Happily Ever After2W Enchantment (R)
When Happily Ever After enters the battlefield, each player gains 5 life and draws a card.
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is equal to or greater than your starting life total, you win the game.
I feel this card warrants more attention.
Sure, the card looks clunky and its sorcery-speed makes it look far more fair than a Coalition Victory on cursory examination.
However if you manage to flash this in (Vedalken Orrery, Leyline of Anticipation, Vernal Equinox, etc, etc) at the end of an opponents turn that conveniently rolls over to your turn and your upkeep trigger happens, that nobody has an answer that is instant speed, it creates a win out of nowhere that nobody could respond to.
And for those that say its more fragile, you may want to reexamine the card's type, enchantment. A card type that actually has fairly strong reanimation and recovery abilities through enchantress-centric decks.
And for those saying you just destroy their board like with Coalition Victory before the trigger happens, that is not necessarily a fool proof way. As you need to also exile their graveyard as HEA, if still on the board, still counts the card types in it's controller's graveyard.
And because the safest option is to spring this at the end of a turn that would go to yours, combat is out of the option unless an opponent suspects you of having HEA in hand.
The other safe alternative is lock the other players in the game so they don't have mana or creatures to fight back. Which means some combination of stax and/or pillowfort which are also fairly enchantress-centric strategies and only opens itself really to sorcery speed removal if an opponent has a means to do so.
Then there is the next part [life total greater than starting]. It doesn't state how much it needs to be, just that it is, which means 41+ life meets the requirements. Which is also 9 less life than Test of Endurance and Aetherflux Reservoir. 1 life more than Felidar Sovereign, but trades lifelink and body for a harder to remove card type and 2W less cost, which also makes it W cheaper than Test and Reservoir.
The other requirement [five colors among permanents you control], well we do have Scuttlemutt, Scrapbasket, Planewide Celebration, Sphinx of the Guildpact, and Transguild Courier. It really becomes a question of which to run and how many of them just for that category. Plus since they are mostly artifacts, this benefits even an enchantress deck because a lot of their cards also interact with artifacts as well.
Plus being artifact creatures ticks off 2/6 of the boxes required to fulfill the win condition. Yes, even Planewide Celebration ticks off 2/6 of the boxes, it creates a creature and is a sorcery in your graveyard which gets counted by HEA and even gains the controller 4 life per time chosen which neatly works back into the life requirement from earlier, and can even recover a HEA in your graveyard.
EDIT: Also one more thing, the win-condition card is mono- in its identity, which means it has more flexibility in its cost and less restriction to what deck it can go into which is a pretty powerful thing.
SECOND EDIT: The reason I feel also warrants attention: Coalition Victory (sorcery) used things like Scrapbasket (artifact creature), lands of every type (Prismatic Omen (enchantment) or Gaea's Balance [sorcery]) and basic [lands], and maybe an instant. Which is 5-6 card types along with 5 colors.
Coalition Victory and Happily Ever After are both sorcery-speed win conditions that desire to be flashed in when your opponents have already spent their mana and their sorcery speed answers can't touch it, leaving only instant-speed answers. That aside from the life requirement, HEA is 5 mana cheaper than Coalition.
Warriors, torch-bearers, come redeem our dreams
Shine a light upon this night of otherworldly fiends
Odin's might be your guide, divorce you from the sane
Hammer's way will have its say, rise up in their name
Scratching hag, you rake your claws, gnash your crooked teeth
You've taken slaves like ocean waves, now feel the ocean seethe
- Children of the Elder Gods by Poets of the Fall
Scuttlemutt and Scrapbasket don't work because Happily Ever After is an intervening if. It doesn't even trigger unless you control 5c of permanents at the beginning of your upkeep.
Sure, the card looks clunky and its sorcery-speed makes it look far more fair than a Coalition Victory on cursory examination.
However if you manage to flash this in (Vedalken Orrery, Leyline of Anticipation, Vernal Equinox, etc, etc) at the end of an opponents turn that conveniently rolls over to your turn and your upkeep trigger happens, that nobody has an answer that is instant speed, it creates a win out of nowhere that nobody could respond to.
And for those that say its more fragile, you may want to reexamine the card's type, enchantment. A card type that actually has fairly strong reanimation and recovery abilities through enchantress-centric decks.
And for those saying you just destroy their board like with Coalition Victory before the trigger happens, that is not necessarily a fool proof way. As you need to also exile their graveyard as HEA, if still on the board, still counts the card types in it's controller's graveyard.
And because the safest option is to spring this at the end of a turn that would go to yours, combat is out of the option unless an opponent suspects you of having HEA in hand.
The other safe alternative is lock the other players in the game so they don't have mana or creatures to fight back. Which means some combination of stax and/or pillowfort which are also fairly enchantress-centric strategies and only opens itself really to sorcery speed removal if an opponent has a means to do so.
Then there is the next part [life total greater than starting]. It doesn't state how much it needs to be, just that it is, which means 41+ life meets the requirements. Which is also 9 less life than Test of Endurance and Aetherflux Reservoir. 1 life more than Felidar Sovereign, but trades lifelink and body for a harder to remove card type and 2W less cost, which also makes it W cheaper than Test and Reservoir.
The other requirement [five colors among permanents you control], well we do have Scuttlemutt, Scrapbasket, Planewide Celebration, Sphinx of the Guildpact, and Transguild Courier. It really becomes a question of which to run and how many of them just for that category. Plus since they are mostly artifacts, this benefits even an enchantress deck because a lot of their cards also interact with artifacts as well.
Plus being artifact creatures ticks off 2/6 of the boxes required to fulfill the win condition. Yes, even Planewide Celebration ticks off 2/6 of the boxes, it creates a creature and is a sorcery in your graveyard which gets counted by HEA and even gains the controller 4 life per time chosen which neatly works back into the life requirement from earlier, and can even recover a HEA in your graveyard.
EDIT: Also one more thing, the win-condition card is mono- in its identity, which means it has more flexibility in its cost and less restriction to what deck it can go into which is a pretty powerful thing.
SECOND EDIT: The reason I feel also warrants attention: Coalition Victory (sorcery) used things like Scrapbasket (artifact creature), lands of every type (Prismatic Omen (enchantment) or Gaea's Balance [sorcery]) and basic [lands], and maybe an instant. Which is 5-6 card types along with 5 colors.
Coalition Victory and Happily Ever After are both sorcery-speed win conditions that desire to be flashed in when your opponents have already spent their mana and their sorcery speed answers can't touch it, leaving only instant-speed answers. That aside from the life requirement, HEA is 5 mana cheaper than Coalition.
Man, that's a whole lot of "what-if's."
+
A lot of bad cards you have to play to enable the whole thing.
You explained why each one of the stipulations is easily achievable. But that's the easy part. Of course, each individual part is easy. The hard part is doing it all at once and having it all while opponent's can be gunning for you.
1.) Happily Ever After is worse than just being sorcery speed. It's also a permanent that can be removed unlike Coaltion Victory.
2.) The life requirement shouldn't be brushed aside. Coalition Victory can win at the end of the game when you're low. This enchantment cannot. At the end of the game, being above 40 might not actually be attainable.
3.) Sure a sorcery-speed answer can't touch Happily Ever After or Coalition Victory. But embarrassingly, an onboard answers like Tormod's Crypt or Wasteland can. In that case, I think Happily Ever After is even more vulnerable because Seal of Cleansing can knock it out.
4.) You even have to give your opponent a card.
but...
5.) If I played against you often and you won with Happily Ever After very often, I'd just congratulate you each time. Go for it.
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Enchantment (R)
When Happily Ever After enters the battlefield, each player gains 5 life and draws a card.
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is equal to or greater than your starting life total, you win the game.
I feel this card warrants more attention.
Sure, the card looks clunky and its sorcery-speed makes it look far more fair than a Coalition Victory on cursory examination.
However if you manage to flash this in (Vedalken Orrery, Leyline of Anticipation, Vernal Equinox, etc, etc) at the end of an opponents turn that conveniently rolls over to your turn and your upkeep trigger happens, that nobody has an answer that is instant speed, it creates a win out of nowhere that nobody could respond to.
And for those that say its more fragile, you may want to reexamine the card's type, enchantment. A card type that actually has fairly strong reanimation and recovery abilities through enchantress-centric decks.
And for those saying you just destroy their board like with Coalition Victory before the trigger happens, that is not necessarily a fool proof way. As you need to also exile their graveyard as HEA, if still on the board, still counts the card types in it's controller's graveyard.
And because the safest option is to spring this at the end of a turn that would go to yours, combat is out of the option unless an opponent suspects you of having HEA in hand.
The other safe alternative is lock the other players in the game so they don't have mana or creatures to fight back. Which means some combination of stax and/or pillowfort which are also fairly enchantress-centric strategies and only opens itself really to sorcery speed removal if an opponent has a means to do so.
Then there is the next part [life total greater than starting]. It doesn't state how much it needs to be, just that it is, which means 41+ life meets the requirements. Which is also 9 less life than Test of Endurance and Aetherflux Reservoir. 1 life more than Felidar Sovereign, but trades lifelink and body for a harder to remove card type and 2W less cost, which also makes it W cheaper than Test and Reservoir.
The other requirement [five colors among permanents you control], well we do have Scuttlemutt, Scrapbasket, Planewide Celebration, Sphinx of the Guildpact, and Transguild Courier. It really becomes a question of which to run and how many of them just for that category. Plus since they are mostly artifacts, this benefits even an enchantress deck because a lot of their cards also interact with artifacts as well.
Plus being artifact creatures ticks off 2/6 of the boxes required to fulfill the win condition. Yes, even Planewide Celebration ticks off 2/6 of the boxes, it creates a creature and is a sorcery in your graveyard which gets counted by HEA and even gains the controller 4 life per time chosen which neatly works back into the life requirement from earlier, and can even recover a HEA in your graveyard.
EDIT: Also one more thing, the win-condition card is mono- in its identity, which means it has more flexibility in its cost and less restriction to what deck it can go into which is a pretty powerful thing.
SECOND EDIT: The reason I feel also warrants attention: Coalition Victory (sorcery) used things like Scrapbasket (artifact creature), lands of every type (Prismatic Omen (enchantment) or Gaea's Balance [sorcery]) and basic [lands], and maybe an instant. Which is 5-6 card types along with 5 colors.
Coalition Victory and Happily Ever After are both sorcery-speed win conditions that desire to be flashed in when your opponents have already spent their mana and their sorcery speed answers can't touch it, leaving only instant-speed answers. That aside from the life requirement, HEA is 5 mana cheaper than Coalition.
Shine a light upon this night of otherworldly fiends
Odin's might be your guide, divorce you from the sane
Hammer's way will have its say, rise up in their name
Scratching hag, you rake your claws, gnash your crooked teeth
You've taken slaves like ocean waves, now feel the ocean seethe
- Children of the Elder Gods by Poets of the Fall
Man, that's a whole lot of "what-if's."
+
A lot of bad cards you have to play to enable the whole thing.
You explained why each one of the stipulations is easily achievable. But that's the easy part. Of course, each individual part is easy. The hard part is doing it all at once and having it all while opponent's can be gunning for you.
1.) Happily Ever After is worse than just being sorcery speed. It's also a permanent that can be removed unlike Coaltion Victory.
2.) The life requirement shouldn't be brushed aside. Coalition Victory can win at the end of the game when you're low. This enchantment cannot. At the end of the game, being above 40 might not actually be attainable.
3.) Sure a sorcery-speed answer can't touch Happily Ever After or Coalition Victory. But embarrassingly, an onboard answers like Tormod's Crypt or Wasteland can. In that case, I think Happily Ever After is even more vulnerable because Seal of Cleansing can knock it out.
4.) You even have to give your opponent a card.
but...
5.) If I played against you often and you won with Happily Ever After very often, I'd just congratulate you each time. Go for it.