I made this thread years ago, in fact one if they were so willing would probably be able to find it still. However upon making the deck new in 2019 it seems that the deck and therefore the thread fit better in here. I still am unsure what threads belong in this sub forum or not but I mean the people I play against most often are running real quick Elfball machines and some Hulk Breakfast builds and some miscellaneous good decks mixed in.
Grixis largely represents the best that magic can offer, ritual, draw and destruction. This deck is largely built to combine those three things while also moving extremely quick about it generally.
Some things missing
Now since I don't generally like playing with cards I do not have this deck will be missing a lot of things that one typically expects to see in this kind of a deck namely more 0 drop artifacts to lessen the blows of Ad Nauseam, ABUR dual lands, the more on color Scalding Tarn and of course Timetwister. Now if you own these cards by all means slot them in where you will they will generally greatly improve how the deck functions and smooth things out, as it stands we are playing rather risky but that is alright because Jeleva likes a little risk.
So generally there are 3 forms of extremely powerful Jeleva:
1) Going Big - This style is generally a Taking Turns style that wants to hit 10/9 mana extra turn spells off of Jeleva, think of it like a Narset deck except Jeleva can't utilize extra combat steps as well.
2) Doomsday - It is a Grixis Commander deck surprise surprise it can make Doomsday work pretty well.
3) Storm - Jeleva opens up disruption, free spells, and the right colors to fully utilize this powerful archetype
All three of these generally work, I tend to stick with the storm version these days they tend to get less groans (I know) than the one the that flips Time Stretch on turn 3 or 4 and the game becomes a nothing for everyone else very quickly but takes a while to finish from that point to a satisfactory degree (or at least it can).
So this deck runs a few specifically powerful combinations of cards alongside a lot of ramp, control and ritual effects. Along with some other forms of Disruption and the natural Disruption of the cards Jeleva shaves off the top of the decks as the game goes along (I love that 2013 mechanic for commanders so much). The best part is while Jeleva can totally swing the game she can also often act as a distraction for the real stuff going on behind the scenes in hand.
Potent Combinations
Yawgmoth's Will & Shaman's Trance: Will is a card that is easy to see why it gets into a deck like this and it enables the Trance a card I started running as I started playing against more and more decks that were also running Rituals and Lotus Petals. For those not in the know, if you cast both of those cards it basically makes Will work for your opponents graveyard, however without the Exile part of the card because the stuff you cast from them is not going back into your graveyard, what this means if you get any card which nets mana in a graveyard and it becomes infinite storm. I have killed a table with an opponents Lotus Petal and a second opponents Brainstorm
Waste Not & Wheel of FortuneWindfallDark Deal: This is also kind of self explanatory send opponents hands into disarray while also getting value for whatever they are holding onto. Obviously the Notion Thief and the Dream Salvage also play into this nicely. I am waffling right now on whether this amount of wheels is enough however the next best one is Whispering Madness which is a A+ hit off of Jeleva because of how Cipher works but outside that is medium typically.
Ad Nauseam represents a very potent way to get cards in hand however it will be playing it close to the edge in this deck. I am curious and excited how this will go with very few ways to increase life total and so many ways to shrink it, guess I will have to leave it up to the heart of the cards.
Thank you for taking a look at this list that I love a whole bunch, the Vampire with the most flies again.
For your information, we're hoping to create a stickied thread at the top of the forum so that any visitor understands exactly what cEDH means in comparison to the normal Multi-player forums, so we're hoping to dispel that confusion relatively quickly. That being said, the general consensus for cEDH decks is that card choices and deck strategies are created to maximize win percentage at the cost of theme, pet cards, etc. Card choices are generally dictated by what is the best for a particular strategy and not what you can/can't afford. We'll figure out a more concrete list shortly, but these are the building blocks of what defines a cEDH philosophy.
That said, I like your decklist a lot. I especially like the Shaman's Trance tech. That's a pretty cool interaction! Have you considered Mnemonic Betrayal instead? They're very similar to each other in function and the art is WAY cooler on the Betrayal. However, the Betrayal does exile the cards you cast as a replacement effect, which shuts down the loops you've mentioned.
Either way, this is a cool take on Jeleva that's very reminiscent of Moxnix's Jeleva Storm thread.
Turns effects are a holdover from casual Jeleva and don't cut it in cEDH metas. Doomsday is also quite a bit less relevant than it used to be, though reversemermaid is starting to cycle back to that kind of effect. You can find his mediumly relevant and less mediumly updated list here.
A more current and up to date build would likely be here though, but note that Kess v Jeleva is a different discussion and mostly meta relevant. If I were to be playing a Grixis Storm list nowadays I'd be erring more towards the build that Wedge has in the second link.
For your information, we're hoping to create a stickied thread at the top of the forum so that any visitor understands exactly what cEDH means in comparison to the normal Multi-player forums, so we're hoping to dispel that confusion relatively quickly. That being said, the general consensus for cEDH decks is that card choices and deck strategies are created to maximize win percentage at the cost of theme, pet cards, etc. Card choices are generally dictated by what is the best for a particular strategy and not what you can/can't afford. We'll figure out a more concrete list shortly, but these are the building blocks of what defines a cEDH philosophy.
That said, I like your decklist a lot. I especially like the Shaman's Trance tech. That's a pretty cool interaction! Have you considered Mnemonic Betrayal instead? They're very similar to each other in function and the art is WAY cooler on the Betrayal. However, the Betrayal does exile the cards you cast as a replacement effect, which shuts down the loops you've mentioned.
Either way, this is a cool take on Jeleva that's very reminiscent of Moxnix's Jeleva Storm thread.
Yeah I am currently trying Mnemonic Betrayal alongside the other stuff at certain times to see how I like it, my goal with this deck is to have a morphable Jeleva that I can play at any table by speeding or slowing the deck down and slightly changing the gameplan as I go, the deck will largely remain posted as the fast one but the opportunities to experiment will always exist.
Turns effects are a holdover from casual Jeleva and don't cut it in cEDH metas. Doomsday is also quite a bit less relevant than it used to be, though reversemermaid is starting to cycle back to that kind of effect. You can find his mediumly relevant and less mediumly updated list here.
A more current and up to date build would likely be here though, but note that Kess v Jeleva is a different discussion and mostly meta relevant. If I were to be playing a Grixis Storm list nowadays I'd be erring more towards the build that Wedge has in the second link.
Thanks for the post, I am aware that those decks are old forms of Jeleva mostly just hold over for myself in that as I said above my goals with the deck are more mutable than just making the absolute fastest version possible, thanks for the links to those lists some interesting cards in them that I run hot and cold on and I am always down for just swapping Jeleva for Kess the cool thing is it is incredibly easy to do it between games all the time.
I played some games of this today a lot of them were just joking around 1v1s but there were a couple 3 player games and this was the list I used (I didn't bother logging into to double check this list so I built this from scratch)
Another turn goes around of setting up neither Turnabout or Force of Will is cast but Tatyova is now in play and the Ezuri board is developing into quite the elfball.
The elfball continues and the Tatyova player goes to resolve a Scapeshift with Lotus Cobra and Commander in play, I Arcane Denial it causing them to Force it pitching the Turnabout. They draw a new hand make a bunch of mana and proceed to vomit out a bunch of creatures that put lands into play and an Avenger of Zendikar with a bunch of plants but they are out of blue mana because they had to use the Turnabout.
The way seems clear I draw a land I swing with Jeleva cast the Summer Bloom
Cast the Will and proceed to generate the 13 Desire that flips a Notion Thief a Waste Not and a way to easily obtain a Wheel effect, the game eventually ends by my Praetor's Grasping the Aetherflux Reservoir out of the land deck because I neither of them were playing the correct colors for rituals to go off with Shaman's Trance
It was fun and playing around with these new RNA and GNA cards is cool.
Fun game report, comrade! I too have been enamored of Thousand-Year Storm and have been slowly coming around to building a solid Grixis storm deck. ike you, I have all the pieces in a binder (or in other decks) so I wouldn't feel bad about proxying up the cards that are being spent elsewhere.
Grixis largely represents the best that magic can offer, ritual, draw and destruction. This deck is largely built to combine those three things while also moving extremely quick about it generally.
Some things missing
Now since I don't generally like playing with cards I do not have this deck will be missing a lot of things that one typically expects to see in this kind of a deck namely more 0 drop artifacts to lessen the blows of Ad Nauseam, ABUR dual lands, the more on color Scalding Tarn and of course Timetwister. Now if you own these cards by all means slot them in where you will they will generally greatly improve how the deck functions and smooth things out, as it stands we are playing rather risky but that is alright because Jeleva likes a little risk.
Here is the deck, description to follow:
1 Jeleva, Nephalia's Scourge
Creature
2 Snapcaster Mage
2 Baral, Chief of Compliance
3 Spellseeker
3 Laboratory Maniac
4 Notion Thief
Enchantment
2 Copy Artifact
2 Waste Not
Land
1 Strip Mine
1 City of Brass
1 Volrath's Stronghold
1 Riptide Laboratory
1 Hall of the Bandit Lord
1 Arid Mesa
1 Misty Rainforest
1 Command Tower
1 Cavern of Souls
1 Blood Crypt
1 Steam Vents
1 Watery Grave
1 Academy Ruins
1 Mana Confluence
1 Urborg, Tomb of Yawgmoth
1 Bloodstained Mire
1 Flooded Strand
1 Polluted Delta
1 Wooded Foothills
1 Marsh Flats
1 Fetid Pools
1 Canyon Slough
5 Island
1 Swamp
2 Mountain
0 Chrome Mox
0 Lotus Petal
1 Voltaic Key
1 Sensei's Divining Top
1 Sol Ring
1 Mana Vault
2 Helm of Awakening
2 Izzet Signet
2 Dimir Signet
2 Rakdos Signet
2 Lightning Greaves
3 Chromatic Lantern
4 Aetherflux Reservoir
Instant
0 Pact of Negation
1 Red Elemental Blast
1 High Tide
1 Pyroblast
1 Mystical Tutor
1 Culling the Weak
1 Brainstorm
1 Dark Ritual
1 Stifle
1 Dream Salvage
1 Vampiric Tutor
1 Entomb
1 Flusterstorm
1 Chain of Vapor
1 Swan Song
2 Pyretic Ritual
2 Desperate Ritual
2 Lim-Dul's Vault
2 Cyclonic Rift
2 Mana Drain
2 Mission Briefing
2 Cabal Ritual
2 Remand
3 Intuition
3 Frantic Search
3 Shaman's Trance
3 Seething Song
4 Turnabout
4 Mindbreak Trap
5 Ad Nauseam
5 Force of Will
1 Shattering Spree
1 Thoughtseize
1 Ponder
1 Preordain
1 Gitaxian Probe
1 Faithless Looting
2 Demonic Tutor
3 Wheel of Fortune
3 Yawgmoth's Will
3 Sadistic Sacrament
3 Toxic Deluge
3 Dark Deal
3 Windfall
4 Fiery Confluence
4 Mizzix's Mastery
5 Dark Petition
6 Mind's Desire
Planeswalker
3 Dack Fayden
So generally there are 3 forms of extremely powerful Jeleva:
1) Going Big - This style is generally a Taking Turns style that wants to hit 10/9 mana extra turn spells off of Jeleva, think of it like a Narset deck except Jeleva can't utilize extra combat steps as well.
2) Doomsday - It is a Grixis Commander deck surprise surprise it can make Doomsday work pretty well.
3) Storm - Jeleva opens up disruption, free spells, and the right colors to fully utilize this powerful archetype
All three of these generally work, I tend to stick with the storm version these days they tend to get less groans (I know) than the one the that flips Time Stretch on turn 3 or 4 and the game becomes a nothing for everyone else very quickly but takes a while to finish from that point to a satisfactory degree (or at least it can).
So this deck runs a few specifically powerful combinations of cards alongside a lot of ramp, control and ritual effects. Along with some other forms of Disruption and the natural Disruption of the cards Jeleva shaves off the top of the decks as the game goes along (I love that 2013 mechanic for commanders so much). The best part is while Jeleva can totally swing the game she can also often act as a distraction for the real stuff going on behind the scenes in hand.
Potent Combinations
Yawgmoth's Will & Shaman's Trance: Will is a card that is easy to see why it gets into a deck like this and it enables the Trance a card I started running as I started playing against more and more decks that were also running Rituals and Lotus Petals. For those not in the know, if you cast both of those cards it basically makes Will work for your opponents graveyard, however without the Exile part of the card because the stuff you cast from them is not going back into your graveyard, what this means if you get any card which nets mana in a graveyard and it becomes infinite storm. I have killed a table with an opponents Lotus Petal and a second opponents Brainstorm
Waste Not & Wheel of FortuneWindfallDark Deal: This is also kind of self explanatory send opponents hands into disarray while also getting value for whatever they are holding onto. Obviously the Notion Thief and the Dream Salvage also play into this nicely. I am waffling right now on whether this amount of wheels is enough however the next best one is Whispering Madness which is a A+ hit off of Jeleva because of how Cipher works but outside that is medium typically.
Ad Nauseam represents a very potent way to get cards in hand however it will be playing it close to the edge in this deck. I am curious and excited how this will go with very few ways to increase life total and so many ways to shrink it, guess I will have to leave it up to the heart of the cards.
Thank you for taking a look at this list that I love a whole bunch, the Vampire with the most flies again.
For your information, we're hoping to create a stickied thread at the top of the forum so that any visitor understands exactly what cEDH means in comparison to the normal Multi-player forums, so we're hoping to dispel that confusion relatively quickly. That being said, the general consensus for cEDH decks is that card choices and deck strategies are created to maximize win percentage at the cost of theme, pet cards, etc. Card choices are generally dictated by what is the best for a particular strategy and not what you can/can't afford. We'll figure out a more concrete list shortly, but these are the building blocks of what defines a cEDH philosophy.
That said, I like your decklist a lot. I especially like the Shaman's Trance tech. That's a pretty cool interaction! Have you considered Mnemonic Betrayal instead? They're very similar to each other in function and the art is WAY cooler on the Betrayal. However, the Betrayal does exile the cards you cast as a replacement effect, which shuts down the loops you've mentioned.
Either way, this is a cool take on Jeleva that's very reminiscent of Moxnix's Jeleva Storm thread.
UB Dralnu, Lich Lord
RBW [Primer]-Kaalia of the Vast
BUG [Primer]-Tasigur, the Golden Fang
GWU [Primer]-Arcades, the Strategist
WUB Primer-Aminatou, the Fateshifter
UBR Nicol Bolas, the Ravager
A more current and up to date build would likely be here though, but note that Kess v Jeleva is a different discussion and mostly meta relevant. If I were to be playing a Grixis Storm list nowadays I'd be erring more towards the build that Wedge has in the second link.
Yeah I am currently trying Mnemonic Betrayal alongside the other stuff at certain times to see how I like it, my goal with this deck is to have a morphable Jeleva that I can play at any table by speeding or slowing the deck down and slightly changing the gameplan as I go, the deck will largely remain posted as the fast one but the opportunities to experiment will always exist.
Thanks for the post, I am aware that those decks are old forms of Jeleva mostly just hold over for myself in that as I said above my goals with the deck are more mutable than just making the absolute fastest version possible, thanks for the links to those lists some interesting cards in them that I run hot and cold on and I am always down for just swapping Jeleva for Kess the cool thing is it is incredibly easy to do it between games all the time.
I played some games of this today a lot of them were just joking around 1v1s but there were a couple 3 player games and this was the list I used (I didn't bother logging into to double check this list so I built this from scratch)
1 Jeleva, Nephalia's Scourge
Creature
2 Baral, Chief of Compliance
4 Notion Thief
Enchantment
2 Copy Artifact
2 Waste Not
6 Thousand-Year Storm
Land
1 Strip Mine
1 City of Brass
1 Hall of the Bandit Lord
1 Arid Mesa
1 Cabal Coffers
1 Misty Rainforest
1 Command Tower
1 Cavern of Souls
1 Blood Crypt
1 Steam Vents
1 Watery Grave
1 Academy Ruins
1 Mana Confluence
1 Urborg, Tomb of Yawgmoth
1 Bloodstained Mire
1 Flooded Strand
1 Polluted Delta
1 Wooded Foothills
1 Marsh Flats
1 Fetid Pools
1 Canyon Slough
5 Island
1 Swamp
2 Mountain
Artifact
0 Chrome Mox
0 Lotus Petal
1 Sensei's Divining Top
1 Sol Ring
1 Mana Vault
2 Helm of Awakening
2 Izzet Signet
2 Dimir Signet
3 Chromatic Lantern
0 Pact of Negation
1 Red Elemental Blast
1 High Tide
1 Pyroblast
1 Mystical Tutor
1 Culling the Weak
1 Brainstorm
1 Dark Ritual
1 Vampiric Tutor
1 Entomb
1 Flusterstorm
1 Chain of Vapor
1 Swan Song
2 Electrodominance
2 Impulse
2 Pyretic Ritual
2 Desperate Ritual
2 Lim-Dul's Vault
2 Cyclonic Rift
2 Mana Drain
2 Mission Briefing
2 Cabal Ritual
2 Remand
3 Intuition
3 Frantic Search
3 Shaman's Trance
3 Seething Song
4 Turnabout
4 Mindbreak Trap
5 Ad Nauseam
5 Force of Will
1 Shattering Spree
1 Thoughtseize
1 Ponder
1 Preordain
1 Gitaxian Probe
1 Rite of Flame
1 Faithless Looting
2 Demonic Tutor
2 Merchant Scroll
2 Night's Whisper
3 Wheel of Fortune
3 Yawgmoth's Will
3 Mnemonic Betrayal
3 The Bonus Round
3 Sadistic Sacrament
3 Toxic Deluge
3 Dark Deal
3 Windfall
4 Fiery Confluence
4 Past in Flames
4 Mizzix's Mastery
5 Dark Petition
6 Mind's Desire
So the game was a 3 person game a Ezuri, Claw of Progress elfball kinda thing, and a Tatyova, Benthic Druid deck.
I early on countered a Explore to keep the Tatyova from ramping and then on my turn.
Jeleva hit the board early off of a Dark Ritual & a Lotus Petal and hit a Wheel of Fortune a Merchant Scroll and a Summer Bloom from an opponent.
People are playing set up turns she swings and Merchant Scroll is cast for a High Tide I drew the Frantic Search so I assemble the Mind's Desire, Gitaxian Probe on the Tatyova player sees a Turnabout and a Force of Will but I am willing to lose a copy of Desire, the Ezuri player has the Flusterstorm for it in hand.
Another turn goes around of setting up neither Turnabout or Force of Will is cast but Tatyova is now in play and the Ezuri board is developing into quite the elfball.
My hand is Pyroblast and Yawgmoth's Will and there is a Wheel of Fortune under Jeleva I draw an Arcane Denial and decide to pass.
The elfball continues and the Tatyova player goes to resolve a Scapeshift with Lotus Cobra and Commander in play, I Arcane Denial it causing them to Force it pitching the Turnabout. They draw a new hand make a bunch of mana and proceed to vomit out a bunch of creatures that put lands into play and an Avenger of Zendikar with a bunch of plants but they are out of blue mana because they had to use the Turnabout.
The way seems clear I draw a land I swing with Jeleva cast the Summer Bloom
Cast the Will and proceed to generate the 13 Desire that flips a Notion Thief a Waste Not and a way to easily obtain a Wheel effect, the game eventually ends by my Praetor's Grasping the Aetherflux Reservoir out of the land deck because I neither of them were playing the correct colors for rituals to go off with Shaman's Trance
It was fun and playing around with these new RNA and GNA cards is cool.
I am trying more things with both Electrodominance and Thousand-Year Storm and thinking about in a really out of left field play running Show and Tell and or Wheel of Fate/Ancestral Vision
So much space to play in with this Grixis Storm machine
How often does Shaman's Trance miss for you?
UB Dralnu, Lich Lord
RBW [Primer]-Kaalia of the Vast
BUG [Primer]-Tasigur, the Golden Fang
GWU [Primer]-Arcades, the Strategist
WUB Primer-Aminatou, the Fateshifter
UBR Nicol Bolas, the Ravager