Quote from ToSGodHow has Gahiji, Honored One been? I've been looking to add him in my list to keep some pressure off of me, put some pressure on other opponents, and be a beast!
Have you tried Birthing Pod? It's one of my favorite cards in my list. You don't have such a tool box as I do but the card is insane.
Your list looks like a blast. I would love to play against it some time with mine just to see what on your list would be better.
Quote from SyroiceOoh, Dragonlair Spider got cut! I've always felt that it was slightly lackluster, but seemed to be included often enough in Marath decks.
Primal Vigor is a rather painful cut though. I'll probably be keeping it in my Marath list, as I'm running +1/+1 counters as a subtheme, and Primal Vigor helps both. Do keep us updated on the change to Karametra!
Quote from AirithneBecause of Marath’s broad range of abilities, I’ve been experimenting with different build styles for him. This particular experiment is a mid-range to upper range aggro build.
At the moment, I’m unsure of whether or not this will get added to my main post, as it is very similar to most other aggro builds for Marath that I’ve seen, but it’s been requested that I at least post it for other people to see. ^.^ It has a few cards that mark it as my own style, but when a larger creature aggro version failed, I had to resort to value. In terms of how this particular version of the deck wins, it plays out very similar to my current token list, by trying to just over whelm my opponents with a few key pump or anthem effects.
Quote from Airithne
Cards I'd like to find spots for:
Karametra, God of Harvests (Probably in place of Xenagos, God of Revels)
Quote from AirithneMirari's Wake
Quote from AirithneIt's worked... All right, so far. I definitely don't intend to forsake my current list for this, as this really isn't my style of play. My biggest issue has been actually finishing people off, at this point Aggro is not loved in my meta. Sadly.
Quote from ToSGodThe biggest thing I would say from your list is drop some of the win more cards and lower your curve to continue the onslaught. Not to mention you need more card draw. Mentor of the Meek is insane. I rarely make tokens from Marath that are larger than 1/1s and a few times I've made 2/2s.
Quote from ToSGodIn Aggro Xenagos is so much better it's unreal. I don't like Karametra in 3+ color decks for fear of running out of targets. Plus she costs a ton of mana and doesn't do enough on her own.
Quote from ToSGodAwesome card. I've been thinking about adding this... I hate cutting cards.
Quote from ToSGodYou really have to focus on one person and not let up. Then when they are too weak to resist or are dead you work on a second. While the cards aren't as inherently strong as others, you need interact and disrupt as much as possible. And if all else fails combos are viable.
Some cards you mention...
Hellrider - You have to tell me how this works. It looked good and in my aggro list might just be bonkers.
Mirror Entity - Sooo good. And if you give +1/+1 counters around that's tacked on after Entity. So making a 1/1 then putting 3 counters on it is better than a 4/4 token. And it's a strict pump for Marath.
Reflecting Pool - I love this land. With a decent mana base it's a second Command Tower.
Quote from XenagosI suggest adding Knight of the Reliquary.
With Karametra, cast a creature spell, search for a Forest or Plains, put it onto the battlefield.
With Knight, sac that Forest or Plains and search for any land card, put it into play.
Quote from AirithneMy problem is that they're not always win more. Our games usually have six or so players. With an aggro strategy, as soon as the primary target decks (an Azami, Lady of Scrolls combo deck and a super annoying Jenara, Asura of War deck) are killed by me, I become public enemy number one so to speak. That's one of the reasons why my token deck is built the way it is. I either need to build up a presence and go in for the long game, or try really hard to kill everyone at once.
Quote from AirithneAs for Mentor the Meek, I may or may not add it. It depends on whether or not the new Spirit of the Labyrinth goes in. It does hurt me as well, but it flat out stops several strategies in my group, similarly to Linvala, Keeper of Silence.
Quote from Airithne(On Xenagos vs Kerametra) I agree, but I still intend to try the swap. After I take out one person, a wrath effect typically comes down, and I'd like a permanent resource to build up from. It's part of why I dislike mana dorks, people here will go so far as to swords them turn one, just to keep you from getting ahead.
Quote from AirithneI defer back to the fact that I have to fight off five people, instead of three. >.< It makes that sooo much harder.
Quote from AirithneHellrider has been really good to me. So far, my best chances with the aggro list have been when my boyfriend pulls out his Zo-Zu, the Punisher burn deck. It makes my aggro deck that much faster, and Hellrider is a really good draw even when I don't get to play against Zo-Zu. Life totals start to drop really quickly with him in play. I'm still not sure if he'll go in the token list though. I'm having trouble finding a spot for him that doesn't cancel out all of the work I just put in to lowering the curve.
Quote from AirithneI've got Mirror Entity in place of Luminarch Ascension at the moment, and it might become permanent. While Luminarch is really, really good I think it draws more hate than it's worth.
Quote from ToSGodEww 6+ player games? No wonder aggro doesn't do well in your meta. I play in strictly 3 and 4 player pods at most. Very rarely do we get a 5 player game. And at 3 player games my deck is just the best. And at 4 it's a fight to win. I usually have to combo out those games to finish off the last player or two.
Quote from ToSGodI'm up in the air with this. I do plan on trying it out too though.
Quote from ToSGod Please swords my Elvish Mystic. They see the threats of elves. Xenagos looks like he does some really silly things though mid/late game. And our early game is already incredible. My fear is just running out of targets late game for Kerametra.
Quote from ToSGodThe problem with aggro decks. Lowering your curve is crucial. (As I just replaced a sol ring with a 4 drop. xD) Zo-Zu/Marath 2HG seems fantastic though.
Quote from ToSGodEntity is bonkers. And supports one of my favorite combos from the day it was legal in Standard.
Quote from 4LarkA few things:
Have you applied for primer status yet?No one in their right mind casts Hazezon Tamar without a sacrifice outlet. Likewise, no opponent in their right mind would waste spot removal on Hazezon unless his Sand Warriors had already entered the battlefield with him still on it (an unlikely occurrence). Ergo, you should give Hazezon another look and even consider editing your original post where you contrast Marath with other Naya generals.What are your thoughts on including Sunforger alongside Wheel of Sun and Moon? The former lets you search for removal and other tutors and the latter's versatility allows you to choose to either recycle your cards (with or without Sunforger) or hate on a B player's graveyard.