It's amazing how terrible this format has been since its inception. Constant cheese, constantly converging on one of two decks, mile long banlist. And to think that people deluded themselves into thinking that it would be good for multiplayer lol.
Private Mod Note
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Rollback Post to RevisionRollBack
The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Well, there it is. The experiment is over. It failed. It was a disaster from start to finish, for all the reasons I predicted, and now its dead. Well, there's still going to be a 1v1 format, its just not going to be anything resembling what it was or what it was envisioned to be. Instead, its basically commander, but 1v1 and partners are nerfed. There are a few other minor differences (continued banning of a few commanders that are extra nasty 1v1, a few cards being unbanned because they aren't as bad 1v1, and a few being banned for balance reasons or being too good 1v1), but the formats have never been closer in form or function. This is the first time I've been able to look at the format with any sort of hope that it might succeed in some way, and any interest in playing it. (I've tried it a few times every time there was a major change and found it as crappy as I expected, but now I'm expecting better).
Private Mod Note
():
Rollback Post to RevisionRollBack
The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Well, there it is. The experiment is over. It failed. It was a disaster from start to finish, for all the reasons I predicted, and now its dead. Well, there's still going to be a 1v1 format, its just not going to be anything resembling what it was or what it was envisioned to be. Instead, its basically commander, but 1v1 and partners are nerfed. There are a few other minor differences (continued banning of a few commanders that are extra nasty 1v1, a few cards being unbanned because they aren't as bad 1v1, and a few being banned for balance reasons or being too good 1v1), but the formats have never been closer in form or function. This is the first time I've been able to look at the format with any sort of hope that it might succeed in some way, and any interest in playing it. (I've tried it a few times every time there was a major change and found it as crappy as I expected, but now I'm expecting better).
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
You guys think Nyxbloom Ancient will join are banned list since it’s easy to cheat out and could be game ender?