Quote from OneRingToGruulThemAll »Neoform is definitely going in, and Lazotep Plating likely will as well. Pollenbright Druid, however, is worse than the more flexible Saproling Migration, which did not make the cut. Bring to Light already got cut.
Quote from OneRingToGruulThemAll »As for Deranged Hermit, it's an instant-win with Ezuri and Chord of Calling. Scatter the Seeds is three experience counters for 1-2 mana in most cases, plus it feeds Skullclamp nicely. I'd keep those cards in 1v1 or multiplayer; I like seeing them in my hand much more than clunky draw spells like Cold-Eyed Selkie or Beast Whisperer.
Quote from OneRingToGruulThemAll »You have too many "win conditions" in your deck, some of which are clunky and do not provide experience. Overwhelming Stampede is a dead card in an opening hand, and requires a very specific sort of board state to maximize. Same goes for Triumph of the Hordes. Your protection suite has subpar cards like Ranger's Guile that could easily be replaced with countermagic of an equivalent converted mana cost. Swan Song has saved Ezuri countless times, and even won me a game by giving me a 5th experience counter when I countered my own spell with it. You NEED more countermagic, and this is the most immediate change I would make to your build. If you're on a budget, don't forget about things like Spell Pierce and Negate. Protecting your board from being Toxic Deluged is crucial.
Quote from OneRingToGruulThemAll »Also, 37 lands plus all the dorks is too many mana sources. I imagine you'll flood a fair bit considering how low your curve is, so don't hesitate to cut back several basic Islands, and add a few lower-end lands like Botanical Sanctum and Hinterland Harbor. You're definitely going to want to get Kiora, Master of the Depths in there as soon as possible too. Best of luck!
Quote from OneRingToGruulThemAll »Land-based ramp spells are not where this deck wants to be, same goes for Simic Signet. Those are what I would look at removing in favor of card advantage-gaining creatures. You want your mana to be creature-based; it makes cards like Priest of Titania and Kiora better.
Speaking of Kiora, Master of the Depths, she's one of the best cards in the deck. While you don't have Gaea's Cradle to maximize her, she will still often be "free" the turn you play her by untapping a land and an Incubation Druid or something. She also provides card advantage by -2'ing to effectively draw 2 cards. Your format sounds like she's more likely to come under attack than mine, since cEDH doesn't have that many creatures aside from commanders, dorks, and things coming out of the 'yard, but if you can untap with her, you'll probably win the game.
As for the hexproof spells, countering the removal and having the added versatility of being able to counter other stuff is better than using hexproof to counter the removal and risk not being able to counter other stuff. This is especially true at cEDH tables but is true for all EDH.
Triumph of the Hordes is a cheesy "gotcha" that is situational and unhelpful in an opening hand. It also can be blown out by removal (or blockers.) Play Viridian Corrupter instead; you're light on artifact removal, and occasionally the Corrupter can get there.
Also, where's your Sol Ring? That's a mana rock this deck wants.
Quote from Le avocado »What cards are you going to cut for Neoform and Lazotep Plating?
Quote from OneRingToGruulThemAll »I'd keep those cards in 1v1 or multiplayer; I like seeing them in my hand much more than clunky draw spells like Cold-Eyed Selkie or Beast Whisperer.
Quote from OneRingToGruulThemAll »Bloom Tender will be gone (this was only ever slightly better than a Sylvan Caryatid would have been), and some 3- or 4-drop will become Lazotep Plating. Looking at clunky Yisan and Nissa.
I keep Beast Whisperer and Cold-Eyed Selkie around because sometimes I need to refill my hand. Unlike 1v1, you need to see enough cards to answer each opponent in multiplayer (as well as fight through their disruption), and both of those cards can draw at least 3 cards a turn.
As for other budget replacements, more countermagic and less creature-centric interaction is my #1 suggestion. catmaster0, your list needs some more card draw as well. I'd recommend Brainstorm and a couple more creatures that can draw cards, as well as some disruption for noncreature permanents.
Thoughts on effects such as unsummon or vapor snag?
Quote from baldcarrots »Thoughts on effects such as unsummon or vapor snag?
If you want to run a bounce effect, most of the time it will probably be Winds of Rebuke or maybe Into the Roil / Blink of an Eye. The best option is usually Chain of Vapor, but the risk of Ezuri being bounced back is not worth it.