Now, I've found a really nice Infinite Turn Combo.
If you can get out 4-5 Merfolk out into play (With the low cast costs of some of them, it usually not that hard). You put Wanderwine Prophets on one of the merfolk. Then you have a choice of options:
In the end, you kill your target AND end up with an army of merfolk. With Lord of Atlantis and/or Merrow Reejerey in play, you can contend with just about anything anyone else can throw at you. Not to mention, with your army of Merfolk, you can mill a deck with Drowner of Secrets.
It's a pretty decent deck, with fast drops in the beginning, with lots of milling capability.
Let me know what you think. If you'd replace any cards with better ones.
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"There can be no Order without Chaos."
-Soskei Sepheroth
If you're approaching the late gama and have plenty of mana, you can just keep replaying Sygg over and over after sacing him to the Prophets. I've gotten there before using that strategy, especially if you have some good equipment on board. It's unweildy, but it can get the job done.
No Stonybrook Schoolmaster? Find that fish immediately. Speaking of finding fish, where is Seahunter? I'm sure you meant to put that guy in here...:rolleyes:
Damn, I was totally going to do this.
I would try to take advantage of the abilities of wizards. You have some pretty useless merfolk so there's definitely room. voidmage prodegy, the scroll lady who lets you draw a lot of cards, patron wizard etc.
Damn, I was totally going to do this.
I would try to take advantage of the abilities of wizards. You have some pretty useless merfolk so there's definitely room. voidmage prodegy, the scroll lady who lets you draw a lot of cards, patron wizard etc.
That's exactly what I did. I started with a UW Fish deck, but the wizard aspect just outclassed merfolk side. Patron Wizard is a beast, Azami is the best card in the deck, and don't even get me started on how crazy Sage of Fables is. I'm never unhappy to draw Vedalken Aethermage!
It turns out to be a really fun deck, I'd build it if I were you. The deck is even better in smaller games.
Ya, I dont know why I didnt come across a Seahunter in my search, but I have since substituted some cards. I'll be fixing that in my original post, and posting below what I sub'd.
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"There can be no Order without Chaos."
-Soskei Sepheroth
Trade the Blockade runner, terrible imo, for a Mistform Ultimus, it's a beefier and more utility friendly merfolk. If your looking to go infinite turns, find room for a Teferi, what blue deck doesn't run him? Also run the enchantment that only lets people play 1 spell a turn, it's name eludes me atm. Find room for a Fathom Trawl, drawing moar gas over possible lands will get you there faster. Empress Galinais a merfolk, quite nasty at ganking other generals. Thank you Oracle Overtakeris now a merfolk.
I went through Gatherer and searched for EVERY card with Merfolk in it's creature/spell type.
Here is the Deck I built:
01 Sygg, River Guide
Creatures
02 Ambassador Laquatus
03 Blockade Runner
04 Coral Fighters
05 Deepchannel Mentor
06 Drowner Initiate
07 Drowner of Secrets
08 Fallowsage
09 Harpoon Sniper
10 Ink Dissolver
11 Judge of Currents
12 Leech Bonder
13 Lord of Atlantis
14 Merfolk Seer
15 Merrow Harbinger
16 Merrow Levitator
17 Merrow Reejerey
18 Merrow Witsniper
19 Prismwake Merrow
20 Rootwater Commando
21 Sandbar Merfolk
22 Sigil Tracer
23 Silvergill Adept
24 Silvergill Douser
25 Stonybrook Angler
26 Stonybrook Banneret
27 Streambed Aquitects
28 Tidal Warrior
29 Tideshaper Mystic
30 Veteran of the Depths
31 Vodalian Mage
32 Wake Thrasher
33 Wanderwine Prophets
34 Wellgabber Apothecary
35 Copy Enchantment
36 Dream Leash
37 Forced Fruition
38 Oblivion Ring
39 Prison Term
40 Proper Burial
41 Memory Erosion
42 Merrow Commerce
Artifacts
43 Quicksilver Fountain
44 Trip Noose
45 Whispersilk Cloak
Instants
46 Æthermage's Touch
47 Annul
48 Beacon of Immortality
49 Boomerang
50 Cancel
51 Counterbore
52 Counterspell
53 Enlightened Tutor
54 Neck Snap
55 Peek
56 Spell Syphon
57 Spy Network
58 Unsummon
59 Aquitect's Will
60 Austere Command
61 Beacon of Tomorrows
62 Flow of Ideas
63 Ponder
64 Sanity Grinding
65 Serum Visions
66 Summon the School
67 Traumatize
Lands
68 Mistveil Plains
69 Moonring Island
70 Nimbus Maze
71 Reliquary Tower
Now, I've found a really nice Infinite Turn Combo.
If you can get out 4-5 Merfolk out into play (With the low cast costs of some of them, it usually not that hard). You put Wanderwine Prophets on one of the merfolk. Then you have a choice of options:
1. Attack a player with no ability to block (Lord of Atlantis + Islands, tapped out, etc...) and attack them.
2. Attach Whispersilk Cloak to Wanderwine Prophets.
Then, with Summon the School in your hand, you play it this way:
Attack with Wanderwine Prophets, sac a merfolk.
Next turn, play Summon the School. Attack, sac a merfolk token. Tap 4 Merfolk, return Summon the School to your hand.
Next turn, continue your previous turn.
In the end, you kill your target AND end up with an army of merfolk. With Lord of Atlantis and/or Merrow Reejerey in play, you can contend with just about anything anyone else can throw at you. Not to mention, with your army of Merfolk, you can mill a deck with Drowner of Secrets.
It's a pretty decent deck, with fast drops in the beginning, with lots of milling capability.
Let me know what you think. If you'd replace any cards with better ones.
-Soskei Sepheroth
Decks:
B/R Vamps
No Stonybrook Schoolmaster? Find that fish immediately. Speaking of finding fish, where is Seahunter? I'm sure you meant to put that guy in here...:rolleyes:
I would try to take advantage of the abilities of wizards. You have some pretty useless merfolk so there's definitely room. voidmage prodegy, the scroll lady who lets you draw a lot of cards, patron wizard etc.
That's exactly what I did. I started with a UW Fish deck, but the wizard aspect just outclassed merfolk side. Patron Wizard is a beast, Azami is the best card in the deck, and don't even get me started on how crazy Sage of Fables is. I'm never unhappy to draw Vedalken Aethermage!
It turns out to be a really fun deck, I'd build it if I were you. The deck is even better in smaller games.
-Soskei Sepheroth
Decks:
B/R Vamps