Here's my current Memnarch list. It's really a Kami of the Crescent Moon deck, except I've got removal out of the command zone.
The idea is to make everyone draw a bunch of cards, then drop Iron Maiden / Viseling / Black Vise and win. There's a wizard subtheme and I play lots of artifacts, including my commander that untap with Unwinding Clock, which is the usual target for Fabricate and Tezzeret's -X.
Cards I'm missing that I'll find room for eventually: Ebony Owl Netsuke, Anvil of Bogardan, Otherworld Atlas, Sculpting Steel, Overburden, and Riptide Laboratory for all the wizards in the list. The big problem with the list is that the win can be a bit slow. The control suite of the deck is powerful enough to overcome this most of the time, but having ways to close the game more quickly would be nice.
Artifact mana + Unwinding Clock + Memnarch
Memnarch + Training Grounds + Illusionist's Bracers
Mind Over Matter + Temple Bell + Iron Maiden / Viseling
Unwinding Clock + Temple Bell + Iron Maiden / Viseling
Unwinding Clock + Mana Vault / Basalt Monolith
Breaking your own Standstill
Drawing a card every turn with Unwinding Clock + Memnarch + Azami
My curve is super low, which I like. I've got some ideas about things to swap out for those cards I mentioned earlier.
The deck wins more often than not in my two groups. Occasionally it spins its wheels a bit, but by the end of most games, I've got 25 cards in hand and have counters to answer people trying to kill me.
I can't say I'm pleased to see you and must warn you I may have to do something about it.
EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
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The idea is to make everyone draw a bunch of cards, then drop Iron Maiden / Viseling / Black Vise and win. There's a wizard subtheme and I play lots of artifacts, including my commander that untap with Unwinding Clock, which is the usual target for Fabricate and Tezzeret's -X.
Cards I'm missing that I'll find room for eventually: Ebony Owl Netsuke, Anvil of Bogardan, Otherworld Atlas, Sculpting Steel, Overburden, and Riptide Laboratory for all the wizards in the list. The big problem with the list is that the win can be a bit slow. The control suite of the deck is powerful enough to overcome this most of the time, but having ways to close the game more quickly would be nice.
1x AEtherize
1x Arcane Denial
1x Boomerang
1x Brainstorm
1x Capsize
1x Counterspell
1x Cyclonic Rift
1x Evacuation
1x High Tide
1x Impulse
1x Into the Roil
1x Memory Lapse
1x Muddle the Mixture
1x Mystic Confluence
1x Remand
1x Sunder
1x Swan Song
1x Trickbind
1x Vision Skeins
1x Visions of Beyond
1x Words of Wisdom
Enchantment (7)
1x Dictate of Kruphix
1x Mana Vortex
1x Mind Over Matter
1x Mystic Remora
1x Rhystic Study
1x Standstill
1x Training Grounds
1x Basalt Monolith
1x Black Vise
1x Caged Sun
1x Coldsteel Heart
1x Fellwar Stone
1x Gauntlet of Power
1x Gilded Lotus
1x Howling Mine
1x Illusionist's Bracers
1x Iron Maiden
1x Mana Vault
1x Sky Diamond
1x Sol Ring
1x Temple Bell
1x Thought Vessel
1x Thran Dynamo
1x Unwinding Clock
1x Winter Orb
Land (36)
1x Academy Ruins
1x Arcane Lighthouse
1x Boseiju, Who Shelters All
1x Glacial Chasm
26x Island
1x Lonely Sandbar
1x Nykthos, Shrine to Nyx
1x Reliquary Tower
1x Seat of the Synod
1x Temple of the False God
1x Tolaria West
1x Aphetto Alchemist
1x Archaeomancer
1x Azami, Lady of Scrolls
1x Dakra Mystic
1x Fatestitcher
1x Harbinger of the Tides
1x Jace's Archivist
1x Kami of the Crescent Moon
1x Phyrexian Metamorph
1x Psychosis Crawler
1x Trinket Mage
1x Vedalken Archmage
1x Viseling
Sorcery (3)
1x Fabricate
1x Ponder
1x Preordain
Planeswalker (1)
1x Tezzeret the Seeker
Some sweet interactions:
Artifact mana + Unwinding Clock + Memnarch
Memnarch + Training Grounds + Illusionist's Bracers
Mind Over Matter + Temple Bell + Iron Maiden / Viseling
Unwinding Clock + Temple Bell + Iron Maiden / Viseling
Unwinding Clock + Mana Vault / Basalt Monolith
Breaking your own Standstill
Drawing a card every turn with Unwinding Clock + Memnarch + Azami
My curve is super low, which I like. I've got some ideas about things to swap out for those cards I mentioned earlier.
The deck wins more often than not in my two groups. Occasionally it spins its wheels a bit, but by the end of most games, I've got 25 cards in hand and have counters to answer people trying to kill me.
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered