After playing more games, I realize that I really love stax effect in this deck.
Not effect like smokestack/tangle wire/lodestone golem, but something like winter orb and static orb as this list suggest.
I personally run Icy Manipulator to support these stax theme.
How about Storage Matrix?
I've opted to cut all of the fetch lands and Crucible of Worlds, at least for the time being. Being a mono-colored deck means we don't need to worry about color fixing, the fetches aren't necessarily important. Losing Crucible may prove to be a mistake, as we will no longer be able to play lands from our graveyard to ensure hitting our land drops, or reuse our many utility lands.
In their place, I have opted to run four more basic Mountains as well as Forge of Heroes to replace the lands I took out. Forge will hopefully prove to be a worthwhile land, as it should enable us to ultimate Daretti a turn earlier. In place of Crucible, I have chosen to put in Saheeli's Directive. With Directive, we should be able to spam the board with a ton of artifacts, and hopefully get closer to winning the game.
I have recently reacquired the deck in paper, and am running the exact same list as on page one, except Mishra's Workshop and Bazaar of Baghdad are currently basic Mountains; however, I am running the main list as exact on MTGO.
So, Blightsteel hasn't seen the battlfield in quite some time. He's usually only pitched to Daretti, and is rarely tutored for with Kuldotha Forgemaster. He's lost a lot of the appeal since removing Lightning Greaves (which I haven't necessarily missed), so he's super susceptible to exiling/steal effects. Chaos Wand is kind of just a cute card: it works great when paired with Paradox Engine and enough mana rocks to go infinite; other times it isn't that great. And Slobad is mainly used as a sac outlet, but is easily removed and cannot be recurred, which is basically the same reasons I cut him a long time ago.
In their places, I am testing out Blood Moon and Magus of the Moon, as the last few times I've played in paper, everyone was running 3+ colored decks, and these would help hose their mana base and let us continue on with our gameplan. I was really hesitant about removing Crucible in the first place, simply because we lose the reusability of our utility lands like Strip Mine/Wasteland and Command Beacon. We also lost the ability to pitch lands that we may need later on when we lost it, so I decided to add it back in. I may or may not add fetch lands back in at a later date; they aren't really necessary, but they can help reshuffle to get a new look at the top, and also thin out lands so we can draw into gas.
I will let everyone know how the testing goes, and when I adopt or abandon these changes.
I'm not going to go into too much detail at the moment, as it's sort of late and I'm a bit tired. I've decided to cut some of the "cuter" items to go a little bit more into the Stax aspect for the deck. I still won't be adding in MLD as I am not a fan of that particular strategy. Some of the changes you may question, so if you want specifics, feel free to ask and I will answer.
For now, it's just the main list that is updated. This weekend I should hopefully have the rest fully updated. It's been awhile since I've posted so I figured I would update this list to what I'm currently playing on MTGO, and what I will be playing in paper once I get a few more cards.
Have you tried Mirage Mirror? That card has been an overperformer in my Daretti list. From copying someone's Cabal Coffers with an Urborg out to your own Goblin Welder, the card pulls a lot of weight. Also, though it's primarily a pet card, Warping Wail has impressed me. It helps power out an early Daretti, gets rid of random dorks (auf wiedersehen, Deathrite Shaman), and stops game winning haymakers. And no one ever sees it coming.
Have you tried Mirage Mirror? That card has been an overperformer in my Daretti list. From copying someone's Cabal Coffers with an Urborg out to your own Goblin Welder, the card pulls a lot of weight. Also, though it's primarily a pet card, Warping Wail has impressed me. It helps power out an early Daretti, gets rid of random dorks (auf wiedersehen, Deathrite Shaman), and stops game winning haymakers. And no one ever sees it coming.
Sorry for the late reply here. No, I have not tried the Mirror in the deck. In fact, I don’t think I’ve played it anywhere else until recently in Mairsil. I may have to consider it. Warping Wail is another that I’m iffy on. In fact, I’ve been iffy on the direction I want this deck to go, so it may find its way in here sooner or later.
What are your thoughts on the new Karn and Ugin planeswalkers?
I would definitely like to test them in here. As stated prior to this, I’m iffy on where I want to take the deck: keep it as a friendly artifact goodstuff deck, or turn it into a lean, mean, MLD/stax machine.
I will add a more in-depth update on the changes I made when I get a bit more time; just wanted to get these recorded and a more up-to-date list made available.
Not effect like smokestack/tangle wire/lodestone golem, but something like winter orb and static orb as this list suggest.
I personally run Icy Manipulator to support these stax theme.
How about Storage Matrix?
OUT:
Arid Mesa
Bloodstained Mire
Crucible of Worlds
Scalding Tarn
Wooded Foothills
IN:
Forge of Heroes
Mountain x4
Saheeli's Directive
I've opted to cut all of the fetch lands and Crucible of Worlds, at least for the time being. Being a mono-colored deck means we don't need to worry about color fixing, the fetches aren't necessarily important. Losing Crucible may prove to be a mistake, as we will no longer be able to play lands from our graveyard to ensure hitting our land drops, or reuse our many utility lands.
In their place, I have opted to run four more basic Mountains as well as Forge of Heroes to replace the lands I took out. Forge will hopefully prove to be a worthwhile land, as it should enable us to ultimate Daretti a turn earlier. In place of Crucible, I have chosen to put in Saheeli's Directive. With Directive, we should be able to spam the board with a ton of artifacts, and hopefully get closer to winning the game.
[EDH Non-Primers] Newzuri | Breya
I have recently reacquired the deck in paper, and am running the exact same list as on page one, except Mishra's Workshop and Bazaar of Baghdad are currently basic Mountains; however, I am running the main list as exact on MTGO.
Currently, I am testing the following changes:
OUT:
Blightsteel Colossus
Chaos Wand
Slobad, Goblin Tinkerer
IN:
Blood Moon
Crucible of Worlds
Magus of the Moon
So, Blightsteel hasn't seen the battlfield in quite some time. He's usually only pitched to Daretti, and is rarely tutored for with Kuldotha Forgemaster. He's lost a lot of the appeal since removing Lightning Greaves (which I haven't necessarily missed), so he's super susceptible to exiling/steal effects. Chaos Wand is kind of just a cute card: it works great when paired with Paradox Engine and enough mana rocks to go infinite; other times it isn't that great. And Slobad is mainly used as a sac outlet, but is easily removed and cannot be recurred, which is basically the same reasons I cut him a long time ago.
In their places, I am testing out Blood Moon and Magus of the Moon, as the last few times I've played in paper, everyone was running 3+ colored decks, and these would help hose their mana base and let us continue on with our gameplan. I was really hesitant about removing Crucible in the first place, simply because we lose the reusability of our utility lands like Strip Mine/Wasteland and Command Beacon. We also lost the ability to pitch lands that we may need later on when we lost it, so I decided to add it back in. I may or may not add fetch lands back in at a later date; they aren't really necessary, but they can help reshuffle to get a new look at the top, and also thin out lands so we can draw into gas.
I will let everyone know how the testing goes, and when I adopt or abandon these changes.
Future Testing:
Endless Atlas
Meteor Golem
I'm thinking about testing out Endless Atlas for some additional continuous card draw, and Meteor Golem as a pseudo-Spine of Ish Sah.
[EDH Non-Primers] Newzuri | Breya
Daretti’s Scrap Heap
Join and let the discussions commence!
[EDH Non-Primers] Newzuri | Breya
OUT:
Blightsteel Colossus
Chaos Wand
Kuldotha Forgemaster
Mountain x5
Oracle's Vault
Quicksmith Genius
Scrap Trawler
Slobad, Goblin Tinkerer
Thopter Assembly
Urza's Mine
Urza's Power Plant
Urza's Tower
IN:
Arid Mesa
Blinkmoth Nexus
Blood Moon
Bloodstained Mire
Crucible of Worlds
Ensnaring Bridge
Inkmoth Nexus
Lion's Eye Diamond
Magus of the Moon
Mishra's Factory
Oblivion Stone
Scalding Tarn
Stranglehold
Tangle Wire
Ward of Bones
Wooded Foothills
I'm not going to go into too much detail at the moment, as it's sort of late and I'm a bit tired. I've decided to cut some of the "cuter" items to go a little bit more into the Stax aspect for the deck. I still won't be adding in MLD as I am not a fan of that particular strategy. Some of the changes you may question, so if you want specifics, feel free to ask and I will answer.
For now, it's just the main list that is updated. This weekend I should hopefully have the rest fully updated. It's been awhile since I've posted so I figured I would update this list to what I'm currently playing on MTGO, and what I will be playing in paper once I get a few more cards.
[EDH Non-Primers] Newzuri | Breya
[Primer] Erebos, God of the Dead
HONK HONK
Sorry for the late reply here. No, I have not tried the Mirror in the deck. In fact, I don’t think I’ve played it anywhere else until recently in Mairsil. I may have to consider it. Warping Wail is another that I’m iffy on. In fact, I’ve been iffy on the direction I want this deck to go, so it may find its way in here sooner or later.
I would definitely like to test them in here. As stated prior to this, I’m iffy on where I want to take the deck: keep it as a friendly artifact goodstuff deck, or turn it into a lean, mean, MLD/stax machine.
[EDH Non-Primers] Newzuri | Breya
War of the Spark Update
OUT:
Geier Reach Sanitarium
Karn, Silver Golem
Lion's Eye Diamond
Mountain
Steel Hellkite
Ward of Bones
IN:
Blast Zone
Chandra, Torch of Defiance
Karn, the Great Creator
Karn's Bastion
Loyal Apprentice
Ugin, the Ineffable
I will add a more in-depth update on the changes I made when I get a bit more time; just wanted to get these recorded and a more up-to-date list made available.
[EDH Non-Primers] Newzuri | Breya