Let me first start out by showing the card that makes me dislike fists of flame. Zada, Hedron Grinder
Why does this bother me so much?
Because to me, this card is so glaringly obviously designed exactly for zada and nothing else it annoys the crap out of me.
It feels like a designer liked their zada deck and decided to make exactly the card they wanted for exactly that deck.
I am worried that this trend will happen more and more, with cards tailor made specifically for popular commanders instead of just ... to exist. Printing deliberate must include cards hurts my favorite aspect of edh, the deck building. Every must-have is an interesting decision I no longer get to make and the game is made a little bit worse for it.
I don't want a designer to look at a general and then tailor make a card for that general. I want to explore the card pool and find the synergies myself.
to me, this card is so glaringly obviously designed exactly for zada and nothing else it annoys the crap out of me.
Yep. Couldn't possibly have been designed for Feather, the Redeemed, which came out much closer to the release of Fists of Flame. It was for Zada and Zada alone, despite Zada having been printed four years earlier.
I also play it in my Greven, Predator Captain Deck and in my casual R/U Prowess deck. It might have been made with Feather(or Zada but I agree that Feather is more likely) in mind but that doesn't mean you can only use it there. And "Must haves" do not only come from being "tailormade" it can come from many things from being just plain powerful (See sol ring) , to being highly synergistic (LikeTel-Jilad Stylus in Grenzo, Dungeon Warden) it can also be the reverse that Commanders seem/are tailormade for certain Archetypes which also leads to Autoincludes (The arrival of Kadena, Slinking Sorcerer made cards like Trail of Mystery an auto-inlclude in it.)
Must-haves will always happen regardless of how they came to be. Finding different synergies is possible as long as the Must-Haves do not exceed a certain treshold. If that happens that particular commander becomes generic.
I don't see that as a Problem as long as there are still nongeneric Commanders or nongeneric Variants of that commander.
And until that happens you can always find/play other synergies.
I think it’s a bit presumptuous for anyone to claim that they put pecifically edh-only cards in a non-edh set.
Like some other posters have pointed out, it’s probably not designed specifically for that one general.
In fact, I’d guess that cards from standard sets are only designed for standard. But if it’s possible to twist it to make usable in edh (like just Adding a “each opponent” instead of target opponent), then they’d give it a real shake.
Anyways, I don’t really see it as being so problematic. It’s an old hame with many moving parts. It’s gonna happen, and I don’t think anyone in wizards is that genius-brained enough to figure stuff at this level out to be deliberately ‘planned’
Because to me, this card is so glaringly obviously designed exactly for zada and nothing else it annoys the crap out of me.
I don't want a designer to look at a general and then tailor make a card for that general. I want to explore the card pool and find the synergies myself.
Yea, you are going to have to connect a lot more than that for anyone to think you are even close.
If people are sick of reading about stuff just stop taking part. You have 100% control over what you read. Simic Ascendancy isn't going to get banned just because you didn't tell someone to shut up on the internet.
to me, this card is so glaringly obviously designed exactly for zada and nothing else it annoys the crap out of me.
Yep. Couldn't possibly have been designed for Feather, the Redeemed, which came out much closer to the release of Fists of Flame. It was for Zada and Zada alone, despite Zada having been printed four years earlier.
Nor could it have possibly been designed to encourage storm decks, which often play a plethora of cheap cantrips, to use combat as a wincon.
I think a way better example would be expropriate. Maasaybe wotc primarily made it for draft (unlikely for mythic), but most likely for commander I think most would agree. And it suuuuuucks.
I think a way better example would be expropriate. Maasaybe wotc primarily made it for draft (unlikely for mythic), but most likely for commander I think most would agree. And it suuuuuucks.
Or a multitude of the Legends in Commander products.
If people are sick of reading about stuff just stop taking part. You have 100% control over what you read. Simic Ascendancy isn't going to get banned just because you didn't tell someone to shut up on the internet.
It just so happens to be good utility in Zada. Another recent new card thrill of possibility is strictly better than wild guess and tormenting voice. It was most likely made as a fair replacement for faithless looting in modern. Yet it immediately fit in two different storm decks I run in edh as 'yard filler.
I do understand the idea behind this topic. I already mentioned tectonic reformation above - that card has little use in draft and questionable use in other formats. But it's a new auto-include in most mono-red edh decks.
while i don't think the card was made specifically for zada... feather is much more likely, i do agree that designing for commander hurts the format.
a lot of the more busted cards that have become staples in every single deck of whatever color(s) were designed with edh in mind. it turned the format into a nuclear arms race and i think thats actually where the problem lies as a whole. why its shifted so heavily away from battlecruiser style magic. at the same time there are members of the rules committee that publish articles at odds with this. they push the tools that exist to combat the problem as being 'unfun' and 'not in the spirit of edh' or 'you just shouldn't play these'. it means that if someone sits down at the table with a honed deck, running a lot of these cards, its going to feel oppressive to the guy who bought into that agenda and didn't pack any of the tools to deal with the abundance of 'great in edh' style cards being vomit out of every set.
personally, i do really miss the days where nothing was designed with commander in mind. where we had to scour databases and collections to find neat synergies and old cards rather than just shove whatever new hotness from whatever new set into every deck.
but then again, i also run spot removal so... its much less of a problem dealing with these things.
Modern Horizons had UR draw lots of cards archetype that Eldraine followed. I think its more likely they wanted to give red a draw spell that felt red and played with that archetype since impulse draw isn't drawing.
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“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
while i don't think the card was made specifically for zada... feather is much more likely, i do agree that designing for commander hurts the format.
a lot of the more busted cards that have become staples in every single deck of whatever color(s) were designed with edh in mind. it turned the format into a nuclear arms race and i think thats actually where the problem lies as a whole. why its shifted so heavily away from battlecruiser style magic. at the same time there are members of the rules committee that publish articles at odds with this. they push the tools that exist to combat the problem as being 'unfun' and 'not in the spirit of edh' or 'you just shouldn't play these'. it means that if someone sits down at the table with a honed deck, running a lot of these cards, its going to feel oppressive to the guy who bought into that agenda and didn't pack any of the tools to deal with the abundance of 'great in edh' style cards being vomit out of every set.
personally, i do really miss the days where nothing was designed with commander in mind. where we had to scour databases and collections to find neat synergies and old cards rather than just shove whatever new hotness from whatever new set into every deck.
but then again, i also run spot removal so... its much less of a problem dealing with these things.
The real problem with EDH / Commander lies in players essentially running "playsets" of functionally identical cards in their decks to where they greatly minimize their chances of drawing bad cards whether it's through deck thinning or from search abilities. The Singleton aspect of the format is really just an illusion to get players thinking that the odds of someone at the table being able to combo off on turn 5 or earlier isn't likely when it actually is. When it does happen someone at the table is likely to get salty about it unless the pod proceeds to scoop phase. This is a part of the reason why Fetchlands became a problem in Standard and Modern because they made mana bases far too consistent in combination with the Shocklands.
EDH / Commander has a power creep issue only because of how consistent and symmetrical decks are built. Back when the format was first conceived when you were only restricted towards the original Elder Dragons from Legends / Chronicles you didn't base a strategy off of your General / Commander's ability where as now it's pretty much a requirement depending on how their ability is worded. There's still room for creativity when it comes to building off of certain Commanders and it all boils down to how much you're able to gauge the power level of your deck as long as there aren't any restrictions required which can be hard sometimes. We aren't having fun playing EDH / Commander If we're not gaining the most value out of it which is also a problem.
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
a lot of the more busted cards that have become staples in every single deck of whatever color(s) were designed with edh in mind. it turned the format into a nuclear arms race and i think thats actually where the problem lies as a whole. why its shifted so heavily away from battlecruiser style magic.
Imagine thinking an eternal format where games are determined by mana superiority instead of any other type of metric wasn't already doomed to become an arms race. It's always been this way, you just never realized it.
personally, i do really miss the days where nothing was designed with commander in mind. where we had to scour databases and collections to find neat synergies and old cards rather than just shove whatever new hotness from whatever new set into every deck.
Times change, formats evolve for the times, stop being a hipster and listen to the words of one Paul Levesque;
"In life, really, you have only two choices. To adapt...or perish."
The real problem with EDH / Commander lies in players essentially running "playsets" of functionally identical cards in their decks to where they greatly minimize their chances of drawing bad cards whether it's through deck thinning or from search abilities. The Singleton aspect of the format is really just an illusion to get players thinking that the odds of someone at the table being able to combo off on turn 5 or earlier isn't likely when it actually is. When it does happen someone at the table is likely to get salty about it unless the pod proceeds to scoop phase. This is a part of the reason why Fetchlands became a problem in Standard and Modern because they made mana bases far too consistent in combination with the Shocklands.
Man, get the hell outta here with this "blame fetchlands" bull*****. This isn't 1996 anymore, we're not fixing our mana with painlands and city of brass. And shaming the use of functional reprints? Why? Like we should be jamming rend flesh and devour in shadow as go to removals a near decade latre, times have to change to keep players invested. I'm sure I'm not alone in thinking how blessed I am that I'm given more powerful cards to play so I have to put fewer questionable cards in my decks. I can't with this idea, what the hell. If you want to live in the nostalgia days, go build a white border deck. I know I have - and it's still consistent enough, if you know where to look.
Honestly there are designed cards and designed cards
I don't think that this: boarding galleon6
artifact - vehicle
When Boarding Galleon attacks, put 3 black pirate tokens 2/2 with menace tapped and attacking
Crew 4
0/5
would not be nearly as bad as this: Unnatural Arcane MasteryUBR
Enchantment
tap an untapped wizard you control: put target exiled instant or sorcery you own to your graveyard
there are really a lot of factor you have to consider for evaluating these kind of cards: which commander is boosting, which playstyle is boosting, how much is effective...
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How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Man, get the hell outta here with this "blame fetchlands" bull*****. This isn't 1996 anymore, we're not fixing our mana with painlands and city of brass. And shaming the use of functional reprints? Why? Like we should be jamming rend flesh and devour in shadow as go to removals a near decade latre, times have to change to keep players invested. I'm sure I'm not alone in thinking how blessed I am that I'm given more powerful cards to play so I have to put fewer questionable cards in my decks. I can't with this idea, what the hell. If you want to live in the nostalgia days, go build a white border deck. I know I have - and it's still consistent enough, if you know where to look.
Functional reprints aren't something to be ashamed of in EDH / Commander, though it is something that has me more concerned about the health of cEDH as opposed to normal EDH / Commander where winning as early as possible isn't always the primary focus. As for the Fetchlands, everyone has their own perspective of how consistent they want their mana base to be as their impact in non Singleton formats seem to be felt more than in Singleton formats themselves. I was under the impression that most players would be fixing their mana with Shocklands and Checklands instead of Painlands and City of Brass If they're unable to run the Fetchlands.
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America Bless Christ Jesus
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
The more auto includes they print, the less interested I am in this format. There are so many cards now that are so individually strong that I feel like I have no more room for fun deckbuilding. Why try and find synergy when I have 50 cards that are roughly as strong with no conditions?
The more auto includes they print, the less interested I am in this format. There are so many cards now that are so individually strong that I feel like I have no more room for fun deckbuilding. Why try and find synergy when I have 50 cards that are roughly as strong with no conditions?
Don't build to win, build to have fun At least that's how I build, and I never get tired of finding new stuff and discovering new synergies I haven't tried before.
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Sorry for my possible english mistakes, I'm not a native speaker.
The more auto includes they print, the less interested I am in this format. There are so many cards now that are so individually strong that I feel like I have no more room for fun deckbuilding. Why try and find synergy when I have 50 cards that are roughly as strong with no conditions?
Don't build to win, build to have fun At least that's how I build, and I never get tired of finding new stuff and discovering new synergies I haven't tried before.
Every playgroup I am a part of is too strong for this to work
Its only going to get more rampant especially since Wizards has stated they have changed their design and playtest philosphy with F.I.R.E in which they are deliberately pushing the power level of sets (See Oko and his forty Elks).
The more auto includes they print, the less interested I am in this format. There are so many cards now that are so individually strong that I feel like I have no more room for fun deckbuilding. Why try and find synergy when I have 50 cards that are roughly as strong with no conditions?
Don't build to win, build to have fun At least that's how I build, and I never get tired of finding new stuff and discovering new synergies I haven't tried before.
Every playgroup I am a part of is too strong for this to work
Let me introduce you to the wonderful feature of this great format called "social contract"...
Seriously, commander is what it is today because people can enjoy the format at multiple power levels. Talk with your playgroup if they could build less powerful decks in addition to what they have today. Which does not mean using less powerful cards. Making less efficient win conditions work more consistently and navigate deck built this way to win is a challenge that develops skills which make you a better player. People don't find interesting running competitive decks against precons. There is no sense of accomplishment, no reward, when there is no challenge.
Its only going to get more rampant especially since Wizards has stated they have changed their design and playtest philosphy with F.I.R.E in which they are deliberately pushing the power level of sets (See Oko and his forty Elks).
Yes but they are pushing power levels for cards playable in 1v1 which is vastly different environment than multiplayer. Also they specifically said that they did not think that Oko will be that good.
Not exactly Migera. They actually do want their standard cards to be played in other formats such as Modern, Legacy, Pioneer, Vintage, including ones like Commander as its their easily best selling one. And they realized that for that to happen they need to dramatically push the power level of sets for standard. Fun fact, they have also stated Kaladesh and Aether Revolt was during their depowering of standard in prep for things like Eldraine.
The more auto includes they print, the less interested I am in this format. There are so many cards now that are so individually strong that I feel like I have no more room for fun deckbuilding. Why try and find synergy when I have 50 cards that are roughly as strong with no conditions?
Don't build to win, build to have fun At least that's how I build, and I never get tired of finding new stuff and discovering new synergies I haven't tried before.
Every playgroup I am a part of is too strong for this to work
Let me introduce you to the wonderful feature of this great format called "social contract"...
Seriously, commander is what it is today because people can enjoy the format at multiple power levels. Talk with your playgroup if they could build less powerful decks in addition to what they have today. Which does not mean using less powerful cards. Making less efficient win conditions work more consistently and navigate deck built this way to win is a challenge that develops skills which make you a better player. People don't find interesting running competitive decks against precons. There is no sense of accomplishment, no reward, when there is no challenge.
Its only going to get more rampant especially since Wizards has stated they have changed their design and playtest philosphy with F.I.R.E in which they are deliberately pushing the power level of sets (See Oko and his forty Elks).
Yes but they are pushing power levels for cards playable in 1v1 which is vastly different environment than multiplayer. Also they specifically said that they did not think that Oko will be that good.
I have heard the social contract spiel a million times, it has never worked. This game is too expensive for people to do different decks.
Lol, if people don’t want to play low-powered then that’s their prerogatives, but what a bad excuse. You can’t afford $30 to buy a precon to play low-powered, because you spent thousands on cEDH...right...
Lol, if people don’t want to play low-powered then that’s their prerogatives, but what a bad excuse. You can’t afford $30 to buy a precon to play low-powered, because you spent thousands on cEDH...right...
Yes actually, people don't want to spend money on weak cards. That's a thing. Why would you believe this isn't a thing?
Lol, if people don’t want to play low-powered then that’s their prerogatives, but what a bad excuse. You can’t afford $30 to buy a precon to play low-powered, because you spent thousands on cEDH...right...
If the price of a deck is the X-Axis, how tuned it actually would be is the Y-Axis. Even amongst the precons, they are tuned to varying degrees despite being priced around the same.
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Let me first start out by showing the card that makes me dislike fists of flame. Zada, Hedron Grinder
Why does this bother me so much?
Because to me, this card is so glaringly obviously designed exactly for zada and nothing else it annoys the crap out of me.
It feels like a designer liked their zada deck and decided to make exactly the card they wanted for exactly that deck.
I am worried that this trend will happen more and more, with cards tailor made specifically for popular commanders instead of just ... to exist. Printing deliberate must include cards hurts my favorite aspect of edh, the deck building. Every must-have is an interesting decision I no longer get to make and the game is made a little bit worse for it.
I don't want a designer to look at a general and then tailor make a card for that general. I want to explore the card pool and find the synergies myself.
2023 Average Peasant Cube|and Discussion
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Must-haves will always happen regardless of how they came to be. Finding different synergies is possible as long as the Must-Haves do not exceed a certain treshold. If that happens that particular commander becomes generic.
I don't see that as a Problem as long as there are still nongeneric Commanders or nongeneric Variants of that commander.
And until that happens you can always find/play other synergies.
Like some other posters have pointed out, it’s probably not designed specifically for that one general.
In fact, I’d guess that cards from standard sets are only designed for standard. But if it’s possible to twist it to make usable in edh (like just Adding a “each opponent” instead of target opponent), then they’d give it a real shake.
Anyways, I don’t really see it as being so problematic. It’s an old hame with many moving parts. It’s gonna happen, and I don’t think anyone in wizards is that genius-brained enough to figure stuff at this level out to be deliberately ‘planned’
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Two Score, Minus Two or: A Stargate Tail
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EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Just making sure we all know the example card in this topic isn't legal in standard.
To the topic - I think this card specifically is intended to be just another bulk draft utility card. It came in the same set as seasoned pyromancer, tectonic reformation, thundering djinn, and even a Kess reprint.
It just so happens to be good utility in Zada. Another recent new card thrill of possibility is strictly better than wild guess and tormenting voice. It was most likely made as a fair replacement for faithless looting in modern. Yet it immediately fit in two different storm decks I run in edh as 'yard filler.
I do understand the idea behind this topic. I already mentioned tectonic reformation above - that card has little use in draft and questionable use in other formats. But it's a new auto-include in most mono-red edh decks.
Links to my most current deck lists;
Primary EDH; Rakka Mar Token Perfection, Crosis Mnemonic Betrayal, Cromat Villainous, Judith Gravestorm, Rakdos Empty Storm, Exava Artifacts, Bant Trash, & Fumiko Voltron!
EDH kept at home; Ruzzian Isset & Rakdos LoR!
EDH (nostalgic/pimp/retired) in storage;
Latulla Burns, Akroma Smash, Jeska Voltron, Rakdos Storm, Bladewing Darghans, Lyzolda Worldgorger, Xantcha Steals your Heart, Jori Storm, Wydwen Permission, Gwendlyn Paradox, Jeleva Warps, & Sigarda Brick!
Legacy Showanimator and High Tide!
a lot of the more busted cards that have become staples in every single deck of whatever color(s) were designed with edh in mind. it turned the format into a nuclear arms race and i think thats actually where the problem lies as a whole. why its shifted so heavily away from battlecruiser style magic. at the same time there are members of the rules committee that publish articles at odds with this. they push the tools that exist to combat the problem as being 'unfun' and 'not in the spirit of edh' or 'you just shouldn't play these'. it means that if someone sits down at the table with a honed deck, running a lot of these cards, its going to feel oppressive to the guy who bought into that agenda and didn't pack any of the tools to deal with the abundance of 'great in edh' style cards being vomit out of every set.
personally, i do really miss the days where nothing was designed with commander in mind. where we had to scour databases and collections to find neat synergies and old cards rather than just shove whatever new hotness from whatever new set into every deck.
but then again, i also run spot removal so... its much less of a problem dealing with these things.
"You can tell how dumb someone is by how they use Mary Sue"
EDH / Commander has a power creep issue only because of how consistent and symmetrical decks are built. Back when the format was first conceived when you were only restricted towards the original Elder Dragons from Legends / Chronicles you didn't base a strategy off of your General / Commander's ability where as now it's pretty much a requirement depending on how their ability is worded. There's still room for creativity when it comes to building off of certain Commanders and it all boils down to how much you're able to gauge the power level of your deck as long as there aren't any restrictions required which can be hard sometimes. We aren't having fun playing EDH / Commander If we're not gaining the most value out of it which is also a problem.
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
Imagine thinking an eternal format where games are determined by mana superiority instead of any other type of metric wasn't already doomed to become an arms race. It's always been this way, you just never realized it.
Times change, formats evolve for the times, stop being a hipster and listen to the words of one Paul Levesque;
"In life, really, you have only two choices. To adapt...or perish."
Man, get the hell outta here with this "blame fetchlands" bull*****. This isn't 1996 anymore, we're not fixing our mana with painlands and city of brass. And shaming the use of functional reprints? Why? Like we should be jamming rend flesh and devour in shadow as go to removals a near decade latre, times have to change to keep players invested. I'm sure I'm not alone in thinking how blessed I am that I'm given more powerful cards to play so I have to put fewer questionable cards in my decks. I can't with this idea, what the hell. If you want to live in the nostalgia days, go build a white border deck. I know I have - and it's still consistent enough, if you know where to look.
Steel Sabotage'ng Orbs of Mellowness since 2011.
I don't think that this:
boarding galleon 6
artifact - vehicle
When Boarding Galleon attacks, put 3 black pirate tokens 2/2 with menace tapped and attacking
Crew 4
0/5
would not be nearly as bad as this:
Unnatural Arcane Mastery UBR
Enchantment
tap an untapped wizard you control: put target exiled instant or sorcery you own to your graveyard
there are really a lot of factor you have to consider for evaluating these kind of cards: which commander is boosting, which playstyle is boosting, how much is effective...
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
Don't build to win, build to have fun At least that's how I build, and I never get tired of finding new stuff and discovering new synergies I haven't tried before.
Every playgroup I am a part of is too strong for this to work
Seriously, commander is what it is today because people can enjoy the format at multiple power levels. Talk with your playgroup if they could build less powerful decks in addition to what they have today. Which does not mean using less powerful cards. Making less efficient win conditions work more consistently and navigate deck built this way to win is a challenge that develops skills which make you a better player. People don't find interesting running competitive decks against precons. There is no sense of accomplishment, no reward, when there is no challenge.
Yes but they are pushing power levels for cards playable in 1v1 which is vastly different environment than multiplayer. Also they specifically said that they did not think that Oko will be that good.
I have heard the social contract spiel a million times, it has never worked. This game is too expensive for people to do different decks.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Yes actually, people don't want to spend money on weak cards. That's a thing. Why would you believe this isn't a thing?