This is mainly just for me to keep track of my own decks. I would love suggestions, keeping in mind this is for a semi-casual playgroup and I have the budget of a broke college student (because I am). Also, fun fact, this was originally just a Hanna, Ship's Navigator deck but I didn't fully embrace the idea and thought the card draw engine of Ephara, God of the Polis was better.
As for it running, the first two turns are supposed to be lands and ramp, and I always try to play Ephara, God of the Polis on turn three. The only issue is that despite the several ramp cards, there are games where I do nothing by turn four. Other than that, the combo win is a bit clunky at times when you need eleven mana per enemy so I'm looking for alternative win conditions.
1 Ephara, God of the Polis
Creatures
1 Wall of Omens
1 Knight of the White Orchid
1 Snapcaster Mage
1 Mistmeadow Witch
1 Burnished Hart
1 Trinket Mage
1 Hanna, Ship's Navigator
1 Solemn Simulacrum
1 Archaeomancer
1 Clone
1 Restoration Angel
1 Reveillark
1 Body Double
1 Mulldrifter
1 Karmic Guide
1 Frost Titan
1 Sun Titan
1 Deadeye Navigator
1 Wurmcoil Engine
1 Duplicant
1 Sphinx of Uthuun
1 Chancellor of the Spires
1 Diluvian Primordial
1 Iona, Shield of Emeria
Instants
1 Swords to Plowshares
1 Brainstorm
1 Path to Exile
1 Mystical Tutor
1 Counterspell
1 Azorius Charm
1 Cyclonic Rift
1 Capsize
1 Hinder
1 Ghostly Flicker
1 Blue Sun's Zenith
1 Return to Dust
1 Cryptic Command
1 Ojutai's Command
1 Fact or Fiction
1 Spin into Myth
1 Mystic Confluence
1 Merchant Scroll
1 Wrath of God
1 Day of Judgment
1 Supreme Verdict
1 Tunnel Vision
1 Spelltwine
Artifacts
1 Sensei's Divining Top
1 Sol Ring
1 Azorius Signet
1 Darksteel Ingot
1 Gilded Lotus
1 Mindslaver
Enchantment
1 Oblivion Ring
1 Aura of Silence
1 Propaganda
1 Ghostly Prison
1 Detention Sphere
1 Future Sight
Planeswalkers
1 Jace Beleren
1 Jace, Architect of Thought
1 Elspeth, Knight-Errant
1 Gideon Jura
Lands
11 Island
8 Plains
1 Command Tower
1 Flagstones of Trokair
1 Ancient Den
1 Secluded Steppe
1 Eiganjo Castle
1 Academy Ruins
1 Temple of the False God
1 Seat of the Synod
1 Evolving Wilds
1 Terramorphic Expanse
1 Sejiri Refuge
1 Glacial Fortress
1 Hallowed Fountain
1 Calciform Pools
1 Reliquary Tower
1 Halimar Depths
1 Lonely Sandbar
This is mainly just for me to keep track of my own decks. I would love suggestions, keeping in mind this is for a semi-casual playgroup and I have the budget of a broke college student (because I am). Also, fun fact, this was originally just a Hanna, Ship's Navigator deck but I didn't fully embrace the idea and thought the card draw engine of Ephara, God of the Polis was better.
Modern
URGTemur ScapeshiftGRU
EDH
WGKarametra EnchantressGW
UBGSidisi, Brood Tyrant ReanimatorGBU
UBRKess DoomsdayRBU
WBGGhave TokensGBW
WUBZur RebelsBUW
WUBErtai CursesBUW
WRFiresong and Sunspeaker Spell SlingerRW
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
As for it running, the first two turns are supposed to be lands and ramp, and I always try to play Ephara, God of the Polis on turn three. The only issue is that despite the several ramp cards, there are games where I do nothing by turn four. Other than that, the combo win is a bit clunky at times when you need eleven mana per enemy so I'm looking for alternative win conditions.
Modern
URGTemur ScapeshiftGRU
EDH
WGKarametra EnchantressGW
UBGSidisi, Brood Tyrant ReanimatorGBU
UBRKess DoomsdayRBU
WBGGhave TokensGBW
WUBZur RebelsBUW
WUBErtai CursesBUW
WRFiresong and Sunspeaker Spell SlingerRW