If you want more ways to up that life, you could add Whip of Erebos. Your creatures are going to get lifelink and you can reanimate a creature from your graveyard in a jam.
I'm not too sure if I would benefit from Whip, I don't do that much attacking with the deck.
I made two big changes, both fueled by my anxiety with how the Eldrazi Titans ruin my plans. I got tired of setting up my graveyard only to have it get wrecked or when I swing with Sidisi and suddenly she isn't Flying or Swampwalking anymore. I decided to cut almost every card that relies on the graveyard. After playing with my Jarad, Golgari Lich Lord deck, the difference between Sidisi and him became staggering. I can rely on my Graveyard with Jarad, I can't with Sidisi. Sidisi is a self-mill deck, she only cares if a Creature shows up; Jarad is a graveyard deck. With the realization that Sidisi has competing elements, I made a few more changes:
Without being able to rely on a Graveyard, Ramnunap isn't that good. Lotus Cobra helps me ramp out faster and it sets up for a Turn 3 Sidisi.
With the inclusion of more Blue cards, I added Path as a way to get more blue as I'm already playing every other gold land. There are also a non-zero amount of Shamans and Nagas in the deck for Sidisi; though most of them have some shuffle effect. I cut the two cycle lands because the deck has become less of a graveyard shenanigans deck, I practically play any land that comes into my hand. With that, I added back in a Swamp to compensate for an earlier cut.
And with this change, I obliterate my reliance on my graveyard:
All four of the cuts help setup my 'yard or are only useful there, instead I've put in ways to power out an early Sidisi or help me draw cards. With so much land search and interesting utility lands, I've added ways to untap them. Edric is a way to take the heat off of myself and also get more draws with any Zombies I do have.
It's very interesting to see a Sidisi build vying to be entirely independent of the graveyard. I'll be interested to see what develops and what findings you make with it.
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I finally got my mitts on a Sylvan Scrying, it's been a low priority for me but it had practically fell into my lap. Perhaps if I added more Nonbasics I'd love to fetch I'd put the Expedition Map back in. Right now, I rather spend 2 mana than 3 on the Map.
Erebos has replaced Bloodfast because I finally decided that upping my Creature Count is good but also making sure my opponents can't gain life is nice. I don't think I'll be able to use him as my Devotion doesn't really get that high, but it is a much higher probability than actually getting any value out of the the Blood Fast's land component.
I thought by having 'I Win' buttons that they should be combo-based, hence the inclusion of Drake and DEN. With my playstyle, I never really got them off and I knew I wouldn't enjoy using them. Instead, I've put in Villainous Wealth as that is an 'I Win' button if X is large enough.
Another problem I had was that I wasn't really abusing Sidisi's trigger, so I've brought in Sakashima to double her and World Shaper is what inspired this decision. I would be triggering many times, creating larger and larger masses of Zombies that will protect me from crackbacks, finish off vulnerable people and generally make a mess of things. Sakashima could be another 'I Win' button, as he just needs to Clone any other game finishing Creature. Path to Discovery (which is incorrectly labeled here because Sally thinks the Of is To) has been added as more ways to mill, make Zombies and fulfill this deck's goal of big mana.
Sangromancer was put in the deck because I noticed I died too much from incidental damage. She's been an all star at keeping me alive in Marchesa, the Black Rose, so I figure she would of use in Sidisi.
I'm cutting Deathreap Ritual because I didn't find that it drew me cards that often and that reliably compared to cheaper options. Edric drew too many cards for my opponents, though I suspect with all of these mill-based Creatures that have just been added, perhaps I could compete with bodies for draw.
Golgari Thug has been cut because I am getting tired of 'It's good in my yard' as a sole reason to use a Creature. I don't like what the Thug does and seems lacking in comparison to Life from the Loam, Golgari Grave-Troll, Dakmor Salvage and Stinkweed Imp. Each of those cards have been good for their primary usage and Dredge was gravy. Having just Dredge isn't worth it in this deck.
I don't need something lean and mean, I just need to hit people over the head with large effects. With the dissolution of my Wort, the Raidmother, I freed up my Sylvan. I prefer drawing more cards with Sylvan and if I am able to replace all three draws then I don't take any damage but still get all the goodness. I cut the Phyrexian Reclamation because I am not certain if I could reliably use it to fetch something from my yard.
Journey to Eternity was put in for the flip land's ability to put Creatures into play on demand. If I happen to flip one of my Eldrazi Titans, I can cheat it into play. Otherwise, whenever I see something good I can slam it into play. It gives the deck too much flexibility to not consider, even with moving away from caring about my 'yard.
If the Zombies are just to protect me, be sac fodder and also sometimes go on the offensive, then I'm sure having more tokens isn't a bad thing. The amount of Saprolings the Dryad makes, the ease in which it confirms Ascension for beefy Saprolings and suiting my deck's strategy of tokens was too much to pass on.
As for why I cut the untappers? I am embracing that I play in mostly a battlecruiser meta with forays into competitive every now and then. These untappers would be great in a more competitive environment, which the Primer seems to exist in. I am going for big, hard hitting effects.
Isn't Tendershoot Dryad slow for what it does? On its own it doesn't really offer any kind of synergy or combo potential. All it basically does it give you a 3/3 saproling token each token, pretty much. It's chunky to hardcast and if you're going to reanimate it, chances are you'll have better reanimation targets.
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It makes a Saproling each Upkeep, meaning that by the time it is my turn again those are 3/3s making them bigger than my Zombies. My deck looks for things to sacrifice for value, so that's the synergy.
It makes a Saproling each Upkeep, meaning that by the time it is my turn again those are 3/3s making them bigger than my Zombies. My deck looks for things to sacrifice for value, so that's the synergy.
I see, you're just using them as fodder. Well, in that case I can see why. It is a cheaper Verdant Force in that aspect.
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Snake surprises people and with Journey to Eternity's flipside and Havengul Lich I have further ways to surprising people with counterspells out of nowhere. Plus it is a hard counter I can tutor with with Survival of the Fittest and Fauna Shaman. Krosan Restorer would matter more if I was trying to make my deck as lean and mean as Kirby's but I am going with a more casual build to do ridiculous things.
Mystic Snake is a great addition. It's a counter on a body and if you're going to be sacrificing it in order to reanimate it in response, that's some great ninja tech. People are rarely aware of your graveyard even if they know it's reanimator; people are more keen on the battlefield and hand. Let me know how it goes for you because it was also a card I was considering adding to the deck. I feel that Glen Elendra Archmage isn't enough control for me.
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Lotus Cobra is good for getting a jump start on Sidisi, but that isn't as important with the push towards a slower, more control game in a more casual environment. The lack of Wraths with the deck is sometimes an issue and I have added a variety of ways to make fodder in the last few updates. Using Attrition makes sense to synergize with the tokens the deck makes, spot removal the deck lacks and suits more of a Control-style where I can wait and see.
I've been trying to make this deck work but I realized I was just inclined in setting up an engine that I would lose. While fun in theory, I don't like a deck that continually misfires. I've decided to break the deck apart, I'm using the manabase to power a deck that actually will do what this deck intends with Damia Spellshaped Lasers.
I'm sorry to hear that you're gonna break apart the deck. The deck took me a long time to reach a certain sweet spot. It definitely isn't an easy deck to get working efficiently. I must've gone through a dozen different ideas before I found one I liked most.
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I cut anything that was expensive or had me asking when I would have time to cast or use them. I've put in more Creatures, as I want to be able to hit off of Sidisi as often as possible. If a card advantage engine could be replaced with a Creature that has CA, then that goes in. A lot of the cut cards may not have too costly of effects, such as Mystic Remora's upkeep, Genesis' 3 or open mana for Evolutionary Leap. Unfortunately, I found that I couldn't spend even that amount of time on upkeep, I needed to push forward; hence why all my Instants are full on emergencies instead of the usual cadre of random utility.
I cut anything that was a four drop that wasn't necessary. Sidisi is the four drop. I'm not going to be using that to Ramp or setup another Creature; every other 4 drop is not played on Turn 4 or 3 with early Ramp. Next, I axed a lot of Zombie synergy because it made me play greedily and stupidly. I wanted even more Creatures. I made room for Journey since the deck is pinched for mana as part of the aggro plan, plus I will have a large selection for the flipside.
Whisper is the most similar to his switch of Havengul Lich; I did it because I didn't want to spend bodies to make bodies. I'm going wide here. A lot of my threats are well costed, so the graveyard tax of the Lich is well worth it. The other card to interact with the graveyard is the Vinecrasher, that'll give the deck inevitability, he also functions more like a 6 drop as you need to spend 2 when Sidisi mills a land away.
I have Living Death for one Wrath, the other will be the Archfiend to keep my opponent's options down.
I added more evasion to Sidisi in the form of Champion's insistence on being 'this tall' to block and the Baloth's Trample with a teamwide buff.
Considering how much the deck self mills, Drownyard Temple seems obvious. I think Forest was the most expendable land out of my selection.
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A lot of my haymakers leave, the ones I've put in should protect Sidisi by making her large. Having her being outsized by the board definitely puts a cramp on my plans.
Muldrotha and Isareth grab things from my yard, so I can use the huge steaming pile Sidisi leaves in her wake. Runic is just straight draw based on the amount of Activated Abilities my opponents use. Smothering cut into my body count too much and I don't need to Ramp so the Elves get cut, I need aggressive critters instead.
Rot Farm, in theory, does't occupy a 4 drop slot; he gets used while in the yard to 'cause milling and make me a body. In effect, he's a repeatable army. I don't like that he does compete with Sidisi's slot, so he gets axed in favour of Drana. She may not make bodies on command, but she is evasive and pumps the team. That makes her a more efficient force multiplier.
I cut two Swamps because I want my Island count to be high for Wonder. I'm thinking of adding Brawn, just to make it easier for me to punch through. In goes two mana upgrades that should come into play not tapped.
Journey to Eternity required too much setup for me to use, including when I set myself up for a 2-for-1 when someone snipes my target. Cryptbreaker brings me bodies and will draw me cards. I'm still a little shakey on card draw, so this should help including the Spellshaping Zombie creation.
Hell's Caretaker required too many hoops to setup. Meren is relatively efficient body that will, at the very worst, return Creatures to my hand. At best, it will help as a force multiplier by bringing back Creatures.
Svogthos is small enough opportunity cost that I'm willing to test him out. I can easily see this catch people by surprise when I animate a huge X/X and end someone.
Sangromancer is a reactive way to gain life, which an aggro deck does not want. Considering how many bodies this deck pops out, I think Ikra's buttlink is a better way to gain life. Ikra has the same power as Sangro as well as evasion; albeit, not as good. Ikra blocks better, with the big butt and is outside of the coveted 4 CMC slot that Sidisi occupies.
That 4 CMC slot is why I've cut Jarad. I want 3 drops or 5, Sidisi is always the 4 drop. In Jarad's place as a pseudo-sac outlet, I've put in Evolutionary Leap. This will give me something to do in the mid-to-late game when I don't have a big hand but Sidisi has a bunch of expendable Zombies to refill my hand with threats.
Life from the Loam can be a draw engine once you use the Cycle lands, continually providing Sidisi with Dredge value. Unfortunately, as an aggro deck, I cannot afford to run the ETBT Cycle lands. This means that Life provides no actual value. I've replaced it with a card that is low to the ground and will give me recursion: Oversold Cemetery.
I cut Ramunap, Steve and Lotus Cobra because they do not generate extra assets I desire. Deathrite gives me some reach and lifegain but also fixes my mana due to the amount of lands in my deck. Milikin and Deranged Assistant ramp me like the Cobra and Steve; except they're also milling me and that's helping me get my Zombies on.
Stinkweed is a good Dredge target but I wanted something I could really use and Tasigur comes in. He's very cheap with Delve and then can continually gain me mill and draws from his activated ability.
Advanced Stitchwing and Marang River Prowler are two recursive threats that require less hoops or don't have their P/T based off of something that's probably going to get Bojuka Boged. I'm cutting Dredge because it fixes what I'm going to be getting and all for a 2/2? No thank you. So Grave-Troll and Vinecrasher's unreliableness is going away.
At first, I thought of Sewer Nemesis as just some 'big body' but then I realized it's one-at-a-time mill triggers makes for more Zombie making. In it goes and out comes the more fun but far less reliable Avenging Druid.
Cutting the Scarab God was a hard call but I would resolve him and get the 'so what' feeling.Surrak is cheaper and while he does occupy the crowded 4 CMC for Sidisi, he lets me deliver surprise wins via Pathbreaker Ibex or Thunderfoot Baloth. Hell, he goes well with just Sidisi. As this an aggro deck, having something to enable Haste is great so that my threats can contribute immediately instead of waiting a tun to be potentialy answered.
I don't have too many pips on the field, so Gary got axed in favour of the Nulltread Gargantuan. He's just big and hard to answer. He can throw a Zombie on top of my deck or if I want, I can put a Creature there to guarantee Sidisi makes a Zombie on swing or her entrance.
Death Baron hasn't really impressed me, in its place I'm trying Virtus the Veiled after being so impressed with a friend's deck. Hitting someone for 21 points on turn 4 makes an aggro plan much more manageable. I don't need to buff my bodies if I half my opponent's life total.
Nighthowler is just big and requires some setup. I have seen Managorger Hydras get out of control, so that's what I'm going with.
I made two big changes, both fueled by my anxiety with how the Eldrazi Titans ruin my plans. I got tired of setting up my graveyard only to have it get wrecked or when I swing with Sidisi and suddenly she isn't Flying or Swampwalking anymore. I decided to cut almost every card that relies on the graveyard. After playing with my Jarad, Golgari Lich Lord deck, the difference between Sidisi and him became staggering. I can rely on my Graveyard with Jarad, I can't with Sidisi. Sidisi is a self-mill deck, she only cares if a Creature shows up; Jarad is a graveyard deck. With the realization that Sidisi has competing elements, I made a few more changes:
1 Lotus Cobra
1 Path of Ancestry
1 Swamp
1 Ramunap Excavator
1 Tranquil Thicket
1 Barren Moor
With the inclusion of more Blue cards, I added Path as a way to get more blue as I'm already playing every other gold land. There are also a non-zero amount of Shamans and Nagas in the deck for Sidisi; though most of them have some shuffle effect. I cut the two cycle lands because the deck has become less of a graveyard shenanigans deck, I practically play any land that comes into my hand. With that, I added back in a Swamp to compensate for an earlier cut.
And with this change, I obliterate my reliance on my graveyard:
1 Kiora's Follower
1 Krosan Restorer
1 Voyaging Satyr
1 Edric, Spymaster of Trest
1 Wonder
1 Filth
1 Buried Alive
1 Genesis
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
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1 Erebos, God of the Dead
1 Sylvan Scrying
1 Arguel's Blood Fast
1 Expedition Map
Erebos has replaced Bloodfast because I finally decided that upping my Creature Count is good but also making sure my opponents can't gain life is nice. I don't think I'll be able to use him as my Devotion doesn't really get that high, but it is a much higher probability than actually getting any value out of the the Blood Fast's land component.
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
1 Path of Discovery
1 Villainous Wealth
1 Sangromancer
1 Sakashima the Impostor
1 World Shaper
1 Deathreap Ritual
1 Golgari Thug
1 Peregrine Drake
1 Deadeye Navigator
1 Edric, Spymaster of Trest
Another problem I had was that I wasn't really abusing Sidisi's trigger, so I've brought in Sakashima to double her and World Shaper is what inspired this decision. I would be triggering many times, creating larger and larger masses of Zombies that will protect me from crackbacks, finish off vulnerable people and generally make a mess of things. Sakashima could be another 'I Win' button, as he just needs to Clone any other game finishing Creature. Path to Discovery (which is incorrectly labeled here because Sally thinks the Of is To) has been added as more ways to mill, make Zombies and fulfill this deck's goal of big mana.
Sangromancer was put in the deck because I noticed I died too much from incidental damage. She's been an all star at keeping me alive in Marchesa, the Black Rose, so I figure she would of use in Sidisi.
I'm cutting Deathreap Ritual because I didn't find that it drew me cards that often and that reliably compared to cheaper options. Edric drew too many cards for my opponents, though I suspect with all of these mill-based Creatures that have just been added, perhaps I could compete with bodies for draw.
Golgari Thug has been cut because I am getting tired of 'It's good in my yard' as a sole reason to use a Creature. I don't like what the Thug does and seems lacking in comparison to Life from the Loam, Golgari Grave-Troll, Dakmor Salvage and Stinkweed Imp. Each of those cards have been good for their primary usage and Dredge was gravy. Having just Dredge isn't worth it in this deck.
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
1 Sylvan Library
1 Journey to Eternity
1 Tendershoot Dryad
1 Phyrexian Reclamation
1 Kiora's Follower
1 Voyaging Satyr
Journey to Eternity was put in for the flip land's ability to put Creatures into play on demand. If I happen to flip one of my Eldrazi Titans, I can cheat it into play. Otherwise, whenever I see something good I can slam it into play. It gives the deck too much flexibility to not consider, even with moving away from caring about my 'yard.
If the Zombies are just to protect me, be sac fodder and also sometimes go on the offensive, then I'm sure having more tokens isn't a bad thing. The amount of Saprolings the Dryad makes, the ease in which it confirms Ascension for beefy Saprolings and suiting my deck's strategy of tokens was too much to pass on.
As for why I cut the untappers? I am embracing that I play in mostly a battlecruiser meta with forays into competitive every now and then. These untappers would be great in a more competitive environment, which the Primer seems to exist in. I am going for big, hard hitting effects.
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
I see, you're just using them as fodder. Well, in that case I can see why. It is a cheaper Verdant Force in that aspect.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
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1 Mystic Snake
1 Krosan Restorer
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
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1 Attrition
1 Lotus Cobra
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
1 Arch of Orazca
1 Nephalia Drownyard
Also, I've got to report that after a few games World Shaper is bonkers.
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
1 Trygon Predator
1 Harvester of Souls
1 Tatyova, Benthic Druid
1 Bane of Progress
1 Loyal Drake
1 Lazav, the Multifarious
1 Farhaven Elf
1 Loyal Guardian
1 Underrealm Lich
1 Deepfathom Skulker
1 Blighted Woodland
1 Zendikar Resurgent
1 Genesis
1 Gempalm Polluter
1 Mystic Remora
1 Bident of Thassa
1 Evolutionary Leap
1 Skyshroud CLaim
1 Pir's Whim
1 Liliana, Heretical Healer
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
1 Journey to Eternity
1 Scavenging Ooze
1 Champion of Lambholt
1 Centaur Vinecrasher
1 Archfiend of Depravity
1 Havengul Lich
1 Thunderfoot Baloth
1 Drownyard Temple
1 Conqueror's Flail
1 Bear Umbra
1 Circuitous Route
1 Cryptbreaker
1 Plague Belcher
1 Vengeful Dead
1 Whisper, Blood Liturgist
1 Forest
Whisper is the most similar to his switch of Havengul Lich; I did it because I didn't want to spend bodies to make bodies. I'm going wide here. A lot of my threats are well costed, so the graveyard tax of the Lich is well worth it. The other card to interact with the graveyard is the Vinecrasher, that'll give the deck inevitability, he also functions more like a 6 drop as you need to spend 2 when Sidisi mills a land away.
I have Living Death for one Wrath, the other will be the Archfiend to keep my opponent's options down.
I added more evasion to Sidisi in the form of Champion's insistence on being 'this tall' to block and the Baloth's Trample with a teamwide buff.
Considering how much the deck self mills, Drownyard Temple seems obvious. I think Forest was the most expendable land out of my selection.
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
1 Flooded Grove
1 Underground River
1 Yavimaya Coast
1 Simic Guildgate
1 Dimir Guildgte
1 Fetid Pools
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
1 Death Baron
1 Edric, Spymaster of Trest
1 Hell's Caretaker
1 Rot Farm Skeleton
1 Smothering Abomination
1 Nighthowler
1 Embalmer's Tools
2 Forest
2 Island
1 Swamp
1 Blackblade Reforged
1 Multani, Yavimaya's Avatar
1 Sheoldred, Whispering One
1 Harvester of Souls
1 Deepfathom Skulker
1 Tatyova, Benthic Druid
1 Sire of Stagnation
1 Dimir Guildgate
1 Dimir Aqueduct
1 Sunken Hollow
1 Golgari Rot Farm
1 Simic Growth Chamber
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
1 Muldrotha, the Gravetid
1 Isareth the Awakener
1 Runic Armasaur
1 Wood Elves
1 Farhaven Elf
1 Smothering Abomination
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
1 Drana, Liberator of Malakir
1 Morphic Pool
1 Drowned Catacomb
1 Rot Farm Skeleton
2 Swamp
I cut two Swamps because I want my Island count to be high for Wonder. I'm thinking of adding Brawn, just to make it easier for me to punch through. In goes two mana upgrades that should come into play not tapped.
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
1 Cryptbreaker
1 Meren of Clan Nel Toth
1 Svogthos, the Restless Tomb
1 Journey to Eternity
1 Hell's Caretaker
1 Forest
Hell's Caretaker required too many hoops to setup. Meren is relatively efficient body that will, at the very worst, return Creatures to my hand. At best, it will help as a force multiplier by bringing back Creatures.
Svogthos is small enough opportunity cost that I'm willing to test him out. I can easily see this catch people by surprise when I animate a huge X/X and end someone.
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
1 Ikra Shidiqi, the Usurper
1 Evolutionary Leap
1 Oversold Cemetery
1 Sangromancer
1 Jarad, Golgari Lich Lord
1 Life from the Loam
That 4 CMC slot is why I've cut Jarad. I want 3 drops or 5, Sidisi is always the 4 drop. In Jarad's place as a pseudo-sac outlet, I've put in Evolutionary Leap. This will give me something to do in the mid-to-late game when I don't have a big hand but Sidisi has a bunch of expendable Zombies to refill my hand with threats.
Life from the Loam can be a draw engine once you use the Cycle lands, continually providing Sidisi with Dredge value. Unfortunately, as an aggro deck, I cannot afford to run the ETBT Cycle lands. This means that Life provides no actual value. I've replaced it with a card that is low to the ground and will give me recursion: Oversold Cemetery.
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
1 Deathrite Shaman
1 Millikin
1 Deranged Assistant
1 Tasigur, the Golden Fang
1 Advanced Stitchwing
1 Marang River Prowler
1 Sewer Nemesis
1 Surrak, the Hunt Caller
1 Nulltread Gargantuan
1 Virtus the Veiled
1 Managorger Hydra
1 Ramunap Excavator
1 Sakura-Tribe Elder
1 Lotus Cobra
1 Stinkweed Imp
1 Centaur Vinecrasher
1 Golgari Grave-Troll
1 Avenging Druid
1 The Scarab God
1 Gray Merchant of Asphodel
1 Death Baron
1 Nighthowler
Stinkweed is a good Dredge target but I wanted something I could really use and Tasigur comes in. He's very cheap with Delve and then can continually gain me mill and draws from his activated ability.
Advanced Stitchwing and Marang River Prowler are two recursive threats that require less hoops or don't have their P/T based off of something that's probably going to get Bojuka Boged. I'm cutting Dredge because it fixes what I'm going to be getting and all for a 2/2? No thank you. So Grave-Troll and Vinecrasher's unreliableness is going away.
At first, I thought of Sewer Nemesis as just some 'big body' but then I realized it's one-at-a-time mill triggers makes for more Zombie making. In it goes and out comes the more fun but far less reliable Avenging Druid.
Cutting the Scarab God was a hard call but I would resolve him and get the 'so what' feeling.Surrak is cheaper and while he does occupy the crowded 4 CMC for Sidisi, he lets me deliver surprise wins via Pathbreaker Ibex or Thunderfoot Baloth. Hell, he goes well with just Sidisi. As this an aggro deck, having something to enable Haste is great so that my threats can contribute immediately instead of waiting a tun to be potentialy answered.
I don't have too many pips on the field, so Gary got axed in favour of the Nulltread Gargantuan. He's just big and hard to answer. He can throw a Zombie on top of my deck or if I want, I can put a Creature there to guarantee Sidisi makes a Zombie on swing or her entrance.
Death Baron hasn't really impressed me, in its place I'm trying Virtus the Veiled after being so impressed with a friend's deck. Hitting someone for 21 points on turn 4 makes an aggro plan much more manageable. I don't need to buff my bodies if I half my opponent's life total.
Nighthowler is just big and requires some setup. I have seen Managorger Hydras get out of control, so that's what I'm going with.
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs