Quote from lyonhaert »Well, below is the list I ended up finishing the build on the other day. Actually got to play it tonight.
Trav_Ragnar's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Commander (1)1 Sliver QueenCreature (2)1 Clever Impersonator1 Spark DoubleInstant (3)1 Anguished Unmaking1 Assassin's Trophy1 DesparkSorcery (12)1 Austere Command1 Citywide Bust1 Demonic Tutor1 Dusk // Dawn1 Farseek1 Innocent Blood1 Nature's Lore1 Primevals' Glorious Rebirth1 Regrowth1 Savor the Moment1 Skyshroud Claim1 WargateArtifact (7)1 Arcane Signet1 Chromatic Lantern1 Fellwar Stone1 Honor-Worn Shaku1 Rings of Brighthearth1 Skullclamp1 Torpor OrbEnchantment (9)1 Anointed Procession1 Assemble the Legion1 Awakening Zone1 Martyr's Cause1 Mirari's Wake1 Oath of Ajani1 Oath of Liliana1 Oath of Teferi1 Parallel LivesPlaneswalker (27)1 Ajani, the Greathearted1 Chandra, Torch of Defiance1 Dack Fayden1 Daretti, Ingenious Iconoclast1 Domri, Anarch of Bolas1 Elspeth Tirel1 Elspeth, Knight-Errant1 Elspeth, Sun's Champion1 Freyalise, Llanowar's Fury1 Garruk Relentless1 Garruk Wildspeaker1 Garruk, Cursed Huntsman1 Huatli, Radiant Champion1 Jace Beleren1 Jace, Unraveler of Secrets1 Liliana, Dreadhorde General1 Narset Transcendent1 Nicol Bolas, Dragon-God1 Nissa, Voice of Zendikar1 Saheeli, Sublime Artificer1 Sarkhan Vol1 Sorin, Lord of Innistrad1 Tamiyo, Field Researcher1 Tamiyo, the Moon Sage1 Teferi, Hero of Dominaria1 Teferi, Temporal Archmage1 Tezzeret, Artifice MasterLand (39)1 Ancient Tomb1 Arid Mesa1 Ash Barrens1 Blood Crypt1 Bloodstained Mire1 Breeding Pool1 Cascading Cataracts1 Command Tower1 Crystal Quarry1 Exotic Orchard1 Flooded Strand1 Godless Shrine1 Hallowed Fountain1 Interplanar Beacon1 Kher Keep1 Kor Haven1 Mana Confluence1 Marsh Flats1 Maze of Ith1 Misty Rainforest1 Overgrown Tomb1 Polluted Delta1 Prismatic Vista1 Reflecting Pool1 Sacred Foundry1 Scalding Tarn1 Steam Vents1 Stomping Ground1 Temple Garden1 Urborg, Tomb of Yawgmoth1 Verdant Catacombs1 Watery Grave1 Windswept Heath1 Wooded Foothills1 Forest1 Island1 Mountain1 Plains1 Swamp
I ended up not adding any proliferate because as I was putting it together it didn't feel like I was really aiming for ultimates here as finishers like the previous incarnation of the deck was. It seemed like the useful ultimates could be reached easily enough through multiple activations such as with Oath of Teferi. Mana struggles early on this game (and Dack's +1) had me discarding some planeswalkers, but I drew into Primevals' Glorious Rebirth, which was kindof an explosion of planeswalkers that painted a huge target on me (Firesong and Sunspeaker promptly burnt out the rest of my 28 life). The walkers I used this game still had a decent amount of targeted removal for an element of control, although Anguished Unmaking and Innocent Blood came in handy.
Rebirth is a huge amount of logistics to deal with 6-7 planeswalkers all at once, plus being able to activate them twice with Oath of Teferi. I may try Sunbird's Invocation instead and see if that's more manageable for me, since the main thing I didn't like about its performance was how long that turn took. And I should probably practice with the deck so I know all the walker's abilities and don't have to read so much.
I came to the realization that this current iteration has no plan of gradually winning the game. Basically, you either hope for an ultimate, typically with Doubling Season, and that's about it. Nothing in the deck works cohesively as a strategy towards incrementally winning the game.