or you cannot goad opponents via his ability.
The problem with "All creatures must attack" is that it requires a totally different support set than a deck built around evasive creatures and goad. With Fumiko effects, people will attack you to get rid of the effect unless you have a lot of things to stop them; and you most certainly would not want to pair that with Bedlam. The goad build only has to worry about the last player attacking you, for the most part, which means you need a lot less protection slots; goad is your protection up until the end. I am testing Warmonger Hellkite (haven't had it in play yet), but that's because its pump ability can be used when a goaded opponent attacks another opponent.
I confess my build is different, I force people to attack even myself just so they'd die under the traps I set up. I do it this way because I prefer certain creatures gone instead of just attacking my opponent, which they might survive the aftermath.
[quote from="FunkyDragon »" url="/forums/the-game/commander-edh/813272-marisi-breaker-of-the-coil-lets-brew?comment=31"]I confess my build is different, I force people to attack even myself just so they'd die under the traps I set up. I do it this way because I prefer certain creatures gone instead of just attacking my opponent, which they might survive the aftermath.
Yeah, it's a totally legit build - I once had a five color bloodbath deck designed with all of those effects. It just requires a different base from what I'm doing with Marisi. Three cards that work really well with either build, though, are Duelist's Heritage, Berserk, and Blood Frenzy. I've been impressed with all three - when an opponent attacks another opponent, you can help them punch harder, and the two instants kill the creature, too.
Also, Hushbringer was just spoiled, and I immediately thought of this deck. Flying for evasion, lifelink to help buffer us, and a hatebear ability to keep opponents from getting triggers as their creatures ETB and die (and there will often be a lot of death when players are goaded - unless, of course, you have the aforementioned Bedlam in play.
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
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2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
MTGSalvation tags
EDHREC
ManabaseCrafter
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
MTGSalvation tags
EDHREC
ManabaseCrafter
I confess my build is different, I force people to attack even myself just so they'd die under the traps I set up. I do it this way because I prefer certain creatures gone instead of just attacking my opponent, which they might survive the aftermath.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
MTGSalvation tags
EDHREC
ManabaseCrafter