Thank you very much for your regular updates concerning the changes in your deck. For a Froggie newbie like me, these insights are extremely useful :).
I have one question concerning Burgeoning. At the moment, I am playing this card but somehow it never really had much impact in any of the games I played. As I play 42 lands only (including three non-mana producing lands: Maze of Ith, Glacial Chasm and Dark Depths) I suspect that I do not play enough lands to fully exploit the potential of Burgeoning. Do you think that this is a plausible reasoning? If yes, how many lands would you suggest playing in order to make the most of Burgeoning? Moreover, if I decided to stay with these 42 lands, would it make sense to cut Burgeoning for Sensei's Divining Top?
Burgeoning is sort of like an Exploration that is better early and slightly worse late. However, it can produce quite a potent effect when you repeatedly loam your deck. Are you often tutoring for Life from the Loam? If so, it might work out a bit better when you can guarantee having lands in hand.
Your land count is probably fine. I went down to 43 myself and divining top's ability to activate between fetches has been royally saving my butt. A good idea to find room for it. Library is fine too but it's not on the same level in this deck.
Thanks for your quick reply. Usually, I tutor quite often for Life from the Loam. Therefore, I should keep in mind the synergy between Life from the Loam and Burgeoning in future games a bit more often as I obviously neglected this too much in past games.
As a matter of fact, I will have to find another card to cut for Sensei's Divining Top as I miss this effect quite a lot (I used to play it in past versions of my deck). Looking at my list, there are four candidates, which could likely see the cut for it:
Jarad, Golgari Lich Lord: one of my finishers. On one hand, he can end games quite quickly by saccing a Centaur Vinecrasher, an enlarged Ob Nixilis, the Fallen or some Elemental/Beast tokens without having to attack and he can recur himself from the graveyard. But on the other hand, he does not do very much besides that and he's too expensive to be used as a chump blocker. Edge of Autumn: I like about this card that I can use it as a ramp spell in the early game and draw at least one card with it in the late game. But as there are not that many lists, which play this card, I might somehow overestimate the benefits of this card.. Stinkweed Imp: I play this card mostly because of some good stuff decks in my meta with dangerous flyers (e.g. Jenara, Asura of War). In such games, Stinkweed Imp helps a lot with his pseudo deathtouch and that he can recur himself by dredging. But again, I am not sure if I might overestimate the impact of this card. As a matter of fact, I can only tutor for it with Vampiric Tutor or Demonic Tutor and to a limited extent with Traverse the Ulvenwald, while tutoring for a Maze of Ith or Glacial Chasm is easier because I play far more land tutors.. Scapeshift: Is a very cool card and enables some insane plays with a Landfall creature on the board. But most of the time when I was able to pull of some crazy plays with Scapeshift, I was already close to winning the game. Because of that it feels like a win-more card to me. Of course, it could be possible that I do not play this card correctly ;)..
Jarad first. Scapeshift can actually be quite powerful because it tutors Coffers/Urborg all by itself while deploying enough fetch lands to keep your card advantage going.
Stinkweed Imp is the only reasonable dredge card that I do not run due to my personal playstyle being rather gung-ho on defense. Chasm and constant mists are the two purely-defensive effects I play simply because they are better than everything else at that job.
Oh, I forgot to mention that I cut Skyshroud Ranger for Joraga Treespeaker. Turn 3 frog sounds pretty good. Worked wonderfully in Xenagod, should be similarly good here.
Hi! I'm actually a new commander player and I'm currently building towards this deck ( I usually play legacy and occasionally some sealed ). I have two questions I hope you can help me with:
1. How does the frog and life from the loam interaction works? Say I dredge for 3 in replacement of my first draw and hit a land. Should I first finish the loam dredge and draw a card / dredge again? Or should I "stop" the first dredge to draw/dredge and then finish the loam dredging? ( this one sounds complicated to me ).
2. I've seen that mostly of the lists use cabal coffers and Urborg to make a ton of mana and occasionally use exsanguinate as a win con. Has someone tried Nantuko Shade in this deck? As I said, I'm a completely noob in this format, but it seems to me that's a creature that could use that much mana as well, and I remember using the shade/coffers interaction in my torment/odyssey/onslaught block standard deck.
Hi! I'm actually a new commander player and I'm currently building towards this deck ( I usually play legacy and occasionally some sealed ). I have two questions I hope you can help me with:
1. How does the frog and life from the loam interaction works? Say I dredge for 3 in replacement of my first draw and hit a land. Should I first finish the loam dredge and draw a card / dredge again? Or should I "stop" the first dredge to draw/dredge and then finish the loam dredging? ( this one sounds complicated to me ).
2. I've seen that mostly of the lists use cabal coffers and Urborg to make a ton of mana and occasionally use exsanguinate as a win con. Has someone tried Nantuko Shade in this deck? As I said, I'm a completely noob in this format, but it seems to me that's a creature that could use that much mana as well, and I remember using the shade/coffers interaction in my torment/odyssey/onslaught block standard deck.
Thanks for your patience and responses
1. Once you start resolving a spell/ability (dredge ability in this case) you must finish resolving that spell/ability before putting any triggers onto the stack or checking for state based effects. So you would finish dredging first, by putting the dredge card into your hand and milling the required number of cards. You must have the required number of cards in your library to dredge. And then Gitrog's ability would trigger if you mill at least one land. Then you draw/dredge again.
2. You can certainly use Nantuko Shade as a black mana sink if you wish. Although I for one don't use that land combo in my deck. If I'm going to look for nonbasic lands they'll probably include Thespian Stage/Dark Depths, Cavern of Souls, or Glacial Chasm.
Thanks for your response! Additionally I've realized that some of the lists don't have green sun's zenith in them, and mostly of them don't have abrupt decay. Aren't they as useful in commander as they are in legacy?
I would say that GSZ is better the more targets you have for it. I don't actually have very many, so I would think it would be fine to replace it with something else more useful.
Decay is a great removal spell, although space is very thin atm in my list. I need to do more testing to determine what I need less.
Nantuko Shade is a fine card, but in a multiplayer game it's just a big beater. Functionally, it's no different from any other large, non-evasive creature. Too easy to chump block and too slow to be worth inclusion. On this note, I'm actually cutting Coffers/Uborg because it's not done much for me.
Abrupt Decay doesn't translate quite as well to EDH. It's efficient and you'll always find a target, you're trying to take on 2-3 other players. One to One removal that DOESN'T hit most of the major threats you'll encounter isn't going to be good enough most of the time. Run Pernicious Deeds.
My list in my sig runs a lot of this, but also runs the dredge combo in the form of a couple different wincons, but I don't really rely on it.
90% of the time I have a GSZ in opener, I go for Lotus Cobra and don't look back.
Cobra is so insanely disgustingly good in the deck.
Current considerations: cutting Restore for Tireless Tracker. Sure, it's more card draw, but it's not hard to have mana open to get some clues. Just, never expect to go through all of them.
Tracker seems like he'd be great. Thus far, it's been just hard to actually crack a clue! Sometimes, with a slower hand he can really help pull you out of the rut though. Plus I LOVE having more ways to trigger dredge on opponents turns if need be.
Doesn't dark depths and thespian's stage not work out because the land and token are legendary?
Also, I think I'll put in a Zuran Orb and Fastbond for extra "help". Sorry, haven't learned how to show card previews yet...
Doesn't dark depths and thespian's stage not work out because the land and token are legendary?
Also, I think I'll put in a Zuran Orb and Fastbond for extra "help". Sorry, haven't learned how to show card previews yet...
With the new legendary rules, you keep one of the two copies of a legendary permanent you control.
In this case, you keep the stage and dump Depths. Then the sacrifice trigger goes on the stack because Thespian's Stage doesn't have ice counters on it. Then you make the 20/20.
Also, fastbond is banned in EDH. We have a very good impression of it in this deck in the form of burgeoning though. (And Exploration does a good enough job anyway)
I'd personally play Squandered Resources over Zuran Orb. I'd take mana over life any day, even though this is a deck designed to grind out players. If you're doing your job properly, even if a lot of people are gunning for you the deck should make it more difficult for you to go past your last 10 hit points.
Ah, thanks for the clarification and ideas. I haven't looked at what's banned in edh because my group plays very casually, but it's interesting to note. I'll have to look those up.
Hi again. I've managed to pick up everything in this list except a few lands, but now I'm having trouble making some decisions on what to cut... i just got constant mists and realms uncharted, which have been being subbed for liliana of the veil and scapeshift, which have both been great. I've considered dropping maybe a basic land and maybe cultivate, but.... that kinda goes against the theme of the deck. Do you have any suggestions?
Hi again. I've managed to pick up everything in this list except a few lands, but now I'm having trouble making some decisions on what to cut... i just got constant mists and realms uncharted, which have been being subbed for liliana of the veil and scapeshift, which have both been great. I've considered dropping maybe a basic land and maybe cultivate, but.... that kinda goes against the theme of the deck. Do you have any suggestions?
Actually, I wouldn't consider cutting either of those objectively bad decisions. It's a tradeoff. You're throwing in more power cards but in exchange you're admitting that some % of the time you might get hosed more often from not being able to hit your land drops on time or play 2 lands a turn.
The Gitrog Monster is actually pretty good at being both powerful and consistent, so whichever way you choose to go you probably won't feel it too often.
Okay, I suppose I'll try it without Liliana and scapeshift for now. So far, I've always been able to get the lands I need or want so I won't try messing with the curve just yet. Thanks
I haven't updated the list in a while, so here we go.
Okay, Groundskeeper I cut forever ago. Why is it still on my list here?
I cut Joraga Treespeaker because while it is a fantastic card, it is really really bad to draw after turn 1 and after turn 1 you carry more ways of accelerating yourself while also potentially drawing cards off the process.
I added a Seasons' Past because this is a control deck in principle and I've actually run into a couple scenarios where I run out of relevant cards to draw even with all the crazy drawpower. I haven't drawn it yet because I don't play the deck too much (It's a little too strong for my group) but the number of unconditional tutors should make it easy for me to loop this forever.
I also added back in a Crux of Fate (damn you Damnation!) which I could potentially replace with hard exile removal. I just don't know what I would run. My creature sweeper count was a little low, so I'm trying this out. Maybe Perilous Vault would be a better option?
I actually want to look for space for more exile removal, as I realize that this list is critically low in it.
Lastly, Burgeoning + Life from the Loam is legit. I had a late-game burgeoning give me six extra land drops over two turns one game.
+ Farseek (I actually need more ramp, as it turns out
+ Damnation (thank you reprint)
+ Hour of Promise (This thing is the nuts and you will love going for coffers+urborg in one shot)
+ Ramunap Excavator (needs no explanation)
+ Ash Barrens (cycling for 1!)
Still need zen fetches for the deck.
Mindslicer + High Market is still under consideration. With the second "crucible effect" and better land search I believe that breaking this card is easier than ever. I'll probably test by cutting farseek + words of waste for this package. Keep in mind, I don't pull out this deck often, as it is a little powerful for fair metagames.
Thanks for your quick reply. Usually, I tutor quite often for Life from the Loam. Therefore, I should keep in mind the synergy between Life from the Loam and Burgeoning in future games a bit more often as I obviously neglected this too much in past games.
As a matter of fact, I will have to find another card to cut for Sensei's Divining Top as I miss this effect quite a lot (I used to play it in past versions of my deck). Looking at my list, there are four candidates, which could likely see the cut for it:
Jarad, Golgari Lich Lord: one of my finishers. On one hand, he can end games quite quickly by saccing a Centaur Vinecrasher, an enlarged Ob Nixilis, the Fallen or some Elemental/Beast tokens without having to attack and he can recur himself from the graveyard. But on the other hand, he does not do very much besides that and he's too expensive to be used as a chump blocker.
Edge of Autumn: I like about this card that I can use it as a ramp spell in the early game and draw at least one card with it in the late game. But as there are not that many lists, which play this card, I might somehow overestimate the benefits of this card..
Stinkweed Imp: I play this card mostly because of some good stuff decks in my meta with dangerous flyers (e.g. Jenara, Asura of War). In such games, Stinkweed Imp helps a lot with his pseudo deathtouch and that he can recur himself by dredging. But again, I am not sure if I might overestimate the impact of this card. As a matter of fact, I can only tutor for it with Vampiric Tutor or Demonic Tutor and to a limited extent with Traverse the Ulvenwald, while tutoring for a Maze of Ith or Glacial Chasm is easier because I play far more land tutors..
Scapeshift: Is a very cool card and enables some insane plays with a Landfall creature on the board. But most of the time when I was able to pull of some crazy plays with Scapeshift, I was already close to winning the game. Because of that it feels like a win-more card to me. Of course, it could be possible that I do not play this card correctly ;)..
What would you suggest cutting?
Stinkweed Imp is the only reasonable dredge card that I do not run due to my personal playstyle being rather gung-ho on defense. Chasm and constant mists are the two purely-defensive effects I play simply because they are better than everything else at that job.
Oh, I forgot to mention that I cut Skyshroud Ranger for Joraga Treespeaker. Turn 3 frog sounds pretty good. Worked wonderfully in Xenagod, should be similarly good here.
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.
1x Barren Moor
1x Bayou
1x Bloodstained Mire
1x Cavern of Souls
1x Command Tower
1x Dakmor Salvage
1x Dark Depths
1x Glacial Chasm
1x Overgrown Tomb
1x Polluted Delta
1x Reliquary Tower
12x Snow-Covered Forest
7x Snow-Covered Swamp
1x Strip Mine
1x Thespian's Stage
1x Tranquil Thicket
1x Twilight Mire
1x Urborg, Tomb of Yawgmoth
1x Verdant Catacombs
1x Volrath's Stronghold
1x Wasteland
1x Windswept Heath
1x Wooded Foothills
1x Woodland Cemetery
Instant (8)
1x Beast Within
1x Crop Rotation
1x Darkblast
1x Harrow
1x Krosan Grip
1x Murderous Cut
1x Putrefy
1x Vampiric Tutor
1x Cultivate
1x Demonic Tutor
1x Diabolic Tutor
1x Far Wanderings
1x Green Sun's Zenith
1x Life from the Loam
1x Maelstrom Pulse
1x Raven's Crime
1x Regrowth
1x Tempt with Discovery
1x Toxic Deluge
1x Worm Harvest
1x Yawgmoth's Will
Creature (18)
1x Avenger of Zendikar
1x Azusa, Lost but Seeking
1x Courser of Kruphix
1x Cunning Lethemancer
1x Eternal Witness
1x Lotus Cobra
1x Oracle of Mul Daya
1x Rampaging Baloths
1x Royal Assassin
1x Sheoldred, Whispering One
1x Stronghold Rats
1x The Gitrog Monster
1x Tireless Tracker
1x Titania, Protector of Argoth
1x Ulamog, the Infinite Gyre
1x Void Winnower
1x World Breaker
1x Wurmcoil Engine
1x Bottomless Pit
1x Exploration
1x Fortitude
1x Khalni Heart Expedition
1x Leyline of the Void
1x Necrogen Mists
1x Oppression
1x Primeval Bounty
1x Retreat to Kazandu
1x Sylvan Library
1x Waste Not
Artifact (7)
1x Alhammarret's Archive
1x Crucible of Worlds
1x Lightning Greaves
1x Smokestack
1x Sol Ring
1x Swiftfoot Boots
1x Whip of Erebos
Planeswalker (2)
1x Garruk, Apex Predator
1x Ob Nixilis Reignited
C Kozilek C
GB Gitrog GB
G Titania G
WU Brago WU
GB MerenGB
Duel Commander Decks
UR Keranos UR
BRG Jund BRG
GR Tron GR GW Tron GW
C Eldrazi Tron (SB) C
BG Lantern Control BG
UW Control (SB) UW
1. How does the frog and life from the loam interaction works? Say I dredge for 3 in replacement of my first draw and hit a land. Should I first finish the loam dredge and draw a card / dredge again? Or should I "stop" the first dredge to draw/dredge and then finish the loam dredging? ( this one sounds complicated to me ).
2. I've seen that mostly of the lists use cabal coffers and Urborg to make a ton of mana and occasionally use exsanguinate as a win con. Has someone tried Nantuko Shade in this deck? As I said, I'm a completely noob in this format, but it seems to me that's a creature that could use that much mana as well, and I remember using the shade/coffers interaction in my torment/odyssey/onslaught block standard deck.
Thanks for your patience and responses
1. Once you start resolving a spell/ability (dredge ability in this case) you must finish resolving that spell/ability before putting any triggers onto the stack or checking for state based effects. So you would finish dredging first, by putting the dredge card into your hand and milling the required number of cards. You must have the required number of cards in your library to dredge. And then Gitrog's ability would trigger if you mill at least one land. Then you draw/dredge again.
2. You can certainly use Nantuko Shade as a black mana sink if you wish. Although I for one don't use that land combo in my deck. If I'm going to look for nonbasic lands they'll probably include Thespian Stage/Dark Depths, Cavern of Souls, or Glacial Chasm.
C Kozilek C
GB Gitrog GB
G Titania G
WU Brago WU
GB MerenGB
Duel Commander Decks
UR Keranos UR
BRG Jund BRG
GR Tron GR GW Tron GW
C Eldrazi Tron (SB) C
BG Lantern Control BG
UW Control (SB) UW
Thanks!
Decay is a great removal spell, although space is very thin atm in my list. I need to do more testing to determine what I need less.
C Kozilek C
GB Gitrog GB
G Titania G
WU Brago WU
GB MerenGB
Duel Commander Decks
UR Keranos UR
BRG Jund BRG
GR Tron GR GW Tron GW
C Eldrazi Tron (SB) C
BG Lantern Control BG
UW Control (SB) UW
Thanks!
Edit: I'm sorry I've just seen its just above us
Nantuko Shade is a fine card, but in a multiplayer game it's just a big beater. Functionally, it's no different from any other large, non-evasive creature. Too easy to chump block and too slow to be worth inclusion. On this note, I'm actually cutting Coffers/Uborg because it's not done much for me.
Abrupt Decay doesn't translate quite as well to EDH. It's efficient and you'll always find a target, you're trying to take on 2-3 other players. One to One removal that DOESN'T hit most of the major threats you'll encounter isn't going to be good enough most of the time. Run Pernicious Deeds.
My list in my sig runs a lot of this, but also runs the dredge combo in the form of a couple different wincons, but I don't really rely on it.
R Norin the Wary: I've Got a Bad Feeling About This
UG Thrasios & Kydele: Knowledge is Power
RG Borborygmos Enraged: The Breaking of the World
BG The Gitrog Monster: All Glory to the Hypnotoad
WUR Zedruu the Greathearted: Endless Possibilities, One Outcome
WBG Karador, Ghost Chieftain: What's Dead May Never Die
Turn your junk into something great with PucaTrade!
I took out Greenseeker, put in Ulamog for enable the Skirge Familiar/Exsanguinate combo.
Cobra is so insanely disgustingly good in the deck.
Current considerations: cutting Restore for Tireless Tracker. Sure, it's more card draw, but it's not hard to have mana open to get some clues. Just, never expect to go through all of them.
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.
R Norin the Wary: I've Got a Bad Feeling About This
UG Thrasios & Kydele: Knowledge is Power
RG Borborygmos Enraged: The Breaking of the World
BG The Gitrog Monster: All Glory to the Hypnotoad
WUR Zedruu the Greathearted: Endless Possibilities, One Outcome
WBG Karador, Ghost Chieftain: What's Dead May Never Die
Turn your junk into something great with PucaTrade!
3G - sorcery
Return all land cards from your graveyard to the battlefield tapped.
This is pretty bonkers good.
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.
- Sakura-tribe scout
- Alhammarret's Archive
- Restore
+ Burgeoning
+ Tireless Tracker
+ Splendid Reclamation
Deck is as powerful and consistent as ever.
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.
Also, I think I'll put in a Zuran Orb and Fastbond for extra "help". Sorry, haven't learned how to show card previews yet...
With the new legendary rules, you keep one of the two copies of a legendary permanent you control.
In this case, you keep the stage and dump Depths. Then the sacrifice trigger goes on the stack because Thespian's Stage doesn't have ice counters on it. Then you make the 20/20.
Also, fastbond is banned in EDH. We have a very good impression of it in this deck in the form of burgeoning though. (And Exploration does a good enough job anyway)
I'd personally play Squandered Resources over Zuran Orb. I'd take mana over life any day, even though this is a deck designed to grind out players. If you're doing your job properly, even if a lot of people are gunning for you the deck should make it more difficult for you to go past your last 10 hit points.
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.
Actually, I wouldn't consider cutting either of those objectively bad decisions. It's a tradeoff. You're throwing in more power cards but in exchange you're admitting that some % of the time you might get hosed more often from not being able to hit your land drops on time or play 2 lands a turn.
The Gitrog Monster is actually pretty good at being both powerful and consistent, so whichever way you choose to go you probably won't feel it too often.
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.
Okay, Groundskeeper I cut forever ago. Why is it still on my list here?
I cut Joraga Treespeaker because while it is a fantastic card, it is really really bad to draw after turn 1 and after turn 1 you carry more ways of accelerating yourself while also potentially drawing cards off the process.
I added a Seasons' Past because this is a control deck in principle and I've actually run into a couple scenarios where I run out of relevant cards to draw even with all the crazy drawpower. I haven't drawn it yet because I don't play the deck too much (It's a little too strong for my group) but the number of unconditional tutors should make it easy for me to loop this forever.
I also added back in a Crux of Fate (damn you Damnation!) which I could potentially replace with hard exile removal. I just don't know what I would run. My creature sweeper count was a little low, so I'm trying this out. Maybe Perilous Vault would be a better option?
I actually want to look for space for more exile removal, as I realize that this list is critically low in it.
Lastly, Burgeoning + Life from the Loam is legit. I had a late-game burgeoning give me six extra land drops over two turns one game.
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.
C Kozilek C
GB Gitrog GB
G Titania G
WU Brago WU
GB MerenGB
Duel Commander Decks
UR Keranos UR
BRG Jund BRG
GR Tron GR GW Tron GW
C Eldrazi Tron (SB) C
BG Lantern Control BG
UW Control (SB) UW
- Joraga Treespeaker
- Groundskeeper (this thing sucks)
- Worm Harvest (After extensive testing, this thing also sucks)
- Realms Uncharted (I'm replacing it with something better)
- Blasted Landscape (replacing with something cheaper)
+ Farseek (I actually need more ramp, as it turns out
+ Damnation (thank you reprint)
+ Hour of Promise (This thing is the nuts and you will love going for coffers+urborg in one shot)
+ Ramunap Excavator (needs no explanation)
+ Ash Barrens (cycling for 1!)
Still need zen fetches for the deck.
Mindslicer + High Market is still under consideration. With the second "crucible effect" and better land search I believe that breaking this card is easier than ever. I'll probably test by cutting farseek + words of waste for this package. Keep in mind, I don't pull out this deck often, as it is a little powerful for fair metagames.
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.
C Kozilek C
GB Gitrog GB
G Titania G
WU Brago WU
GB MerenGB
Duel Commander Decks
UR Keranos UR
BRG Jund BRG
GR Tron GR GW Tron GW
C Eldrazi Tron (SB) C
BG Lantern Control BG
UW Control (SB) UW