Quote from HP_CR »No Naya Charm? I've found this little instant to be really resourceful. The 3 damage is the weakest choice, sure, but can be relevant at times. Having a fog to fend early aggro, and an instant speed recollect, however is nice. Just tonight I used Naya Charm to return an opponents Jin-Gitaxias, Core Augur to his hand in response to his The Mimeoplasm.
Quote from Syroice »An interesting observation about Shared Animosity is that it combos well with the Mirror Entity that you just added, eliminating the different tokens problem. Overall though, I do think that Beastmaster Ascension heavily wins over it.
Quote from rhakee »Hey! Awesome Primer! I was wondering, your list had a lot of high CMC cards, but would you consider building around Gaddock Teeg? I saw a build the other day that tutored him out (along with Linvala, Keeper of Silence and other hatebears) and used those to protect Marath. What do you think about him?
Quote from spentbullets »Hello there, I built a Marath deck back when Commander 2013 was released, and until recently it was mostly built as a deck to pull out for fun when I got tired of piloting my more cutthroat decks. However, I drydocked my Bant blink deck in order to pull out some goodies with which to tune Marath up, so I might be lurking around your primer while I continue my testing and tuning.
I wonder what your thoughts are on Sterling Grove. I run this alongside Privileged Position to protect the latter against spot removal, and I absolutely love its interactions with Sun Titan. I can tutor up any of my key enchantments (Doubling Season, Mana Reflection, Purphoros, God of the Forge, the list goes on and on...), and with Sun Titan in play I just attack arbitrarily to repeat the process. Have you tried playtesting it? I think it's kind of awesome.
Quote from Bjamman »Hiya! I'm currently constructing my first EDH deck in 5ish years because pretty much everyone in my college prefers EDH to regular Magic. I basically got sold into running Marath by the primer, so kudos to Airithne. I'm going to post a rough draft deck list later, but any general advice about card choices for Marath would be appreciated.
On a more constructive note, I found another abusable equipment for Marath: Neko-Te. Not only does it let you tap-down your opponent's creatures for just one mana, but it also doubles burn to the face. This should be an auto-include to burn strategies, plus it adds redundancy to the deathtouch strategy.
Quote from Treebeard3564 »Since Chorus of the Conclave is an additional cost would it put two counters on Marath for each mana?
Quote from Airithne »Quote from Treebeard3564 »Since Chorus of the Conclave is an additional cost would it put two counters on Marath for each mana?To an extent. My understanding is that you will get X counters based on how much Marath cost to cast, Y counters from spending additional mana on him with Chorus, Z counters from Chorus itself.
For example, if you cast Marath for three mana, and used chorus to pay an additional three mana, Marath will come into play with 9 +1/+1 counters. 3 from his normal cost, 3 from the additional mana paid with Chorus's ability, and 3 from the counters added by chorus.
Quote from Treebeard3564 »Thanks for confirming. I'm making a Marath deck and this primer is very helpful. I also love the idea of playing a large Marath and following it with Essence of the Wild. So many 6/6 tokens .
Quote from JoelCFox »Just wanted to say thanks again for making this primer, it really helped me build my own Marath deck!
I posted it here: http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/576911-marath-will-of-the-wild I'd love to get your feedback on it sometime
Quote from redzonebeating »hey there,
I've been following this primer for a while now, i'm really impressed with your efforts
Your buildstyle is sort of similar to mine. powerfull onedrops (dragonmaster,rhys, exploration, hardened scales)
and enchantments to control the boardstate.
Ive noticed this approach really helps when you run out of gas, stop drawing good cards
Quote from redzonebeating »two questions/remarks,
where is vorinclex? he's a mana doubler and a win con-all-in-one
Quote from redzonebeating »how do you deal with running out of cards in this deck?
I've added mentor of the meek and garruk beastmaster in my marathbuild,
But that just tells all the other players:
Remove these cards, dudes gonna destroy himself fast enough
(controlheavy meta, unfortunatly)
Quote from redzonebeating »kinda wanna hear your thoughts about c14-spoilers too.
Quote from World_Peace »Pretty good analysis, but I disagree with your assessment of Thunderfoot Baloth and Crown of Doom. The baloth is a reasonably costed body with an Overrun type effect stapled to it, with the only real downside being the risk of getting blown out by an instant speed removal spell. Your opponents can't give the crown back to you without a donate effect, which is rare outside of Zedruu decks, so if you treat it like a 5 mana spell it's pretty solid.
Quote from Lantern »Ok! So my play group is running a 10 tix only commander games once a week. I think Marath is perfect since hes powerful on his own and supports a full range of naya. The question is how to make a 10 tix version of the deck. But I figured tokens is probably the way to go.