Time for my Teysa deck, slowly working through all my decks to add to the very helpful archive but a bit of feedback never hurts.
Built this deck fairly recently it's fairly standard as it was built after reading a lot of the lists on here. It's worked ok so far but if anyone has some advice I'd be happy to hear it.
one main card for a Teysa build your deck is missing is Darkest Hour
This would not work for Teysa's removal ability. Only allow her to make more and more black tokens.
Some advice.
Skull Clamp is a very powerful draw engine, and with Teysa it is an enabler. I see too many Teysa decks focusing on white creatures, when there are ways to abuse her token generating ability with black cards.
Phyrexian Reclamation
Recurs creatures that have died to Teysa's abilities, or in combat, to live and fight again. Nether Traitor
This synergizes with Teysa by coming into play for B whenever another creature dies. You can play him, clamp him, clamp another creature. Pay B, clamp him again. He also holds Equipment like a boss. He makes a token every time which you can then clamp to bring him back into play, with Teysa and clamp out he reads, 2B: Draw 4 cards Reassembling Skeleton
With clamp and Teysa out, this reads, 2B: Draw 2 Cards, Put a 1/1 white spirit into play. Bloodghast
Whenever you drop a land, clamp him. He's also a late game beater. Land Tax
Synergizes with Bloodghast Enlightened Tutor
Fetches equipment, artifacts and enchantments Stoneforge Mystic
Fetches equipment (especially clamps)
I considered Darkest Hour but I get bored with infinite combos very quickly and that's all that card is really good for. I have a few infinite combos in the deck but each part is useful on its own.
Regarding the other cards; I already run the traitor and skullclamp, Clamp is just way too good not to run in a token deck. Same goes with stoneforge, I've actually changed this deck a fair bit recently, will have to update the list. Runs a bit more recursion, with reveillark and karmic guide. I've gone for creature based rez as WB doesn't cope as well with getting other permanent types back.
Skeleton is worth considering, my wife plays Kresh and got that combo with fecundity too, pretty sweet.
The others are good but I wasn't happy with the cost/benefit as some of those cards cost a bit of cash.
Thanks again. I love this deck, my friends hate it. But not enough to stop playing against it.
Updated the original post with recent changes. Added the following cards.
[card]1 Geist-Honored Monk
1 Bloodline Keeper
1 Army of the Damned
1 Swords to Plowshares
1 Diabolic Intent
1 Stoneforge Mystic
1 Bloodgift Demon
1 Suture Priest
1 Darksteel Plate
1 Adarkar Valkyrie
1 Karmic Guide
1 Reveillark
1 Increasing Ambition
1 Vault of the Archangel[/card]
Cards added were mostly to move away from some of the enchantments which are hard to recur and towards more creatures which gen tokens and a few more ways to recur them. Innistrad and Dark Ascension have given us some nice cards for this style of deck and have been working well so far.
Looking for a card to cut for the Requiem Angel but not sure yet, it may also be unnecessary and overkill.
I really like elesh but sometimes she turns off your skullclamp...
In a token deck, I think Elesh Norn is too good not to include. You can still make sure clamped creatures go to the GY for your two card draws with the help of a sac outlet.
In a token deck, I think Elesh Norn is too good not to include. You can still make sure clamped creatures go to the GY for your two card draws with the help of a sac outlet.
Like I said I play her in my Teysa build, I just had one very awkward situation with her.. Then again that game also involved me equipping bat tokens with darksteel plate... And me casting hallowed burial and Armageddon in the same turn after my remaining opponent had cast time strech followed by a massive Eureka on his first extra turn. I won that off Elspeth...
Vindicate, mortify, and zealous persecution are all good removal options that I would play over really slow options like butcher of malakir. Zealous persecution also boosts your tokens.
I would also try to find caves of koilos, tainted field, isolated chapel and fetid heath which are great for your manabase and not that hard to find / expensive.
I considered Darkest Hour but I get bored with infinite combos very quickly and that's all that card is really good for. I have a few infinite combos in the deck but each part is useful on its own.
Regarding the other cards; I already run the traitor and skullclamp, Clamp is just way too good not to run in a token deck. Same goes with stoneforge, I've actually changed this deck a fair bit recently, will have to update the list. Runs a bit more recursion, with reveillark and karmic guide. I've gone for creature based rez as WB doesn't cope as well with getting other permanent types back.
Skeleton is worth considering, my wife plays Kresh and got that combo with fecundity too, pretty sweet.
The others are good but I wasn't happy with the cost/benefit as some of those cards cost a bit of cash.
Thanks again. I love this deck, my friends hate it. But not enough to stop playing against it.
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I also include discussions about cards we took out, cards we banned, and cards we might add.
The big infinite combo in here is Reveillark and Karmic Guide. Infinite sac loop. Can actually sac Teysa with them for Teysa's white creature sac ability and Reveillark brings back Teysa and Karmic Guide who brings back Reveillark. Fun!
Elesh Norn, Grand Cenobite seems awesome in a token deck until someone steals her or reanimates her from your graveyard and destroys all your tokens. It happened so often to me that I cut her. If you want to use her, have a sac outlet/protection ready.
Ashnod's altar creates a lot of goofy infinite combos with Nim Deathmantle and any creature that makes 2 tokens when it enters the battle field, ones not already in there that i can remember off the top of my head are Grave titan and skeletal vampire. also Sun titan is always an amazing card
Elesh Norn, Grand Cenobite seems awesome in a token deck until someone steals her or reanimates her from your graveyard and destroys all your tokens. It happened so often to me that I cut her. If you want to use her, have a sac outlet/protection ready.
Unless I have a more pressing target (read: one that wins the game shortly after) or I'm screwed and needing some type of defense/mana or what have you, Norn tends to be one of my first tutor targets for this reason. I'd rather hold her in hand where she's relatively safe in my playgroup until I can cast her and protect her via sac outlets and recursion.
She's a huge double-edged sword. Amazing when resolved and your armies are swinging, terrible when someone decides to see what all really is in your library with Bribery. But her benefit, for me at least, has greatly outweighed the potential risks.
Wow! Haven't been on these forums for a while and thought I'd check my decklists, nice surprise to find so many comment.
I've been trying to lower the average CMC of my decks lately so dropping things like Butcher of Malakir for a Mortify might be a plan as I have a few of those lying around.
I have 1 copy of Elesh Norn and she used to live in my Rith, the Awakener deck, that decks been taken to pieces and turned into a semi-pauper* list, but I think she's still in there.
I like the colour fixing that the Phyrexian Altar gives over Ashnod's Altar but the latter does ramp a lot better, not overly interested in it making infinite mana easier as that gets dull after it's happened once or twice.
People always talk about Skeletal Vampire being amazing and I'm never sure why, 5 flying power over 3 bodies for 6, can regen, makes tokens for 5 mana a pop he always gets cut from my lists though. Happy to hear others view on him though as I do think he's cool.
Crypt ghast and caged sun are pretty big must haves. If you need more lands weathered wayfarer is better than eternal dragon. Ghost council is pretty good for a sack outlet as well as the new eater of hope.
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Built this deck fairly recently it's fairly standard as it was built after reading a lot of the lists on here. It's worked ok so far but if anyone has some advice I'd be happy to hear it.
1 Teysa, Orzhov Scion
White Token Gen
2 Cloudgoat Ranger
3 Captain of the Watch
4 Darien, King of Kjeldor
5 Knight Captain of Eos
6 Springjack Shepherd
7 Twilight Drover
8 Geist-Honored Monk
9 Storm Herd
10 Decree of Justice
11 Elspeth Tirel
12 Elspeth Knight-Errant
Black Token Gen
13 Bloodline Keeper
14 Army of the Damned
15 Endrek Sahr, Master Breeder
16 Bitterblossom
17 Grave Titan
Removal
18 Path to Exile
19 Swords to Plowshares
20 Austere Command
21 Profane Command
22 Martial Coup
23 Archon of Justice
24 Angel of Despair
25 Necrotic Sliver
26 Attrition
27 Grave Pact
28 Butcher of Malakir
29 Vis Kal, Blood Arbiter
30 Debtors' Knell
31 Sheoldred, Whispering One
32 Hell's Caretaker
33 Reveillark
34 Karmic Guide
35 Adarkar Valkyrie
Mana
36 Coalition Relic
37 Solemn Simulacrum
38 Phyrexian Altar
39 Eternal Dragon
40 Nirkana Revenant
Tutor
41 Diabolic Intent
42 Demonic Tutor
43 Increasing Ambition
44 Beseech the Queen
45 Rune-Scarred Demon
46 Stoneforge Mystic
47 Liliana Vess
Card Draw
48 Bloodgift Demon
49 Graveborn Muse
50 Necropotence
51 Phyrexian Arena
Misc
52 Suture Priest
53 Ajani Goldmane
54 Cloudstone Curio
55 Nether Traitor
56 Stonecloaker
57 Nim Deathmantle
58 Darksteel Plate
59 Umezawa's Jitte
60 Blade of the Bloodchief
61 Skullclamp
Land
62 Mistveil Plains
63 Emeria, the Sky Ruin
64 Urborg, Tomb of Yawgmoth
65 Cabal Coffers
66 Phyrexian Tower
67 Reliquary Tower
68 Volrath's Stronghold
69 High Market
70 Miren, the Moaning Well
71 Mystifying Maze
72 Kor Haven
73 Vesuva
74 Springjack Pasture
75 Deserted Temple
76 Vault of the Archangel
12 Plains
12 Swamp
Thread Cubetutor
My Other Cubes
Pauper Cube
One-Drop Cube
Currently playing
Nath of The Gilt-Leaf
Teysa, Orzhov Scion
This would not work for Teysa's removal ability. Only allow her to make more and more black tokens.
Some advice.
Skull Clamp is a very powerful draw engine, and with Teysa it is an enabler. I see too many Teysa decks focusing on white creatures, when there are ways to abuse her token generating ability with black cards.
Phyrexian Reclamation
Recurs creatures that have died to Teysa's abilities, or in combat, to live and fight again.
Nether Traitor
This synergizes with Teysa by coming into play for B whenever another creature dies. You can play him, clamp him, clamp another creature. Pay B, clamp him again. He also holds Equipment like a boss. He makes a token every time which you can then clamp to bring him back into play, with Teysa and clamp out he reads, 2B: Draw 4 cards
Reassembling Skeleton
With clamp and Teysa out, this reads, 2B: Draw 2 Cards, Put a 1/1 white spirit into play.
Bloodghast
Whenever you drop a land, clamp him. He's also a late game beater.
Land Tax
Synergizes with Bloodghast
Enlightened Tutor
Fetches equipment, artifacts and enchantments
Stoneforge Mystic
Fetches equipment (especially clamps)
I considered Darkest Hour but I get bored with infinite combos very quickly and that's all that card is really good for. I have a few infinite combos in the deck but each part is useful on its own.
Regarding the other cards; I already run the traitor and skullclamp, Clamp is just way too good not to run in a token deck. Same goes with stoneforge, I've actually changed this deck a fair bit recently, will have to update the list. Runs a bit more recursion, with reveillark and karmic guide. I've gone for creature based rez as WB doesn't cope as well with getting other permanent types back.
Skeleton is worth considering, my wife plays Kresh and got that combo with fecundity too, pretty sweet.
The others are good but I wasn't happy with the cost/benefit as some of those cards cost a bit of cash.
Thanks again. I love this deck, my friends hate it. But not enough to stop playing against it.
Thread Cubetutor
My Other Cubes
Pauper Cube
One-Drop Cube
[card]1 Geist-Honored Monk
1 Bloodline Keeper
1 Army of the Damned
1 Swords to Plowshares
1 Diabolic Intent
1 Stoneforge Mystic
1 Bloodgift Demon
1 Suture Priest
1 Darksteel Plate
1 Adarkar Valkyrie
1 Karmic Guide
1 Reveillark
1 Increasing Ambition
1 Vault of the Archangel[/card]
Cards added were mostly to move away from some of the enchantments which are hard to recur and towards more creatures which gen tokens and a few more ways to recur them. Innistrad and Dark Ascension have given us some nice cards for this style of deck and have been working well so far.
Looking for a card to cut for the Requiem Angel but not sure yet, it may also be unnecessary and overkill.
Thread Cubetutor
My Other Cubes
Pauper Cube
One-Drop Cube
Also Skeletal Vampire is a boss.
I really like elesh but sometimes she turns off your skullclamp...
In a token deck, I think Elesh Norn is too good not to include. You can still make sure clamped creatures go to the GY for your two card draws with the help of a sac outlet.
Like I said I play her in my Teysa build, I just had one very awkward situation with her.. Then again that game also involved me equipping bat tokens with darksteel plate... And me casting hallowed burial and Armageddon in the same turn after my remaining opponent had cast time strech followed by a massive Eureka on his first extra turn. I won that off Elspeth...
I would also try to find caves of koilos, tainted field, isolated chapel and fetid heath which are great for your manabase and not that hard to find / expensive.
And the new sorin is great as well.
BRWC Mardu Shops - Tymna and Akiri Artifacts BRWC
I also include discussions about cards we took out, cards we banned, and cards we might add.
Elesh Norn, Grand Cenobite seems awesome in a token deck until someone steals her or reanimates her from your graveyard and destroys all your tokens. It happened so often to me that I cut her. If you want to use her, have a sac outlet/protection ready.
WUBRG Some of these decks can actually win games...WUBRG
How I know I should build a deck:
Unless I have a more pressing target (read: one that wins the game shortly after) or I'm screwed and needing some type of defense/mana or what have you, Norn tends to be one of my first tutor targets for this reason. I'd rather hold her in hand where she's relatively safe in my playgroup until I can cast her and protect her via sac outlets and recursion.
She's a huge double-edged sword. Amazing when resolved and your armies are swinging, terrible when someone decides to see what all really is in your library with Bribery. But her benefit, for me at least, has greatly outweighed the potential risks.
I've been trying to lower the average CMC of my decks lately so dropping things like Butcher of Malakir for a Mortify might be a plan as I have a few of those lying around.
I have 1 copy of Elesh Norn and she used to live in my Rith, the Awakener deck, that decks been taken to pieces and turned into a semi-pauper* list, but I think she's still in there.
I like the colour fixing that the Phyrexian Altar gives over Ashnod's Altar but the latter does ramp a lot better, not overly interested in it making infinite mana easier as that gets dull after it's happened once or twice.
People always talk about Skeletal Vampire being amazing and I'm never sure why, 5 flying power over 3 bodies for 6, can regen, makes tokens for 5 mana a pop he always gets cut from my lists though. Happy to hear others view on him though as I do think he's cool.
Got a Phyrexian Reclamation in my Vorosh deck and my pal had a great laugh abusing that and Survival of the Fittest, so might try and squeeze one in here.
Just ordered a bunch of cards for my decks, got a Enlightened Tutor, Sorin, Lord of Innistrad, Terminus, Moonsilver Spear, Diabolic Revelation, Sever the Bloodline, Gilded Lotus, and Liliana of the Dark Realms which could all be good in this deck if I can find what to cut.
Anyone got an opinion of Liliana of the Veil? Discarding things to res is always good but she might be better off in Vorosh.
Thanks again for the discussion.
Thread Cubetutor
My Other Cubes
Pauper Cube
One-Drop Cube