Quote from Beware »This deck needs more ramp. This deck will live or die on its ability to generate consistent card advantage at all points in the game. Play less targeted removal, more ramp. Contemplate adding Spell Burst if this is your gameplan. Focus less on targeted one-offs and more on repeatable engines. Get some more Delve and/or graveyard shuffle effects involved to reduce your opponents ability to choose poorly. Loaming Shaman is perfect at that, as is Relic of Progenitus. Reito Lantern is a great piece of tech too.
This deck also starkly lacks any means of winning the game. I understand wanting to play a control deck, but a 4/5 will just not go the distance on its own. It's a 6-turn clock, per player. There's only so much fighting you can anticipate your opponents to do to each other. You also lack any reliable means to allow a player to combo off without affecting you, which is just about the only scenario where a dearth of wincons is suitable.
Quote from rainydays1 »Sorry for putting a rules question here but:
Can you use Tasigurs delve ability to pay for the commander tax (the paying of 2 extra each time you cast him from the command zone)?
Quote from Honor Basquiat » Sultai Ascendancy seems like a no brainer and this deck needs more ramp and win conditions. Maybe some planeswalkers. I think this has major potential. I really think this deck wants more ramp and acceleration. I also like Deadbridge Chant
Quote from trancer99If you focus on having fun, you win every game. If you need to win to have fun, I suggest standard.