As you can see, pretty standard Doran deck. However, it stalls out after turn 5 or so. Playing against a Scion of the Ur-Dragon deck, I always seem to come out strong, and *poof*, fall down.
Please lend me a hand. Look over and gaps I may have, be it with the beaters, fat-pants, etc., and let me know how I can improve this puppy. I do wish to keep it aggro and quick, but I am willing to make some sacrifices.
Doran was born to be a EDH General, and this deck shows it!!!
You need removal, though. That would be why "Poof" happens.
If you could do your thing, all the while getting rid of any pesky crap coming from them, it would really help. You've got some, but you need a whole lot more!!!
When you start at 40, swinging for 5 on turn 4 is not all that impressive, especially in multiplayer games. So Charging Paladin is not all that great. This kind of a deck needs to drop just a few heavy hitters to win the game. It should start out by building mana and controlling the game via board sweeps and then drop 2-3 hard to deal with fatties that should take home the game.
I also am building a BWG EDH deck (although its not really built around any general, just good stuff) so here are some cards for your consideration:
Just a few cards to think about. Oh, and Grave-Shell Scarab is really good so yeah. A lot of your weaker creatures should probably be replaced by beefier ones.
I can post my list in the making if your want a reference.
Good luck.
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Currently playing: EDH: Whatever 99 BWG cards I feel like playing from my cube.
I don't think that warhammer would make the cut... in this case it reads "pay 3 mana to equip: gains trample and lifelink." and clamp wouldn't either... it gives -1/-1, and your creatures have a huge amount of toughness, eliminating the crazy clamp-draw stuff most of the time. My friend's Doran EDH runs vindicate, garruk wildspeaker, tarmogoyf and most importantly, solidarity. Oh and exalted angel is insane to like that other guy just said.
When you start at 40, swinging for 5 on turn 4 is not all that impressive, especially in multiplayer games. So Charging Paladin is not all that great. This kind of a deck needs to drop just a few heavy hitters to win the game. It should start out by building mana and controlling the game via board sweeps and then drop 2-3 hard to deal with fatties that should take home the game.
While that is true, I like this deck since it comes out swinging early, and by turn 5/6, has the opponent on the ropes. I was aiming to make a quick tempo-ed aggro deck, and not worry about uber-high beatsticks.
Moreover, I know it takes many swings to drop someone from 40 to 0, but only 3 or 4 swings with a pumped Doran to get the magic 21 damage in.
I don't think that warhammer would make the cut... in this case it reads "pay 3 mana to equip: gains trample and lifelink." and clamp wouldn't either... it gives -1/-1, and your creatures have a huge amount of toughness, eliminating the crazy clamp-draw stuff most of the time. My friend's Doran EDH runs vindicate, garruk wildspeaker, tarmogoyf and most importantly, solidarity. Oh and exalted angel is insane to like that other guy just said.
I see what you mean about the Hammer, although the trample ability is what I was going for. I may wind up cutting it for a tool-box type of spell. And I agree with you about the clamp... I wasn't really thinking! Lastly, I do not have vindicate, garruk wildspeaker, tarmogoyf, and my finances say NO! to buying some. But good ideas.
In my experience, *poof* happens when you can't keep up tempo, card advantage, or answer-wise. My main criticism of your list is that it plays too many vanilla creatures. Big creatures are good, but I think you should be playing stuff like Ohran Viper, cards the Azbander mentioned, more wrath effects, and cards that let you draw more, like phyrexian arena, necropotence, ambition's cost, etc.
It seems like with Doran, speed probably isn't a problem for you, you can probably always drop a threat, but if you get wrathed you're probably down a lot of cards, so draw would help. Also if Scion of the Ur-Dragon attacks and drops Nicol Bolas or something into the GY it would be sweet to respond with a vindicate, or a putrify or something.
Belbes Armor
Karmic Guide
Puppeteer CLique
Swords to plowshares
Path to Exile
Angelic Protector (equip lightning greaves infinite times)
TaskForce (same as protector)
Daru Spiritualist (again same as protector)
Behemouth Sledge
Phantom Nishoba
Take out:
Glorious Anthem
Gaea's Anthem
Primal Rage (if you really need it use Brawn)
Loxodon Warhammer (behemouths sledge is WAAAAAAAAAAY better)
Elvish Warrior
ISamaru
Beacon Hawk
Watchwolf
Veteran Armorer
Shield of the Oversoul
Mirri Cat Warrior
Auger Il Vec
Llanowar Elves
Canopy Spider
Serra Angel
Witherscale Wurm
Charging Paladin (he is not Teh Nutz)
I dont have enough time for anymore changes but thats a start.....
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EDH Multiplayer:
Saffi
Eldric
Gogo Godo Voltron
Azusa 1v1 viable
Zedru the Greathearted
Reaper King
Definitely needs plenty more removal.
vindicate
Maelstrom pulse (this dominated my opponents elf EDH)
Oblation (I hear this card is THE BEST REMOVAL IN EDH, mostly because it obliterates generals which can be devastating)
as well as oblation you might want to add Hallowed Burial
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1 Doran, the siege tower
Chumps:
1 llanowar Elves
1 Birds of paradise
Creature Pumpers:
1 Wilt-Leaf Liege
1 Veteran Armorer
1 Tolsimir Wolfblood
Fat Pants for Doran:
1 Canopy Spider
1 Indomitable Ancients [teh nuts]
1 Ohran Viper
1 Kami of Old Stone [teh nuts]
1 Citanul Woodreaders
1 Silklash Spider
1 Commander Eesha
1 Beacon Hawk
1 Deadwood Treefolk
1 Augur il-vec
1 Bosk Banneret
1 Elvish Warrior
1 Mirri, Cat Warrior
1 Charging Paladin [teh nuts]
Beaters:
1 Serra Avenger [not sold on her]
1 Jotun Grunt
1 Mystic Enforcer
1 Spectral Force
1 Witherscale Wurm
1 Watchwolf
1 Serra Angel
1 Oversoul of Dusk
1 Grave-Shell Scarab [not sold on him]
1 Troll Ascetic
1 Isamaru, Hound of Konda
1 Dryad Sopisticate
1 Eternal Witness
1 Gaddock Teeg
1 Reveillark
1 Stonehewer Giant [not sold on him - I do use equipment, but, eh...]
1 Indrik Stomphowler
1 Loxodon Heirarch
1 Steelshaper Apprentice [not sold on him - I do use equipment, but, eh...]
1 Saffi Eriksdotter
Toolz:
1 Harmonize
1 Mortify
1 Putrefy
1 Swords to plowshares
1 Oblivion Ring
1 Rootgrapple
1 Krosan Grip
Teh Pump:
1 Mirari's Wake
1 Primal Rage
1 Overrun
1 Solidarity
1 Shield of the Oversoul
1 Glorious Anthem
1 Gaea's Anthem
Equipment:
1 Grafted Wargear
1 Lightning Greaves
1 Loxodon Hammer
1 Skullclamp
1 Slagwurm Armor
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Umezawa's Jitte
1 Whispersilk Cloak
1 Blinkmoth Nexus
1 Brushland
1 Caves of Koilos
1 City of Brass
1 Forbidding Watchtower
4x Forest
1 Godless Shrine
1 Golgari Rot Farm
1 Horizon Canopy
1 Llanowar Reborn
1 Llanowar Wastes
1 Mishra's Factory
1 Murmuring Bosk
1 Mutavault
1 Okina, Temple to the Grandfathers
1 Orzhov Basilica
1 Overgrown Tomb
3x Plains
1 Savannah
1 Selesnya Sanctuary
1 Shimmering Grotto
1 Shizo, Death's Storehouse
1 Spawning Pool
3x Swamp
1 Temple Garden
1 Treetop Village
1 Vitu-Ghazi, the city tree
1 Vivid Grove
1 Vivid Marsh
1 Vivid Meadow
As you can see, pretty standard Doran deck. However, it stalls out after turn 5 or so. Playing against a Scion of the Ur-Dragon deck, I always seem to come out strong, and *poof*, fall down.
Please lend me a hand. Look over and gaps I may have, be it with the beaters, fat-pants, etc., and let me know how I can improve this puppy. I do wish to keep it aggro and quick, but I am willing to make some sacrifices.
You need removal, though. That would be why "Poof" happens.
If you could do your thing, all the while getting rid of any pesky crap coming from them, it would really help. You've got some, but you need a whole lot more!!!
Faith's Fetters and friends would be great. (Prison Term is Amazing!!!)
Maybe more black stuff like Shriekmaw and/or Terror?
EDH: WEight-and-a-half-tailsW
EDH: U/ Dralnu, Lich Lord B/
Extended:U/ Fish U/
Why is Charging Paladin teh nuts? 'Cause it's only three mana? Beefiness trumps speed in EDH.
"Whenever Charging Paladin attacks, it gets +0/+3 until end of turn."
With Doran, he is a 5/5 swinging on turn 4.
I also am building a BWG EDH deck (although its not really built around any general, just good stuff) so here are some cards for your consideration:
- Sensei's Divining Top
- Sol Ring
- Akroma's Memorial
(not kidding)Exalted Angel (teh nuts :P)
Genesis (teh nuts :P. Especially with Eternal Witness)
Spiritmonger
Just a few cards to think about. Oh, and Grave-Shell Scarab is really good so yeah. A lot of your weaker creatures should probably be replaced by beefier ones.
I can post my list in the making if your want a reference.
Good luck.
EDH: Whatever 99 BWG cards I feel like playing from my cube.
Legacy: MUC, MBStax, Zoo/Goyf Sligh, Esperzoa (8SeaDrake.dec), WhiteWeenie
My Trade Thread
Tempe, AZ Cube
While that is true, I like this deck since it comes out swinging early, and by turn 5/6, has the opponent on the ropes. I was aiming to make a quick tempo-ed aggro deck, and not worry about uber-high beatsticks.
Moreover, I know it takes many swings to drop someone from 40 to 0, but only 3 or 4 swings with a pumped Doran to get the magic 21 damage in.
But I do appreciate your advice.
I see what you mean about the Hammer, although the trample ability is what I was going for. I may wind up cutting it for a tool-box type of spell. And I agree with you about the clamp... I wasn't really thinking! Lastly, I do not have vindicate, garruk wildspeaker, tarmogoyf, and my finances say NO! to buying some. But good ideas.
Damnit, don't give me ideas like that!!! LOL.
Spam, however, isn't the nuts.
It seems like with Doran, speed probably isn't a problem for you, you can probably always drop a threat, but if you get wrathed you're probably down a lot of cards, so draw would help. Also if Scion of the Ur-Dragon attacks and drops Nicol Bolas or something into the GY it would be sweet to respond with a vindicate, or a putrify or something.
Also, Guardian of Vitu-Ghazi and Autochthon Wurm are things to think about, as they can Convoke.
UR [PRIMER] Flash of the Firemind (Niv-Mizzet, the Firemind) RU
BG Death and Staxes: FireStorm4056's Competitive Meren Stax List GB
W Avacyn Angel of Hope W
R Akroma, Angel of (Your Opponent's) Fury R
R 99-Mountain Ashling R
Karmic Guide
Puppeteer CLique
Swords to plowshares
Path to Exile
Angelic Protector (equip lightning greaves infinite times)
TaskForce (same as protector)
Daru Spiritualist (again same as protector)
Behemouth Sledge
Phantom Nishoba
Take out:
Glorious Anthem
Gaea's Anthem
Primal Rage (if you really need it use Brawn)
Loxodon Warhammer (behemouths sledge is WAAAAAAAAAAY better)
Elvish Warrior
ISamaru
Beacon Hawk
Watchwolf
Veteran Armorer
Shield of the Oversoul
Mirri Cat Warrior
Auger Il Vec
Llanowar Elves
Canopy Spider
Serra Angel
Witherscale Wurm
Charging Paladin (he is not Teh Nutz)
I dont have enough time for anymore changes but thats a start.....
Saffi
Eldric
Gogo Godo Voltron
Azusa 1v1 viable
Zedru the Greathearted
Reaper King
EDH 1v1:
Azami Lady of the CA
Momir Vig Combo
Unless you have more than one creature, you can't go infinite, because Greaves gives shroud.
...
Grizzled Leotau wants a word with ya.
vindicate
Maelstrom pulse (this dominated my opponents elf EDH)
Oblation (I hear this card is THE BEST REMOVAL IN EDH, mostly because it obliterates generals which can be devastating)
as well as oblation you might want to add Hallowed Burial