Quote from jenncertainty »The other path is the semi-combo of Paradox Engine. This takes a little bit more setup, since you need mana rocks, but once you have a few mana rocks, Dralnu, and Paradox Engine, you start getting insane value with spells that are either free or generating mana, plus the ability to cast all of our spells twice: once from the hand and then again from the grave with Dralnu. The more and more I lean on this as my late game plan, the more I'm considering testing out more mana rocks. Currently, I'm running seven but I think eight or nine might be the better number.
Definitely find room for more colored artifacts, if you can. That is one issue I often run into: I have enough mana numbers-wise to go off with the engine, but if only one or even two are making colored mana, it's not nearly as effective.
Quote from jenncertainty »Yes, I think a more combo-oriented Dralnu list has a lot of potential. Honestly, the only reason I don't make my list more combo-focused is personal preference. I'd rather play a control game with a combo as a finisher than a deck purely devoted to a combo. That being said, you're right that Paradox Engine is very effective. The only theory crafting I've done to that end is trying to figure out the right number of mana rocks. I know I don't want to go any lower, but there may be room for one more for efficiency's sake.
Quote from toctheyounger77 »I'll second this, too. Ideally (read=with enough money) I'd look at adding some of the higher priced rocks like Chrome Mox, Gilded Lotus, Doubling Cube, Crystalline Crawler and such, but in a pinch Cultivator's Caravan, Dimir Signet, Darksteel Ingot and the diamonds are probably fine.
If you're going to diversify your win conditions, I think that adding in Tendrils of Agony is a really good way to go in comparison to the Desire. I play a couple of important X spells in my list and I don't want them exiled or cast for 0 when I'm desiring off of a high Storm count. Do note that this is purely my preference, as the Desire is a fantastic card for a dedicated Spellslinger deck. Do note that my Dralnu list is all-in on the Paradox Engine synergies and eschews the Reanimator package that your list plays with, Jenn.
One Reanimation target that seems super strong is the new-ish Nezahal, Primal Tide. I'm not sure how relevant he would be in your meta but in a higher tier meta the Plesiosaur can draw an absurd amount of cards with built-in protection. Usually, there's a higher concentration of non-creature spells being cast for more competitive decks, so the Plesiosaur would get some fantastic mileage while also being a relevant attacker. Pitching cards for his Blink ability (for protection) is never a bad thing to do with Dralnu.
Quote from jenncertainty »It's funny you mention Tendrils of Agony, as I was just talking to a friend of mine about testing the card out. You're right that my list isn't all-in on the combo, but I'm finding myself leaning on it more and more because it's just so powerful. Currently, Exsanguinate is the only win-con with Paradox Engine. Adding Tendrils could be some nice redundancy. I'm not sure what I'd cut for it though.