Quote from Rumpy5897 »The problem with Luminarch Ascension is that it's the archetypical EDH early game leg-up nonsense, like Serra Ascendant. Drop it on curve, the table gasps in unison, nobody can do anything about it immediately, it clocks people a bunch and eventually goes away, getting you more attention than it deserves. You topdeck it late and it does nothing. Given the fact the Ascension's fail case is a "KICK ME" note in a deck trying to slip under the radar, I've been giving it a wide berth.
I haven't managed to get Orrery evaluation in, for I got distracted with a new shiny. It's funny how I just declared that there could be more mana in the deck, only for Bolas Rock to hit. Initial testing has been quite ludicrous - the thing lands and immediately tears into the library, leading to a ridiculous amount of value. The same high density of shuffles that make Top useful double up as brick protection here, as does Top itself along with Necropotence and Doom Whisperer. There's some pretty damned strong lifegain in the 99 to help offset the drain if a particularly juicy value chain presents itself. Importantly, the explosion will leave behind a tangible benefit even if it's met with a wipe because of experience counters. This feels like the equivalent of strapping a rocket engine to your bicycle, slamming down the pedal and hoping you don't splatter against the wall - a very EDH design. The last time I was this smitten by a card was Meglonoth.
One of those test rounds turned out to be one of the best games I have ever played. Bolas Rock came down on turn seven, ripped through about 20 mana's worth of topdeck, scavenged a number of experience counters and got immediately nuked to the stone age through a concerted Terastodon into Austere Command from the rest of the table. Daxos never managed to explode as hard previously, let alone off a single card. The activated ability, which I figured would never see use, was popped in response to the Command and turned some doomed tokens into a nontrivial table slug. Had I not gotten wiped, it was pretty over. In spite of being wiped, the experience counter advantage was sufficient to offer a ridiculous leg up for the rest of the game. While the rest of the table got distracted by a baller Avacyn + Archetype of Endurance + Platinum Emperion setup Mayael side, which got Clone Legioned, I healed to triple digits off a massive lifelink swing and did an Enter the Infinite tier draw off Necropotence, somehow staying under the radar. Upon untapping, a perfectly sculpted alpha with multiple backup lines was ensured. What a game, that one.
Quote from paragonweapon »The Bolas stone seems nuts and seems like another Ad Nauseam engine (right to the point where Tendrils of Agony is a very viable finisher).
Quote from Rumpy5897 »The only nitpick I have is Field of Ruin, which could be replaced with Ghost Quarter on the cheap. I imagine Arcane Lighthouse and Exotic Orchard are meta-appropriate.
Quote from Rumpy5897 »The thing with Thoughtrender Lamia is that it's not your average discard option, it's a brutal game-ending hand mower that will close things out in short time if unanswered. This doesn't come down on curve and incidentally mildly disrupt people, this comes down when your mana pool is pretty fat and you immediately make most (if not all) of the table hellbent, possibly following up with draw step locks. My group hates it, and it eats removal even more reliably than Skybind upon resolving.
Quote from Nsolarz »any thoughts on Finale of Glory? This seems like it could be a late game blowout in daxos, and a way to skirt some of the color mana issues by using our excess of a given color to create the 12+ required for it to be at its best.