Quote from ISBPathfinderWow Night Soil is out hu??? It seems like a really solid rebuild card but I can understand that it has problems in the early game.
Any thoughts on Wonder? I had been sort of contemplating how solid of a creature it is. It is a bit slow to use as a beater as it is just a 2/2 flyer for 4 mana. I know it is good when it dies but I sort of like creatures that are good when I drop them for this type of deck.
Also do you feel like we might want to look at any more wincons like some sort of Overrun varrient? I only see the Beastmaster Ascension currently on the list. Other than that you are relying on hitting for incriments of 1-2 damage for the most of your deck. Again Eldrazi Monument might be totally amazing in this role. Even if you want to blow out all artifacts on a normal basis, Drop a monument and you probably just win.
Quote from Magic Online »What is fun? Whatever you want it to be!
Quote from love_blanketThe problem with defining [EDH] by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.
Quote from ISBPathfinderYou could always run Thada Adel, Acquisitor as part of your artifact hate package. If someone runs some sort of blue combo you can use it to just swing in and exile parts of their artifact package. I would be fairly pissed off is someone were stealing my sol ring, top, trinket mage package using this. It has islandwalk which is very good as well so it has evasion to punch in. If you dont have anything better to do in your turn you might as well steal some artifacts as well.
Quote from ISBPathfinderKeep in mind that you dont have to cast the artifacts, you can just attack and exile them. Also I think there would be several turns where attacking with her and pulling a sol ring out will accelerate you rather than set you back mana.
Quote from tedvSounds like you need this: http://www.chesscentral.com/DGT_Cube_p/dgt-cube.htm
Prove to people, "no, you really are taking twice as much time as everyone else. Please hurry up." All for the low cost of $60.
"Having a complicated board state does not excuse you from making your decisions in a timely fashion."
Nature's Will was on my list of cards to seriously consider but it never made the cut. The up front cost is painful and the effect isn't that great. I play Sword of Feast and Famine though. It costs one more, but you can split the cost over multiple turns, it actually pumps up the creature, and it gives protection (and most likely evasion as a result). The discard effect isn't bad. I still might cut the sword though, since at least Memnite would be free and draw cards.
Actually that's not a terrible idea. Do you think Memnite makes the cut here? He seems ridiculously good in the opening hand, and a fine draw mid game since he costs nothing to cast. I'm already playing Basking Rootwalla.
Quote from BurntgerbilEmmara is like the worst parts of Legends and Homelands got pregnant, aborted the fetus, tossed it in the trashcan, set it on fire and wrapped the corpse in a Dragon's Maze pack wrapper.
Quote from DonaldGood points on Tolaria West. I always throw it in my blue decks but for this one it is too slow. Yesterday I built a budget list on MTGO that was about 20 cards short and I filled in the gaps with cheaper options.
Game 1: Jhoira of the Ghitu, Karthus, Tyrant of Jund, Hanna, Ships Navigator & me. This game is a complete disaster. I keep a 6 card hand I should have thrown back and get punished for it by not drawing a blue source until turn 6 or 7. To make things worse Jhoira, who is on the play, drops turn 2 signet, turn 3 Paradox Haze, turn 4 Jhoira suspend Niv-Mizzet so there is an active dragon in play on turn 6 to wipe my board. I don't do much else until I die and my non-Jhoira opponents are having mana issues as well with Karthus not making his 4th land on turn 9 and Hanna not making his 5th land drop until turn 10 despite drawing several cards off Rhystic Study. Not a good start but mostly my fault for not taking a mulligan.
Game 2: Grand Arbiter Augustin IV, Oros the Avenger, Hazezon Tamar, me. This game is the opposite of the first with me keeping a great hand of turn 1 Scryb Sprites, turn 2 Lightning Greaves, turn 3 Edric beat for 3. The other players aren't doing much except for Hazezon who is ramping Cultivate into Explosive Vegetation. On turn 4 I drop Spiketail Hatchling and keep up mana for either Arcane Denial or Counterspell the rest of the game. GAAIV plays Darien, King of Kjeldor on turn 6 but the Oros player is still without adequate blockers so I continue beating down and drawing more and more cards every turn. A few turns later I prowl Notorious Throng, draw into Temporal Manipulation and a Beastmaster Ascension.
Game 3: Me, Kangee, Aerie Keeper, Momir Vig, Simic Visionary, Niv-Mizzet, the Firemind. I am on the play and keep a decent hand. Turn 1 Memnite, Treetop Scout, turn 3 Edric. I swing in to draw cards but Edric eats a Lightning Bolt so I have to settle for 2 damage. Kangee is bird tribal and starts dropping down birds. Niv-Mizzet drops Tibor and Lumia turn 5 and on turn 6 plays Risky Move (a chaos deck apparently) to sweep my dorks but I have Caller of the Claw to recover. My note taking ends around here but I believe I drop Edric next turn and he stays in play for the remainder of the game. I think Niv-Mizzet drops into play and I steal it with Sower of Temptation. Me and Kangee are both swinging in and drawing cards but his board is developing faster than mine. Momir comes down, tutors for a card that eludes me right now then starts traveling around the table because of Risky Move. I remember Momir also dropping a Nim Deathmantle at some point because I had a 3/3 intimidate Pilgrim's Eye zombie in play. I believe Kangee would have won this game but he let us know he had to leave so he scoops with my remaining opponents at less than 20 life and a weak board making for an easy win.
Nothing really stood out as really amazing or terrible for me. I was happy with Caller of the Claw and Nature's Will was free to cast in game 3 and useful just as a ramp card. Having Edric removed game 3 was really painful and set me back several turns and I imagine tucking would have been even worse so I'll probably look into adding another tutor or 2 in case that happens. Still undecided on Memnite but at least for my budget list he'll stay in for awhile.
EDIT: I ran both Grayscaled Gharial and Merfolk Spy in place of things that weren't available on MTGO. They're certainly servicable and would have been unblockable almost the entire time I played yesterday.
Quote from ISBPathfinderFirst of all... who the hell runs bolt in EDH :o??? I dont think I have ever seen it played. Odd oh well
I was also thinking of adding City of Brass to my list. Fixing the manabase is sort of tough in these colors and I would be willing to take a few damage to set up my board in the early game.
Also... I figured that spot removal for Edric would be a problem. Sadly there just aren't great options to stop it.
EDIT: I was sort of looking at Patagia Viper as well for the list. 3 creatures into play for 4 mana, one of which has flying seems somewhat solid.
As for green tutors... I think I might look into running Summoner's Pact I like how I can pay for it the next turn which means I can tutor for and drop Edric into play first. The other option for this deck might be Chord of Calling due to its convoke cost I think we could effectively tutor Edric into play at the end of opponents turns using critters as mana dorks to cast it.