Looks like a really fun deck, though I agree with the guy who said it needs more lands. Here are a few elementals and support cards you might want to look at.
Where Ancient Tread is a MUST play, Evoke a Spitebellows, Deals 5 to player and 6 to creature for 1RR? yes please.....this card has won so many games, not even funny...
Land count is low I know, but ive yet to have trouble so I'll leave it as is, least till I get more Fetches and some Duels
Otherwise deck players sorta agrro/control...can build into some nice combos were I just sorta draw my deck and kill everyone
Lotsa fun...Also note, if its not a Elemental creature I wont play it, self imposed rule
Any comments on what I could add?
My list to add as I get it thus far
Last 2 fetch lands G/W and G/R ones
All 10 Duels
Vamp Tutor and the Portal Black one (forget name)
Bunch of Stuff from Alara Reborn *drools*
@s0cratic
Deepfire is neat, I'll keep look out for one.
Stingmoogie just seems SO expensive. I made this to be more of a pound-pound-pound deck. Hence the trample on the fatties and Rancor/Wammer.
I've definitely considered Vigor and Dread... wanna know what's keeping them out? Their last ability! I know that's a stupid reason to not include good cards, but man that shuffle clause ticks me off.
Shard and Portal are good. I actually recently removed Sigil of the New Dawn because it wasn't doing that much. I think the creatures are better off with a sacrifice outlet (like Greater Good and Phyrexian Altar so Horde can bring them into play and Blink effects like Mistmeadow Witch and the namesake Momentary Blink.
Worldly Tutor and Call are great ideas... I'll keep an out for them.
Thanks for all the tips!
@omegacrovax
I put WAT back in... you're right, it's too good with the general, evokers, recursion, blink, etc! I've also been looking around for a Fires of Yavimaya for the deck (I always find myself with fatties sitting back with summoning sickness)
As far as your deck, you should put it in a deck tag because it'll be easier to read (and click for link to the cards). Suggestions:
Obelisks to:
1 Coalition Relic
1 Darksteel Ingot
1 Spectral Searchlight
I'm not sure why you're running so much burn, it seems really sub par (especially since you're not running Martial Coup or the other good wrath effects like Hallowed Burial, Final Judgement, Kirtar's Wrath, etc.). I mean hey, you get all your guys back...speaking of guys, you have Doomgape... how's he been for you? I've had him and really didn't have complaints, but a lot of times he was sacrificing himself. I'm not complaining about gaining 10 life, but sometimes you just need to cut cards... maybe I should put him back in. I mean Silvos was a 15/12 once (on the back of Door of Destinies), so gape is ahead of him... and the sacrifice could be an advantage. I might have to try him out again. Has Kulrath Knight worked out for you (has he stopped any creatures from attacking/blocking)? He's the only way you can put -1/-1 counters on creatures with your deck. Combine him with Pyrrhic Revival and it's a neat combo! I'm not a big fan of Festercreep... I guess it could come in use against tokens/elves... has he done anything for you?
As for your land count, you put down 29, but I counted and there's actually 26 (unless you didn't the number of each basic for some reason). However you need exactly 100 cards so 1+5+26+37+32=101 (you count the general as one of the cards in your deck too!)... time to cut a bunch of non-lands and ADD MORE LANDS for sure.
You have a lot of easy cards to cut:
Resounding Thunder
Blades of Velis Vel
Amadillo Cloak
Resoung Roar
Maga Jet
Shared Triumph
Manamorphose
Lighting bolt
Shield of Oversoul
Pryoclasm
Firespout
Cabal Therapy (it's only EVER a 1 for 1)
Lash Out
Ball Lighting
Spark Elemental
Hellspark Elemental
Festercreep
Would be first on my chopping list.
Yea that was my 1st attempt at a EDH deck..Doomgape however rocks...Sack Mulldrifter or Lark bring them back with Horde procede to win
I've never been unhappy with doomgape...usually always turned into a card advantage engine.
Yea, alot of the less utility elementals have left for more usufull or bigger ones. Burns mostly gone, save the REALLY effiecient stuff...working on what sweepers I'll use...Lavalanche is a Must..:D Love that spell..to bad its only play and not opponent..:mad:
Also going to be toying with Maelsotorm Nexus (Cascade Enchantment) That just seems like loads of fun..Ponder into Ancestral Vision
Color/Cards/Land Sources:
Green/17/20
Red/15/16
White/12/16
Blue/11/16
Black/9/12
Artifact/tap for any color: 4
Artifact land searchers: 2
Green land searchers: 4 Smokebraider and Bloomtender (awesome in Horde!)
Other cards I'm debating on: Conflux-is it worth running? Does it cost too much? Is it a little overboard (bugging people while I search)? Maybe people will gang up on me if I play this?
The idea of the deck is to get Magister Sphinx into your graveyard and bring it back asap with Sharuum (best start so far went Turn2 Merfolk Looter, T3 Coalition Relic & loot/discard Sphinx, T4 Sharuum, bring back Sphinx and make their life total 10, T5 alpha strike with 10 damage in the air).
Made updates... I already have some of the cards you mentioned, but if you were looking at the first page, that hasn't been updated. I don't have the swords and I think Whispersilk is too mana intensive, but it is a good card. Here's the current list:
Color/Cards/Land Sources:
Green/17/20
Red/15/16
White/12/16
Blue/11/16
Black/9/12
Artifact/tap for any color: 4
Artifact land searchers: 2
Green land searchers: 4 Smokebraider and Bloomtender (awesome in Horde!)
Other cards I'm debating on: Conflux-is it worth running? Does it cost too much? Is it a little overboard (bugging people while I search)? Maybe people will gang up on me if I play this?
i have yet to see anyone mention reveillark and i have got to know why
its simply stupid with cards like mirror entity and saffi
can you say mirror entity+lark+saffi+any of your 2/x creatuers (nevermaker comes to mind, or solemn to draw out basic lands and get some draw, or e-dub for super recursion)=stupid fun
could leveler be used with thran foundry? The effect of thran foundry is : remove thran foundry from the game target player shuffles his graveyard into his library
WHAT
Last edited by Kijin : 07-09-2010 at 03:50 PM.
@ Jared
EDH is sort of up and coming in my area and although I have 4 decks ready to play, only a few of my friends carry decks of their own so it's usually 1v1, sometimes 3 or 4 players, but we haven't got a huge multiplayer game with more than 4 yet. We do hope to have an emperor game some day (using our regular decks, not decks built specifically for emperor).
@Ulubai
I used to have Lark in the deck, but removed it because I sold it. I also don't like the infinite "I win" combos where you kill your opponent's off and deck them with Tunnel Vision, etc. So we're trying to play a casual game and that's why I shy away from annoying things like that. Actually my most annoying deck (Llawan) is really quite balanced, but when it works, it can create a complete lock out (runs Mindslaver w/ recursion, pickles lock, and Painter's Servant to go with the general). I call her the "*****" deck because she's SO annoying (bouncing everything, countering a bunch, and locking games out).
I also recently took out Saffi from Horde and did a complete overhaul of Sharuum (I must have changed 20 some cards). I'll post the changes once I get a chance to.
Color/Cards/Land Sources:
Green/18/20
Red/15/16
White/12/16
Blue/11/16
Black/9/12
Artifact/tap for any color: 4
Artifact land searchers: 2
Green land searchers: 4 Smokebraider and Bloomtender (awesome in Horde!)
Other cards I'm debating on: Conflux-is it worth running? Does it cost too much? Is it a little overboard (bugging people while I search)? Maybe people will gang up on me if I play this?
I finally got a Tolarian Academy for Sharuum! I had take some stuff out to fit Rite of Replication and Expedition Map (to get the Academy and combo with Auriok Salvagers). I changed a bunch of stuff around, but I'm still not sold on Roar of Reclamation... I wish there were more "better" artifact creatures (the deck only has 11 artifact creatures and Sharuum of course). I took out all of the cycling lands in favor of lands that add 2 colors (that also come into play tapped). It was a pretty big overhaul!
Deepfire Elemental - doesn't sacrifice, but eats tokens and cheap artifacts.
Stingmoggie - like Fertilid, but with Pillage instead of Rampant Growth.
Vigor and Dread - these could take the place of some of your more generic big guys.
Erratic Portal and Crystal Shard - abuse your comes-into-play abilities. These interact with evoke in a disgusting way.
Worldly Tutor and Eladamri's Call - you've already got the creature toolbox set up.
Still needs some work, mostly due to me not having certain cards
1 Darksteel Ingot
1 Obelisk of Jund
1 Obelisk of Bant
1 Obelisk of Grixis
1 Grove of Burnwillows
1 Seaside Citadel
1 Wasteland
1 Vivid (Cycle)
1 Shock Land (Cycle)
1 Flooded Strand
1 Polluted Delta
1 Bloodstained Mire
1 Horizon Canopy
1 Crumbling Necrpolis
1 Primal Beyond
1 Ghost Quater
1 Flagstone of Trokair
1 Anicent Zigurat
1 Swamp
1 Mountain
1 Plains
1 Island
1 Demonic Tutor
1 Skullmead Cauldron
1 Berserk
1 Voyager Staff
1 Resounding Thunder
1 Torrent of Souls
1 Fire/Ice
1 Where Ancient Tread (Can't belive how many games this has won me)
1 Fires of Yavimaya
1 Summoner's Pac
1 Blades of Velis Vel
1 Wrath of God
1 Damnation
1 Amadillo Cloak
1 Resounding Silence
1 Ancestral Vision
1 Thoughtseize
1 Namless Inversion
1 Wordly Tutor
1 Brainstorm
1 Austere Command
1 Lighting Helix
1 Chord of Calling
1 Resounding Roar
1 Maga Jet
1 Swords to Plowshares
1 Fact or Fiction
1 Ponder
1 Shared Triumph
1 Manamorphose
1 Lighting bolt
1 Shield of Oversoul
1 Pryoclasm
1 Serum Vision
1 Firespout
1 Cabal Therapy
1 Lash Out
1 Waterspout Elemental
1 Windereaver
1 Soulbright Flamekin
1 Briarthorn
1 Aethersnipe
1 Mulldrifter
1 Brighthearth Bannert
1 Dread
1 Nova Chaser
1 Smokebraider
1 Ball Lighting
1 Doomgape
1 Inner-Flame Acolyte
1 Flamekin Harbinger
1 Stingmoggie
1 Reveillark
1 Walker of the Grove
1 Morseloarder
1 Fusion Elemental
1 Hostility
1 Kulrath Knight
1 Mirror Entity
1 Shriekmaw
1 Spark Elemental
1 Blistering Firecat
1 Hellspark Elemental
1 Purity
1 Brine Elemental
1 Spitebellows
1 Incadescent Soulstoke
1 Festercreep
Ok, numbers might be off this all off memory...but basis is there...
Doomgape+Lark+Evoke critter = fun...Mulldrifter ftw
Where Ancient Tread is a MUST play, Evoke a Spitebellows, Deals 5 to player and 6 to creature for 1RR? yes please.....this card has won so many games, not even funny...
Land count is low I know, but ive yet to have trouble so I'll leave it as is, least till I get more Fetches and some Duels
Otherwise deck players sorta agrro/control...can build into some nice combos were I just sorta draw my deck and kill everyone
Lotsa fun...Also note, if its not a Elemental creature I wont play it, self imposed rule
Any comments on what I could add?
My list to add as I get it thus far
Last 2 fetch lands G/W and G/R ones
All 10 Duels
Vamp Tutor and the Portal Black one (forget name)
Bunch of Stuff from Alara Reborn *drools*
@s0cratic
Deepfire is neat, I'll keep look out for one.
Stingmoogie just seems SO expensive. I made this to be more of a pound-pound-pound deck. Hence the trample on the fatties and Rancor/Wammer.
I've definitely considered Vigor and Dread... wanna know what's keeping them out? Their last ability! I know that's a stupid reason to not include good cards, but man that shuffle clause ticks me off.
Shard and Portal are good. I actually recently removed Sigil of the New Dawn because it wasn't doing that much. I think the creatures are better off with a sacrifice outlet (like Greater Good and Phyrexian Altar so Horde can bring them into play and Blink effects like Mistmeadow Witch and the namesake Momentary Blink.
Worldly Tutor and Call are great ideas... I'll keep an out for them.
Thanks for all the tips!
@omegacrovax
I put WAT back in... you're right, it's too good with the general, evokers, recursion, blink, etc! I've also been looking around for a Fires of Yavimaya for the deck (I always find myself with fatties sitting back with summoning sickness)
As far as your deck, you should put it in a deck tag because it'll be easier to read (and click for link to the cards). Suggestions:
Obelisks to:
1 Coalition Relic
1 Darksteel Ingot
1 Spectral Searchlight
Have Blades of Velis Vel been doing much for you? Originally I had Crib Swap and Nameless Inversion, but I cut Inversion because it wasn't doing enough.
Armadillo Cloak should be Loxodon Warhammer (don't let yourself get 2 for 1ed). And when Alara Reborn comes out I'm adding Behemoth Sledge to my deck.
I'm not sure why you're running so much burn, it seems really sub par (especially since you're not running Martial Coup or the other good wrath effects like Hallowed Burial, Final Judgement, Kirtar's Wrath, etc.). I mean hey, you get all your guys back...speaking of guys, you have Doomgape... how's he been for you? I've had him and really didn't have complaints, but a lot of times he was sacrificing himself. I'm not complaining about gaining 10 life, but sometimes you just need to cut cards... maybe I should put him back in. I mean Silvos was a 15/12 once (on the back of Door of Destinies), so gape is ahead of him... and the sacrifice could be an advantage. I might have to try him out again. Has Kulrath Knight worked out for you (has he stopped any creatures from attacking/blocking)? He's the only way you can put -1/-1 counters on creatures with your deck. Combine him with Pyrrhic Revival and it's a neat combo! I'm not a big fan of Festercreep... I guess it could come in use against tokens/elves... has he done anything for you?
For draw cards, I prefer something that gives me more than what I started with... I'd suggest:
Serum Vision, Ponder, and Brainstorm
to
Concentrate, Harmonize, and Tidings
Other options for draw: River Kelpie, Bringer of the Blue Dawn (5/5 trample AND SUPER card draw for WUBRG? =SWEET!), and maybe Solemn Simulacrum (though he's better when you have more basic lands). Congregation at Dawn is awesome because you usually grab Mulldrifter and the two most relevant elementals/creatures left in your deck.
As for your land count, you put down 29, but I counted and there's actually 26 (unless you didn't the number of each basic for some reason). However you need exactly 100 cards so 1+5+26+37+32=101 (you count the general as one of the cards in your deck too!)... time to cut a bunch of non-lands and ADD MORE LANDS for sure.
You have a lot of easy cards to cut:
Resounding Thunder
Blades of Velis Vel
Amadillo Cloak
Resoung Roar
Maga Jet
Shared Triumph
Manamorphose
Lighting bolt
Shield of Oversoul
Pryoclasm
Firespout
Cabal Therapy (it's only EVER a 1 for 1)
Lash Out
Ball Lighting
Spark Elemental
Hellspark Elemental
Festercreep
Would be first on my chopping list.
What do you think of Ashes of the Fallen or Conspiracy?
*Mayreturn*
I have some EDH cards and rare Magic basic lands (APAC, EURO, ARENA, etc) so message me if you're looking.
Number of members banned after I posted a BTR: 7
Looking for honest buyers, sellers, and traders.
I've never been unhappy with doomgape...usually always turned into a card advantage engine.
Yea, alot of the less utility elementals have left for more usufull or bigger ones. Burns mostly gone, save the REALLY effiecient stuff...working on what sweepers I'll use...Lavalanche is a Must..:D Love that spell..to bad its only play and not opponent..:mad:
Also going to be toying with Maelsotorm Nexus (Cascade Enchantment) That just seems like loads of fun..Ponder into Ancestral Vision
1 Horde of Notions
Creatures (34):
1 Flamekin Harbinger
1 Mistmeadow Witch
1 Sunflare Shaman
1 Smokebraider
1 Ashling the Pilgrim
1 Bloomtender
1 Saffi Eriksdotter
1 Shapesharer
1 Fertilid
1 Spawnwrithe
1 Eternal Witness
1 Incandescent Soulstoke
1 Wispmare
1 Offalsnout
1 Yavimaya Elder
1 Flickerwisp
1 Solemn Simulacrum
1 Timbermare
1 Nevermaker
1 Etched Oracle
1 Ingot Chewer
1 Bloodpyre Elemental
1 Mulldrifter
1 Shriekmaw
1 River Kelpie
1 Seedborn Muse
1 Bringer of the Blue Dawn
1 Duplicant
1 Spitebellows
1 AEthersnipe
1 Deepfire Elemental
1 Cloudthresher
1 Mournwhelk
1 Faultgrinder
1 Skullclamp
1 Worldly Tutor
1 Armillary Sphere
1 Momentary Blink
1 Coalition Relic
1 Darksteel Ingot
1 Spectral Searchlight
1 Loxodon Warhammer
1 Phyrexian Altar
1 Kodama's Reach
1 Buried Alive
1 Crib Swap
1 Behemoth Sledge
1 Bant Charm
1 Congregation at Dawn
1 Door of Destinies
1 Faith's Fetters
1 Explosive Vegetation
1 Fact or Fiction
1 Harmonize
1 Gilded Lotus
1 Torrent of Souls
1 Where Ancients Tread
1 Maelstrom Nexus
1 Grab the Reins
1 Legacy Weapon
1 Debtor's Knell
1 Din of the Fireherd
Land (37):
1 Primal Beyond
1 Rupture Spire
1 City of Brass
1 Mirrodin's Core
1 Vivid Grove
1 Grand Coliseum
1 Savage Lands
1 Crumbling Necropolis
1 Seaside Citadel
1 Arcane Sanctum
1 Jungle Shrine
1 Fungal Reaches
1 Stomping Ground
1 Azorious Chancery
1 Golgari Rot Farm
1 Boros Garrison
1 Izzet Boilerworks
1 Selesnya Sanctuary
1 Simic Growth Chamber
1 Rakados Carnarium
1 Kor Haven
6 Forest
4 Plains
2 Mountain
3 Island
1 Swamp
Current Deck Analysis:
37 lands
6 spells/creatures that search for land/s,
6 creatures/artifacts that add mana
35 creatures, and Din of the Fireherd
9 card drawing
4 Tutor type effects
11 creature removal spells/creatures with a creature removal effect
1 Permenant removal (Legacy Weapon)
3 Artifact removal
1 Enchantment removal (Wispmare)
1 Land removal Faultgrinder
1 Discard Mournwhelk
1 RFG Offalsnout
2 Bounce (Nevermaker & AEthersnipe)
Color/Cards/Land Sources:
Green/17/20
Red/15/16
White/12/16
Blue/11/16
Black/9/12
Artifact/tap for any color: 4
Artifact land searchers: 2
Green land searchers: 4
Smokebraider and Bloomtender (awesome in Horde!)
Other cards I'm debating on:
Conflux-is it worth running? Does it cost too much? Is it a little overboard (bugging people while I search)? Maybe people will gang up on me if I play this?
1 Sharuum the Hegemon
Creatures (28):
1 Heap Doll
1 Mistmeadow Witch
1 Vedalken Engineer
1 Scarecrone
1 Trinket Mage
1 Merieke Ri Berit
1 Fatestitcher
1 Master Transmuter
1 Solemn Simulacrum
1 Leonin Abunas
1 Grand Arbiter Augustin IV
1 Ethersworn Adjudicator
1 Body Double
1 Mulldrifter
1 River Kelpie
1 Corpse Connoisseur
1 Karmic Guide
1 Sphinx Summoner
1 Duplicant
1 Triskelion
1 Memnarch
1 Grim Poppet
1 Triskelavus
1 Magister Sphinx
1 Enigma Sphinx
1 Angel of Despair
1 Sphinx of the Steel Wind
1 Inkwell Leviathan
Spells (35):
1 Sol Ring
1 Voyager Staff
1 Voltaic Key
1 Sensi's Divining Top
1 Dispeller's Capsule
1 Executioner's Capsule
1 Cranial Plating
1 Azorius Signet
1 Orzhov Signet
1 Dimir Signet
1 Armillary Sphere
1 Lightning Greaves
1 Courier's Capsule
1 Momentary Blink
1 Coalition Relic
1 Darksteel Ingot
1 Spectral Searchlight
1 Crystal Shard
1 Puppet Strings
1 Fabricate
1 Thirst for Knowledge
1 Compulsive Research
1 Fieldmist Borderpost
1 Mistvein Borderpost
1 Forbid
1 Phyrexian Arena
1 Thran Dynamo
1 Faith's Fetters
1 Fact or Fiction
1 Concentrate
1 Argivian Restoration
1 Gilded Lotus
1 Tidings
1 Debtor's Knell
1 Soulscour
1 Rupture Spire
1 Arcane Sanctum
1 Seat of the Synod
1 Ancient Den
1 Vault of Whispers
1 Azorius Chancery
1 Dimir Acqueduct
1 Orzhov Basilica
1 Lonely Sandbar
1 Remote Isle
1 Drifting Meadow
1 Polluted Mire
1 Dreadship Reef
1 Caliform Pools
1 Terminal Morraine
1 Terramorphic Expanse
1 Bad River
1 Flood Plain
1 Esper Panorama
1 Academy Ruins
1 Kor Haven
1 Riptide Laboratory
1 Prahv, Spires of Order
1 Stalking Stones
8 Island
3 Plains
1 Swamps
The idea of the deck is to get Magister Sphinx into your graveyard and bring it back asap with Sharuum (best start so far went Turn2 Merfolk Looter, T3 Coalition Relic & loot/discard Sphinx, T4 Sharuum, bring back Sphinx and make their life total 10, T5 alpha strike with 10 damage in the air).
*Mayreturn*
I have some EDH cards and rare Magic basic lands (APAC, EURO, ARENA, etc) so message me if you're looking.
Number of members banned after I posted a BTR: 7
Looking for honest buyers, sellers, and traders.
1 Horde of Notions
Creatures (34):
1 Flamekin Harbinger
1 Mistmeadow Witch
1 Sunflare Shaman
1 Smokebraider
1 Ashling the Pilgrim
1 Bloomtender
1 Saffi Eriksdotter
1 Shapesharer
1 Fertilid
1 Spawnwrithe
1 Eternal Witness
1 Incandescent Soulstoke
1 Wispmare
1 Offalsnout
1 Yavimaya Elder
1 Flickerwisp
1 Solemn Simulacrum
1 Timbermare
1 Nevermaker
1 Etched Oracle
1 Ingot Chewer
1 Bloodpyre Elemental
1 Mulldrifter
1 Shriekmaw
1 River Kelpie
1 Seedborn Muse
1 Bringer of the Blue Dawn
1 Duplicant
1 Spitebellows
1 AEthersnipe
1 Deepfire Elemental
1 Cloudthresher
1 Mournwhelk
1 Faultgrinder
1 Skullclamp
1 Worldly Tutor
1 Armillary Sphere
1 Momentary Blink
1 Coalition Relic
1 Darksteel Ingot
1 Spectral Searchlight
1 Loxodon Warhammer
1 Phyrexian Altar
1 Kodama's Reach
1 Buried Alive
1 Crib Swap
1 Behemoth Sledge
1 Bant Charm
1 Congregation at Dawn
1 Door of Destinies
1 Faith's Fetters
1 Explosive Vegetation
1 Fact or Fiction
1 Harmonize
1 Gilded Lotus
1 Torrent of Souls
1 Where Ancients Tread
1 Maelstrom Nexus
1 Grab the Reins
1 Legacy Weapon
1 Debtor's Knell
1 Din of the Fireherd
Land (37):
1 Primal Beyond
1 Rupture Spire
1 City of Brass
1 Mirrodin's Core
1 Vivid Grove
1 Grand Coliseum
1 Savage Lands
1 Crumbling Necropolis
1 Seaside Citadel
1 Arcane Sanctum
1 Jungle Shrine
1 Fungal Reaches
1 Stomping Ground
1 Azorious Chancery
1 Golgari Rot Farm
1 Boros Garrison
1 Izzet Boilerworks
1 Selesnya Sanctuary
1 Simic Growth Chamber
1 Rakados Carnarium
1 Kor Haven
6 Forest
4 Plains
2 Mountain
3 Island
1 Swamp
Current Deck Analysis:
37 lands
6 spells/creatures that search for land/s,
6 creatures/artifacts that add mana
35 creatures, and Din of the Fireherd
9 card drawing
4 Tutor type effects
11 creature removal spells/creatures with a creature removal effect
1 Permenant removal (Legacy Weapon)
3 Artifact removal
1 Enchantment removal (Wispmare)
1 Land removal Faultgrinder
1 Discard Mournwhelk
1 RFG Offalsnout
2 Bounce (Nevermaker & AEthersnipe)
Color/Cards/Land Sources:
Green/17/20
Red/15/16
White/12/16
Blue/11/16
Black/9/12
Artifact/tap for any color: 4
Artifact land searchers: 2
Green land searchers: 4
Smokebraider and Bloomtender (awesome in Horde!)
Other cards I'm debating on:
Conflux-is it worth running? Does it cost too much? Is it a little overboard (bugging people while I search)? Maybe people will gang up on me if I play this?
1 Sharuum the Hegemon
Creatures (28):
1 Heap Doll
1 Mistmeadow Witch
1 Scarecrone
1 Trinket Mage
1 Fatestitcher
1 Master Transmuter
1 Solemn Simulacrum
1 Leonin Abunas
1 Grand Arbiter Augustin IV
1 Ethersworn Adjudicator
1 Body Double
1 Mulldrifter
1 River Kelpie
1 Corpse Connoisseur
1 Karmic Guide
1 Sphinx Summoner
1 Sen Triplets
1 Duplicant
1 Triskelion
1 Keiga, the Tide Star
1 Memnarch
1 Grim Poppet
1 Triskelavus
1 Magister Sphinx
1 Enigma Sphinx
1 Angel of Despair
1 Sphinx of the Steel Wind
1 Inkwell Leviathan
Spells (35):
1 Mystical Tutor
1 Sol Ring
1 Voyager Staff
1 Voltaic Key
1 Sensi's Divining Top
1 Dispeller's Capsule
1 Executioner's Capsule
1 Cranial Plating
1 Azorius Signet
1 Orzhov Signet
1 Dimir Signet
1 Armillary Sphere
1 Lightning Greaves
1 Courier's Capsule
1 Momentary Blink
1 Coalition Relic
1 Darksteel Ingot
1 Spectral Searchlight
1 Crystal Shard
1 Puppet Strings
1 Fabricate
1 Thirst for Knowledge
1 Fieldmist Borderpost
1 Mistvein Borderpost
1 Forbid
1 Thran Dynamo
1 Faith's Fetters
1 Fact or Fiction
1 Concentrate
1 Argivian Restoration
1 Gilded Lotus
1 Mind's Eye
1 Tidings
1 Mindslaver
1 Debtor's Knell
1 Soulscour
1 Rupture Spire
1 Arcane Sanctum
1 Seat of the Synod
1 Ancient Den
1 Vault of Whispers
1 Azorius Chancery
1 Dimir Acqueduct
1 Orzhov Basilica
1 Lonely Sandbar
1 Remote Isle
1 Drifting Meadow
1 Polluted Mire
1 Dreadship Reef
1 Caliform Pools
1 Terminal Morraine
1 Terramorphic Expanse
1 Bad River
1 Flood Plain
1 Esper Panorama
1 Academy Ruins
1 Kor Haven
1 Riptide Laboratory
1 Prahv, Spires of Order
1 Stalking Stones
8 Island
3 Plains
1 Swamps
*Mayreturn*
I have some EDH cards and rare Magic basic lands (APAC, EURO, ARENA, etc) so message me if you're looking.
Number of members banned after I posted a BTR: 7
Looking for honest buyers, sellers, and traders.
its simply stupid with cards like mirror entity and saffi
can you say mirror entity+lark+saffi+any of your 2/x creatuers (nevermaker comes to mind, or solemn to draw out basic lands and get some draw, or e-dub for super recursion)=stupid fun
EDH is sort of up and coming in my area and although I have 4 decks ready to play, only a few of my friends carry decks of their own so it's usually 1v1, sometimes 3 or 4 players, but we haven't got a huge multiplayer game with more than 4 yet. We do hope to have an emperor game some day (using our regular decks, not decks built specifically for emperor).
@Ulubai
I used to have Lark in the deck, but removed it because I sold it. I also don't like the infinite "I win" combos where you kill your opponent's off and deck them with Tunnel Vision, etc. So we're trying to play a casual game and that's why I shy away from annoying things like that. Actually my most annoying deck (Llawan) is really quite balanced, but when it works, it can create a complete lock out (runs Mindslaver w/ recursion, pickles lock, and Painter's Servant to go with the general). I call her the "*****" deck because she's SO annoying (bouncing everything, countering a bunch, and locking games out).
I also recently took out Saffi from Horde and did a complete overhaul of Sharuum (I must have changed 20 some cards). I'll post the changes once I get a chance to.
Here's the changes!
1 Horde of Notions
Creatures (31):
1 Flamekin Harbinger
1 Mistmeadow Witch
1 Sunflare Shaman
1 Smokebraider
1 Ashling the Pilgrim
1 Bloomtender
1 Shapesharer
1 Fertilid
1 Spawnwrithe
1 Eternal Witness
1 Incandescent Soulstoke
1 Wispmare
1 Offalsnout
1 Yavimaya Elder
1 Flickerwisp
1 Solemn Simulacrum
1 Timbermare
1 Nevermaker
1 Ingot Chewer
1 Bloodpyre Elemental
1 Mulldrifter
1 Shriekmaw
1 River Kelpie
1 Seedborn Muse
1 Bringer of the Blue Dawn
1 Spitebellows
1 AEthersnipe
1 Deepfire Elemental
1 Cloudthresher
1 Mournwhelk
1 Faultgrinder
1 Skullclamp
1 Worldly Tutor
1 Enlightened Tutor
1 Armillary Sphere
1 Momentary Blink
1 Coalition Relic
1 Darksteel Ingot
1 Spectral Searchlight
1 Loxodon Warhammer
1 Phyrexian Altar
1 Kodama's Reach
1 Buried Alive
1 Crib Swap
1 Behemoth Sledge
1 Bant Charm
1 Congregation at Dawn
1 Door of Destinies
1 Faith's Fetters
1 Explosive Vegetation
1 Fact or Fiction
1 Harmonize
1 Gilded Lotus
1 All Suns' Dawn
1 Torrent of Souls
1 Where Ancients Tread
1 Maelstrom Nexus
1 Grab the Reins
1 Legacy Weapon
1 Debtor's Knell
1 Din of the Fireherd
1 Chord of Calling
1 Primal Beyond
1 Rupture Spire
1 City of Brass
1 Mirrodin's Core
1 Vivid Grove
1 Grand Coliseum
1 Savage Lands
1 Crumbling Necropolis
1 Seaside Citadel
1 Arcane Sanctum
1 Jungle Shrine
1 Stomping Ground
1 Azorious Chancery
1 Golgari Rot Farm
1 Boros Garrison
1 Izzet Boilerworks
1 Selesnya Sanctuary
1 Simic Growth Chamber
1 Rakados Carnarium
7 Forest
4 Plains
3 Mountain
3 Island
1 Swamp
Current Deck Analysis:
37 lands
6 spells/creatures that search for land/s,
6 creatures/artifacts that add mana
35 creatures, and Din of the Fireherd
9 card drawing
6 Tutor type effects
11 creature removal spells/creatures with a creature removal effect
1 Permenant removal (Legacy Weapon)
3 Artifact removal
1 Enchantment removal (Wispmare)
1 Land removal Faultgrinder
1 Discard Mournwhelk
1 RFG Offalsnout
2 Bounce (Nevermaker & AEthersnipe)
Color/Cards/Land Sources:
Green/18/20
Red/15/16
White/12/16
Blue/11/16
Black/9/12
Artifact/tap for any color: 4
Artifact land searchers: 2
Green land searchers: 4
Smokebraider and Bloomtender (awesome in Horde!)
Other cards I'm debating on:
Conflux-is it worth running? Does it cost too much? Is it a little overboard (bugging people while I search)? Maybe people will gang up on me if I play this?
1 Sharuum the Hegemon
Creatures (27):
1 Mistmeadow Witch
1 Scarecrone
1 Trinket Mage
1 Mangara of Corondor
1 Fatestitcher
1 Master Transmuter
1 Solemn Simulacrum
1 Leonin Abunas
1 Grand Arbiter Augustin IV
1 Ethersworn Adjudicator
1 Body Double
1 Mulldrifter
1 River Kelpie
1 Corpse Connoisseur
1 Karmic Guide
1 Sphinx Summoner
1 Sen Triplets
1 Duplicant
1 Triskelion
1 Keiga, the Tide Star
1 Memnarch
1 Grim Poppet
1 Triskelavus
1 Magister Sphinx
1 Enigma Sphinx
1 Angel of Despair
1 Sphinx of the Steel Wind
1 Inkwell Leviathan
Spells (37):
1 Phyrexian Furnace
1 Sol Ring
1 Voyager Staff
1 Voltaic Key
1 Sensi's Divining Top
1 Dispeller's Capsule
1 Executioner's Capsule
1 Mystical Tutor
1 Cranial Plating
1 Azorius Signet
1 Orzhov Signet
1 Dimir Signet
1 Talisman of Dominance
1 Talisman of Progress
1 Mind Stone
1 Lightning Greaves
1 Courier's Capsule
1 Momentary Blink
1 Coalition Relic
1 Darksteel Ingot
1 Crystal Shard
1 Puppet Strings
1 Fabricate
1 Thirst for Knowledge
1 Fieldmist Borderpost
1 Mistvein Borderpost
1 Forbid
1 Thran Dynamo
1 Fact or Fiction
1 Concentrate
1 Gilded Lotus
1 Mind's Eye
1 Tidings
1 Scourglass
1 Mindslaver
1 Debtor's Knell
1 Soulscour
1 Rupture Spire
1 Arcane Sanctum
1 Seat of the Synod
1 Ancient Den
1 Vault of Whispers
1 Azorius Chancery
1 Dimir Acqueduct
1 Orzhov Basilica
1 Lonely Sandbar
1 Remote Isle
1 Drifting Meadow
1 Secluded Steppe
1 Polluted Mire
1 Barren Moor
1 Dreadship Reef
1 Caliform Pools
1 Terramorphic Expanse
1 Esper Panorama
1 Academy Ruins
1 Kor Haven
1 Riptide Laboratory
1 Prahv, Spires of Order
1 Stalking Stones
1 Urza's Factory
8 Island
2 Plains
1 Swamps
*Mayreturn*
I have some EDH cards and rare Magic basic lands (APAC, EURO, ARENA, etc) so message me if you're looking.
Number of members banned after I posted a BTR: 7
Looking for honest buyers, sellers, and traders.
1 Horde of Notions
Creatures (32):
1 Flamekin Harbinger
1 Mistmeadow Witch
1 Sunflare Shaman
1 Smokebraider
1 Ashling the Pilgrim
1 Bloomtender
1 Shapesharer
1 Fertilid
1 Spawnwrithe
1 Eternal Witness
1 Incandescent Soulstoke
1 Wispmare
1 Offalsnout
1 Yavimaya Elder
1 Squee, Goblin Nabob
1 Solemn Simulacrum
1 Timbermare
1 Nevermaker
1 Ingot Chewer
1 Bloodpyre Elemental
1 Mulldrifter
1 Shriekmaw
1 River Kelpie
1 Seedborn Muse
1 Bringer of the Blue Dawn
1 Spitebellows
1 Deepfire Elemental
1 Multani, Maro-Sorcerer
1 Cloudthresher
1 Krosan Tusker
1 Mournwhelk
1 Faultgrinder
1 Sol Ring
1 Enlightened Tutor
1 Armillary Sphere
1 Lightning Greaves
1 Sylvan Library
1 Survival of the Fittest
1 Momentary Blink
1 Coalition Relic
1 Darksteel Ingot
1 Phyrexian Altar
1 Kodama's Reach
1 Crib Swap
1 Aura Shards
1 Aura of Silence
1 Bant Charm
1 Congregation at Dawn
1 Door of Destinies
1 Explosive Vegetation
1 Fact or Fiction
1 Harmonize
1 Gilded Lotus
1 All Suns' Dawn
1 Torrent of Souls
1 Where Ancients Tread
1 Mana Reflection
1 Grab the Reins
1 Legacy Weapon
1 Debtor's Knell
1 Din of the Fireherd
1 Time Stretch
1 Primal Beyond
1 Rupture Spire
1 City of Brass
1 Mirrodin's Core
1 Vivid Grove
1 Grand Coliseum
1 Crystal Quarry
1 Savage Lands
1 Crumbling Necropolis
1 Seaside Citadel
1 Arcane Sanctum
1 Jungle Shrine
1 Stomping Ground
1 Azorious Chancery
1 Golgari Rot Farm
1 Boros Garrison
1 Izzet Boilerworks
1 Selesnya Sanctuary
1 Simic Growth Chamber
1 Rakados Carnarium
6 Forest
3 Plains
3 Mountain
3 Island
1 Swamp
1 Krosan Verge
1 Sharuum the Hegemon
Creatures (27):
1 Mistmeadow Witch
1 Scarecrone
1 Trinket Mage
1 Mangara of Corondor
1 Solemn Simulacrum
1 Arcum Dagsson
1 Fatestitcher
1 Master Transmuter
1 Auriok Salvagers
1 Leonin Abunas
1 Grand Arbiter Augustin IV
1 Ethersworn Adjudicator
1 Body Double
1 Mulldrifter
1 Corpse Connoisseur
1 Karmic Guide
1 Sphinx Summoner
1 Duplicant
1 Draining Whelk
1 Arcanis the Omnipotent
1 Memnarch
1 Triskelavus
1 Magister Sphinx
1 Enigma Sphinx
1 Angel of Despair
1 Sphinx of the Steel Wind
1 Inkwell Leviathan
Spells (37):
1 Phyrexian Furnace
1 Sol Ring
1 Voyager Staff
1 Sensi's Divining Top
1 Enlightened Tutor
1 Dispeller's Capsule
1 Executioner's Capsule
1 Cranial Plating
1 Azorius Signet
1 Orzhov Signet
1 Dimir Signet
1 Talisman of Dominance
1 Talisman of Progress
1 Mind Stone
1 Lightning Greaves
1 Momentary Blink
1 Transmute Artifact
1 Coalition Relic
1 Darksteel Ingot
1 Crystal Shard
1 Fabricate
1 Forbid
1 Fieldmist Borderpost
1 Mistvein Borderpost
1 Thran Dynamo
1 Erratic Portal
1 Fact or Fiction
1 Concentrate
1 Unbender Tine
1 Gilded Lotus
1 Mind's Eye
1 Tidings
1 Scourglass
1 Mindslaver
1 Debtor's Knell
1 Soulscour
1 Time Stretch
1 Rupture Spire
1 Arcane Sanctum
1 Seat of the Synod
1 Ancient Den
1 Vault of Whispers
1 Darksteel Citadel
1 Azorius Chancery
1 Dimir Acqueduct
1 Orzhov Basilica
1 Lonely Sandbar
1 Remote Isle
1 Drifting Meadow
1 Secluded Steppe
1 Polluted Mire
1 Barren Moor
1 Dreadship Reef
1 Caliform Pools
1 Terramorphic Expanse
1 Esper Panorama
1 Academy Ruins
1 Kor Haven
1 Prahv, Spires of Order
1 Stalking Stones
1 Temple of the False god
7 Island
2 Plains
1 Swamps
1 Thawing Glaciers
*Mayreturn*
I have some EDH cards and rare Magic basic lands (APAC, EURO, ARENA, etc) so message me if you're looking.
Number of members banned after I posted a BTR: 7
Looking for honest buyers, sellers, and traders.
*Mayreturn*
I have some EDH cards and rare Magic basic lands (APAC, EURO, ARENA, etc) so message me if you're looking.
Number of members banned after I posted a BTR: 7
Looking for honest buyers, sellers, and traders.