Quote from herbalT »just noticed the Ivy Lane Denizen discussion. I run him in my Ghave deck (in addition to Cathar's Crusade). It took me a while to convince myself to try him; and whenever I'm looking to make cuts, he's always one of the first cards I consider, but then I draw him and combo out and rethink my position. Crusade is certainly better in general if you only run one of the two (and like you said, your list is pretty tight), but if you have room/desire for redundancy, I think he is worth it. He can facilitate a lot of broken plays. I had forgotten about him, because I haven't played my Ghave deck in months, but now I'm going to have to consider running him in my Marath deck, too (grrrr...and I had just got it trimmed down to size ). Especially since I'm running Mana Echoes, which allows for infinite 1/1 tokens and colorless mana in combination with Denizen and Marath. Add in Doubling Season, and you get infinite infinite/infinites on top of an infinite/infinite commander (and probably a ton of smaller tokens, too, lol).
Speaking of Mana Echoes, it sounded by one of your comments above that you had probably tried it at some point, but just for anyone else that happens to be reading this for ideas, I would strongly recommend at least considering it. It can do some stupid stuff. The first game I played with Marath after building my first draft ended with me dealing well over 200 damage via combat facilitated in large part by Mana Echoes, in concert with Parallel Lives and a Chord of Calling for Craterhoof Behemoth. Echoes makes so much colorless mana so easily that I really wanted to add more mana sinks in order to abuse it (I'm almost tempted to run friggin' Gemstone Array to kill everyone at the table in one turn via huge Marath nukes [turning the excess colorless into colored mana to repeatedly cast him for more and more until you can one-shot people with direct damage]), but space is tight.
Ok, ok...I really should go to sleep now...must stop thinking about MtG....
Quote from Apollosbane »Have you thought of running Shared Animosity? I have a similar style Prossh build and it is pretty fantastic.
My sister has a similar Marath deck too, and I've noticed that she usually has 5-8 tokens out at a time. Shared Animosity pumps your guys similarly to Beastmaster Ascension and Soul of Theros. I think Animosity is the worst of the three, but the redundancy may be worth considering.
Things like Hero of Oxid Ridge, Hero of Bladehold, Gruul War Chant, and Hellrider may be worth a thought too
Quote from Bthepanda »Your lack of Spike Weaver is disturbing. It buys so much it's not even funny. Marath and Ajani, Mentor of Heroes can reset his so he's particularly good here.
I see no reason to play Harmonic Sliver with no other slivers present now that Reclamation Sage has been printed. An additionally one power while still being Skullclamp-able while also not enabling potential random blowouts from surprise slivers a clear reason for a swap, in my opinion.
Are you using Krosan Grip to hate on artifact or enchantment instant win combos? If such combos aren't common I'd replace it with either Wear // Tear or Nature's Claim. Wear // Tear is does the same thing as Krosan Grip at a cheaper cost while also netting a 2-for-1 at the same cost. Nature's Claim is about as mana efficient as you can get in EDH.
Have you considered Earthcraft? It turns all of Marath's Tokens into mana dorks and does a really good job of ramping in token based strategies. It does, however, create infinite tokens when Cathars' Crusade or Doubling Season are out on the field if that's something you wish to avoid. I'm apparently incapable of using the control F function.
Quote from Airithne » Have you thought of running Shared Animosity? I have a similar style Prossh build and it is pretty fantastic.
Shared Animosity is a little weird, because if you get a large mix of different tokens, it can really throw it off. Of course, if it works then I say run it. I personally like more unconditional pump spells. I do have quite a few pump spells as is currently (roughly 12 effects that pump every creature on board in some way), so I'm hesitant to add more.
Quote from Apollosbane »I don't want to come off as pushy, but you should at least try Shared Animosity if nothing else. I agree that it gets sketchy with all the creature types, but Marath usually has a ton of elementals, and Avenger of Zendikar and Chancellor of the Forge bring in a ton of friends. Usually more then five, making it better than Beastmaster's Ascension in that vein. Situational, but definitely the greatest damage potential of all anthems.
I agree with the rest of your choices, and Hero of Bladehold is a bit meh in commander because of its frail body, but thought I'd give my 2 cents. I like the deck a lot, and I hope it plays well.
Quote from Apollosbane »Thanks. I appreciate it. Let us know how it works out.
Quote from imarockyou »Why not Use Ancient Tomb over Temple of the False God, if u draw the temple in your opening hand you have to mulligan it away, but with tomb you can get somewhere, plus the constant damage doesn't hurt since this is EDH
Quote from imarockyou »You can also Play Birthing Pod and do tons of shenanigans.
Quote from JoelCFox »Now this is what I call a Primer! Very, very useful and easily accessible. Thanks for making it, it's going to come in handy!
Quote from Daracaex »So, just curious, but since this seems to be the best place to ask, I'll ask: Even with your Marath style being token-based, what do you think of playing some of the Abzan counter-lords? Dropping Abzan Falconer and distributing a few counters might be a good way to finish a game. Or perhaps using Abzan Battle Priest to get lifelink and use a swing from any counter creatures to bring yourself back from the brink? Trample might be useful as well, perhaps not with tokens, but if you've got a really big Marath, it could mean a dangerous attack that must be blocked. Then the last two would be first strike and reach, the first of which could be good if you're blocking or to make it a bit harder for enemies to block (can also turn combat into a nightmare if you've got mana up and enough counters on Marath to turn any potential block into a combat win), but reach seems by far the least useful.
So, I dunno if these are good enough reasons, but what do you think?