This thread is mostly a way to keep track of a 4 Color Storm list I want to try and build. Dralnu has been VERY good to me, but I've recently become enamored of Thousand-Year Storm and wanting to copy Lightning Bolt, Electrodominance, or the Explosion side of Expansion // Explosion 10+ times. It's also designed for my particular playstyle, which is a little more Control oriented and value driven. Note that this list is NOT all in on Storming out like the Yidris Melt Banana List. That list is probably better than mine, objectively speaking. But this is the list I want to try and actually play.
The deck doesn't particularly focus on Yidris as a key piece of the strategy but I will say that if he connects it most likely puts lighter fluid on the deck's strategy.
Primary plan is to generate a super large storm count via Thousand-Year Elixir and start chaining spells together. Summer Bloom, Manamorphose, Frantic Search, and Growth Spiral should help in being able to scale mana availability during the storm turn so that I don't run out of fuel for the storm.
Otherwise, there's a backup combo of DramaticScepter, with some mana rocks and/or mana dorks, and Tainted Pact with Lab Man out. Incubation Druid is in testing since it can fuel the Scepter by itself when Adapted and the Pact line is to navigate my wife's heavy Stax Kaalia deck.
I suppose I should find room for Paradox Engine because it's Engine.
Greedy for card draw is where it typically begins and ends with those two cards in comparison
I don't think it's that bad of an card, but I don't see it played, probably because the cantrip makes Remand strictly better. But if you're looking for cheap ways to bounce your own spells named Mind's Desire, I don't see a problem.
I think Unsubstantiate is a fine budget inclusion. The card draw off of Remand is very attractive and, as you mentioned cryogen, strictly better. But I also like the fact that Unsubstantiate can double as a creature removal spell when needed so it's more effective against a resolved creature. It mostly depends on what type of cases you come across more often.
Either way, both of those cards definitely warrant consideration. I'd probably lean towards Remand for the card draw, but Unsubstantiate has its uses too.
My gut says the best fast deck to play with Thousand-Year Storm is probably White due to the effectiveness of cheating it into play goes way up when Academy Rector is on the table.
Should go experiment probably with a Breya list although I guess Narset/Zedruu could work too
You may want to think about Show and Tell for this deck, depending of course on what you play against. Halving the TYS cost and also adding to the count when costing it is really impressive and also it can get around Niv's casting cost, hell you could even TYS it to put both Niv and Notion Thief into play or something equally silly.
But the addition of Black offers Ad Nauseam lines which are much more effective on a general basis then a sans-Black strategy. I think I'll agree with you that adding White for a Flash-Rector package would be the best way to cheat in Thousand-Year Storm, but I prefer the raw power that Black provides. Plus, I would feel really bad if my Ad Nauseam didn't have a home.
Show and Tell isn't that bad of an idea, actually, for a general cEDH. More often than not, the risk of having an opponent drop a problem permanent onto the board in comparison to dropping my own TYS (Thousand-Year Storm) is probably negligible. But, since my wife plays her Kaalia deck exclusively, I don't think I will ever consistently match up well against what she can Show and Tell for free. Additionally, I think that copying Show and Tell a bunch of times during the Storm turn could actually become a liability. I'd rather not open up the opportunity for my opponents to drop in some mana sources for free and counter some stuff.
After sleeping on it, and as much as I like the new Niv, flipping Niv-Mizzet, Parun over with Ad Nauseam feels really, really bad. Additionally, Niv is probably a win-more card in this deck when I consider the fact that I have 5 win conditions already present in the deck. I forgot about Carpet of Flowers when I was building the initial list and it should definitely be coming in.
Lastly, Pact of Negation isn't a card I want to risk Cascading into should Yidris ever go online for a turn. I want every one of my 0 drop spells to actually be good cascades so that the plethora of 1 drops will flip into something really powerful. I'm a firm advocate that Mana Leak is a great counterspell for cEDH, since mana margins are so thin, but I suppose that Delay would work fine as well.
EDIT: Would Life from the Loam be a good option as well? I don't know if the mana base would support the inclusion of the cycling lands that make Loam a solid card advantage engine. But being able to pick up fetchlands from the 'yard and put them into play via Summer Bloom seems like a solid plan by itself.
You are probably right about Black and I was meaning something more like this over ditching it entirely. Something I have been tweaking here and there.
As for loam, you could make it work probably, that card excels at decks wanting to go a bit more grindy but the assistance it can provide can be invaluable. There are typed cycle lands you could run that could also just be fetched instead of the ones that can not and it also plays well with Cephalid Coliseum
And it's actually really good by itself, too. Suspending something for 3 turns is usually a death knell to whatever you countered via delay since cEDH games are so fast. I love countering opponent's Commanders via Delay because it often just acts like a hard counter at that point.
What are your thoughts on Mind's Desire would it not go pretty crazy with Thousand-Year Storm? Also if we added Banefire into the deck isn't it safe to assume that it wouldn't be counterable assuming x<=5?
Yes and yes to both questions. Mind's Desire is probably much better than Expansion // Explosion, but I want to try the Expansion in that 6 CMC slot. I've played a bunch of Arena when Jeskai Control was (is?) good, and Exploding creatures for X=5 was a great feeling. The idea of having that effect get TYS'ed is a pretty salivating idea.
Electrodominance helps me cast the 0 CMC effects whereas Banefire doesn't. I'm not counting on Yidris ever surviving for a full turn cycle, so I want to have an alternative way to cast a 0 CMC spell without having to actually suspend it. Electrodominance fits the bill whereas As Foretold doesn't directly contribute to the Storm synergy I'm looking for.
Since we are getting closer to having Arcades tuned in, I am going to start to build this deck in an attempt to move into a more competative space. Granted I won't be able to afford the old dual lands but I will try to augement them with something cheaper.
Depends on how competitive your group is, but I think you could squeeze in a couple of the tri-lands or some of the painlands to replace the duals. Otherwise, I think that this list is a pretty fun one. Probably not the most competitive or optimized list granted, but still a really fun one to play. I was able to get a single test game in with it and I lived the dream of playing Thousand-Year Storm and Electrodominance for X=7 copied 5 times. I actually want to try and add in Cabal Ritual to the deck as a way to cast into TYS faster while also building the pseudo-Storm count that TYS tracks.
That TYS + Elecrodominance sounds pretty juicy, was it a game ender?
As for lands I was thinking filter lands + check lands + Battlebond lands + Bicycle lands and maybe a lair and tri-color slow land as needed? Something like what I did for arcades. The question is what order should I prioritze them in.
'Twas indeed. The first copy of Electrodominance let me cast Impulse for free, copied 6 times. From the Impulses that occurred, I was able to find Growth Spiral. The second copy of Dominance cast me the Growth Spiral, copied 7 times, drawing me into Regrowth. From there, I was able to pick up the copy of Lightning Bolt that was in my 'yard and cast the Bolt with the final copy of Dominance. I think it was copied 10 times total on top of the Dominance's x = 7. It was nuts and a headache to keep track of.
I HIGHLY doubt that this will happen again, though. TYS has been exposed as being broken by myself and it's likely I'll be the target if I sit down with this decklist again, haha.
Til tkys is low key good. Like I've been meaning to tinker with something like this for a while but this thread exists so I might as well point out some observations
You can probably drop dedicated win cons in favor of noxious/regrowth/mind's desire/remand loops using the enchantment, basically the beauty of using tkys is that you don't need to sacrifice utility for winning the game. You probably don't even need bolt because you can just loop visions and mind's desires back onto the opponent with noxious. I'd probably still give bolt s look tho.
Fwiw you're missing something very good mana ramp and other cedh bombs. I'd probably add those when you can.
Like I'm sorta gravitating towards tkys being a red focused PST variety since the card is strong at turning very little into a lot. Like yidris isn't off the table, but there are legit reasons to be on thras vial for a deck like this. Yidris shines when connecting wtij him assures victory.
At the very least, there are some quality of life improvementz you can do like swapping out grieves for Mass hysteria and lantern for literally any other talisman or cabal ritual or something like the more I look at it, the more your mana probably does need a rework.
Hey JimWolfie! Glad to see you chiming in here, comrade.
I think I would technically agree with you on all points. Electrodominance is probably unncessary to the deck, but it sure is fun as hell to copy more than twice. I like having some diversity in win condition simply because it helps give the deck some resiliency. I personally think that Lightning Bolt is underrated in cEDH since it can destroy nearly every important Commander for just R. The fact that it can become a win condition in this deck is just the cherry on top.
Remind me of the mana ramp I'm missing. I've got a legit blank mind right now when thinking about anything else besides what I've listed.
Yeah, I chose Yidris as the Commander because of the explosive potential that he brings to the table with his triggered Cascade mechanic. Like I mention in the OP, the deck isn't built around him, but if he connects it kicks the deck into overdrive REALLY quickly. Thrasios + Vial Smasher is a solid Commander choice as well, particularly since Thrasios actually "draws" cards with any excess mana and Vial Smasher can kill people with her trigger, but Yidris is crazy cool and has a really high power ceiling.
Giving the table haste via Mass Hysteria is definitely not ideal, in my experience. Turning on mana dorks the turn they enter play seems like a terrible idea. Even though it's 1 CMC lower, I'd rather have the Greaves as a way to give Yidris haste while also being able to protect the key mana dorks in the deck.
Yup, the mana base could use a rework. Forgot about Cabal Ritual because I is dumb. I'll sit down and look at it more critically next week, probably, since Finals is this coming week for me.
If it can help, I will post here my all-in glass cannon, Ydris combo deck. It's the epithome of the spellslinger archetype (all the storm, draw, mana and untap effects) interested only on going off as fast as possible (if Yidris hits at any moment of game usually wins, but it can theoretically go off even without him albeit slower)
Too expensive for this deck. It doesn't generate immediate card advantage and requires you to draw on each turn to be effective. I've heard there's a cEDH list floating around that aims to take infinite turns with Kefnet, but I think this deck needs every spell to either be fuel for the Storm turn, protection, or mana.
So I play tested the deck once and I realized that I needed some changes. War of the spark has given us access to Bolas's Citadel which is pure value as we can keep peeling spells off the top. If Aetherflux Reservoir is on the board it more or less pays for itself. Also I have added Narset's Reversal and removed Expansion // Explosion from my deck list. I am still working on the mana base as it is harder than I originally thought it would be. I also added in Sensei's Divining Top and Rhystic Study to see if I can stream line my card advantage. I am going to add Helm of Awakening into the deck once I can find a copy in town. I want to add Grim Monolith but its a bit pricy so I will attempt to aquire one over time. I think that Merchant Scroll might be a better tutor than Spellseeker as it 1 CMC less to cast.
Let me know what you think of the new set. I might try to add in the new Jace, Wielder of Mysteries as well which would pair well Tainted Pact for a self-mill combo. I added in God-Eternal Kefnet for now but he will probally get cut, at some point. Also I was thinking, is there a reason to run Lightning Greaves, as I don't really care if my creatures get popped.
4x Yidris, Maelstrom Wielder
Mana Sources (17)
0x Mana Crypt
0x Mox Diamond
0x Lotus Bloom
1x Birds of Paradise
1x Deathrite Shaman
1x Sol Ring
1x Llanowar Elves
1x Dark Ritual
1x Carpet of Flowers
2x Manamorphose
2x Summer Bloom
2x Bloom Tender
2x Incubation Druid
2x Talisman of Dominance
2x Izzet Signet
2x Simic Signet
2x Cabal Ritual
Card Draw (16)
0x Wheel of Fate
0x Ancestral Vision
1x Brainstorm
1x Preordain
1x Mystic Remora
1x Gitaxian Probe
1x Sensei's Divining Top
2x Impulse
2x Sylvan Library
2x Growth Spiral
3x Windfall
3x Frantic Search
4x Notion Thief
4x Whispering Madness
5x Ad Nauseam
2x Dramatic Reversal
2x Isochron Scepter
6x Bolas's Citadel
6x Thousand-Year Storm
Win Conditions (3)
2x Electrodominance
3x Laboratory Maniac
4x Aetherflux Reservoir
Counterspells (8)
1x Swan Song
1x Flusterstorm
1x Pyroblast
2x Counterspell
2x Mana Drain
2x Arcane Denial
2x Remand
5x Force of Will
Utility (4)
1x Extirpate
1x Noxious Revival
2x Regrowth
3x Ashiok, Dream Render
Removal (9)
1x Nature's Claim
1x Lightning Bolt
1x Chain of Vapor
2x Assassin's Trophy
2x Abrupt Decay
2x Reality Shift
2x Cyclonic Rift
3x Beast Within
3x Toxic Deluge
Tutors (8)
1x Mystical Tutor
1x Vampiric Tutor
2x Demonic Tutor
2x Tainted Pact
3x Intuition
3x Spellseeker
4x Insidious Dreams
5x Dark Petition
1x Command Tower
1x Reflecting Pool
1x Exotic Orchard
1x Forbidden Orchard
1x Mana Confluence
1x Underground Sea
1x Volcanic Island
1x Tropical Island
1x Badlands
1x Bayou
1x Watery Grave
1x Steam Vents
1x Breeding Pool
1x Blood Crypt
1x Overgrown Tomb
1x Drowned Catacomb
1x Sulfur Falls
1x Hinterland Harbor
1x Sunken Ruins
1x Cascade Bluffs
1x Flooded Grove
1x Polluted Delta
1x Misty Rainforest
1x Scalding Tarn
1x Verdant Catacombs
1x Bloodstained Mire
1x Morphic Pool
1x Yavimaya Coast
1x Cephalid Coliseum
1x Urborg, Tomb of Yawgmoth
The deck doesn't particularly focus on Yidris as a key piece of the strategy but I will say that if he connects it most likely puts lighter fluid on the deck's strategy.
Primary plan is to generate a super large storm count via Thousand-Year Elixir and start chaining spells together. Summer Bloom, Manamorphose, Frantic Search, and Growth Spiral should help in being able to scale mana availability during the storm turn so that I don't run out of fuel for the storm.
Otherwise, there's a backup combo of Dramatic Scepter, with some mana rocks and/or mana dorks, and Tainted Pact with Lab Man out. Incubation Druid is in testing since it can fuel the Scepter by itself when Adapted and the Pact line is to navigate my wife's heavy Stax Kaalia deck.
I suppose I should find room for Paradox Engine because it's Engine.
UB Dralnu, Lich Lord
RBW [Primer]-Kaalia of the Vast
BUG [Primer]-Tasigur, the Golden Fang
GWU [Primer]-Arcades, the Strategist
WUB Primer-Aminatou, the Fateshifter
UBR Nicol Bolas, the Ravager
What are your thoughts on the worse Unsubstantiate?
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
Follow me on Twitter! @cryogen_mtg
I don't think it's that bad of an card, but I don't see it played, probably because the cantrip makes Remand strictly better. But if you're looking for cheap ways to bounce your own spells named Mind's Desire, I don't see a problem.
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
Follow me on Twitter! @cryogen_mtg
In a deck running TYS the Remand math becomes a lot more complicated and a LOT more Fun when you are also casting X copies of Remand
I think Unsubstantiate is a fine budget inclusion. The card draw off of Remand is very attractive and, as you mentioned cryogen, strictly better. But I also like the fact that Unsubstantiate can double as a creature removal spell when needed so it's more effective against a resolved creature. It mostly depends on what type of cases you come across more often.
Either way, both of those cards definitely warrant consideration. I'd probably lean towards Remand for the card draw, but Unsubstantiate has its uses too.
- Mana Leak
+ Remand
UB Dralnu, Lich Lord
RBW [Primer]-Kaalia of the Vast
BUG [Primer]-Tasigur, the Golden Fang
GWU [Primer]-Arcades, the Strategist
WUB Primer-Aminatou, the Fateshifter
UBR Nicol Bolas, the Ravager
Should go experiment probably with a Breya list although I guess Narset/Zedruu could work too
You may want to think about Show and Tell for this deck, depending of course on what you play against. Halving the TYS cost and also adding to the count when costing it is really impressive and also it can get around Niv's casting cost, hell you could even TYS it to put both Niv and Notion Thief into play or something equally silly.
Show and Tell isn't that bad of an idea, actually, for a general cEDH. More often than not, the risk of having an opponent drop a problem permanent onto the board in comparison to dropping my own TYS (Thousand-Year Storm) is probably negligible. But, since my wife plays her Kaalia deck exclusively, I don't think I will ever consistently match up well against what she can Show and Tell for free. Additionally, I think that copying Show and Tell a bunch of times during the Storm turn could actually become a liability. I'd rather not open up the opportunity for my opponents to drop in some mana sources for free and counter some stuff.
After sleeping on it, and as much as I like the new Niv, flipping Niv-Mizzet, Parun over with Ad Nauseam feels really, really bad. Additionally, Niv is probably a win-more card in this deck when I consider the fact that I have 5 win conditions already present in the deck. I forgot about Carpet of Flowers when I was building the initial list and it should definitely be coming in.
Lastly, Pact of Negation isn't a card I want to risk Cascading into should Yidris ever go online for a turn. I want every one of my 0 drop spells to actually be good cascades so that the plethora of 1 drops will flip into something really powerful. I'm a firm advocate that Mana Leak is a great counterspell for cEDH, since mana margins are so thin, but I suppose that Delay would work fine as well.
EDIT: Would Life from the Loam be a good option as well? I don't know if the mana base would support the inclusion of the cycling lands that make Loam a solid card advantage engine. But being able to pick up fetchlands from the 'yard and put them into play via Summer Bloom seems like a solid plan by itself.
UB Dralnu, Lich Lord
RBW [Primer]-Kaalia of the Vast
BUG [Primer]-Tasigur, the Golden Fang
GWU [Primer]-Arcades, the Strategist
WUB Primer-Aminatou, the Fateshifter
UBR Nicol Bolas, the Ravager
1 Breya, Etherium Shaper
Creature
1 Academy Rector
1 Children of Korlis
1 Laboratory Maniac
1 Snapcaster Mage
Enchantment
1 Copy Artifact
1 Mystic Remora
1 Necropotence
1 Thousand-Year Storm
Land
1 Reliquary Tower
1 Bloodstained Mire
1 Flooded Strand
1 Polluted Delta
1 Windswept Heath
1 Wooded Foothills
1 Marsh Flats
1 Arid Mesa
1 Misty Rainforest
1 Command Tower
1 City of Brass
1 Mana Confluence
1 Watery Grave
1 Sacred Foundry
1 Steam Vents
2 Plains
4 Island
1 Swamp
2 Mountain
1 Urborg, Tomb of Yawgmoth
1 Phyrexian Tower
1 Blood Crypt
1 Hallowed Fountain
1 Godless Shrine
1 Mana Vault
1 Helm of Awakening
1 Lotus Petal
1 Scroll Rack
1 Grim Monolith
1 Lotus Bloom
1 Rakdos Signet
1 Chrome Mox
1 Sensei's Divining Top
1 Aetherflux Reservoir
1 Izzet Signet
1 Dimir Signet
1 Sol Ring
1 Crucible of Worlds
1 Chromatic Lantern
Instant
1 Force of Will
1 Mystical Tutor
1 Tithe
1 Intuition
1 Culling the Weak
1 Turnabout
1 Frantic Search
1 Enlightened Tutor
1 Cabal Ritual
1 Desperate Ritual
1 Pull from Eternity
1 Ad Nauseam
1 Mindbreak Trap
1 Seething Song
1 Wear // Tear
1 Angel's Grace
1 Silence
1 Anguished Unmaking
1 Vampiric Tutor
1 Cyclonic Rift
1 Teferi's Protection
1 Mana Drain
1 Flusterstorm
1 Chain of Vapor
1 Swan Song
1 Remand
1 Dark Ritual
1 Flash
1 Pact of Negation
1 Arcane Denial
1 Electrodominance
1 Demonic Tutor
1 Wheel of Fortune
1 Time Spiral
1 Yawgmoth's Will
1 Mind's Desire
1 Inner Fire
1 Rite of Flame
1 Ponder
1 Gitaxian Probe
1 Past in Flames
1 Fiery Confluence
1 Mizzix's Mastery
1 Preordain
1 Toxic Deluge
1 Show and Tell
1 Windfall
As for loam, you could make it work probably, that card excels at decks wanting to go a bit more grindy but the assistance it can provide can be invaluable. There are typed cycle lands you could run that could also just be fetched instead of the ones that can not and it also plays well with Cephalid Coliseum
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
Follow me on Twitter! @cryogen_mtg
UB Dralnu, Lich Lord
RBW [Primer]-Kaalia of the Vast
BUG [Primer]-Tasigur, the Golden Fang
GWU [Primer]-Arcades, the Strategist
WUB Primer-Aminatou, the Fateshifter
UBR Nicol Bolas, the Ravager
Electrodominance helps me cast the 0 CMC effects whereas Banefire doesn't. I'm not counting on Yidris ever surviving for a full turn cycle, so I want to have an alternative way to cast a 0 CMC spell without having to actually suspend it. Electrodominance fits the bill whereas As Foretold doesn't directly contribute to the Storm synergy I'm looking for.
UB Dralnu, Lich Lord
RBW [Primer]-Kaalia of the Vast
BUG [Primer]-Tasigur, the Golden Fang
GWU [Primer]-Arcades, the Strategist
WUB Primer-Aminatou, the Fateshifter
UBR Nicol Bolas, the Ravager
UB Dralnu, Lich Lord
RBW [Primer]-Kaalia of the Vast
BUG [Primer]-Tasigur, the Golden Fang
GWU [Primer]-Arcades, the Strategist
WUB Primer-Aminatou, the Fateshifter
UBR Nicol Bolas, the Ravager
As for lands I was thinking filter lands + check lands + Battlebond lands + Bicycle lands and maybe a lair and tri-color slow land as needed? Something like what I did for arcades. The question is what order should I prioritze them in.
I HIGHLY doubt that this will happen again, though. TYS has been exposed as being broken by myself and it's likely I'll be the target if I sit down with this decklist again, haha.
UB Dralnu, Lich Lord
RBW [Primer]-Kaalia of the Vast
BUG [Primer]-Tasigur, the Golden Fang
GWU [Primer]-Arcades, the Strategist
WUB Primer-Aminatou, the Fateshifter
UBR Nicol Bolas, the Ravager
You can probably drop dedicated win cons in favor of noxious/regrowth/mind's desire/remand loops using the enchantment, basically the beauty of using tkys is that you don't need to sacrifice utility for winning the game. You probably don't even need bolt because you can just loop visions and mind's desires back onto the opponent with noxious. I'd probably still give bolt s look tho.
Fwiw you're missing something very good mana ramp and other cedh bombs. I'd probably add those when you can.
Like I'm sorta gravitating towards tkys being a red focused PST variety since the card is strong at turning very little into a lot. Like yidris isn't off the table, but there are legit reasons to be on thras vial for a deck like this. Yidris shines when connecting wtij him assures victory.
At the very least, there are some quality of life improvementz you can do like swapping out grieves for Mass hysteria and lantern for literally any other talisman or cabal ritual or something like the more I look at it, the more your mana probably does need a rework.
I think I would technically agree with you on all points. Electrodominance is probably unncessary to the deck, but it sure is fun as hell to copy more than twice. I like having some diversity in win condition simply because it helps give the deck some resiliency. I personally think that Lightning Bolt is underrated in cEDH since it can destroy nearly every important Commander for just R. The fact that it can become a win condition in this deck is just the cherry on top.
Remind me of the mana ramp I'm missing. I've got a legit blank mind right now when thinking about anything else besides what I've listed.
Yeah, I chose Yidris as the Commander because of the explosive potential that he brings to the table with his triggered Cascade mechanic. Like I mention in the OP, the deck isn't built around him, but if he connects it kicks the deck into overdrive REALLY quickly. Thrasios + Vial Smasher is a solid Commander choice as well, particularly since Thrasios actually "draws" cards with any excess mana and Vial Smasher can kill people with her trigger, but Yidris is crazy cool and has a really high power ceiling.
Giving the table haste via Mass Hysteria is definitely not ideal, in my experience. Turning on mana dorks the turn they enter play seems like a terrible idea. Even though it's 1 CMC lower, I'd rather have the Greaves as a way to give Yidris haste while also being able to protect the key mana dorks in the deck.
Yup, the mana base could use a rework. Forgot about Cabal Ritual because I is dumb. I'll sit down and look at it more critically next week, probably, since Finals is this coming week for me.
UB Dralnu, Lich Lord
RBW [Primer]-Kaalia of the Vast
BUG [Primer]-Tasigur, the Golden Fang
GWU [Primer]-Arcades, the Strategist
WUB Primer-Aminatou, the Fateshifter
UBR Nicol Bolas, the Ravager
1x Ancient Tomb
1x Arid Mesa
1x Badlands
1x Bayou
1x Blood Crypt
1x Bloodstained Mire
1x Breeding Pool
1x Command Tower
1x Flooded Strand
1x Karplusan Forest
1x Llanowar Wastes
1x Marsh Flats
1x Misty Rainforest
1x Overgrown Tomb
1x Polluted Delta
1x Scalding Tarn
1x Shivan Reef
1x Steam Vents
1x Stomping Ground
1x Sulfurous Springs
1x Taiga
1x Tropical Island
1x Underground River
1x Underground Sea
1x Verdant Catacombs
1x Volcanic Island
1x Watery Grave
1x Windswept Heath
1x Wooded Foothills
1x Yavimaya Coast
Instant (9)
1x Ad Nauseam
1x Dig Through Time
1x Dramatic Reversal
1x Frantic Search
1x Intellectual Offering
1x Manamorphose
1x Paradoxical Outcome
1x Snap
1x Turnabout
1x Cloud of Faeries
1x Etherium-Horn Sorcerer
1x Great Whale
1x Grinning Ignus
1x Palinchron
1x Peregrine Drake
Enchantment (4)
1x Null Profusion
1x Recycle
1x Treachery
1x Unifying Theory
Artifact (28)
1x Aetherflux Reservoir
1x Basalt Monolith
1x Chromatic Sphere
1x Chromatic Star
1x Coalition Relic
1x Commander's Sphere
1x Coveted Jewel
1x Darkwater Egg
1x Dimir Signet
1x Fellwar Stone
1x Golgari Signet
1x Grim Monolith
1x Gruul Signet
1x Helm of Awakening
1x Izzet Signet
1x Mana Crypt
1x Mana Vault
1x Mossfire Egg
1x Mox Opal
1x Paradox Engine
1x Prismatic Lens
1x Rakdos Signet
1x Shadowblood Egg
1x Simic Signet
1x Sol Ring
1x Talisman of Dominance
1x Talisman of Impulse
1x Talisman of Indulgence
1x Baral's Expertise
1x Crush of Tentacles
1x Deny Reality
1x Devastation Tide
1x Grapeshot
1x Mind's Desire
1x Nature's Lore
1x Pore Over the Pages
1x Reforge the Soul
1x Rishkar's Expertise
1x Rude Awakening
1x Temporal Fissure
1x Tendrils of Agony
1x Three Visits
1x Time Reversal
1x Time Spiral
1x Timetwister
1x Treasure Cruise
1x Wheel of Fortune
1x Windfall
Planeswalker (2)
1x Teferi, Temporal Archmage
1x Tezzeret the Seeker
UB Dralnu, Lich Lord
RBW [Primer]-Kaalia of the Vast
BUG [Primer]-Tasigur, the Golden Fang
GWU [Primer]-Arcades, the Strategist
WUB Primer-Aminatou, the Fateshifter
UBR Nicol Bolas, the Ravager
Let me know what you think of the new set. I might try to add in the new Jace, Wielder of Mysteries as well which would pair well Tainted Pact for a self-mill combo. I added in God-Eternal Kefnet for now but he will probally get cut, at some point. Also I was thinking, is there a reason to run Lightning Greaves, as I don't really care if my creatures get popped.
I also think that Yawgmoth's Will Hurkyl's Recall might have a place but I am not sure what to cut.